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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
576
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Posted - 2014.09.25 14:53:00 -
[1] - Quote
While CCP is doing flying passes on Delta, we can start a list of MUSTS for Echo:
1. Looking at Logi Bonuses 2. Officer Weapons and Fleshed out LP store
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1597
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Posted - 2014.09.25 14:58:00 -
[2] - Quote
501st Headstrong wrote:While CCP is doing flying passes on Delta, we can start a list of MUSTS for Echo:
1. Looking at Logi Bonuses 2. Officer Weapons and Fleshed out LP store
It is not to early by any stretch of the imagination.
1) Yep, let's work that one out 2) I'm assuming you mean sidearms as the Light and Heavy's are in the game now, LP store, yes indeed.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Fox Gaden
Immortal Guides
4358
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Posted - 2014.09.25 15:10:00 -
[3] - Quote
3) There has been some interesting discussion about changing the Caldari and Gallente Assault Suit bonuses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
Vengeance Unbound Dark Taboo
2278
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Posted - 2014.09.25 15:19:00 -
[4] - Quote
The biggest disappointment in Delta for me is the NPE suits. I was hoping we could get a dozen-or-so 0 SP militia fits premade that were restockable (for ISK) with 5-10 copies of each. I'd like to see a militia equivalent of the other race's starter fits, so they can quickly get an understanding of the various racial philosophies, and change races early before getting too invested in something they don't want. I also want to see militia versions of the various logi philosophies with their "support weapon." For example a MIL mass driver with a MIL rep tool, on a MIL Minmatar basic medium frame, and a MIL laser rifle with a MIL drop uplink on a MIL Amarr basic medium frame, a Gallente plasma cannon scanner MIL fit and a Caldari MIL nano hive fit (not sure of the weapon for that one). This would expose the new player to a huge cross section of the game's content, all with suits they could fit themselves, but probably don't realize is available. I'd also like to see a 0 SP MIL tank fit, and a 0 SP MIL dropship each with 1 copy. So new players realize there are tanks and dropships in the game right away.
Some of this may require tweaking the CPU/PG on some of those MIL suits, and creating MIL variants of every weapon, module, and equipment.
Also, I'd really like to see an optional Academy game mode for players under 5mill SP. This would be separate from the existing academy (which should be short like it was before), because you don't want players trying to learn the controls in the same match with a dude with 4.9 mill SP. You want players to quickly graduate from the academy so they can see there is a lot more to the game than just Academy battles, but they need a mode protected from stomping by high SP players until they have the SP to build a reasonably competitive ADV fit, knowledge of the maps, understanding of the game mechanics, social connections to squad up with friends and use teamwork, etc. The current solution is very inadequate. I worry with an extended academy, new players will think the academy is all there is to the game. The amount it's been extended really doesn't give them the 5 mill SP they're going to need to put together a reasonable fit.
Really, the best solution is to separate the two (since they have 2 separate purposes). The initial academy is for learning what buttons to press, configuring control sensitivity, figuring out what the game even is, the optional academy game mode (only one checked by default) is to provide a more sheltered experience to get comfortable with the game, still giving her the freedom to try other gamemodes and be exposed to the full range of what DUST has to offer. I've yet to hear a good argument against the 2-tier academy solution.
I hope we can move towards these in Echo. Perhaps some (or all) aren't possible to hotfix. If they are, I urge CCP to keep pushing forward on these ideas. The NPE is absolutely critical to the long term success of DUST and ultimately Legion. If we want mercs on the ground in New Eden 10 years from now, having a really polished NPE is the most important investment of developer resources that could be made.
Best PvE idea ever!
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Adipem Nothi
Nos Nothi
5207
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Posted - 2014.09.25 15:24:00 -
[5] - Quote
Scotty still puts me into matches which are either very close to ending (which is annoying) or already ended (which leaves me stuck in loading screen). Would be thrilled to see this issue resolved.
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
534
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Posted - 2014.09.25 15:29:00 -
[6] - Quote
would love to see the minmatar assault's regen fixed and the ambush spawn system.
You can't fight in here! This is the war room.
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Vell0cet
Vengeance Unbound Dark Taboo
2278
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Posted - 2014.09.25 15:30:00 -
[7] - Quote
I'd also like to see an introduction of shield and armor hardeners for specific damage types, remote shield reps, these could be used to balance logis better, bringing back the old vehicle modules that were removed in 1.7, bringing back the vehicles that were removed, adding more weapon variants for the existing rifles (e.g. Burst ScR, TAC RR--a bolt pistol on steroids), and changes to the skill tree so every skill has some bonus associated with it (even if it's small).
Best PvE idea ever!
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
580
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Posted - 2014.09.25 17:16:00 -
[8] - Quote
I'll update the OP. What did you mean about the new officer weapons being in game?
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1604
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Posted - 2014.09.25 17:23:00 -
[9] - Quote
501st Headstrong wrote:I'll update the OP. What did you mean about the new officer weapons being in game?
They Weapons from the Data Mining Event are live, in game. You can salvage them right now. If you wanna see the names, they're under the Variant lists (the new sniper is a Charge, it caught me off guard at first so I make note of that).
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
582
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Posted - 2014.09.25 17:29:00 -
[10] - Quote
Huh...did not know that....I'll have to check
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
584
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Posted - 2014.09.25 17:38:00 -
[11] - Quote
ResistanceGTA wrote:501st Headstrong wrote:I'll update the OP. What did you mean about the new officer weapons being in game? They Weapons from the Data Mining Event are live, in game. You can salvage them right now. If you wanna see the names, they're under the Variant lists (the new sniper is a Charge, it caught me off guard at first so I make note of that).
What variants list???? I can't find them in the market place
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1604
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Posted - 2014.09.25 17:57:00 -
[12] - Quote
501st Headstrong wrote:ResistanceGTA wrote:501st Headstrong wrote:I'll update the OP. What did you mean about the new officer weapons being in game? They Weapons from the Data Mining Event are live, in game. You can salvage them right now. If you wanna see the names, they're under the Variant lists (the new sniper is a Charge, it caught me off guard at first so I make note of that). What variants list???? I can't find them in the market place
Go to weapon stats, scroll over til you get to variants, work your way down on the Vanilla versions (so, AR not Burst AR, for example).
So, Triangle, L1 on the AR in the store to get to variants of the AR, Scroll down til you see something named.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Cross Atu
OSG Planetary Operations Covert Intervention
2908
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Posted - 2014.09.25 20:08:00 -
[13] - Quote
501st Headstrong wrote:While CCP is doing flying passes on Delta, we can start a list of MUSTS for Echo:
1. Looking at Logi Bonuses 2. Officer Weapons and Fleshed out LP store 3. Changing Gallente and Caldari Assault Bonuses 4. Adding back in Vehcies removed prior to 1.7 as well as modules. 5. Fixing the Ambush Spawn System
- In process right now.
- Ongoing - CPM hopes to advocate for moving it up the list in Echo
- Has been discussed/is being reviewed (feel free to post threads on the subject or bump threads which support the changes you'd like to see.
- I'm pushing for this to happen but it is a larger undertaking, not sure if it will make it into Echo.
- Elaborate/link please? Specifics are useful
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Stefan Stahl
Seituoda Taskforce Command
751
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Posted - 2014.09.25 20:31:00 -
[14] - Quote
Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs) - Small vehicle module patch: + One new turret variant per turret type for both large/small turrets + First pass active & passive regeneration modules for both shields and armor - New ISK payout scheme for pubs and FW |
Soraya Xel
Abandoned Privilege Top Men.
3712
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Posted - 2014.09.25 20:43:00 -
[15] - Quote
Keep it coming guys, this is a good thread. :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Cross Atu
OSG Planetary Operations Covert Intervention
2909
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Posted - 2014.09.25 21:00:00 -
[16] - Quote
Soraya Xel wrote:Keep it coming guys, this is a good thread. :D ^Very much this.
See a cool idea thread? Mail me the title and I'll take a look =)
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Thokk Nightshade
KNIGHTZ OF THE ROUND
559
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Posted - 2014.09.25 23:26:00 -
[17] - Quote
[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different
Thokk Kill. Thokk Crush. Thokk Smash.
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5127
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Posted - 2014.09.25 23:45:00 -
[18] - Quote
Maybe its time to start discussing 1.9
EVE 21 Day Trial
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Commander Noctus
Gallente Loyalist
71
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Posted - 2014.09.26 00:05:00 -
[19] - Quote
For Echo, we should focus the Logistics class and basic suit bonuses, as well as changing the Gal and Cal bonus.
For Logis
a) Give them a bonus to ALL equipment while still keeping or buffing their specialty equipment. ALONG WITH: b) Reintroduce their rep bonus per level, decreasing it to 0.5 per level if 1 is too much. OR c) Increase speed to match Assaults or if that's too much, to 4.85. OR d) Give Logis the same HP as basic suits. OR e) b->d at a decreased value for each.
Of course, that's just some ideas, if there are other better ones, please share since the community changes are usually better than what I think up. And no, I don't want slayers to come back, believe me, I still remember the days of getting blasted apart by them.
As for basics, make the suits cheaper is all I can currently think of doing. There was a thread discussing Gal and Cal bonuses a while back. People were leaning towards a 3% Range for Gal and a 3% Kick Reduction for Cal. Other ideas were suggested too.
Anyway, there's my two cents. Foxtrot should focus completely on vehicle re-balance, since I believe AV has a liiiittle bit of an unfair advantage. After, Golf can focus on wrapping things up and maybe, just maybe, 1.9 will be the reintroduction of ALL previously removed items (Marauders, Black Ops, Logi & Scout LAV, vehicle mods, etc)! |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
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Posted - 2014.09.26 09:14:00 -
[20] - Quote
Updating OP. @Cross and Soraya- Honestly guys, The Lp Store is something that NEEDS to happen very soon. Many people were dismayed at that absence in Delta, and while the game feels faster, it still lacks that umph that we were expecting. People are starting to think there's a conspiracy lol. But thank you guys for the rapid responses. OP being set up.
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
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Posted - 2014.09.26 09:25:00 -
[21] - Quote
Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different
Do you want normalize all weapon fitting requirements?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
557
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Posted - 2014.09.26 09:41:00 -
[22] - Quote
Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different
because they are meant for different suits. a caldari suit doesnt have the same cpu/pg as a minmatar suit.
its to encourage racial fitting instead of frankenstein fits. when i use same race gear and weapons on the matching racial suit, i dont have fitting issues. this should be intended |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
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Posted - 2014.09.26 09:48:00 -
[23] - Quote
DeathwindRising wrote:Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different because they are meant for different suits. a caldari suit doesnt have the same cpu/pg as a minmatar suit. its to encourage racial fitting instead of frankenstein fits. when i use same race gear and weapons on the matching racial suit, i dont have fitting issues. this should be intended
Agreed Death
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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Vell0cet
Vengeance Unbound Dark Taboo
2283
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Posted - 2014.09.26 14:19:00 -
[24] - Quote
Another item on the wish list: make the redline timer work like the cloak recharge mechanism. Then extend it's duration significantly. So to clarify. Let's say we bumped the redline timer to 45 seconds, but now it won't immediately reset as soon as you exit the enemy redline. It will slowly build back maybe at a 0.5 : 1 ratio. So if you spent 30 secs in the enemy redline then you'd have to spend 1 minute out of it to "recharge it." Furthermore you can't rep/regen shields/armor while in the enemy redline and dying doesn't reset the timer.
Why this is good: it allows players to do hit/runs on players abusing the redline, but prevents them from sustained, coordinated camping of an enemy trapped in their redline. I'm not sure if any of this is hotfixable, but it would certainly solve a lot of redline QQ.
Best PvE idea ever!
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Cross Atu
OSG Planetary Operations Covert Intervention
2917
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Posted - 2014.09.26 15:53:00 -
[25] - Quote
501st Headstrong wrote:Updating OP. @Cross and Soraya- Honestly guys, The Lp Store is something that NEEDS to happen very soon. Many people were dismayed at that absence in Delta, and while the game feels faster, it still lacks that umph that we were expecting. People are starting to think there's a conspiracy lol. But thank you guys for the rapid responses. OP being set up. I am totally in support of a fully stocked LP store, have been since before the elections or the "arrival" of CCP R actually so rest assured it is something that is being pushed for.
More content > less content
It's just a question of what goes in when/first, and thus for how long each given thing takes to complete and implement. As I understand it adding all those items isn't complicated but it is heavily time consuming.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
2917
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Posted - 2014.09.26 15:54:00 -
[26] - Quote
501st Headstrong wrote:DeathwindRising wrote:Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different because they are meant for different suits. a caldari suit doesnt have the same cpu/pg as a minmatar suit. its to encourage racial fitting instead of frankenstein fits. when i use same race gear and weapons on the matching racial suit, i dont have fitting issues. this should be intended Agreed Death Yep, this.
See a cool idea thread? Mail me the title and I'll take a look =)
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
558
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Posted - 2014.09.26 20:37:00 -
[27] - Quote
- fleshing out the LP store
- complete reworking of vehicles, modules, and turrets (including reintroduction of previous modules)
- breach, tactical, burst, and assault variants of all weapons
no particular order, but i'd like to see these |
You Are Inferior
Amarr Templars Amarr Empire
3
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Posted - 2014.09.26 21:40:00 -
[28] - Quote
Gk logi bonus increase.
Fitting change cool down or starting shields 0
Remote explosive resupply ability terminated
Gk assault bonus increased
Ion pistol clip size increased to 24
It didn't taste like abortion.?.?.
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Vell0cet
Vengeance Unbound Dark Taboo
2285
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Posted - 2014.09.26 21:46:00 -
[29] - Quote
Another one: add ISK efficiency stat in the EoM leaderboard (if possible in a hotfix). Value of ISK destroyed (or ISK-equivalent if AUR/LP/BPO) minus value of ISK lost (or ISK equivalent) divided by total deaths. This stat should also be tracked as the primary one on the global leaderboards and by corp.
Best PvE idea ever!
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
599
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Posted - 2014.09.27 14:47:00 -
[30] - Quote
Vell0cet wrote:Another one: add ISK efficiency stat in the EoM leaderboard (if possible in a hotfix). Value of ISK destroyed (or ISK-equivalent if AUR/LP/BPO) minus value of ISK lost (or ISK equivalent) divided by total deaths. This stat should also be tracked as the primary one on the global leaderboards and by corp.
Hell yes. Only problem I have with that, a corporation of Ji-haders would rank higher than a corp of Militia characters...I'll add to the OP
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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