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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
576
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Posted - 2014.09.25 14:53:00 -
[1] - Quote
While CCP is doing flying passes on Delta, we can start a list of MUSTS for Echo:
1. Looking at Logi Bonuses 2. Officer Weapons and Fleshed out LP store
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
580
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Posted - 2014.09.25 17:16:00 -
[2] - Quote
I'll update the OP. What did you mean about the new officer weapons being in game?
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
582
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Posted - 2014.09.25 17:29:00 -
[3] - Quote
Huh...did not know that....I'll have to check
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
584
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Posted - 2014.09.25 17:38:00 -
[4] - Quote
ResistanceGTA wrote:501st Headstrong wrote:I'll update the OP. What did you mean about the new officer weapons being in game? They Weapons from the Data Mining Event are live, in game. You can salvage them right now. If you wanna see the names, they're under the Variant lists (the new sniper is a Charge, it caught me off guard at first so I make note of that).
What variants list???? I can't find them in the market place
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
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Posted - 2014.09.26 09:14:00 -
[5] - Quote
Updating OP. @Cross and Soraya- Honestly guys, The Lp Store is something that NEEDS to happen very soon. Many people were dismayed at that absence in Delta, and while the game feels faster, it still lacks that umph that we were expecting. People are starting to think there's a conspiracy lol. But thank you guys for the rapid responses. OP being set up.
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
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Posted - 2014.09.26 09:25:00 -
[6] - Quote
Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different
Do you want normalize all weapon fitting requirements?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
593
|
Posted - 2014.09.26 09:48:00 -
[7] - Quote
DeathwindRising wrote:Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different because they are meant for different suits. a caldari suit doesnt have the same cpu/pg as a minmatar suit. its to encourage racial fitting instead of frankenstein fits. when i use same race gear and weapons on the matching racial suit, i dont have fitting issues. this should be intended
Agreed Death
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
599
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Posted - 2014.09.27 14:47:00 -
[8] - Quote
Vell0cet wrote:Another one: add ISK efficiency stat in the EoM leaderboard (if possible in a hotfix). Value of ISK destroyed (or ISK-equivalent if AUR/LP/BPO) minus value of ISK lost (or ISK equivalent) divided by total deaths. This stat should also be tracked as the primary one on the global leaderboards and by corp.
Hell yes. Only problem I have with that, a corporation of Ji-haders would rank higher than a corp of Militia characters...I'll add to the OP
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
601
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Posted - 2014.09.27 17:28:00 -
[9] - Quote
Vell0cet wrote:501st Headstrong wrote:Vell0cet wrote:Another one: add ISK efficiency stat in the EoM leaderboard (if possible in a hotfix). Value of ISK destroyed (or ISK-equivalent if AUR/LP/BPO) minus value of ISK lost (or ISK equivalent) divided by total deaths. This stat should also be tracked as the primary one on the global leaderboards and by corp. Only problem I have with that, a corporation of Ji-haders would rank higher than a corp of Militia characters... True. No one stat is perfect, but I think it would add a lot to the game, particularly for new players which should have pretty decent scores from necessarily running cheap gear. It would discourage pub stomping and it helps shape perceptions about what a victory is. If you have a high K/D but a large negative ISK efficiency it looks much less impressive. Along these lines it would be great if we could add assists to the EoM leaderboards (I.e. K/D/A). I use laser weapons a lot, which often results in many more assists than kills. It would be nice to have more to show for my efforts at the end of the match. Again, this would benefit new players as they are likely to have more assists than kills. Giving them a sense of accomplishment and positive reinforcement may significantly boost their positive feelings about the game and reduce feelings of discouragement that may otherwise contribute to them quitting the game.
I could most definitely get behind this :)
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
603
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Posted - 2014.09.27 18:00:00 -
[10] - Quote
Blackstar had a magnificent spreadsheet made, check it out guys
Blackstar on Scout Ewar
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
609
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Posted - 2014.09.28 16:19:00 -
[11] - Quote
Adipem Nothi wrote:501st Headstrong wrote:6. Scout bonuses changed to module efface based on level of the module and Scout level. For example: A GK.0 scout with proto modules should get a 10% bonus to their complex dampener, PLUS whatever the meta level of it is. Bring in some meaning to the thing. This would equate to about 40% dampening, what it currently is, but it would make scouts not run just brick-tanks, unless you want a more mobile suit than the Assault, which is okay. However, the inherent bonuses of the scout make it very powerful. Blackstar on Suit EWAR ... three questions: 1) From whose ass was this pulled? 2) What qualifications did said ass possess on the subject of Scouts? 3) Why pull from ass when a knowledgeable resource is at your fingertips? You and Blackstar should run this plan by the Barbershop. We'd be glad to help you flesh out the good and punch holes in the bad (there's alot of bad). At the very least, I'd encourage you to thoroughly explore this plan's implications with subject matter experts before including it on a list of "must-haves". To present this haphazard plan as a "must-have" without consulting those it'd affect most demonstrates negligence at best and belligerent disregard at worst. #6 detracts from this thread's credibility.
We can talk about this right now in this thread then broski. Why don't you like number six?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
611
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Posted - 2014.09.28 18:32:00 -
[12] - Quote
So at this point, do you believe Scouts are fine in the game?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
616
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Posted - 2014.09.29 10:42:00 -
[13] - Quote
You've convinced me with your arguments good merc. Changing OP, 07.
@Cross- The new game mode changes sound very heavenly, I believe the Community at large would VERY much appreciate that, especially with how stale the current modes and maps are. For example: The tower map that people always fly dropships to and camp on that ledge is infuriating, and you lose more isk in Dropships taking them off the ledge than winning...
Keep the feedback and Ideas rolling guys. I'll be able to discuss possible Logi changes when I get home from school
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
623
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Posted - 2014.09.29 20:46:00 -
[14] - Quote
Iron Wolf Saber wrote:501st Headstrong wrote:Thokk Nightshade wrote:[quote=Stefan Stahl]Here's my hitlist:
- Sorting out rifle fitting requirements (they are all equally useful now, but have vastly different fitting reqs)
Yeah, this doesn't make a whole lot of sense to me either. A basic CR and a basic RR (used for familiarity purposes, I am skilled into both) should be equally good at what they do, right? They both have the same ISK cost. But, for some reason, the CPU-PG requirements for the basic RR are higher than the CR. I use both and see the positives/negatives of each. I'm just not sure why their fitting requirements are different Do you want normalize all weapon fitting requirements? Weapon fitting requirements are based on a few things. 1. Suits that typically fit them; in other words secret racial affinity trait. 2. Expected classes to have them though this is the most minor now. 3. Effect on damage output and generally how effective they are in a single life span which is the most 'normalizing' factor of the three.
Well I think I can see where he's coming from. The CR takes way less CPU and PG at pro than the AR, leading people to use the CR over the AR if in a pinch on a Gal Suit. Not sure if this should be rectified however
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
623
|
Posted - 2014.09.29 20:47:00 -
[15] - Quote
Commander Noctus wrote:Cross Atu wrote:I am no where near the scout that Adipem Nothi is but I do have proto minja etc. and while it does not address all of your question, nor should it stand as a substituent to an answer from Adipem Nothi, I can readily say that part of the solution to the problem you outline is giving the logistics role some love/buffs. I am currently working on that very thing with heavy input from the community - the emphasis of which is to make the support role more specialized and unique while avoiding any meaningful risk of 'killer bees'.
Again this answer should not stifle the discussion present here, but I would say that best method may be to allow the logistics buff to roll out and then fine tune scouts, assaults, (and maybe logi) as needed once we see where things stand. (also the commando may need a pass as well, looking into that).
0.02 ISK Cross That's pretty much what I was thinking would be a sound path to take, though I don't think the commando's need much of anything. 50+ ehp maybe but there's really nothing we can give them that won't bleed into other classes. Adipem Nothi wrote:Underperformance of the Logistics class should be addressed as an altogether separate issue. There are a number of solid ideas being circulated, and on this point we'd do well to defer to Cross and the Logi Community at large.
As far as Scouts are concerned, I see no option other than to call upon Rattati's statistical prowess. Identifying the "problem children" in the Scoutly ranks would be solid first step. Once we know what to fix, the how to fix will be easy. Awesome, then we're on the same page regarding this topic. Someone should bring this scout matter up again to Rattati then so he can look at numbers, while we continue brainstorming ideas for Logis, who I really REALLY believe should be the topic of Echo now. Though that could be a different thread altogether.
It can be this thread :) If we get a good discussion going in one place, makes it easy for the CPM and Devs to find, as well as other people.
Posed Question: What buffs would you make to Logi without them inadvertently getting Slaying Capacity?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
627
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Posted - 2014.09.30 11:01:00 -
[16] - Quote
The suggestions above seem reasonable enough. The issue with 1.6 Slayer Logis was they could rep and Brick-tank simultaneously. Gal Logis still rep, they just don't have an Enhanced Armor Repper built in...
I don't know. I'll have a better response when I get home from school 07
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
627
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Posted - 2014.09.30 19:55:00 -
[17] - Quote
What about the Commando Class?
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
627
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Posted - 2014.10.01 10:16:00 -
[18] - Quote
Updating the OP
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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