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Soraya Xel
Abandoned Privilege Top Men.
3619
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Posted - 2014.09.24 22:36:00 -
[31] - Quote
a brackers wrote:You are still massively overstating our effectiveness.
Nope. The numbers don't lie. CCP has statistics on this crud.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kallas Hallytyr
Skullbreakers
809
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Posted - 2014.09.24 22:37:00 -
[32] - Quote
Soraya Xel wrote:I understand that the ADS pilots think differently. I literally do not believe ADS pilots have experienced a balanced gameplay, because vehicles have always been some level of overpowered. The fact that ADSes have been borderline indestructible has to end. Because it's unfair to everyone else.
Let me put it this way, if the ADS had not been nerfed, the price would've had to go up. A lot. Their effectiveness was incredible for the price they were paying.
Vehicles have always been in some way overpowered? Are you high? Do you remember 1.4-1.6? 400m Swarms that were more powerful than now; IAFGs that fired faster - those are what I remember when my Python had no real advantage and was just 1mil ISK down the drain whenever I pulled it out.
And again...there are many things that threaten an ADS: Forge Guns, Railguns (large and small) and Large Missiles are all devastating to an ADS. What you're actually saying is, "ADSs need to die to swarms a lot more" because currently they are very resilient to, but far from indestructible against Swarm Launchers, despite what you constantly say.
Price: you realise that every ADS pre-Delta cost upwards of 350k each (and that benchmark is running all militia modules/weapons) right? A standard ADS would usually set you back about 400-450k ISK, which is roughly two games worth of payout for a single ship. Too expensive? Yeah, definitely; too effective? Not really; it very much depends on what opposition (ie, AV presence) there is and how good the pilot is. Many times have I seen the '40-0' argument raised and to which I will always respond with my 37-1 STD CalSent which costs a fraction of your standard ADS hull alone (13k is 1/24.7th of the Charlie ADS hull cost.) So really, you are talking out of your second mouth here: ADSs in Charlie were the single most expensive single entities on the field.
Soraya Xel wrote:ISK cost isn't a good balancing method. (It's actually a really bad one.) And ADSes got an incredibly high ISK efficiency rating anyhow. They were too cheap for their durability.
And from personal experience, my swarm fit was close to 300k. And I would often lose three to six of them trying (and failing) to kill a single ADS.
And yet it remains a balancing point because that's what CCP have determined: so whether it's a good method or not, it is a method that is part of this game.
If your Swarm fit is close to 300k, you're using a PRO Logi with PRO equipment: which is entirely unnecessary to attack vehicles as a primary AV suit. The Commando (especially the MinCom) is by far more suited of the Swarm role than any Logi suit. I'm not a PRO Swarmer, but I can threaten any vehicle with my L3 STD MinCom suit with CBR7 any day of the week. That fit costs 22k.
Oh,and again, vehicle damage points...
Alt of Halla Murr.
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Bright Cloud
Namtar Elite Gallente Federation
336
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Posted - 2014.09.24 22:38:00 -
[33] - Quote
Why are you CPM? I clearly stated that i was the swarmer and not the other way around. Sometimes i wonder why we have some 1 like you who cant even comprehend basic sentences.
Bright is the opposite of dark! Who would have thought of that?!
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a brackers
Molon Labe. General Tso's Alliance
58
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Posted - 2014.09.24 22:39:00 -
[34] - Quote
Soraya Xel wrote:a brackers wrote:Please go into 1st airborne chat and ask any pilot in there if they have ever fine isk positive from an extended period of time flying I could ask for a very biased opinion. Or I could go with the statistics CCP Rattati uses to balance things, which say that the ADS in Charlie was incredibly freaking OP. I go with the latter. You will not convince me to disregard numbers in favor of the opinion of ADS pilots.
What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. ADS IS UNPROFITABLE IN ITS "OP" FORM SO YOU ARE GOING TO NERF IT BECAUSE YOU WANT AN EVEN MORE RIDICULOUS PAYOUT THAN U ALREADY GET FROM YOUR EASILY PROFITABLE ROLE.
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3620
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Posted - 2014.09.24 22:43:00 -
[35] - Quote
Kallas, ADSes weren't dying enough in general. ADSes were too cheap. I think nerfing them and making them cheaper was better than raising the price.
Balance between classes isn't made on anecdotal evidence. Everyone has pulled off a crazy 40/0 match once in something. (42/0 in a sniper was my personal best, during the heydey of Chromosome snipers being the best thing ever (and horribly overpowered).) The balance between classes is wrong when the average of a class, across every player who plays it, is incredibly high. The ADS was very simply the superior class in the game. To everything. The numbers are not public, but they exist, and they're conclusive.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
342
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Posted - 2014.09.24 22:44:00 -
[36] - Quote
a brackers wrote:Soraya Xel wrote:a brackers wrote:Please go into 1st airborne chat and ask any pilot in there if they have ever fine isk positive from an extended period of time flying I could ask for a very biased opinion. Or I could go with the statistics CCP Rattati uses to balance things, which say that the ADS in Charlie was incredibly freaking OP. I go with the latter. You will not convince me to disregard numbers in favor of the opinion of ADS pilots. What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. ADS IS UNPROFITABLE IN ITS "OP" FORM SO YOU ARE GOING TO NERF IT BECAUSE YOU WANT AN EVEN MORE RIDICULOUS PAYOUT THAN U ALREADY GET FROM YOUR EASILY PROFITABLE ROLE. Give it up mate, all that is wanted now is mass appealing game mechanics where you dont need to think and just point and shot to win the game. And appearently shoting a ADS with a forgegun was too much for simpletons to handle.
Bright is the opposite of dark! Who would have thought of that?!
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Gabriella Grey
THE HANDS OF DEATH
157
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Posted - 2014.09.24 22:45:00 -
[37] - Quote
a brackers wrote:Soraya Xel wrote:a brackers wrote:Please go into 1st airborne chat and ask any pilot in there if they have ever fine isk positive from an extended period of time flying I could ask for a very biased opinion. Or I could go with the statistics CCP Rattati uses to balance things, which say that the ADS in Charlie was incredibly freaking OP. I go with the latter. You will not convince me to disregard numbers in favor of the opinion of ADS pilots. What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. ADS IS UNPROFITABLE IN ITS "OP" FORM SO YOU ARE GOING TO NERF IT BECAUSE YOU WANT AN EVEN MORE RIDICULOUS PAYOUT THAN U ALREADY GET FROM YOUR EASILY PROFITABLE ROLE.
And you forgot the amount of times it takes to do matches to replace that dropship along with the dropsuit you are wearing. Statistically 9/10 most dropship pilots die during the crash, either by the dropship, infantry or another vehicle. We should really stop this with Soraya. This isn't helping us in a bit, and I am worried CCP will not take us serious to our concerns. Soraya does not with to understand this from another point of view. The formula used by CCP is not error free, despite the statistics, there is still human error. I just hope we hear from CCP soonGǪ
Always Grey Skies
Leader of the Alpaca Commandos
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Soraya Xel
Abandoned Privilege Top Men.
3620
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Posted - 2014.09.24 22:46:00 -
[38] - Quote
a brackers wrote:What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches.
I would love CCP Rattati to post those numbers.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3620
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Posted - 2014.09.24 22:47:00 -
[39] - Quote
Gabriella Grey wrote:I just hope we hear from CCP soonGǪ
I would assume CCP will wait a few days to really respond to collect real data, rather than player tears. And then use that to analyze whether the changes in Delta were too much or not enough.
Also, bugfixes. There's some bugs in Delta too it seems.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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a brackers
Molon Labe. General Tso's Alliance
58
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Posted - 2014.09.24 22:48:00 -
[40] - Quote
Yh but as I said I'm not in it for the points. I love flying. If rattati gave my a free python (with a bit higher maneuverability and speed) and a gun that shot nice coloured baloons at people I would be happy. I'm in it because I love flying, and I'm not going to give in because someone wants to play cod
Proto dropship pilot
The sandbox shooter
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Bright Cloud
Namtar Elite Gallente Federation
346
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Posted - 2014.09.24 22:48:00 -
[41] - Quote
Oh and your "numbers" are massively flawed. You know why in average ADS dont die so often like 3-4 times per match? Cause once a pilot gets shot down by a forgegunner/redline rail tank he wont call in a 2nd dropship cause that would mean risking another 500k ISK. Which would have ment that he put around 1 million ISK onto the table while the proto forger maybe risked like 150k ISK. Now take your numbers and put them where the sun doesnt shine.
Bright is the opposite of dark! Who would have thought of that?!
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:50:00 -
[42] - Quote
Soraya Xel wrote:a brackers wrote:What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. I would love CCP Rattati to post those numbers.
You are one of the only 12 people in the community rattati believes exist so ask him to post them (remember ship losses per match, not deaths)
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3621
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Posted - 2014.09.24 22:50:00 -
[43] - Quote
a brackers wrote:Yh but as I said I'm not in it for the points. I love flying. If rattati gave my a free python (with a bit higher maneuverability and speed) and a gun that shot nice coloured baloons at people I would be happy. I'm in it because I love flying, and I'm not going to give in because someone wants to play cod
If you aren't big on the gun that kills people, you could try a standard dropship. They just got buffed.
Bright Cloud wrote:Oh and your "numbers" are massively flawed. You know why in average ADS dont die so often like 3-4 times per match? Cause once a pilot gets shot down by a forgegunner/redline rail tank he wont call in a 2nd dropship cause that would mean risking another 500k ISK. Which would have ment that he put around 1 million ISK onto the table while the proto forger maybe risked like 150k ISK. Now take your numbers and put them where the sun doesnt shine.
Rattati is confident in his numbers.
a brackers wrote:You are one of the only 12 people in the community rattati believes exist so ask him to post them (remember ship losses per match, not deaths)
I asked. More than once. I definitely would like more numbers shared with the community.
Rattati definitely would like to hear from more than 12 people in the community though. o_O It is possible he hears people but knows they're wrong. Rattati is like God. Sometimes God's greatest gift is unanswered prayers. There's a Garth Brooks song about it.
I am hopeful in a few days once there's some good statistics on how Delta changes are performing, he will indicate if the metrics support your comments. If the metrics say Delta went too far, I'll be the first one to jump on the train to give ADSes a bit of a buff.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:51:00 -
[44] - Quote
Bright Cloud wrote:Oh and your "numbers" are massively flawed. You know why in average ADS dont die so often like 3-4 times per match? Cause once a pilot gets shot down by a forgegunner/redline rail tank he wont call in a 2nd dropship cause that would mean risking another 500k ISK. Which would have ment that he put around 1 million ISK onto the table while the proto forger maybe risked like 150k ISK. Now take your numbers and put them where the sun doesnt shine.
Unfortunately some people don't seem to actually play the game. They just look at the numbers and decide if something looks op from them
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:52:00 -
[45] - Quote
Soraya Xel wrote:a brackers wrote:Yh but as I said I'm not in it for the points. I love flying. If rattati gave my a free python (with a bit higher maneuverability and speed) and a gun that shot nice coloured baloons at people I would be happy. I'm in it because I love flying, and I'm not going to give in because someone wants to play cod If you aren't big on the gun that kills people, you could try a standard dropship. They just got buffed.
Yh and they move a grand total of 1m per year. They fly worse than that giant Russian heavy lift helo. (Look it up)
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3621
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Posted - 2014.09.24 22:59:00 -
[46] - Quote
I said a bit more above. Didn't realize I was posting in an edit of my post rather than making a new one. :/ And yes, a big part of that post is a troll. I do that sometimes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kallas Hallytyr
Skullbreakers
813
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Posted - 2014.09.24 23:00:00 -
[47] - Quote
Soraya Xel wrote:Kallas, ADSes weren't dying enough in general. ADSes were too cheap. I think nerfing them and making them cheaper was better than raising the price.
You must be joking!? Price was too cheap?!
I agree that a nerf was required but Delta is way too far. AB cool down? Fair enough, it means that engagements are more spread out, which means ADSs have a lot less time in the thick of it, reducing their impact, totally legit and I'm even warming up to the current numbers (even though I think they're still a little too long.) Swarm speed/acceleration? Again, fine, they're missiles and should be damn fast: only issue is the tracking radius nerf is utterly irrelevant. ROF nerf? Again, not unreasonable, but has hammered the Incubus into the ground like an RDV and the Python is barely passable and only capable of engaging infantry who don't fight back - ROF nerfing is fine, but what such an enormous nerf has done is trivialise the actual ability of an ADS to do anything meaningful.
AB cool down could do with being a little faster, though not by much. Swarm speed is fine, tracking radius needs to be less still, because it is not achieving the intended goal (making it possible to outmanoeuvre them.) ROF nerf needs to be lessened or replaced to produce a newely define role for the ADS.
Soraya Xel wrote:Balance between classes isn't made on anecdotal evidence. Everyone has pulled off a crazy 40/0 match once in something. (42/0 in a sniper was my personal best, during the heydey of Chromosome snipers being the best thing ever (and horribly overpowered).) The balance between classes is wrong when the average of a class, across every player who plays it, is incredibly high. The ADS was very simply the superior class in the game. To everything. The numbers are not public, but they exist, and they're conclusive.
Yes, I'm sure everyone has pulled off crazy K/DRs in random fittings; why does this mean that the odd crazy ADS K/DR is suddenly the end of the world? My personal best is somewhere around 25-0/1 and I know I have rarely seen any enemy pilots going like that when I'm against them (though that's probably because I pulled out my Rail Incubus and shot them down/hounded them) - so, Mr Numbers: how commonly did an ADS get a ridiculous K/DR? How many times was that pilot part of a small subset that consistently outperformed newer pilots? Also, how many unique characters fly an ADS routinely?
If numbers are so important to the balance of things, maybe it's time to actually share them?
Edit: There is an expression used about explaining things: show, don't tell. Show us how OP ADSs are, don't tell us. From our POV we are being chased off by invisible assailants and escaping by the skin of our teeth: yet you constantly paint us as some monsters who will utterly dominate everything under the sun just by farting in the general direction of bad guys.
Show us the evidence. Don't tell us about it and expect us to swallow it.
Alt of Halla Murr.
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a brackers
Molon Labe. General Tso's Alliance
65
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Posted - 2014.09.24 23:04:00 -
[48] - Quote
Kallas Hallytyr wrote:Soraya Xel wrote:Kallas, ADSes weren't dying enough in general. ADSes were too cheap. I think nerfing them and making them cheaper was better than raising the price. You must be joking!? Price was too cheap?!I agree that a nerf was required but Delta is way too far. AB cool down? Fair enough, it means that engagements are more spread out, which means ADSs have a lot less time in the thick of it, reducing their impact, totally legit and I'm even warming up to the current numbers (even though I think they're still a little too long.) Swarm speed/acceleration? Again, fine, they're missiles and should be damn fast: only issue is the tracking radius nerf is utterly irrelevant. ROF nerf? Again, not unreasonable, but has hammered the Incubus into the ground like an RDV and the Python is barely passable and only capable of engaging infantry who don't fight back - ROF nerfing is fine, but what such an enormous nerf has done is trivialise the actual ability of an ADS to do anything meaningful. AB cool down could do with being a little faster, though not by much. Swarm speed is fine, tracking radius needs to be less still, because it is not achieving the intended goal (making it possible to outmanoeuvre them.) ROF nerf needs to be lessened or replaced to produce a newely define role for the ADS. Soraya Xel wrote:Balance between classes isn't made on anecdotal evidence. Everyone has pulled off a crazy 40/0 match once in something. (42/0 in a sniper was my personal best, during the heydey of Chromosome snipers being the best thing ever (and horribly overpowered).) The balance between classes is wrong when the average of a class, across every player who plays it, is incredibly high. The ADS was very simply the superior class in the game. To everything. The numbers are not public, but they exist, and they're conclusive. Yes, I'm sure everyone has pulled off crazy K/DRs in random fittings; why does this mean that the odd crazy ADS K/DR is suddenly the end of the world? My personal best is somewhere around 25-0/1 and I know I have rarely seen any enemy pilots going like that when I'm against them (though that's probably because I pulled out my Rail Incubus and shot them down/hounded them) - so, Mr Numbers: how commonly did an ADS get a ridiculous K/DR? How many times was that pilot part of a small subset that consistently outperformed newer pilots? Also, how many unique characters fly an ADS routinely? If numbers are so important to the balance of things, maybe it's time to actually share them?
Ooh look. Hes gone quiet :)
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3621
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Posted - 2014.09.24 23:05:00 -
[49] - Quote
Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kallas Hallytyr
Skullbreakers
813
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Posted - 2014.09.24 23:06:00 -
[50] - Quote
a brackers wrote:Ooh look. Hes gone quiet :)
As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted
Alt of Halla Murr.
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:09:00 -
[51] - Quote
Kallas Hallytyr wrote:a brackers wrote:Ooh look. Hes gone quiet :) As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted
I know. He replied. Haven't actually read that yet, probably should but still nice to have a joke while waiting for his reply
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3626
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Posted - 2014.09.24 23:10:00 -
[52] - Quote
Kallas Hallytyr wrote:a brackers wrote:Ooh look. Hes gone quiet :) As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted
I'm actually trolling through like both the GD and F&ID boards, while also writing lengthy wordy posts. I actually should leave and drive home, so there might be a big gap where I'm silent soon.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:12:00 -
[53] - Quote
Soraya Xel wrote:Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
It's only simular to shield or armor skills. If you cannot fit one of the 3 or 4 survivable fits (some of which require pretty hefty skills) then you die pretty much instantly. Ever wondered why every python you see has the exact same health, same with Incubus.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:14:00 -
[54] - Quote
Soraya Xel wrote:Kallas Hallytyr wrote:a brackers wrote:Ooh look. Hes gone quiet :) As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted I'm actually trolling through like both the GD and F&ID boards, while also writing lengthy wordy posts. I actually should leave and drive home, so there might be a big gap where I'm silent soon.
Yh I was joking, and at least I'm guessing you have a keyboard. I'm doing all of this from a phone and it's past midnight so I really should get some sleep. Also any particular reason why you can't share those numbers?
Proto dropship pilot
The sandbox shooter
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Kallas Hallytyr
Skullbreakers
814
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Posted - 2014.09.24 23:17:00 -
[55] - Quote
Soraya Xel wrote:Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
Well, to be fair I wasn't necessarily meaning cough up the numbers now or else more that the numbers should be shown in the nebulous near future.
As far as averages are concerned, what correlation is there between those high K/DRs and pilots who have been around since the dark ages of 400m swarms?
Soraya Xel wrote:But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Indeed, and I appreciate that fact. Which is why so many pilots have been giving first impressions and why I have stated what I believe should be looked at next for ADS balance.
Soraya Xel wrote:Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
Agreed, I know I had my fair share of running scared silly against L5 Incubi when I was just skilling up, but that does not warrant nerf batting into nonexistence. And I'm not advocating SP = better...but SP does equal better. Does a PRO Commando not have a significant DPS advantage over a L1 Commando? Does an L5 AmScout not have an enormous EWar advantage over an L5 Amarr Light Frame?
Skills are part and parcel of DUST: the racial ADS skills are 100% equivalent to Dropsuit Command skills. If anything, the ADS tree needs a restructuring because of the differences between the NDSs and the ADSs. Really, the NDSs need their own tree similar to the ADS tree with a focus on different skills, like how Logistics and Assault have similar suits but radically different bonuses and slots.
The ROF bonus was not, in and of itself, OP: no more so than any +2% damage per level bonus is. In fact, ROF is less OP than straight damage due to reloading and clip size keeping applied DPS in relative check. Was the bonus too high? Yeah, I can agree to that. Is the bonus too low now? Yes quite flatly, yes and more to point is worse for the Incubus than the Python due to the ROF nerf double whammy.
Alt of Halla Murr.
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:19:00 -
[56] - Quote
Soraya Xel wrote:Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
Also quick random thought relating to skills being "too strong". Why the did the already op remote explosive get made so the skill increased its damage AND the number carried when previously they all had the same damage. The skill for re now gives over 40% more damage for proto and 50% more deployable at once
Proto dropship pilot
The sandbox shooter
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Soraya Xel
Abandoned Privilege Top Men.
3629
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Posted - 2014.09.24 23:20:00 -
[57] - Quote
a brackers wrote:Also any particular reason why you can't share those numbers?
Because I can't share anything CCP hasn't already said. I can say the ADS was really OP because CCP Rattati said the ADS was really OP. He did not post the statistics of ADS performance during Charlie, so neither can I. I can also throw in my own personal opinion and anecdotal experience. But I cannot share things CCP has shared with us that isn't public. Even when I think those things should be public. All I can do is beg and plead CCP to make them public.
I don't know how you personally feel about most of CCP Rattati's work, but I think it's been incredibly good, personally. He's a numbers guy. Everything he does is, at some point, based on the numbers. Even when we have to figure out how to explain why the numbers are how they are. ADSes were OP. People will not win arguments claiming they were not. Even many die hard ADS pilots now admit they were OP.
People are definitely questioning if the nerf was too far. I can't tell you, because I don't know. I don't yet have the personal experience or the numbers on Delta. But if it went too far, the numbers will show it, and then it will be tweaked again. Balance is a continual process. And the amount and content of feedback here will determine how much attention is paid to those things (for instance, I'm sure everyone will look VERY hard at Delta numbers for the ADS, given the amount of complaints).
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3629
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Posted - 2014.09.24 23:22:00 -
[58] - Quote
a brackers wrote:Also quick random thought relating to skills being "too strong". Why the did the already op remote explosive get made so the skill increased its damage AND the number carried when previously they all had the same damage. The skill for re now gives over 40% more damage for proto and 50% more deployable at once
Personally I haven't paid a lot of attention to the RE lately, so I do not know. I will try to remember to look at that, and see if I think it is dumb or not.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:31:00 -
[59] - Quote
Soraya Xel wrote:a brackers wrote:Also any particular reason why you can't share those numbers? Because I can't share anything CCP hasn't already said. I can say the ADS was really OP because CCP Rattati said the ADS was really OP. He did not post the statistics of ADS performance during Charlie, so neither can I. I can also throw in my own personal opinion and anecdotal experience. But I cannot share things CCP has shared with us that isn't public. Even when I think those things should be public. All I can do is beg and plead CCP to make them public. I don't know how you personally feel about most of CCP Rattati's work, but I think it's been incredibly good, personally. He's a numbers guy. Everything he does is, at some point, based on the numbers. Even when we have to figure out how to explain why the numbers are how they are. ADSes were OP. People will not win arguments claiming they were not. Even many die hard ADS pilots now admit they were OP. People are definitely questioning if the nerf was too far. I can't tell you, because I don't know. I don't yet have the personal experience or the numbers on Delta. But if it went too far, the numbers will show it, and then it will be tweaked again. Balance is a continual process. And the amount and content of feedback here will determine how much attention is paid to those things (for instance, I'm sure everyone will look VERY hard at Delta numbers for the ADS, given the amount of complaints).
I know, rattati has done a lot more for dust in the time he has been here than was done in all the time before. I just know from experience it takes a while to un break things which have been broken, even if rattati said it will immediately be rectified.
I also understand that numbers don't always work, and not all numbers are accessible (you can easily tell which numbers are when you submit reimbursement requests, eg when the red line kills you with 15 seconds left in it (I don't think your swarmer has that problem))
based on the sentiments of 100% of pilots I've spoken to of which none of them actually thought they were op, I guess the numbers are lying.
Also, the us "admitting" they WERE op is a basic psychology trick to get rattati to see sense. U make the other person think everyone will be happy with a smaller change, they are more likely to make the change smaller.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:33:00 -
[60] - Quote
Soraya Xel wrote:a brackers wrote:Also quick random thought relating to skills being "too strong". Why the did the already op remote explosive get made so the skill increased its damage AND the number carried when previously they all had the same damage. The skill for re now gives over 40% more damage for proto and 50% more deployable at once Personally I haven't paid a lot of attention to the RE lately, so I do not know. I will try to remember to look at that, and see if I think it is dumb or not.
Just a thought that came to the top of my head given that was last hotfix and now there is massive difference between std and pro. Btw dont quote me on the numbers (it's too late for mental maths) but they seem approximately right without turning on my ps3 and checking.
Proto dropship pilot
The sandbox shooter
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