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a brackers
Molon Labe. General Tso's Alliance
53
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Posted - 2014.09.24 22:18:00 -
[1] - Quote
Soraya Xel wrote:Kallas Hallytyr wrote:Quite simply, this is a question that should b answered by Rattati, perhaps you could pose it to him for me (if he doesn't respond here) - is one AV player supposed to destroy one vehicle player in a one-on-on situation in evenly matched circumstances? If yes: why is AV so handsomely rewarded (ie, WP rewards for soloing a vehicle are very high); if not, then should the balance point for AV/V not be more powerful AV and cheaper vehicles? The problem is, it shouldn't be "ADS finds one AV, that AV dies" nor "ADS finds one AV, and gets to run off to safety". There should be a fight there. One player should be able to actually have a chance of killing another player and vice versa. However, while an ADS has an above average chance of killing any single infantry they encounter, an ADS is only threatened by infantry if they carry a small subset of weapons, and then, only if there are multiple infantry carrying that small set of weapons, apparently. One player needs to be able to kill one player. If an AV and an ADS meet somewhere, they should each be capable of killing the other. And the AV should probably have a bit of an advantage, since their primary (or sole, in the case of swarms) role is to kill vehicles, whereas the ADS is much more versatile. And while the ADS has the chance to flee, the swarm launcher often does not.
I don't quite get the bit where you think it should be easier for a 30k point and shoot weapon to kill a 430k (after delta) ads than it is the other way round.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
53
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Posted - 2014.09.24 22:21:00 -
[2] - Quote
Soraya Xel wrote:Gabriella Grey wrote:I die quite a bit actually. But what are you going at is indifferent because the flux of feedback will over shadow most of what you maybe thinking is fine. My responses are far from bias. I have an Assault player, a logi, a scout and the hat goes deeper. I strongly suggest you looking from this aside from your own perspective. I am not sure if you mean this sarcastic or asking in sincerity. Realistically, I don't have an opinion on Delta ADS yet. I know Charlie ADS was extremely OP. But I haven't been on to play yet, and CCP doesn't have statistics yet, so it's hard to say. But the big notion that drives me nuts is the expectation that an ADS can always run away from a battle. Because no infantry player (except maybe scouts when versus other infantry) has anything anywhere close to that option.
I fly these things and last time I checked losing an average of 350k per match while maybe getting 5 - 10 kills isn't op
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
53
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Posted - 2014.09.24 22:23:00 -
[3] - Quote
Soraya Xel wrote:a brackers wrote:I don't quite get the bit where you think it should be easier for a 30k point and shoot weapon to kill a 430k (after delta) ads than it is the other way round. ISK cost isn't a good balancing method. (It's actually a really bad one.) And ADSes got an incredibly high ISK efficiency rating anyhow. They were too cheap for their durability. And from personal experience, my swarm fit was close to 300k. And I would often lose three to six of them trying (and failing) to kill a single ADS.
Please go into 1st airborne chat and ask any pilot in there if they have ever fine isk positive from an extended period of time flying
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
57
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Posted - 2014.09.24 22:33:00 -
[4] - Quote
Soraya Xel wrote:I understand that the ADS pilots think differently. I literally do not believe ADS pilots have experienced a balanced gameplay, because vehicles have always been some level of overpowered. The fact that ADSes have been borderline indestructible has to end. Because it's unfair to everyone else.
Let me put it this way, if the ADS had not been nerfed, the price would've had to go up. A lot. Their effectiveness was incredible for the price they were paying.
You are still massively overstating our effectiveness. A single forge Gunner or tank blocks off over half the map from us even going near. Swarms will now do the same, which is ridiculous given it is a fire and forget kind of weapon (no aiming). People still have it in their heads that an ads should be easy to kill from before 1.7. Therefore everyone I kill (about 80%) are in some form of av fit when they respawn. I therefore get 5 - 10 kills (if I find a group) before they all hit me. At which point I have 3 choices: Go high and try to fight (90% chance of lost ship) run and recall (40% chance of lost ship from initial hits) hide and return to fight after 5 - 10 mins (boring and back to square 1)
We don't like admitting it but a lot more of an effect can be had on the battle in a tank or even a scanning lav. We fly because we love it. Our main effect we actually have on the battle is clearing all the buildings of spawners and killing snipers.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
58
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Posted - 2014.09.24 22:39:00 -
[5] - Quote
Soraya Xel wrote:a brackers wrote:Please go into 1st airborne chat and ask any pilot in there if they have ever fine isk positive from an extended period of time flying I could ask for a very biased opinion. Or I could go with the statistics CCP Rattati uses to balance things, which say that the ADS in Charlie was incredibly freaking OP. I go with the latter. You will not convince me to disregard numbers in favor of the opinion of ADS pilots.
What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. ADS IS UNPROFITABLE IN ITS "OP" FORM SO YOU ARE GOING TO NERF IT BECAUSE YOU WANT AN EVEN MORE RIDICULOUS PAYOUT THAN U ALREADY GET FROM YOUR EASILY PROFITABLE ROLE.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
58
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Posted - 2014.09.24 22:48:00 -
[6] - Quote
Yh but as I said I'm not in it for the points. I love flying. If rattati gave my a free python (with a bit higher maneuverability and speed) and a gun that shot nice coloured baloons at people I would be happy. I'm in it because I love flying, and I'm not going to give in because someone wants to play cod
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:50:00 -
[7] - Quote
Soraya Xel wrote:a brackers wrote:What is it with numbers proving everything. You ask rattati what the average ship losses are per game where the pilot is actually flying (ship losses, not deaths) and the average payout for each of those matches. I would love CCP Rattati to post those numbers.
You are one of the only 12 people in the community rattati believes exist so ask him to post them (remember ship losses per match, not deaths)
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:51:00 -
[8] - Quote
Bright Cloud wrote:Oh and your "numbers" are massively flawed. You know why in average ADS dont die so often like 3-4 times per match? Cause once a pilot gets shot down by a forgegunner/redline rail tank he wont call in a 2nd dropship cause that would mean risking another 500k ISK. Which would have ment that he put around 1 million ISK onto the table while the proto forger maybe risked like 150k ISK. Now take your numbers and put them where the sun doesnt shine.
Unfortunately some people don't seem to actually play the game. They just look at the numbers and decide if something looks op from them
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
63
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Posted - 2014.09.24 22:52:00 -
[9] - Quote
Soraya Xel wrote:a brackers wrote:Yh but as I said I'm not in it for the points. I love flying. If rattati gave my a free python (with a bit higher maneuverability and speed) and a gun that shot nice coloured baloons at people I would be happy. I'm in it because I love flying, and I'm not going to give in because someone wants to play cod If you aren't big on the gun that kills people, you could try a standard dropship. They just got buffed.
Yh and they move a grand total of 1m per year. They fly worse than that giant Russian heavy lift helo. (Look it up)
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
65
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Posted - 2014.09.24 23:04:00 -
[10] - Quote
Kallas Hallytyr wrote:Soraya Xel wrote:Kallas, ADSes weren't dying enough in general. ADSes were too cheap. I think nerfing them and making them cheaper was better than raising the price. You must be joking!? Price was too cheap?!I agree that a nerf was required but Delta is way too far. AB cool down? Fair enough, it means that engagements are more spread out, which means ADSs have a lot less time in the thick of it, reducing their impact, totally legit and I'm even warming up to the current numbers (even though I think they're still a little too long.) Swarm speed/acceleration? Again, fine, they're missiles and should be damn fast: only issue is the tracking radius nerf is utterly irrelevant. ROF nerf? Again, not unreasonable, but has hammered the Incubus into the ground like an RDV and the Python is barely passable and only capable of engaging infantry who don't fight back - ROF nerfing is fine, but what such an enormous nerf has done is trivialise the actual ability of an ADS to do anything meaningful. AB cool down could do with being a little faster, though not by much. Swarm speed is fine, tracking radius needs to be less still, because it is not achieving the intended goal (making it possible to outmanoeuvre them.) ROF nerf needs to be lessened or replaced to produce a newely define role for the ADS. Soraya Xel wrote:Balance between classes isn't made on anecdotal evidence. Everyone has pulled off a crazy 40/0 match once in something. (42/0 in a sniper was my personal best, during the heydey of Chromosome snipers being the best thing ever (and horribly overpowered).) The balance between classes is wrong when the average of a class, across every player who plays it, is incredibly high. The ADS was very simply the superior class in the game. To everything. The numbers are not public, but they exist, and they're conclusive. Yes, I'm sure everyone has pulled off crazy K/DRs in random fittings; why does this mean that the odd crazy ADS K/DR is suddenly the end of the world? My personal best is somewhere around 25-0/1 and I know I have rarely seen any enemy pilots going like that when I'm against them (though that's probably because I pulled out my Rail Incubus and shot them down/hounded them) - so, Mr Numbers: how commonly did an ADS get a ridiculous K/DR? How many times was that pilot part of a small subset that consistently outperformed newer pilots? Also, how many unique characters fly an ADS routinely? If numbers are so important to the balance of things, maybe it's time to actually share them?
Ooh look. Hes gone quiet :)
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:09:00 -
[11] - Quote
Kallas Hallytyr wrote:a brackers wrote:Ooh look. Hes gone quiet :) As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted
I know. He replied. Haven't actually read that yet, probably should but still nice to have a joke while waiting for his reply
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:12:00 -
[12] - Quote
Soraya Xel wrote:Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
It's only simular to shield or armor skills. If you cannot fit one of the 3 or 4 survivable fits (some of which require pretty hefty skills) then you die pretty much instantly. Ever wondered why every python you see has the exact same health, same with Incubus.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:14:00 -
[13] - Quote
Soraya Xel wrote:Kallas Hallytyr wrote:a brackers wrote:Ooh look. Hes gone quiet :) As much as my e-ego would love to have won an argument so compellingly that I stunned my compatriot into silence, it's only been 4/5 minutes since I posted I'm actually trolling through like both the GD and F&ID boards, while also writing lengthy wordy posts. I actually should leave and drive home, so there might be a big gap where I'm silent soon.
Yh I was joking, and at least I'm guessing you have a keyboard. I'm doing all of this from a phone and it's past midnight so I really should get some sleep. Also any particular reason why you can't share those numbers?
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
|
Posted - 2014.09.24 23:19:00 -
[14] - Quote
Soraya Xel wrote:Kallas, the problem is, the "odd crazy ADS KDR" wasn't a thing. Balance is based on averages. The average of ADS performance being exceptional. I would like those numbers to be shared, but I cannot share them.
But what I can say, is that the hotfixes are not a one-and-done thing. Hotfixes are continual revision based on new data. Which means that the performance of the ADS in Delta will be examined, and if the changes went too far, they can be changed again. In fact, CCP Rattati already posted he is willing to buff the ADS before the next hotfix if it's not performing okay.
Also, the RoF skill bonus was stupidly bad. 10% per level means that there's a 40% difference between a new ADS pilot and a skilled ADS pilot, which is hard to balance. If the RoF nerf is too far, I think CCP would likely buff the RoF of the ADS for ALL pilots, not just the ones with skill level V. The skill was too strong.
Also quick random thought relating to skills being "too strong". Why the did the already op remote explosive get made so the skill increased its damage AND the number carried when previously they all had the same damage. The skill for re now gives over 40% more damage for proto and 50% more deployable at once
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
|
Posted - 2014.09.24 23:31:00 -
[15] - Quote
Soraya Xel wrote:a brackers wrote:Also any particular reason why you can't share those numbers? Because I can't share anything CCP hasn't already said. I can say the ADS was really OP because CCP Rattati said the ADS was really OP. He did not post the statistics of ADS performance during Charlie, so neither can I. I can also throw in my own personal opinion and anecdotal experience. But I cannot share things CCP has shared with us that isn't public. Even when I think those things should be public. All I can do is beg and plead CCP to make them public. I don't know how you personally feel about most of CCP Rattati's work, but I think it's been incredibly good, personally. He's a numbers guy. Everything he does is, at some point, based on the numbers. Even when we have to figure out how to explain why the numbers are how they are. ADSes were OP. People will not win arguments claiming they were not. Even many die hard ADS pilots now admit they were OP. People are definitely questioning if the nerf was too far. I can't tell you, because I don't know. I don't yet have the personal experience or the numbers on Delta. But if it went too far, the numbers will show it, and then it will be tweaked again. Balance is a continual process. And the amount and content of feedback here will determine how much attention is paid to those things (for instance, I'm sure everyone will look VERY hard at Delta numbers for the ADS, given the amount of complaints).
I know, rattati has done a lot more for dust in the time he has been here than was done in all the time before. I just know from experience it takes a while to un break things which have been broken, even if rattati said it will immediately be rectified.
I also understand that numbers don't always work, and not all numbers are accessible (you can easily tell which numbers are when you submit reimbursement requests, eg when the red line kills you with 15 seconds left in it (I don't think your swarmer has that problem))
based on the sentiments of 100% of pilots I've spoken to of which none of them actually thought they were op, I guess the numbers are lying.
Also, the us "admitting" they WERE op is a basic psychology trick to get rattati to see sense. U make the other person think everyone will be happy with a smaller change, they are more likely to make the change smaller.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
67
|
Posted - 2014.09.24 23:33:00 -
[16] - Quote
Soraya Xel wrote:a brackers wrote:Also quick random thought relating to skills being "too strong". Why the did the already op remote explosive get made so the skill increased its damage AND the number carried when previously they all had the same damage. The skill for re now gives over 40% more damage for proto and 50% more deployable at once Personally I haven't paid a lot of attention to the RE lately, so I do not know. I will try to remember to look at that, and see if I think it is dumb or not.
Just a thought that came to the top of my head given that was last hotfix and now there is massive difference between std and pro. Btw dont quote me on the numbers (it's too late for mental maths) but they seem approximately right without turning on my ps3 and checking.
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
68
|
Posted - 2014.09.24 23:52:00 -
[17] - Quote
Soraya Xel wrote:Very few people can recognize they're OP. :) Because people tend to feel somewhat talented when they're doing well, and it feels good. And it's hard to admit you're really only doing well because you have an advantage.
For instance, I am pretty bad. But standard forge guns are kinda OP. They're like one-hit kill sniper rifles that can also kill vehicles. At least with a mouse, which is incredibly precise. I think standard forge guns need a nerf. I will cry like a baby when that day comes, but that day is needed, IMHO.
To be blunt, people claiming that ADSes were not OP will make zero traction. Because there is no way they were not OP.
Rattati is a much faster mover than the old balancing passes of days yore. If Delta went too far, it will get fixed. Soon.
I'm basing my op ness off the ofher fits I run: Assault forge (op - I can kill most tanks and nearly all dropships which arent smart enough to run without dying) gal sentinel g1 (seems reasonable. Not too op. Good point defence but balanced cus rubbish at range) Mlt medic suit (I get most kills per match and highest kdr in this as I can run in with no worry of losing it. ) charlie python (worked well against a bad tank. Both survived against a good tank. Died to rail snipe tanks or rail instilarions I once went within 75m of- damn those things need to forget once in out of 75m and never shot at it. Against normal infantry I'm op, although they quickly swap to any form of av and have a 70 % chance of driving me off, overall 50% chance I kill the single guy, 40% he kills me. 10% we then avoid each other. More then 1 av and I'm almost granted to lose the ship. Ramming ds about 40 60 in favor of him hitting me and both of us dying) Delta pytgon (almost all tanks survive. They now have no fear of me at all as their shields recharge faster than I'm hitting. I can no longer strafe as I don't have the rof to kill anyone. Therefore I'm stationary when the swarms hit -which I couldn't see coming- I have about a 10 % chance of killing swarmer while running away, 80% chance of him killing me and 10% I escape and recall. One swarmer shouldn't do that. Also im getting about a fifth the kills as there is enough cover almost all infantry can get safe before I kill them
Proto dropship pilot
The sandbox shooter
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a brackers
Molon Labe. General Tso's Alliance
77
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Posted - 2014.09.27 19:47:00 -
[18] - Quote
Soraya Xel wrote:Minor Treat wrote: They also have War points that ADS pilots do not get, which is a huge advantage as it give the squad tons of points to their orbitals. AV players are rewarded 75 points based on damage scaling which ADS does not get those kinds of points. Not only that the scaling on War points is vastly different...
This one's hilarious enough I have to point it out. Vehicles are so OP, CCP had to offer up people WP just for damaging them to try to encourage people to even try to do AV. -_- Your list of "advantages" is flawed, because you won't recognize how many MORE advantages you have. - You have significantly more health in both shields and armor. - Three fourths of the weapons in the game cannot even damage you, much less kill you, AV is constantly being shot at by both vehicles and infantry. - Generally it takes a vehicle less shots to kill AV than it takes AV to kill a vehicle. - You can traverse the entire map in seconds, easily picking and choosing your engagements. Only in rare situations is there cover I can look to, and that cover won't really let me leave, just try not to die. - You can recall your equipment anywhere in the game, and have it returned to your inventory for free. - You don't die when your vehicle does, usually denying me a kill. (Another reason WP for damage is important. But realistically, here's what it comes down to: The statistics for the ADS's battlefield performance is mind-blowing. It was the hands-down most cost effective and most survivable playstyle on the battlefield by an order of magnitude. You can try to justify it however you want, but the fact that the ADS was incredibly OP was a fact, not a discussion. Even if there was some flaw with CCP Rattati's numbers, which you don't know and can't prove, it still would not explain the sheer ridiculousness of how overpowered the ADS was.
Omfg. Ads is in no way even slightly profitable, neither has it ever been.
Proto dropship pilot
The sandbox shooter
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