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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.14 22:31:00 -
[1] - Quote
Here is my list
Jihads out. (I love how in the description it says LAV inferior to other vehicles but yet nothing in the game can kill a tank faster than a car.)
Better placed - better fitting/less SP to fit - turrets (small)
More tank mods - If we are going to get nerfed and our counter part buffed after every hotfix can we have some advantages over that dude on the roof top with swarms the my blaster no longer phases. I should not drive a tank on an objective to drive and help out and get ganked by AV on a supply depot what happens If I get out with my heavy though? oh they instantly switch out of AV to heavy's of their own
More large turrets? No. I think what we have now is fine. unless you want to bring back stabilized blasters which you can
This is it. This is all that needs to be done to make tanks a viable asset on the battlefield instead of a liability. Does it look like to much? does not look that way to me.
Unfair tactics removed. Rooftop camper counter Diversity.
Oh one more thing vehicle locks as well. Maybe have like a kick button to just incase blues want to sit in and do nothing the while time so you cant recall? Thhhawnks ghuys.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Crimson ShieId
Psygod9
852
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Posted - 2014.09.14 22:40:00 -
[2] - Quote
Rooftop camper, say hello to my little railgun~!
Restore tanks to pre 1.7 status, yes, please, thank you.
Jihaad LAV's... still funny... but pretty rare these days. Add these instead of removing them~
Nova Knives are best sidearm.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3078
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Posted - 2014.09.14 23:20:00 -
[3] - Quote
I want to kill everything without imposing a risk to myself and if I do die the isk destroyed to be worth 10x more than the cost of my vehicle.
Balanced
supercalifragilisticexpialidocious
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
304
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Posted - 2014.09.15 00:17:00 -
[4] - Quote
with the new ehp buff to installations , it takes a disturbing amount of time to destroy what is now considered the tank killer.
I'm not asking for any change to the tanks turret damage/ehp or the installations damage/ehp however maybe decrease the heat build up on rail/blaster turrets or increase the cooldown rate that way the threat of the installations can be dealt with in a reasonable amout of time.
missile turrets are getting their fix on this matter.
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 00:53:00 -
[5] - Quote
iKILLu osborne wrote:with the new ehp buff to installations , it takes a disturbing amount of time to destroy what is now considered the tank killer.
I'm not asking for any change to the tanks turret damage/ehp or the installations damage/ehp however maybe decrease the heat build up on rail/blaster turrets or increase the cooldown rate that way the threat of the installations can be dealt with in a reasonable amout of time.
missile turrets are getting their fix on this matter.
I think the heat build up is fine it is the turret that is the problem all of them do not need 14kehp. Redline maybe.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
213
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Posted - 2014.09.15 01:13:00 -
[6] - Quote
Assault lavs with turret damage bonuses
Planetside 2
Eventually
Eh
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Bahirae Serugiusu
Vendetta Reactionary Force
67
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Posted - 2014.09.15 01:37:00 -
[7] - Quote
You are a tank. You are not meant to be invincible. You are meant to be the biggest target in the field if you want to go one man army and you die no ones problem but yourself. Jihad jeeps? So what do you recommend? Removing LAV or RE because slamming a car into a tank with a bomb on it kills everyone? You have a BFG you should be killing them before they even get close to you at least thats what I'm doing in a puny little Sica.
Rooftop campers. Those are a nuisance for everyone and the only counter is a dropship or a good sniper able to take out the uplinks do you want a mod to make your tank start flying around like its GTA:SA? |
Bahirae Serugiusu
Vendetta Reactionary Force
67
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Posted - 2014.09.15 01:41:00 -
[8] - Quote
iKILLu osborne wrote:with the new ehp buff to installations , it takes a disturbing amount of time to destroy what is now considered the tank killer.
I'm not asking for any change to the tanks turret damage/ehp or the installations damage/ehp however maybe decrease the heat build up on rail/blaster turrets or increase the cooldown rate that way the threat of the installations can be dealt with in a reasonable amout of time.
missile turrets are getting their fix on this matter. I recall a while ago CCP saying that installations were meant to be a threat and not just free points to tanks. They are still free points to tankers judging by the Gunnlogi with a missile launcher that destroyed one before I could even cross a road last match I played. Pay attention to your surroundings and turrets are harmless even to a puny militia tanker. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13278
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Posted - 2014.09.15 01:46:00 -
[9] - Quote
Bahirae Serugiusu wrote:You are a tank. You are not meant to be invincible. You are meant to be the biggest target in the field if you want to go one man army and you die no ones problem but yourself. Jihad jeeps? So what do you recommend? Removing LAV or RE because slamming a car into a tank with a bomb on it kills everyone? You have a BFG you should be killing them before they even get close to you at least thats what I'm doing in a puny little Sica.
Rooftop campers. Those are a nuisance for everyone and the only counter is a dropship or a good sniper able to take out the uplinks do you want a mod to make your tank start flying around like its GTA:SA?
Of course HAV are not thats a given. But that does not mean they should not have the feeling of durability and power associated with Tanks.
I mean the Tiger Tank (Panzer VI Ausf. M H1) was a tank that was slow, rock solid, and put the fear of God into infantry the world over..... weren't invulnerable.
Personally I'd just like to see another tier of HAV with more purposes and a full HAV line up. Might even make me return to the game.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
793
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Posted - 2014.09.15 02:37:00 -
[10] - Quote
i love kamakazi cars, so dont want them remover ever. i want my logi dropship and car back, and all of the modules that were removed in 1.7 reintroduced. |
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Atiim
12154
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Posted - 2014.09.15 03:26:00 -
[11] - Quote
JLAVs are a valid tactic.
The only way to get killed by one is if you aren't paying attention (incompetence), or if the LAV Pilot manages to out-smart and/or out-maneuver you, in which case he's simply better than you.
All you have to do to stop them is either activate a NOS and then thrust in the opposite direction, causing them to miss their mark and allows you to destroy them; or shoot the REs and blow up the LAV. Heck, you can even shoot them out of the driver seat if you have a Missile Turret (AT-201 or better).
As for rooftop campers, if Pilots weren't able to zoom in and insta-kill AVers with a Boundless or Six Kin HMG, you'd see far less tower camping. Though the short range of a SL (175m) makes tower camping rather redundant in most situations.
Though if an AVer catches you by surprise, you should suffer the consequences.
The first Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13282
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Posted - 2014.09.15 03:53:00 -
[12] - Quote
Atiim wrote:JLAVs are a valid tactic.
The only way to get killed by one is if you aren't paying attention (incompetence), or if the LAV Pilot manages to out-smart and/or out-maneuver you, in which case he's simply better than you.
All you have to do to stop them is either activate a NOS and then thrust in the opposite direction, causing them to miss their mark and allows you to destroy them; or shoot the REs and blow up the LAV. Heck, you can even shoot them out of the driver seat if you have a Missile Turret (AT-201 or better).
As for rooftop campers, if Pilots weren't able to zoom in and insta-kill AVers with a Boundless or Six Kin HMG, you'd see far less tower camping. Though the short range of a SL (175m) makes tower camping rather redundant in most situations.
Though if an AVer catches you by surprise, you should suffer the consequences.
You know that's not true...... but hell what does it matter at this point.
Only reason I hate JLAV's is because it utterly destroys immersion and spits on the values of New Eden on which this was designed.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2779
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Posted - 2014.09.15 06:54:00 -
[13] - Quote
Jihad jeep embodies the new eden values. Costing the enemy the most while losing the least. This is right up there with Band of Brothers screaming their battleships should be utterly invulnerable to swarms of rookie frigates.
If I cannot kill your tank with my forge gun because your Infantry are doing their job I will use the other way.
BEEP BEEP CHUMP!
By the way, your "AV gtfo" is like an engraved Invitation. One tank should be = to one AV gunner given similar SP levels. Your demand to return to the good old days of near invulnerability (which birthed the jihad jeeps) will be received with demands for the similar de-nerfing of all AV. |
The True Inferno
Myrmidon Syndicate
58
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Posted - 2014.09.15 08:17:00 -
[14] - Quote
Dam, I miss my 180mm plates, Shield and Armour Resistance amplifiers and plates, Armour and Shield transporters, Damage control units, Shield regenerators, the Polarised and Efficient varieties of modules power grid Diagnostic systems and all the turret modules other than damage.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2132
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Posted - 2014.09.15 12:22:00 -
[15] - Quote
Hello, I'm a vehicle newb here and I like them except for one thing....
They confuse me, why aren't they full crew served?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
309
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Posted - 2014.09.15 12:29:00 -
[16] - Quote
Bahirae Serugiusu wrote:iKILLu osborne wrote:with the new ehp buff to installations , it takes a disturbing amount of time to destroy what is now considered the tank killer.
I'm not asking for any change to the tanks turret damage/ehp or the installations damage/ehp however maybe decrease the heat build up on rail/blaster turrets or increase the cooldown rate that way the threat of the installations can be dealt with in a reasonable amout of time.
missile turrets are getting their fix on this matter. I recall a while ago CCP saying that installations were meant to be a threat and not just free points to tanks. They are still free points to tankers judging by the Gunnlogi with a missile launcher that destroyed one before I could even cross a road last match I played. Pay attention to your surroundings and turrets are harmless even to a puny militia tanker. considering it takes 30+sec to destroy one, its a awful long time to be left vulnerable to av and other tanks.
my request is valid
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5669
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Posted - 2014.09.15 15:39:00 -
[17] - Quote
Something that changes it from rail or gtfo and making mlt tanks considerably worse.
So tired of the rambo rail sica spam.
That was spiffing.
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Bahirae Serugiusu
Vendetta Reactionary Force
73
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Posted - 2014.09.15 15:48:00 -
[18] - Quote
TechMechMeds wrote:Something that changes it from rail or gtfo and making mlt tanks considerably worse.
So tired of the rambo rail sica spam. The times I've killed Madrugers with a Soma its because I had the drop on you, was close to another tank, , or the Madruger kept driving repeatedly into a wall and blew himself up. |
Bahirae Serugiusu
Vendetta Reactionary Force
74
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Posted - 2014.09.15 15:50:00 -
[19] - Quote
iKILLu osborne wrote: considering it takes 30+sec to destroy one, its a awful long time to be left vulnerable to av and other tanks.
my request is valid
Then I guess you are a terrible tanker then. |
Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 17:02:00 -
[20] - Quote
Bahirae Serugiusu wrote:You are a tank. You are not meant to be invincible. You are meant to be the biggest target in the field if you want to go one man army and you die no ones problem but yourself. Jihad jeeps? So what do you recommend? Removing LAV or RE because slamming a car into a tank with a bomb on it kills everyone? You have a BFG you should be killing them before they even get close to you at least thats what I'm doing in a puny little Sica.
Rooftop campers. Those are a nuisance for everyone and the only counter is a dropship or a good sniper able to take out the uplinks do you want a mod to make your tank start flying around like its GTA:SA?
A counter for jihad LAV is to not be able to place RE on blue or green vehicles (such as your own) this would of course still apply to red so you could still blow up red tanks or cars.
Your just one of the people that simply want tanks to be as crap as they are now. try harder with the speculation. comparing Tanks to GTA is not going to help you in this thread.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 17:09:00 -
[21] - Quote
Bahirae Serugiusu wrote:iKILLu osborne wrote: considering it takes 30+sec to destroy one, its a awful long time to be left vulnerable to av and other tanks.
my request is valid
Then I guess you are a terrible tanker then.
You really do know nothing about tanking stick with the AV buddy. Maddys driving up and down get them selves killed the most by any decent gunllogi it does not work for us.
AS FOR YOUR COMMENT ABOUT A TANKER SHOULD BE EQUAL TO AN AV MAKES ME WANT TO PUKE. I HAVE 22MIL SP IN TANKS. YOU HAVE AT THE MOST WHAT 5MIL SP IN YOUR LITTLE AV? AND THAT COMES WITH ADVATAGES OF BEING ABLE TO DO INFANTRY CRAP.
THATS LIKE SAYING MY MILTA SUITE WITH A BASIC RAIL RIFLE SHOULD KILL YOUR FULL PROTO HEAVY 1V1 AT LEAST ONCE IN A SINGLE GAME.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1189
|
Posted - 2014.09.15 17:29:00 -
[22] - Quote
I for one , don't care about jihad jeeps ... if they kill me then they earned it , my issue is that ground vehicles have more deterrent then air does and with the changes to swarms or will they create a more overpowered item against ground vehicles because of their closing speed in tight areas and short distances then creating a system where their able to fly for longer distances and having greater closing speed the longer their flight time is right now .
Increasing the speed will make them overpowered to ground vehicles , the difference that most forget about is the fact that ground vehicles have a harder time running then airborne does .
Vehicles have to make multiple turns and find items to use for cover while airborne vehicles can just speed away if their aware enough .
Air has the speed , more maneuverability and open spaces to take advantage of that speed with the ability to use items for cover as well .
Their the scouts of the air , only difference is they don't have a shotgun .. unless you want to count at-missiles but they do have nova knives .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1189
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Posted - 2014.09.15 17:39:00 -
[23] - Quote
Bahirae Serugiusu wrote: I recall a while ago CCP saying that installations were meant to be a threat and not just free points to tanks. They are still free points to tankers judging by the Gunnlogi with a missile launcher that destroyed one before I could even cross a road last match I played. Pay attention to your surroundings and turrets are harmless even to a puny militia tanker.
I can agree about that .
I talked about missile tanks being too powerful and being able to unload a whole clip into a tank and decimate it .
That's balance ???
Your finding more people using them , that's kind of a testimony to them being OP ... you didn't see this many people using missiles back when there was variety in turrets and the turrets seem to be more balanced back then , then they are now .
I miss all of the old turrets .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1189
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Posted - 2014.09.15 17:44:00 -
[24] - Quote
True Adamance wrote:
Personally I'd just like to see another tier of HAV with more purposes and a full HAV line up. Might even make me return to the game.
Stop playing , that's the only thing that your waiting for .
I miss you playing , I can't lie ... your one of five tankers that I looked up to and it seems that all of them don't tank anymore and two just quit after FF .
* SMH * Shame ... just a shame and I don't blame any of you .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2133
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Posted - 2014.09.15 17:51:00 -
[25] - Quote
You should really calm down. I have seen the same entitled attitude regarding vehicles before and it was just as laughable then too.
Vehicles are OP if they are meant for single user operation. If they were crew served, it would be a different story.
As for you spending so many SP on them, I would say that was your choice, though why you want to be a vehicle purist in an FPS, IDK why you chose dust when other games have implemented vehicles better.
If you did it so you could own infantry from a "safe" place, why not go kick puppies instead?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1189
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Posted - 2014.09.15 17:51:00 -
[26] - Quote
Breakin Stuff wrote:Jihad jeep embodies the new eden values. Costing the enemy the most while losing the least. This is right up there with Band of Brothers screaming their battleships should be utterly invulnerable to swarms of rookie frigates.
If I cannot kill your tank with my forge gun because your Infantry are doing their job I will use the other way.
BEEP BEEP CHUMP!
By the way, your "AV gtfo" is like an engraved Invitation. One tank should be = to one AV gunner given similar SP levels. Your demand to return to the good old days of near invulnerability (which birthed the jihad jeeps) will be received with demands for the similar de-nerfing of all AV. ^^^ This is not right , although I don't mind JJ's ... they only serve the purpose of the jeep driver and leaves them loosing close to nothing and gaining everything in return .
That's B.S. but their here now so it's up to CCP if they want to clean their game of all the ganking methods and stop manipulation or will they continue to let the economy suffer for that reason , it's part of why you won't see any economy features of this game because of the exploits that exist and they would ruin the current economy in all of EVE , not just Dust if the two were tied .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Bahirae Serugiusu
Vendetta Reactionary Force
80
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Posted - 2014.09.15 17:51:00 -
[27] - Quote
The tanks are fine as is so long as you play with some caution. You are not meant to be invincible and just because it takes a little bit of time kill a turret doesn't mean they should lower the health and the reason CCP raised the health on turrets is to give them a little more life expectancy so that maybe infantry can use them to kill tankers without running half way across the map to a supply depot to change loadouts.
And just because you put 22 million SP into vehicles doesn't mean you should be a god. AV are meant to kill vehicles and against infantry those same people are at a disadvantage. AV are meant to keep you from running rampant over the game. If you see a forge gun blast then its time to high tail it out of the area and take cover.
Dust 514 is more then generous to you. Damage mods, armor and shield hardeners, shield boosters and an incredible shield and armor regen are your defenses and how many other games have those for you? You have near everything you could possibly want and yet you ask for more when the weapon meant to kill you succeeds.
Use caution and don't drive blindly into the enemy and you are more powerful then anything. I haven't put a single point into vehicles and with some caution I rarely have to replace anything. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1189
|
Posted - 2014.09.15 17:55:00 -
[28] - Quote
Bahirae Serugiusu wrote:The tanks are fine as is so long as you play with some caution. You are not meant to be invincible and just because it takes a little bit of time kill a turret doesn't mean they should lower the health and the reason CCP raised the health on turrets is to give them a little more life expectancy so that maybe infantry can use them to kill tankers without running half way across the map to a supply depot to change loadouts.
And just because you put 22 million SP into vehicles doesn't mean you should be a god. AV are meant to kill vehicles and against infantry those same people are at a disadvantage. AV are meant to keep you from running rampant over the game. If you see a forge gun blast then its time to high tail it out of the area and take cover.
Dust 514 is more then generous to you. Damage mods, armor and shield hardeners, shield boosters and an incredible shield and armor regen are your defenses and how many other games have those for you? You have near everything you could possibly want and yet you ask for more when the weapon meant to kill you succeeds.
Use caution and don't drive blindly into the enemy and you are more powerful then anything. I haven't put a single point into vehicles and with some caution I rarely have to replace anything. I can agree with everything you said .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Atiim
12163
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Posted - 2014.09.15 18:31:00 -
[29] - Quote
Shooter Somewhere wrote: AS FOR YOUR COMMENT ABOUT A TANKER SHOULD BE EQUAL TO AN AV MAKES ME WANT TO PUKE. I HAVE 22MIL SP IN TANKS. YOU HAVE AT THE MOST WHAT 5MIL SP IN YOUR LITTLE AV? AND THAT COMES WITH ADVATAGES OF BEING ABLE TO DO INFANTRY CRAP.
Quote:
- Dropsuit Command III
- Minmatar Heavy Dropsuits III
- Minmatar Commando V
- Dropsuit Upgrades IV
- Dropsuit Biotic Upgrades V
- Dropsuit Armor Upgrades V
- Armor Plating V
- Armor Repairing V
- Dropsuit Shield Upgrades V
- Shield Extension V
- Dropsuit Core Upgrades V
- Dropsuit Engineering V
- Nanocircuitry V
- Dropsuit Electronics V
- Range Amplification V
- Profile Dampening V
- Precision Enhancement V
- Weaponry V
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Swarm Launcher Ammo Capacity V
- Swarm Launcher Rapid Reload V
- Swarm Launcher Fitting Optimization V
- [Secondary Weapon] Operation V
- [Secondary Weapon] Proficiency III
- [Secondary Weapon] Capacity V
Total: 21,646,220 SP Congratulations, you've spent a whooping .35m more SP than a Semi-Maxed out Swarm Launcher user does. Sadly, I'm going to redact my congrats to you, as that amount is miniscule.
Shooter Somewhere wrote:THATS LIKE SAYING MY MILTA SUITE WITH A BASIC RAIL RIFLE SHOULD KILL YOUR FULL PROTO HEAVY 1V1 AT LEAST ONCE IN A SINGLE GAME. A 5m SP investment is about 1/4 the investment of 22m SP, so it'd actually be:
Quote:"That's like saying my STD Suit with an ADV Rifle should kill your PRO Sentinel at least once in a single game"
Of course however, someone with a RR should be able to 1v1 a PRO Sentinel (or anything for that matter) if:
- The RR user is better than the Sentinel
- The Sentinel is lead into a trap by the RR user
- The Sentinel is inside the RR's Optimal Range
- The Sentinel is outside their Optimal Range
However, I do thank you for revealing your motive, which apparently seems to be removing the HAV's ability to be killed at least once a match (see above). Now, I no longer need (nor should) take you seriously.
Assuming I did in the first place, of course.
The 1st Matari Commando
-HAND
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1745
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Posted - 2014.09.15 18:47:00 -
[30] - Quote
As a pilot of both tanks and ADS, AV should not "gtfo" they are an integral part of the equation.
However, I feel both groups are in this "if we give an inch, they'll take a mile" mentality.
To Atiim: that amount of SP does give you a semi-maxed out swarmer. However, I ask you to look at your list once again.
Quote: GÇó Dropsuit Command III GÇó Minmatar Heavy Dropsuits III GÇó Minmatar Commando V
GÇó Dropsuit Upgrades IV GÇó Dropsuit Biotic Upgrades V
GÇó Dropsuit Armor Upgrades V GÇó Armor Plating V GÇó Armor Repairing V
GÇó Dropsuit Shield Upgrades V GÇó Shield Extension V
GÇó Dropsuit Core Upgrades V GÇó Dropsuit Engineering V GÇó Nanocircuitry V
GÇó Dropsuit Electronics V GÇó Range Amplification V GÇó Profile Dampening V GÇó Precision Enhancement V
GÇó Weaponry V GÇó Swarm Launcher Operation V GÇó Swarm Launcher Proficiency V GÇó Swarm Launcher Ammo Capacity V GÇó Swarm Launcher Rapid Reload V GÇó Swarm Launcher Fitting Optimization V
GÇó [Secondary Weapon] Operation V GÇó [Secondary Weapon] Proficiency III GÇó [Secondary Weapon] Capacity V
Total: 21,646,220 SP
All skills I have marked give you a bonus beyond unlocking tiers. For instance, Profile Dampening, in addition to unlocking tiers of dampener, also decreases your suit profilie on any suit you wear. There are a mere handful of skills that confer a bonus to vehicles. We do not even have a Vehicle Electronic/Engineering skill to give us more PG/CPU. This is part of the frustration vehicles feel. We cannot even begin to fit our vehicles as we wish, yet more nerfs to them are called for.
Shoot Scout with yes.
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