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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.14 22:31:00 -
[1] - Quote
Here is my list
Jihads out. (I love how in the description it says LAV inferior to other vehicles but yet nothing in the game can kill a tank faster than a car.)
Better placed - better fitting/less SP to fit - turrets (small)
More tank mods - If we are going to get nerfed and our counter part buffed after every hotfix can we have some advantages over that dude on the roof top with swarms the my blaster no longer phases. I should not drive a tank on an objective to drive and help out and get ganked by AV on a supply depot what happens If I get out with my heavy though? oh they instantly switch out of AV to heavy's of their own
More large turrets? No. I think what we have now is fine. unless you want to bring back stabilized blasters which you can
This is it. This is all that needs to be done to make tanks a viable asset on the battlefield instead of a liability. Does it look like to much? does not look that way to me.
Unfair tactics removed. Rooftop camper counter Diversity.
Oh one more thing vehicle locks as well. Maybe have like a kick button to just incase blues want to sit in and do nothing the while time so you cant recall? Thhhawnks ghuys.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 00:53:00 -
[2] - Quote
iKILLu osborne wrote:with the new ehp buff to installations , it takes a disturbing amount of time to destroy what is now considered the tank killer.
I'm not asking for any change to the tanks turret damage/ehp or the installations damage/ehp however maybe decrease the heat build up on rail/blaster turrets or increase the cooldown rate that way the threat of the installations can be dealt with in a reasonable amout of time.
missile turrets are getting their fix on this matter.
I think the heat build up is fine it is the turret that is the problem all of them do not need 14kehp. Redline maybe.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 17:02:00 -
[3] - Quote
Bahirae Serugiusu wrote:You are a tank. You are not meant to be invincible. You are meant to be the biggest target in the field if you want to go one man army and you die no ones problem but yourself. Jihad jeeps? So what do you recommend? Removing LAV or RE because slamming a car into a tank with a bomb on it kills everyone? You have a BFG you should be killing them before they even get close to you at least thats what I'm doing in a puny little Sica.
Rooftop campers. Those are a nuisance for everyone and the only counter is a dropship or a good sniper able to take out the uplinks do you want a mod to make your tank start flying around like its GTA:SA?
A counter for jihad LAV is to not be able to place RE on blue or green vehicles (such as your own) this would of course still apply to red so you could still blow up red tanks or cars.
Your just one of the people that simply want tanks to be as crap as they are now. try harder with the speculation. comparing Tanks to GTA is not going to help you in this thread.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 17:09:00 -
[4] - Quote
Bahirae Serugiusu wrote:iKILLu osborne wrote: considering it takes 30+sec to destroy one, its a awful long time to be left vulnerable to av and other tanks.
my request is valid
Then I guess you are a terrible tanker then.
You really do know nothing about tanking stick with the AV buddy. Maddys driving up and down get them selves killed the most by any decent gunllogi it does not work for us.
AS FOR YOUR COMMENT ABOUT A TANKER SHOULD BE EQUAL TO AN AV MAKES ME WANT TO PUKE. I HAVE 22MIL SP IN TANKS. YOU HAVE AT THE MOST WHAT 5MIL SP IN YOUR LITTLE AV? AND THAT COMES WITH ADVATAGES OF BEING ABLE TO DO INFANTRY CRAP.
THATS LIKE SAYING MY MILTA SUITE WITH A BASIC RAIL RIFLE SHOULD KILL YOUR FULL PROTO HEAVY 1V1 AT LEAST ONCE IN A SINGLE GAME.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 23:46:00 -
[5] - Quote
Bahirae Serugiusu wrote:The tanks are fine as is so long as you play with some caution. You are not meant to be invincible and just because it takes a little bit of time kill a turret doesn't mean they should lower the health and the reason CCP raised the health on turrets is to give them a little more life expectancy so that maybe infantry can use them to kill tankers without running half way across the map to a supply depot to change loadouts.
And just because you put 22 million SP into vehicles doesn't mean you should be a god. AV are meant to kill vehicles and against infantry those same people are at a disadvantage. AV are meant to keep you from running rampant over the game. If you see a forge gun blast then its time to high tail it out of the area and take cover.
Dust 514 is more then generous to you. Damage mods, armor and shield hardeners, shield boosters and an incredible shield and armor regen are your defenses and how many other games have those for you? You have near everything you could possibly want and yet you ask for more when the weapon meant to kill you succeeds.
Use caution and don't drive blindly into the enemy and you are more powerful then anything. I haven't put a single point into vehicles and with some caution I rarely have to replace anything.
This is of course coming from someone who is AV. lol
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
110
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Posted - 2014.09.15 23:50:00 -
[6] - Quote
Atiim wrote:Shooter Somewhere wrote: AS FOR YOUR COMMENT ABOUT A TANKER SHOULD BE EQUAL TO AN AV MAKES ME WANT TO PUKE. I HAVE 22MIL SP IN TANKS. YOU HAVE AT THE MOST WHAT 5MIL SP IN YOUR LITTLE AV? AND THAT COMES WITH ADVATAGES OF BEING ABLE TO DO INFANTRY CRAP.
Quote:
- Dropsuit Command III
- Minmatar Heavy Dropsuits III
- Minmatar Commando V
- Dropsuit Upgrades IV
- Dropsuit Biotic Upgrades V
- Dropsuit Armor Upgrades V
- Armor Plating V
- Armor Repairing V
- Dropsuit Shield Upgrades V
- Shield Extension V
- Dropsuit Core Upgrades V
- Dropsuit Engineering V
- Nanocircuitry V
- Dropsuit Electronics V
- Range Amplification V
- Profile Dampening V
- Precision Enhancement V
- Weaponry V
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Swarm Launcher Ammo Capacity V
- Swarm Launcher Rapid Reload V
- Swarm Launcher Fitting Optimization V
- [Secondary Weapon] Operation V
- [Secondary Weapon] Proficiency III
- [Secondary Weapon] Capacity V
Total: 21,646,220 SP Congratulations, you've spent a whooping .35m more SP than a Semi-Maxed out Swarm Launcher user does. Sadly, I'm going to redact my congrats to you, as that amount is miniscule. Shooter Somewhere wrote:THATS LIKE SAYING MY MILTA SUITE WITH A BASIC RAIL RIFLE SHOULD KILL YOUR FULL PROTO HEAVY 1V1 AT LEAST ONCE IN A SINGLE GAME. A 5m SP investment is about 1/4 the investment of 22m SP, so it'd actually be: Quote:"That's like saying my STD Suit with an ADV Rifle should kill your PRO Sentinel at least once in a single game"
Of course however, someone with a RR should be able to 1v1 a PRO Sentinel (or anything for that matter) if:
- The RR user is better than the Sentinel
- The Sentinel is lead into a trap by the RR user
- The Sentinel is inside the RR's Optimal Range
- The Sentinel is outside their Optimal Range
However, I do thank you for revealing your motive, which apparently seems to be removing the HAV's ability to be killed at least once a match (see above). Now, I no longer need (nor should) take you seriously. Assuming I did in the first place, of course.
Look another AV thinking he knows wtf hes talking about. My stance on AV HAD AND ALWAYS WILL be YOU CANT DO IT BY YOURSELF.
I have a 22mil SP tank on an objective I should not get taken out by one dude with some swarms on a hill above me. You don't like it? Get a tank. (Oh wait no you want it to be COD mode nvm)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
111
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Posted - 2014.09.16 12:09:00 -
[7] - Quote
Atiim wrote:It disappoints me that this thread will never produce anything constructive, which is a shame because I'd like to see what Pilots can do when left to collaborate to themselves. Maybe I'll get to see that someday... Shooter Somewhere wrote: Look another AV thinking he knows wtf hes talking about. My stance on AV HAD AND ALWAYS WILL be YOU CANT DO IT BY YOURSELF.
As seen by my breakdown of your argument, I indeed "know wtf I'm talking about". Though if you feel as if I don't, I'd be very interested to hear why in a well layed out, and constructive manner. As for your stance, it means nothing. You can feel whatever you want, your emotions can be whatever you wish, but it won't change the fact that (1x GëÑ 2y) is bad for gameplay, and creates a situation where X is always better than Y, leaving no reason to use X in the first place, in turn:
- Removes the purpose of X's existence.
- Removes the diversity DUST is supposed to have, as you need Y to remain competitive.
Though I challenge you, to give me one period in time (barring Uprising 1.7 - Hotfix Bravo) where HAVs, ADSs, or any vehicle couldn't be soloed by a reasonably skilled AVer. Something I do need to point out however, is your blaring hypocrisy. You claim that AVers shouldn't be allowed to solo you, as you have invested a large amount of SP (which is another idiotic argument), but you want to solo AVers who've invested an equal or proportional amount of SP. "Teamwork for thee, but no teamwork for me". <--- Am I right? Shooter Somewhere wrote:I have a 22mil SP tank on an objective I should not get taken out by one dude with some swarms on a hill above me. You don't like it? Get a tank. (Oh wait no you want it to be COD mode nvm)
If you're on an objective, and you're exposed, then I fail to see why you shouldn't get taken out by someone who brought a counter to your role. Perhaps if you weren't camping the objective and being stationary, you wouldn't have issues with a Swarm Launcher user. I want "COD Mode"? Surely you can refute my arguments with more than a Strawman, right?
Arguing with AV is painful but im going to do it anyways because your a piece of ****.
You listed off EVERY POSSIBLE THING you going put into an AV role. Including stupid crap like ammo compacity for side arms and the swram launcher its self, all the Ewar skills you even claimed that maxing fitting opmt for sidearm and the swarm itself is also a must? are you a noob or just stupid? (oh and lets not forget basic to adv nano hives are not enough for you you HAVE TO HAVE PROTO.)
Lol your a laugh.
Now lets just assume a tanker Puts V in everything it needs. You know what I wont even go into that because I still have 5mil SP that need to go into vehicle upgrades alone not counting command or turrets which 5mil SP is more than enough SP to win again any Vehicle using AV and still stomp and infantry and ill show you soon enough.
SO ON YOU LIFE. Do not come on here and Say 1 AV is worth 1 tank in this game or an any other because its bs and I have a feeling echo is going to be a really rude wake up call for you AV boys and your COD play style.
Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way.
and this was all in CCP rattati words it was far in comments of some post though so not to make people say it. I hope you like what you see Mr. Cod AVer.
(I suggest you go make a post refreshing every ones minds on tanker hate. You know you wouldn't want us having a role in the game again would you?)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
111
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Posted - 2014.09.16 13:52:00 -
[8] - Quote
Adipem Nothi wrote:Shooter Somewhere wrote: Arguing with AV is painful ...
Why do you think that is?
Because they have never been a tanker or have used them before.
Unlike them I know what its like to be in their shoes because I have an ALT in the best form of AV alive. Ill be posting a video of it after the event.
I have been killed by tanks on ground just as much as you guys have and its nothing to blow up the forms about. You were caught in the open out of your redline what did you expect? stay on the point instead of trying to hunt kills for your kdr.
Or do you want this game to be COD514?
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
116
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Posted - 2014.09.16 20:43:00 -
[9] - Quote
Tebu Gan wrote:I think I'm done til they actually address that making tanks AV focused only removes them from the game. Just started destiny, MUCH more fun, and the PVP isn't terribly skewed like it is with dust.
I sure hope they wise up, but I have serious doubts they will. At the very least, if they are going to ruin tanking like they intend to do, at the very least reduce the price to match infantry on vehicles. Anyways till then, see ya dust, might sign on from time to time but all the people I know have already moved on over to destiny.
R.I.P tebu gan.
These hotfixes have claimed another fine tanker.
Btw im going to like you so it messes up your gorgeous 1200
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
118
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Posted - 2014.09.17 01:18:00 -
[10] - Quote
Alena Ventrallis wrote:Monkey MAC wrote:Alena Ventrallis wrote:As a pilot of both tanks and ADS, AV should not "gtfo" they are an integral part of the equation. However, I feel both groups are in this "if we give an inch, they'll take a mile" mentality. To Atiim: that amount of SP does give you a semi-maxed out swarmer. However, I ask you to look at your list once again. Quote: GÇó Dropsuit Command III GÇó Minmatar Heavy Dropsuits III GÇó Minmatar Commando V
GÇó Dropsuit Upgrades IV GÇó Dropsuit Biotic Upgrades V
GÇó Dropsuit Armor Upgrades V GÇó Armor Plating V GÇó Armor Repairing V
GÇó Dropsuit Shield Upgrades V GÇó Shield Extension V
GÇó Dropsuit Core Upgrades V GÇó Dropsuit Engineering V GÇó Nanocircuitry V
GÇó Dropsuit Electronics V GÇó Range Amplification V GÇó Profile Dampening V GÇó Precision Enhancement V
GÇó Weaponry V GÇó Swarm Launcher Operation V GÇó Swarm Launcher Proficiency V GÇó Swarm Launcher Ammo Capacity V GÇó Swarm Launcher Rapid Reload V GÇó Swarm Launcher Fitting Optimization V
GÇó [Secondary Weapon] Operation V GÇó [Secondary Weapon] Proficiency III GÇó [Secondary Weapon] Capacity V
Total: 21,646,220 SP
All skills I have marked give you a bonus beyond unlocking tiers. For instance, Profile Dampening, in addition to unlocking tiers of dampener, also decreases your suit profilie on any suit you wear. There are a mere handful of skills that confer a bonus to vehicles. We do not even have a Vehicle Electronic/Engineering skill to give us more PG/CPU. This is part of the frustration vehicles feel. We cannot even begin to fit our vehicles as we wish, yet more nerfs to them are called for. Armour Fitting Optimisation Armour Repair Modules Armour Composition Shield Fitting Optimisation Core Engine Management Core Energy Distrubution Just to name a few. I'd be all for giving you a little more fitting power if that's what you want, provided you take a hit to some of ykur modules to ensure they aren't spammed. That is easily half the list. But my modules have no role, nor do my vehicles. If large turrets are supposed to be AV, then small rails need a buff to make them better at AP. But small rails are apparently AV weapons. Meanwhile, Rattati says that all large turrets are to be AV, but according to him there are non-AV tanks. This is the issue. Vehicles are just kind of... there. That's why balance is so hard, we have no purpose beyond slaying, and anything that hurts that makes our usefulness plummet.
Yeah... im going to max Side arm reload Side arm capacity Side arm fitting. (but wait im going to max engineering and electronics because im already having a hard time fitting all this on my proto suite) Prof dampening Prof enh Prof amp swarm reload Swarm capacity and swarm fitting Nanocictry (because basic or ADV just isn't enough to reload my swarm and sidearm)
and all for what? so I can Swarm launch a tank and be sure I have enough ammo in my side arm just in case. Lol AV logic is stupid af.
he claimed all those skills right there were 22mil SP? if you pit 15mil SP JUST IN RAIL TANKING. You would have a damn good rail and still have enough SP to do some proto stomping with you scouts or whatever.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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