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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2779
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Posted - 2014.09.15 06:54:00 -
[1] - Quote
Jihad jeep embodies the new eden values. Costing the enemy the most while losing the least. This is right up there with Band of Brothers screaming their battleships should be utterly invulnerable to swarms of rookie frigates.
If I cannot kill your tank with my forge gun because your Infantry are doing their job I will use the other way.
BEEP BEEP CHUMP!
By the way, your "AV gtfo" is like an engraved Invitation. One tank should be = to one AV gunner given similar SP levels. Your demand to return to the good old days of near invulnerability (which birthed the jihad jeeps) will be received with demands for the similar de-nerfing of all AV. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2787
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Posted - 2014.09.15 21:04:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: That's B.S. but their here now so it's up to CCP if they want to clean their game of all the ganking methods and stop manipulation or will they continue to let the economy suffer for that reason , it's part of why you won't see any economy features of this game because of the exploits that exist and they would ruin the current economy in all of EVE , not just Dust if the two were tied .
what economy?
And jihad jeeps wont even make the EVE economy burp. We're talking about an economy that engulfs the loss of over a thousand ships with a loud belch and says "no worries, more where they came from.
Battleships generally cost 200m ISK.
Eve players lose more ISK in assets getting ganked while taking a **** than any DUST player loses in a month.
How exactly will jihad jeeps ruin that economy? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2788
|
Posted - 2014.09.16 06:26:00 -
[3] - Quote
I'm detecting large concentrations of the element butthurtium 231.
We need to get the collectors in here ASAP. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2789
|
Posted - 2014.09.16 09:49:00 -
[4] - Quote
TheEnd762 wrote:I love it when tankers claim jihad jeeps and solo AVers "break immersion". What standard of immersion is this drawing from? It can't be reality, because in reality, guerrilla tactics like suicide bombers, and solo AV weapons like TOW and Javelin missiles are the number ONE killers of even the best armored vehicles. So the only "immersion" that is being broken is their entitled ideal world where tanks can roll around with reckless abandon, shrugging off all but the most high level, concentrated AV efforts, while mowing down infantry like some kind of god-possessed combine harvester.
/thread.
Care to try again with an eye for balance instead of outrage that filthy infantry can halt your rampages? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2792
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Posted - 2014.09.16 11:53:00 -
[5] - Quote
One person running a tank is just as believable as one jerkass in a pod controlling, micromanagingvand operating every fubction on a seventeen kilometer titan while navigating it, firing the guns simultaneoudly while dropping a doomsdat on the second dreadnought that just jumped in and locked into siege mode. Comparatively running a tank would be trivial. Jump in, jack into the interface, light the reactor plant and go.
The tech for neural interfacing is part of the lore. Thats why you can have the driver be the primary gunner. Secondary gunners exist because humans can only multitask so much in an FPS. In EVE lore excep for cursory functionality the crew is largely extraneous once the shooting starts. And none of those crew are players. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2792
|
Posted - 2014.09.16 11:57:00 -
[6] - Quote
Oh and Monkey MAC is entirely correct. Party tanks are much harder to kill without pulling a double backshot. Being in the front arc of the tank with two secondary gunners is pretty much a dropsuit writeoff. Respawn and attack from a different angle. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2799
|
Posted - 2014.09.16 22:29:00 -
[7] - Quote
Alaika Arbosa wrote:Breakin Stuff wrote:One person running a tank is just as believable as one jerkass in a pod controlling, micromanagingvand operating every fubction on a seventeen kilometer titan while navigating it, firing the guns simultaneoudly while dropping a doomsdat on the second dreadnought that just jumped in and locked into siege mode. Comparatively running a tank would be trivial. Jump in, jack into the interface, light the reactor plant and go.
The tech for neural interfacing is part of the lore. Thats why you can have the driver be the primary gunner. Secondary gunners exist because humans can only multitask so much in an FPS. In EVE lore excep for cursory functionality the crew is largely extraneous once the shooting starts. And none of those crew are players. The pod facilitates all of that and while the pod might be able to fit into an HAV, what about everything that allows the pod to interface with the ship proper? I'd imagine that there is a whole lot of stuff outside the pod but still inside the ship that allows the pod to perform its technomancy. In fact, I'd argue that the HAV is prohibitively small for pod tech to work.
I'd arge that comparatively a tank is easier to control and thusly not in need of a full pod. Think more "rigger" in shadowrun. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2799
|
Posted - 2014.09.16 22:31:00 -
[8] - Quote
True Adamance wrote:One Eyed King wrote:@ True
I agree with your perspective overall. It seems balanced and reasonable. It assumes that there should be a role for both tanks AND AV.
However, I do not agree with the perspective of the OP that tanks are weak and need to be made stronger, and that AV is just too tough.
I would much rather see a thread that addresses the real issues instead of pretending that poor old tankers need a buffing to contend with the mean old AV. AV is.... or was pretty punchy when I left the game..... personally I am more for single shot high alpha AV (MOAR ROCKETRY/ Stinger type weapons)...... while I do appreciate DPS AV has its role...... I just don't see the point of it when alpha trumps it all. Tbh I just want to see a tank that is a tank. Not these skeet shooting light assault platforms that we have now. What is the purpose of a tank? To carry ordinance and other weapons bigger and more devastating than any weapon infantry mean to operate while remaining mobile. What is the side effects of a such a weapons system. Mass, time to target, inability to target small mobile units, etc. What we have now are not tanks.
I miss marauders too.
And I'm pretty sure Shooter's going to have an aneurysm trying to make a post that is coherent and founded in logic. Totally the only reason this thread is worth looking at. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2799
|
Posted - 2014.09.16 22:34:00 -
[9] - Quote
One Eyed King wrote:@ True
I agree with your perspective overall. It seems balanced and reasonable. It assumes that there should be a role for both tanks AND AV.
However, I do not agree with the perspective of the OP that tanks are weak and need to be made stronger, and that AV is just too tough.
I would much rather see a thread that addresses the real issues instead of pretending that poor old tankers need a buffing to contend with the mean old AV.
Mean old AV wants Chromosome AV/V with marauders again. I swear to God popping tanks was fun. Someone dropped a Mad and I'd go berserk till I killed it, popping militia tanks and poorly fit mid-grade tanks like after-dinner mints while hunting the real prize: A Marauder with a pilot with higher-than-lukewarm IQ. |
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