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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13216
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Posted - 2014.09.04 23:27:00 -
[91] - Quote
Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings.
Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships.....
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Gemini Cuspid
129
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Posted - 2014.09.04 23:34:00 -
[92] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones.
I was pretty sure Amarr took the cake for the all of their ships being classified as "tons of metal armor, lasers and tortoise like frightening speed like Ghimli of LoTR's". Likewise most eve users (at least the few years ago when I last playued) cross trained into caldari to increase speed of their ships while armor tanking. Likewise the Caldari have typically been known to boost the best sensors in the EvE universe as well.
Is it possible this is where the developers are at fault because integration with the EvE universe means that the same tech used in shipbuilding can't be applied to Dust!?! Before you know it, Amarr is going to get a shield bonus that surpasses a Gal or Cal and a sprint bonus surpassing anything Mimitar! |
DAAAA BEAST
BEAST EMPIRE
16
|
Posted - 2014.09.05 00:12:00 -
[93] - Quote
Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
Hey RND remember me ? Id am that guy you were stomping over and over with your strafing skills while shooting a six kin cr. Well how does it feel now to have to use precision enhancers instead of shield exteners ?
Enjoy your hotfix XD
Sniper Hunting and Noobs Trolling are my specialities.
YT:
https://www.youtube.com/channel/UCldBb96c0OpYqYdCfEg5
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Patrlck 56
517
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Posted - 2014.09.05 00:19:00 -
[94] - Quote
AFAIK they explained it before releasing 1.7. Gunnlogis have faster initial speed, Madrugars have faster speed once they get going. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
834
|
Posted - 2014.09.05 00:47:00 -
[95] - Quote
Patrlck 56 wrote:AFAIK they explained it before releasing 1.7. Gunnlogis have faster initial speed, Madrugars have faster speed once they get going.
Oh great, you summoned patrick...
Assault since Replication.
We've come full circle.
Finally.
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The dark cloud
The Rainbow Effect
4058
|
Posted - 2014.09.05 01:07:00 -
[96] - Quote
Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Nah i prefer the methana over the saga cause it has way more tanking and it doesnt flip over every little bump on the road. And the fuel injector gets me out of nasty situations if needed.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13221
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Posted - 2014.09.05 01:07:00 -
[97] - Quote
Soldner VonKuechle wrote:Patrlck 56 wrote:AFAIK they explained it before releasing 1.7. Gunnlogis have faster initial speed, Madrugars have faster speed once they get going. Oh great, you summoned patrick...
That's a good thing though.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13222
|
Posted - 2014.09.05 01:17:00 -
[98] - Quote
Having looked back at my previous builds I realise some of them cannot be properly achieved without certain sacrifices.
A Proto Missile tanks of mine with require a CPU extender over the plating reducing the EHP to 8920.
A fully plated tank will sacrifice its secondary Turrets for an Advanced Turret of any class and I believe a downgrade on an AT-201 to a basic hardener.
Less EHP for DPS trade off, but still as I see it more than an Armour tank.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Patrlck 56
518
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Posted - 2014.09.05 01:25:00 -
[99] - Quote
Soldner VonKuechle wrote:Patrlck 56 wrote:AFAIK they explained it before releasing 1.7. Gunnlogis have faster initial speed, Madrugars have faster speed once they get going. Oh great, you summoned patrick...
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TODDSTER024
Revive Repair Resupply
222
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Posted - 2014.09.05 01:43:00 -
[100] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster?
Faster, slower, shields, armor, it doesnt matter as they always flee like roaches when i start shooting them with my forge gun. Dropships also... |
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Derpty Derp
Dead Man's Game
396
|
Posted - 2014.09.05 02:44:00 -
[101] - Quote
TODDSTER024 wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? Faster, slower, shields, armor, it doesnt matter as they always flee like roaches when i start shooting them with my forge gun. Dropships also...
Probably so they can come back once they see which tower you're hiding up... Hit indicator doesn't work as well as it does for ground troops. |
Maximus Aurelicus
Gallente Federation Resistance
1
|
Posted - 2014.09.05 11:23:00 -
[102] - Quote
True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships.....
Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt.
I've never fitted a vehicle with wrong boosters but have stolen plenty
As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields.
Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage.
Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:13:00 -
[103] - Quote
CCP Rattati wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? It was like that when I got here? I don't know all the reasons, but I knew, have wondered the same, but haven't focused on it as a problem.
Finally....a dev that has common sense.
(I have to catch up in the rest of this thread)
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:16:00 -
[104] - Quote
Derpty Derp wrote:So statistically the Madruga is the only tank to use, absolute boss of a vehicle...
Perhaps try using them, The Gunlogi is the 'go to' tank...
If you put a rail turret on a Madruga I will eat you alive, missiles will thrash anything with armour, plus you wont be able to turn that turret fast enough to keep up with the acceleration & turn speed of the Gunlogi.
Gunlogi > Madruga.
After the reverse speed nerf in the next hotfix...
YOu wouldn't put a rail on a maddy. But a maddy with blaster will smoke a missile tank. ONLY way a missile would survive is if they sneak up on them without them knowing and get all of their shots in beforethey can react.
Gunlogi > A bucket on your head > Madruga.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:39:00 -
[105] - Quote
The dark cloud wrote:Gallente vehicles have higher top speed but the acceleration is much less. For example a gunlogi will allways turn much faster then a madrugar and can move quicker into cover.
Right but it doesn't make sense when you run up on a madrugar and hit him with 2 shots and he can just break away from you and turn a corner before you can get your last shot off.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:43:00 -
[106] - Quote
Everything Dies wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
The handling is so much quicker and tighter and it's very rare that a Maddy would survive long enough if it's retreating for the speed difference to become noticeable.
Trust me..it's noticeable. I can't tell you how many times I've tried brought maddys down to one shot and they're able to get away behind a corner because they just outran me.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:46:00 -
[107] - Quote
MarasdF Loron wrote:Ydubbs81 RND wrote: I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1. The only way to kill it is to sneak up on it and hope that all of your shots get in before they have a chance to react.
First off it's 2650hp + 1500hp for Gunnlogi, secondly EVERYTHING beats a Madrugar with a blaster in 1v1. EVERYTHING. Rail maddy beats it, missile maddy beats it, rail gunny beats it, missile gunny beats it and blaster gunny beats it. Why? Because all those have higher dps (blaster gunny has higher dps cause you can fit dmg mod) and especially when you are in a Gunnlogi you are invulnerable to blasters when you activate your harderner.
If you are a tanker and a good one at that.....I would pay ISK to see you beat a competent maddy blaster like TomHanks, King Hak, etc with any tank of your choosing in a 1v1. $100M ISK to the tanker that can beat them in a 1v1...best out of 7.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:48:00 -
[108] - Quote
MarasdF Loron wrote:Ydubbs81 RND wrote:Auris Lionesse wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle. when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast. try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) That's so over simplified that I must reply to that with something equally as oversimplified: Madrugar is faster, accelerates slower, handles worse. Is weaker against other tanks. Stronger against AV. Gunnlogi is slower, accelerates faster, handles better. Is stronger against other tanks. Weaker against AV. Still need to go for even more simple reply? Madrugar is faster but Gunnlogi is stronger.
You missed the point that I was trying to make. He was comparing eve to dust. So, I used another game that's compared to dust.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 12:52:00 -
[109] - Quote
DAAAA BEAST wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? Hey RND remember me ? Id am that guy you were stomping over and over with your strafing skills while shooting a six kin cr. Well how does it feel now to have to use precision enhancers instead of shield exteners ? Enjoy your hotfix XD
We will stop stomp you....how much will change?
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3373
|
Posted - 2014.09.05 13:07:00 -
[110] - Quote
Maximus Aurelicus wrote:True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships..... Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt. I've never fitted a vehicle with wrong boosters but have stolen plenty As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields. Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage. Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^
Forget AV.....tell me about other tanks. what's the percentage of blaster tanks vs shields.
Something of note....all of this is inconsequential because my point is why are madrugars faster than gunnlogis? I'm not asking about which tank is better. If you care about what's fair then change some of the resistance bonuses around...but slow down the madrugars. Unless, there is a reason why an armor tank is faster than a shield tank.
> Check RND out here
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Auris Lionesse
Kang Lo Directorate Gallente Federation
972
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Posted - 2014.09.05 14:40:00 -
[111] - Quote
TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: Maybe if Dust had spaceships, then you can take it there. But still..even if you wanted to keep things inline with eve then the dropsuits, lavs, dropships, should all apply the same ideas. Even down to the weapons (faster ROF, more power, etc)
This has been my point that gets ignored in the Eve conversations. I get that people want Eve and Dust to line up but they don't. This game would probably have to be remade not just simple balance issues to make the game behave like Eve. Every little detail in the past would have to be revisited. The games core mechanics will have to be rebuilt. It is far easier for the Devs to not be time wasting morons and simply conclude that the ground warfare =/= space warfare in the lore. Which makes plenty of sense, because in the real world military strategy is not copy pasted from naval to air to ground strategy. I'm all for players pushing Legion to behave like Eve, but for Dust it is far too late and retroactively trying to fix it has been breaking this game. Logi bonuses, assault bonuses, all these ****** bonuses that broke the original synergy and made many suits inferior bonus wise all occurred because forum warriors bitched to CCP that the game should behave like Eve. Not too mention a lot of the nonsense rebalance in the past has been born from, "In Eve I can do Y with my X, why can't I then do Z with my G?"
the problem is the entire basis of dust is broken. from day 1. the equipment is wrong. the suits bonuses are wrong. modules are in the wrong places. stuffs missing. eve is a complex game. it works when all the pieces are working together. dust will work when all the proper pieces are in their proper places working as intended. dust can never work until its completely overhauled. ccp recognized that. i recognized that months ago when i said they need to just start over, which they did. because its easier, and thats why dust is dead. dust should have been in beta in 2009-2010.
this is new eden. the gallente in eve need to match the gallente hear. a gallente logi in eve has armor repair bonuses. why doesnt the gallente logi here have an armor repair tool? dust is wrong. why arent their shield repair tools for minmatar and caldari? dust is wrong. why arent shields on suits repped passively like eve? dust is wrong. why are our speed mods low slots and damage mods high slots? dust is wrong. tanks were too fast? they have a counter for that in eve. its not an issue in eve because eve has a formula that works. the formula was not followed here, and chaos ensued and the game failed. its not a hard concept. the game has always been broken, theres never been balance, one aspect gets fixed and three go wrong. it needs to be rebuilt properly from the ground up with all components accounted for. do you know why heat sinks were 10%?(damage mods) cause in eve you get resistance mods to counter them, mods we're conveniently missing here. so the bonuses needed to be lowered which they were. our entire suit heirarchy is wrong and were missing 80% of the suits we should have along with probably half of the mods we should have. logi bonuses were wrong to begin with and they were broken even worse in 1.8
this is a game not the real world. the gallente are close range brawling dps monsters. that doesnt work in real life. dont bring real life into a video game. its a very silly decision and it will rip your argument apart. thats how it should work in dust. part of that comes from a general faster speed. gal suits should be faster than cal suits. you know why? speed mods are supposed to be high slot modules. also gallente favor repairers over straight up hp. also were missing an entire third category of tanking. buffer tanking. it throws it off. now thats off, caldaris been balanced to something thats off and the entire game falls apart.
we need eve parity
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
972
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Posted - 2014.09.05 14:48:00 -
[112] - Quote
Ydubbs81 RND wrote:MarasdF Loron wrote:Ydubbs81 RND wrote:Auris Lionesse wrote: try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle.
when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast.
try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) That's so over simplified that I must reply to that with something equally as oversimplified: Madrugar is faster, accelerates slower, handles worse. Is weaker against other tanks. Stronger against AV. Gunnlogi is slower, accelerates faster, handles better. Is stronger against other tanks. Weaker against AV. Still need to go for even more simple reply? Madrugar is faster but Gunnlogi is stronger. You missed the point that I was trying to make. He was comparing eve to dust. So, I used another game that's compared to dust.
and your completely wrong because im not comparing another game. this is eve. look in the upper left corner of your screen and read me the title. EVE: dust 514.
this is part of eve online. the races need to behave the same across the board. this is the same universe. thats one of the taglines for the game. ONE UNIVERSE. the same rules apply eveywhere. ccp shanghai just didnt follow the rules and here we are talking about fundamentals that arent a problem in eve because eve is already balanced using the rules that have been established for years. dust deviated. dust is at fault.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
835
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Posted - 2014.09.05 15:12:00 -
[113] - Quote
Ydubbs, Im not gonig to lie, I rejoiced when you quit. Your 'crypost' when you left made me nearly ecstatic, do you want to know why?
Because for months all you'd ever do was hold a counter opinion to what was an agreed up consensus by the forum community, then badger and berrate your way into imprinting your usually wrong point into the less knowledgeable. There was much crying and wailing from you and your camp anytime anything was changed or heaven forbid, balanced.
And now you're back, doing the same stupid arrogant idiotic shenanigans as before.
True, Patrick and Marsdon are some of the most knowledgeable, highest skilled and courteous armor drivers left. I'd listen to what they are telling you.
Yes, Tomhanks and company can roll your face with a blaster maddy.
Did you EVER stop to consider that possibly, they have entirely maxed out armor skill trees? And that they most likely were rolling over infantry while in the blaster maddy until some scrub tank rolled up and pissed them off?
Circumstantial and Anecdotal evidence IS NOT EVIDENCE for your point.
I honestly don't know why anyone responds to you anymore.
Myself included.
If you quit DUST, dont effing come back, especially after cryposting when leaving.
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Ydubbs81 RND
Ahrendee Mercenaries
3376
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Posted - 2014.09.05 17:57:00 -
[114] - Quote
Soldner VonKuechle wrote:Ydubbs, Im not gonig to lie, I rejoiced when you quit. Your 'crypost' when you left made me nearly ecstatic, do you want to know why? Because for months all you'd ever do was hold a counter opinion to what was an agreed up consensus by the forum community, then badger and berrate your way into imprinting your usually wrong point into the less knowledgeable. There was much crying and wailing from you and your camp anytime anything was changed or heaven forbid, balanced. And now you're back, doing the same stupid arrogant idiotic shenanigans as before. True, Patrick and Marsdon are some of the most knowledgeable, highest skilled and courteous armor drivers left. I'd listen to what they are telling you. Yes, Tomhanks and company can roll your face with a blaster maddy. Did you EVER stop to consider that possibly, they have entirely maxed out armor skill trees? And that they most likely were rolling over infantry while in the blaster maddy until some scrub tank rolled up and pissed them off? Circumstantial and Anecdotal evidence IS NOT EVIDENCE for your point. I honestly don't know why anyone responds to you anymore. Myself included.
What the **** are you talking about lol? First of all, I never made a post about "leaving". Second of all, no one has given a logical point of why an armor tank is faster than a shield tank. Even CCP Rattati posted that he doesn't understand it and it was like that since he came.
I'm not sure why you're sweating me so much. As far as opinions on this forums goes...Idiotic minds tends to stick together. Just because I'm arguing with 4 idiots by myself, that doesn't make me wrong. If anything, it makes me a fool to continue to argue with people that support bullshit.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3376
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Posted - 2014.09.05 18:11:00 -
[115] - Quote
Auris Lionesse wrote:Ydubbs81 RND wrote:MarasdF Loron wrote:Ydubbs81 RND wrote:Auris Lionesse wrote: try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle.
when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast.
try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) That's so over simplified that I must reply to that with something equally as oversimplified: Madrugar is faster, accelerates slower, handles worse. Is weaker against other tanks. Stronger against AV. Gunnlogi is slower, accelerates faster, handles better. Is stronger against other tanks. Weaker against AV. Still need to go for even more simple reply? Madrugar is faster but Gunnlogi is stronger. You missed the point that I was trying to make. He was comparing eve to dust. So, I used another game that's compared to dust. and your completely wrong because im not comparing another game. this is eve. look in the upper left corner of your screen and read me the title. EVE: dust 514. this is part of eve online. the races need to behave the same across the board. this is the same universe. thats one of the taglines for the game. ONE UNIVERSE. the same rules apply eveywhere. ccp shanghai just didnt follow the rules and here we are talking about fundamentals that arent a problem in eve because eve is already balanced using the rules that have been established for years. dust deviated. dust is at fault. ask any dev, ask any mod ask any person. what universe is this? new eden. this isnt a game in a closed space. its a very small system called molden heath that exists within minmatar space within eve online. anyone who says dust isnt part of eve online and eve lore shouldnt apply here is just wrong. no debate. wrong.
I guess this is what that other guy is talking about in this thread...arguing with you guys.
I don't know but the title of the game on my ps3 says Eve.
The skill point accrual system is different for a reason. We can not use our dust characters in Eve for a reason. Obviously it's in the same universe but still different games
But again....all of this is inconsequential. If it's going to be the same like eve then it has to be like that across the board. The shield suits has to be slower than the armor suits and the same should apply to weapons, bonuses, etc.
> Check RND out here
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CommanderBolt
Osmon Surveillance Caldari State
1476
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Posted - 2014.09.05 19:22:00 -
[116] - Quote
Yo Ydubbs, you don't know me but I have had my eye on you sir ;-)
I have noticed that sometimes you seem to be frustrated a lot on the forums however I find you actually bring some good points to these forums the majority of the time good sir.
You could go into a massive debate about all of this.... but to keep my post short I will say this:
CCP should stick to conventions established by EVE Online (Where applicable) I.E Top Speed wise Min>Gal>Am>Cal (I think that's right) That being said - Manoeuvrability - Caldari>Am>Gall>Minny
There are many of these problems solved by EVE to begin with INCLUDING ewar and scouting conventions for the races - Caldari have strongest Ewar, Gallente have strongest Anti-ewar / Sensor systems......
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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PLAYSTTION
GamersForChrist
203
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Posted - 2014.09.05 19:54:00 -
[117] - Quote
I think the racial speeds are in order like this Fastest #1 Minmatar 2nd fastest #2 Gallente 2nd slowest #3 Caldari slowest #4 Amarr
Thats why Gal tank is faster. Also the armour speed penalty on vehicles is messed i think.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 27mil sp
R.I.P Dust 514
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Maximus Aurelicus
Gallente Federation Resistance
1
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Posted - 2014.09.06 06:21:00 -
[118] - Quote
Ydubbs81 RND wrote:Maximus Aurelicus wrote:True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships..... Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt. I've never fitted a vehicle with wrong boosters but have stolen plenty As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields. Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage. Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^ Forget AV.....tell me about other tanks. what's the percentage of blaster tanks vs shields. Something of note....all of this is inconsequential because my point is why are madrugars faster than gunnlogis? I'm not asking about which tank is better. If you care about what's fair then change some of the resistance bonuses around...but slow down the madrugars. Unless, there is a reason why an armor tank is faster than a shield tank.
Lol wth I'm "not" amongst the developers why does everyone think I'm a developer?? Eve players get a personalisable avatar that's where the picture comes from. I'm just another player like everyone else ^^
Railtank turrets do 109% vs shields, 89% vs armor. Blastertank turrets do 110% vs shields 90% vs armor.
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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zzZaXxx
D3ATH CARD
490
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Posted - 2014.09.06 07:31:00 -
[119] - Quote
CCP Rattati wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? It was like that when I got here? I don't know all the reasons, but I knew, have wondered the same, but haven't focused on it as a problem. Gunnlogis have better resistance to swarms and forges, so they have that advantage (just have to avoid fluxes....and blaster turrets) |
843-Vika
BurgezzE.T.F General Tso's Alliance
280
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Posted - 2014.09.06 08:03:00 -
[120] - Quote
Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
Gal has always had precision and dampening, since the start of uprising. |
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