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Ydubbs81 RND
Ahrendee Mercenaries
3367
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Posted - 2014.09.04 03:37:00 -
[1] - Quote
I just realized..today...that the gallente has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
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Ydubbs81 RND
Ahrendee Mercenaries
3367
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Posted - 2014.09.04 03:45:00 -
[2] - Quote
True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets.
There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi.
Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster?
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:08:00 -
[3] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones.
How does that apply to Dust? We don't have any drones
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:10:00 -
[4] - Quote
LEHON Xeon wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? It never made much sense to me either, but I've known about it for a long time. I would rather have it on the Caldari suit instead. It does make no sense for the Gallente to have it though. Caldari is supposed to be more e-war based, it should have some precision and the enormous range, henceforth reflecting the radar bonuses, i.e. e-war. Perhaps, CCP's logic was that they wanted all scout suits to have double abilities, so Caldari has dampening/range. Gallente is precision/dampening, Minja is knives/hacking, and Amarr is stamina/precision. If Caldari was still precision/range, Gallente would be left with nothing but double dampening bonus.
they could give Gallente something else like range
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:14:00 -
[5] - Quote
TYCHUS MAXWELL wrote:medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP. Again, it has no relevance as to what Eve is doing, but in the context of Dust Caldari vehicles have lower top speeds but greater acceleration. Why would you want a Gunnlogi? Because it can turn corners faster which is pretty important. Although Madrugars can get fast when moving in a straight line, the amount of time that takes the Madrugar to reach that superior speed is likely to get annihilated by the other teams red line turrets as it will have pushed too far too fast in most cases. That or it has to pop some injectors which don't last long and can equally push it into over extension. Likewise you can fit them on a Gunnlogi as well to about perform the same while still being highly maneuverable when its on cool down. I've lost many a Madrugar to just not being able to accelerate out of trouble. Edit: I'm not saying Madrugars are useless of course only that both have their place, Madrugars have higher E/hp and can achieve higher speeds but the Gunnlogi does have greater maneuverability.
So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:19:00 -
[6] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP. Really? All Gal Tanks have over Caldari Tanks is reps. They most certainly do not have more EHP. 5300 Shield *1.4 = 7420 (modified my regen) + 1500 Armour = 8920 Not to mention the flexibility of mounting 2 ADV Rail Turrets and a Prototype Missile Turret. Enabling you to effectively mount 3 players in a Gunlogi like this and never have issues with any enemy tank on field through sheer DPS and endurance. Has fair mobility, great tracking, and av top speed. On the other hand you can barely fit a prototype turret, basic module Armour tank, and can't if ever fit small turrets for enhanced DPS. Best tank from a Madrugar is 4000 Armour *1.25 = 5000 Armour (modified my reps) = 1200 = 6200 No small turrets or better modules than a ADV hardener, Proto Repper, and Adv repper..... due to lack of CPU and the inability to mod it out to expand your fitting capacity without reducing your tank. So here you compare a modularly superior and more flexible HAV with vastly more fire power (the Gunlogi) designed to be used solo (with the potential for more EHP) and in a squad vs a tank that is effectually designed to be played solo with most of the AV and Vehicle Turrets weapons in the game having bonus damage against it. Additionally has less mobility and can only beat out the Gunlogi is straight sprints. Who would complain about Shield HAV?
I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1. The only way to kill it is to sneak up on it and hope that all of your shots get in before they have a chance to react.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:23:00 -
[7] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. How does that apply to Dust? We don't have any drones Pointing out that players denying the traditional root of Dust, New Eden and EVE (the successful half of the franchise) is foolish. You either want a game set in New Eden, therefore the established rules and racial trends of EVE races are followed closesly, or you do not, and you can ignore them. But don' t pretend like the current iterations of the vehicles accurately reflect their races combat doctrines. Fitting out an HAV should be the same as fitting out a frigate module wise.
The successful half of the franchise....congrats...because these games barely affect one another. But if you're going to talk consistency then let the same rule apply to dropsuits as well. Gallente suits should be faster than caldari suits but they aren't. What about ADS? Is there a speed difference in shield and armor dropships?
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:26:00 -
[8] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1.
Why have you not accouted for optimised fittings. You are choosing base hulls and telling me that you believe that is an accurate indicator of which tank to pick? I mention the regen modifier because it affects EHP, however I do not have the mathematical bent to work out the effect that armour reps have on EHP. As for the Blaster thing? Really? You can't either blap them as they approach or have the durability on your HAV to last the..... less than 10 second reload speed (with skills)?
If you would like to talk about optimised fittings....then it's worse because shield tankers aren't using 3 extenders all of the time. Most of the time, you'll see 2500 hp/2515 hp. Some guys may use one extender to bring it up to 3700hp. But most of the time, shield tankers are using other mods in their high slots instead of extenders.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:28:00 -
[9] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
The successful half of the franchise....congrats...because these games barely affect one another. But if you're going to talk consistency then let the same rule apply to dropsuits as well. Gallente suits should be faster than caldari suits but they aren't. What about ADS? Is there a speed difference in shield and armor dropships?
I don't see why they don't already follow the racial combat doctrines? It's a design flaw that never truly made sense to me. Also give that we do have gravity to contend with perhaps the racial roles in terms of mobility should be inverted? Who knows. Perhaps that was the original intent.
Original intent.....right....which is why it's not always great to bring in spaceships/mmo/pc platform and compare it to or use as a reference for fps/console platform
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:31:00 -
[10] - Quote
TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
It is if you are trying to get around the battlefield or need to GTFO of the battlefield. It especially will become more valuable to use a Gunnlogi since Rattatai has mentioned for the Delta patch that they might be nerfing the effectiveness of injectors on tanks. It's also easier to maneuver a Missile or Rail Turret on a Gunnlogi since the Gunnlogi can turn faster while stationary.
It is easier to maneuver them.....sure but it is moot when you're fighting a fuel injected maddy with a blaster turret. They have more health, faster, and mods are better.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:37:00 -
[11] - Quote
True Adamance wrote:Ydubbs81 RND wrote:TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
It is if you are trying to get around the battlefield or need to GTFO of the battlefield. It especially will become more valuable to use a Gunnlogi since Rattatai has mentioned for the Delta patch that they might be nerfing the effectiveness of injectors on tanks. It's also easier to maneuver a Missile or Rail Turret on a Gunnlogi since the Gunnlogi can turn faster while stationary. It is easier to maneuver them.....sure but it is moot when you're fighting a fuel injected maddy with a blaster turret. They have more health, faster, and mods are better. NO THEY DON'T HAVE MORE EHP, unless the two repairers contribute 3000EHP over the duration of the fight, which they very well might.
I'm trying to understand how you can say that a madrugar doesn't have more hp than a gunnlogi
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:39:00 -
[12] - Quote
Auris Lionesse wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle. when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast.
try playing Streetfighter Ken is faster but Ryu is stronger
(you get my point?)
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:45:00 -
[13] - Quote
True Adamance wrote:Ydubbs81 RND wrote:Auris Lionesse wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle. when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast. try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) So you would say. "Hey next street fighter game lets have Ken be stronger and Ryu be faster. It might wholly go against the premise of the characters and the X years of history this franchise has put forwards but hell what the **** do we care if the characters are not done justice."
Analogy doesn't apply because we aren't saying, "Hey next Eve game..."
Maybe if Dust had spaceships, then you can take it there. But still..even if you wanted to keep things inline with eve then the dropsuits, lavs, dropships, should all apply the same ideas. Even down to the weapons (faster ROF, more power, etc)
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:51:00 -
[14] - Quote
Soldner VonKuechle wrote:Ydubbs81 RND wrote:
Yes....please speak slower and explan how the madrugar ehp is lower than a gunnlogi
he has been, youre not listening take regen, resists, range, rofs and 'true' or 'optimized' fittings into account and you might actually learn something instead of sperging about.
Ok, let's talk regen and resists.....
Armor mods rep instaneously as opposed to shield regen which has a few seconds delay before it starts up. I can't remember exact % of resistance but i do remember that armor hardeners last longer than shield hardeners.
Since armor mods rep instanteously, you can gain some health in between shots. But shield regen isn't fast enough to help you in a 1v1. So....again....explain to me how the madrugar's ehp is lower than a gunnlogis'?
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 04:53:00 -
[15] - Quote
Soldner VonKuechle wrote:Ydubbs81 RND wrote:But still..even if you wanted to keep things inline with eve then the dropsuits, lavs, dropships, should all apply the same ideas. Even down to the weapons (faster ROF, more power, etc)
We have been saying that since day fcking one. People such as yourself have been clamouring for a different game the entire time. Just stop.
Because it is a different game. Either way...it doesn't matter to me because it's all numbers. But it should be consistent and I don't necessarily mean consistent with eve. It should be consistent in Dust. If armor gear is faster than shield gear, then it should apply to dropsuits as well as tanks.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 05:05:00 -
[16] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
Yes....please speak slower and explan how the madrugar ehp is lower than a gunnlogi
Lets take two sets of fits Standard Hulls Gunlogi 2650 Shield 1500 Armour = 4150 Madrugar 1200 Shields 4000 Armou = 5200 This is reflective of their total HP. These values are not modified by any modules. Now lets take two more optimised fits that I would use. Gunlogi 2x Complex Shield Extenders 1x Advanaced Shield Hardener 1x Complex PG Upgrade 1x ADV 120mm Plates 1x XT-201 2x Partical Accelerator (Yes I can fit all of this on with maxed skills) 5300 Shields 2950 Armour = 8250 HP (not yet modified by the Shield Hardener) means this is rHP (real HP) 5300 x 1.4 = 7420 Shields + 2950 Armour = 10370 EHP (effective HP) Madrugar 1x Neutron Blasters 2x Complex Heavy Armour Reppers 1x Basic Armour Hardener 1x Nitrous Injector 0x Small Turrets (this is all I can fit as CPU is too tight) 1200 Shields 4000 Armour = 5200 rHP 1200 Shields 4000 Armour (modified by the 275 reps per second) = X HP or the correct EHP or you can try to buffer tank a madrugar 3x 120mm plates (2x 120mm 1x 60mm) 1x Nitrous 1x Ion Cannon 1200 Shields 8454 Armour = 9654
Thank you for speaking slow enough for me :)
Now, I just want to be practical (going from what I've seen on the field and not just numbers). If you're in a 1v1 with a maddy and you have a railgun...you're going to get smoked. Especially with that fit that you displayed because you'll probably need maybe 5 or 6 shots to take it down once their hardeners are on and you have an advanced turret with no damage mods.
If the fight lasts long enough, their armor hardeners will outlast your shield hardeners and couple with the armor reps it will chew through all of that hp. While your rail is reloading, overheated, or if you pause in between shots...their tank is repping armor at 275hp per sec. At the same time, they are doing constant damage to your shields so your shields will never have enough delay to regen.
Couple all of that with a fuel injector and speed for the maddy....it's over. Now, if the maddy wasn't as fast, it may be easier to deal with in 1v1 situations.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 05:13:00 -
[17] - Quote
Soldner VonKuechle wrote:Ydubbs81 RND wrote:Soldner VonKuechle wrote:Ydubbs81 RND wrote:But still..even if you wanted to keep things inline with eve then the dropsuits, lavs, dropships, should all apply the same ideas. Even down to the weapons (faster ROF, more power, etc)
We have been saying that since day fcking one. People such as yourself have been clamouring for a different game the entire time. Just stop. Because it is a different game. Either way...it doesn't matter to me because it's all numbers. But it should be consistent and I don't necessarily mean consistent with eve. It should be consistent in Dust. If armor gear is faster than shield gear, then it should apply to dropsuits as well as tanks. you CAN NOT make a game set in the same make believe land DIFFERENT because it undercuts all lore/mechanics blah ******* blah blahs of both games. But thats what they did. instead of following doctrines and principles well established in the giant space tactical spreadsheet game of eve, they continuously listening to the mewlings of console shooters who wanted it more twichty, more indescript, more rehash of everything else. You won, and us who came here to play eves battlefields lost. and now we re recanting the tale and youre arguing? i dont ******* understand you!
What is your point? Talking with eve fanboys is hard sometimes because you guys are laser focused just like CCP and just as clueless.
I don't even care if the races are the same in eve and dust. My point is that in Dust it should be consistent. If you guys wanted armor gear to be faster than shield gear, then that's fine. It could have been like that from day one but then it needs to be consistent in Dust. Gallente dropsuits should have been faster than Caldari dropsuits and should apply to tanks, weapons, lavs, dropships, etc.
But if you remember...type I suits were slower than type II shield suits. CCP modified it to where they have the same speed and even amarr is slowest.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 05:15:00 -
[18] - Quote
True Adamance wrote:As much as I lament that the original ideal of Dust was corrupted........ I really am just here to point out how good Caldari Tanks are.
Everything is "good" in their own way. But when you put them against each other on the battlefield...that's where you see superiority.
Every gear, weapon, etc shouldn't have a clear advantage over another. They should fit the playerstyle of the player and that would determine the victor.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 05:18:00 -
[19] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:
Yes....please speak slower and explan how the madrugar ehp is lower than a gunnlogi
Lets take two sets of fits Standard Hulls Gunlogi 2650 Shield 1500 Armour = 4150 Madrugar 1200 Shields 4000 Armou = 5200 This is reflective of their total HP. These values are not modified by any modules. Now lets take two more optimised fits that I would use. Gunlogi 2x Complex Shield Extenders 1x Advanaced Shield Hardener 1x Complex PG Upgrade 1x ADV 120mm Plates 1x XT-201 2x Partical Accelerator (Yes I can fit all of this on with maxed skills) 5300 Shields 2950 Armour = 8250 HP (not yet modified by the Shield Hardener) means this is rHP (real HP) 5300 x 1.4 = 7420 Shields + 2950 Armour = 10370 EHP (effective HP) Madrugar 1x Neutron Blasters 2x Complex Heavy Armour Reppers 1x Basic Armour Hardener 1x Nitrous Injector 0x Small Turrets (this is all I can fit as CPU is too tight) 1200 Shields 4000 Armour = 5200 rHP 1200 Shields 4000 Armour (modified by the 275 reps per second) = X HP or the correct EHP or you can try to buffer tank a madrugar 3x 120mm plates (2x 120mm 1x 60mm) 1x Nitrous 1x Ion Cannon 1200 Shields 8454 Armour = 9654 Thank you for speaking slow enough for me :) Now, I just want to be practical (going from what I've seen on the field and not just numbers). If you're in a 1v1 with a maddy and you have a railgun...you're going to get smoked. Especially with that fit that you displayed because you'll probably need maybe 5 or 6 shots to take it down once their hardeners are on and you have an advanced turret with no damage mods. If the fight lasts long enough, their armor hardeners will outlast your shield hardeners and couple with the armor reps it will chew through all of that hp. While your rail is reloading, overheated, or if you pause in between shots...their tank is repping armor at 275hp per sec. At the same time, they are doing constant damage to your shields so your shields will never have enough delay to regen. Couple all of that with a fuel injector and speed for the maddy....it's over. Now, if the maddy wasn't as fast, it may be easier to deal with in 1v1 situations. Which is why you cannot play a Gunlogi like a Maddy. You cannot treat and engagement the same way. For example....brawling with a Blaster tank while in a rail is always stupid without damage mods to alpha through those reps + hardener. However the point is you said Gunlogis don't have EHP = to Armour tanks...... on paper they do, and its because of that shield tanks are the ultimate IMO for anti Tank combat. Great manoeuvrability, more modular (aka you can fit them out more specifically), can take any turret type. Now if you compared those two HAV fits in their prime. Maddy is a tough fight. But combined DPS , while 2x ADV rail guns break the reps and hardener of the Armour tank means you will come out on top every time.
I wouldn't engage a maddy like that but unless you're a redline rail tanker.....you may get caught in that situation just for being on the field.
If you play a maddy how you're supposed to..then it doesn't matter how much ehp you have. You have to flank and get them with all of your shots before they can react to run or fight back. All of those shields, etc matters if you're facing another gunnlogi rail.
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Ydubbs81 RND
Ahrendee Mercenaries
3368
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Posted - 2014.09.04 05:26:00 -
[20] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:As much as I lament that the original ideal of Dust was corrupted........ I really am just here to point out how good Caldari Tanks are. Everything is "good" in their own way. But when you put them against each other on the battlefield...that's where you see superiority. Every gear, weapon, etc shouldn't have a clear advantage over another. They should fit the playerstyle of the player and that would determine the victor. In my mind Caldari tanks are vastly superior. For the reasons I have stated but also because its a better anti infantry platform.....seriously try leaving the hardener on that fit on and manning a small turret....... ignores AV......gets +5 kills.
idk......I use a caldari tank because I'm a shield guy. But I see tankers like TomHanks and King Hak **** infantry and tanks on the battlefield. Only way to kill them is to have a lot of help or to catch them sleeping. I don't see shield tanks doing that much damage on the battlefield like they do.
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Ydubbs81 RND
Ahrendee Mercenaries
3373
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Posted - 2014.09.05 12:13:00 -
[21] - Quote
CCP Rattati wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? It was like that when I got here? I don't know all the reasons, but I knew, have wondered the same, but haven't focused on it as a problem.
Finally....a dev that has common sense.
(I have to catch up in the rest of this thread)
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Ydubbs81 RND
Ahrendee Mercenaries
3373
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Posted - 2014.09.05 12:16:00 -
[22] - Quote
Derpty Derp wrote:So statistically the Madruga is the only tank to use, absolute boss of a vehicle...
Perhaps try using them, The Gunlogi is the 'go to' tank...
If you put a rail turret on a Madruga I will eat you alive, missiles will thrash anything with armour, plus you wont be able to turn that turret fast enough to keep up with the acceleration & turn speed of the Gunlogi.
Gunlogi > Madruga.
After the reverse speed nerf in the next hotfix...
YOu wouldn't put a rail on a maddy. But a maddy with blaster will smoke a missile tank. ONLY way a missile would survive is if they sneak up on them without them knowing and get all of their shots in beforethey can react.
Gunlogi > A bucket on your head > Madruga.
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Ydubbs81 RND
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Posted - 2014.09.05 12:39:00 -
[23] - Quote
The dark cloud wrote:Gallente vehicles have higher top speed but the acceleration is much less. For example a gunlogi will allways turn much faster then a madrugar and can move quicker into cover.
Right but it doesn't make sense when you run up on a madrugar and hit him with 2 shots and he can just break away from you and turn a corner before you can get your last shot off.
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Ydubbs81 RND
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Posted - 2014.09.05 12:43:00 -
[24] - Quote
Everything Dies wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
The handling is so much quicker and tighter and it's very rare that a Maddy would survive long enough if it's retreating for the speed difference to become noticeable.
Trust me..it's noticeable. I can't tell you how many times I've tried brought maddys down to one shot and they're able to get away behind a corner because they just outran me.
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Ydubbs81 RND
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Posted - 2014.09.05 12:46:00 -
[25] - Quote
MarasdF Loron wrote:Ydubbs81 RND wrote: I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1. The only way to kill it is to sneak up on it and hope that all of your shots get in before they have a chance to react.
First off it's 2650hp + 1500hp for Gunnlogi, secondly EVERYTHING beats a Madrugar with a blaster in 1v1. EVERYTHING. Rail maddy beats it, missile maddy beats it, rail gunny beats it, missile gunny beats it and blaster gunny beats it. Why? Because all those have higher dps (blaster gunny has higher dps cause you can fit dmg mod) and especially when you are in a Gunnlogi you are invulnerable to blasters when you activate your harderner.
If you are a tanker and a good one at that.....I would pay ISK to see you beat a competent maddy blaster like TomHanks, King Hak, etc with any tank of your choosing in a 1v1. $100M ISK to the tanker that can beat them in a 1v1...best out of 7.
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Ydubbs81 RND
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Posted - 2014.09.05 12:48:00 -
[26] - Quote
MarasdF Loron wrote:Ydubbs81 RND wrote:Auris Lionesse wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle. when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast. try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) That's so over simplified that I must reply to that with something equally as oversimplified: Madrugar is faster, accelerates slower, handles worse. Is weaker against other tanks. Stronger against AV. Gunnlogi is slower, accelerates faster, handles better. Is stronger against other tanks. Weaker against AV. Still need to go for even more simple reply? Madrugar is faster but Gunnlogi is stronger.
You missed the point that I was trying to make. He was comparing eve to dust. So, I used another game that's compared to dust.
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Ydubbs81 RND
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Posted - 2014.09.05 12:52:00 -
[27] - Quote
DAAAA BEAST wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? Hey RND remember me ? Id am that guy you were stomping over and over with your strafing skills while shooting a six kin cr. Well how does it feel now to have to use precision enhancers instead of shield exteners ? Enjoy your hotfix XD
We will stop stomp you....how much will change?
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Ydubbs81 RND
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Posted - 2014.09.05 13:07:00 -
[28] - Quote
Maximus Aurelicus wrote:True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships..... Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt. I've never fitted a vehicle with wrong boosters but have stolen plenty As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields. Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage. Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^
Forget AV.....tell me about other tanks. what's the percentage of blaster tanks vs shields.
Something of note....all of this is inconsequential because my point is why are madrugars faster than gunnlogis? I'm not asking about which tank is better. If you care about what's fair then change some of the resistance bonuses around...but slow down the madrugars. Unless, there is a reason why an armor tank is faster than a shield tank.
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Ydubbs81 RND
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Posted - 2014.09.05 17:57:00 -
[29] - Quote
Soldner VonKuechle wrote:Ydubbs, Im not gonig to lie, I rejoiced when you quit. Your 'crypost' when you left made me nearly ecstatic, do you want to know why? Because for months all you'd ever do was hold a counter opinion to what was an agreed up consensus by the forum community, then badger and berrate your way into imprinting your usually wrong point into the less knowledgeable. There was much crying and wailing from you and your camp anytime anything was changed or heaven forbid, balanced. And now you're back, doing the same stupid arrogant idiotic shenanigans as before. True, Patrick and Marsdon are some of the most knowledgeable, highest skilled and courteous armor drivers left. I'd listen to what they are telling you. Yes, Tomhanks and company can roll your face with a blaster maddy. Did you EVER stop to consider that possibly, they have entirely maxed out armor skill trees? And that they most likely were rolling over infantry while in the blaster maddy until some scrub tank rolled up and pissed them off? Circumstantial and Anecdotal evidence IS NOT EVIDENCE for your point. I honestly don't know why anyone responds to you anymore. Myself included.
What the **** are you talking about lol? First of all, I never made a post about "leaving". Second of all, no one has given a logical point of why an armor tank is faster than a shield tank. Even CCP Rattati posted that he doesn't understand it and it was like that since he came.
I'm not sure why you're sweating me so much. As far as opinions on this forums goes...Idiotic minds tends to stick together. Just because I'm arguing with 4 idiots by myself, that doesn't make me wrong. If anything, it makes me a fool to continue to argue with people that support bullshit.
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Ydubbs81 RND
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Posted - 2014.09.05 18:11:00 -
[30] - Quote
Auris Lionesse wrote:Ydubbs81 RND wrote:MarasdF Loron wrote:Ydubbs81 RND wrote:Auris Lionesse wrote: try playing eve. gallente stuff is faster and caldari stuff is slower for the most part. its call racial playstyle.
when you have a drake that can sit between 2 hostile battleships for 20 minutes without taking any damage you dont need to be able to move fast.
try playing Streetfighter Ken is faster but Ryu is stronger (you get my point?) That's so over simplified that I must reply to that with something equally as oversimplified: Madrugar is faster, accelerates slower, handles worse. Is weaker against other tanks. Stronger against AV. Gunnlogi is slower, accelerates faster, handles better. Is stronger against other tanks. Weaker against AV. Still need to go for even more simple reply? Madrugar is faster but Gunnlogi is stronger. You missed the point that I was trying to make. He was comparing eve to dust. So, I used another game that's compared to dust. and your completely wrong because im not comparing another game. this is eve. look in the upper left corner of your screen and read me the title. EVE: dust 514. this is part of eve online. the races need to behave the same across the board. this is the same universe. thats one of the taglines for the game. ONE UNIVERSE. the same rules apply eveywhere. ccp shanghai just didnt follow the rules and here we are talking about fundamentals that arent a problem in eve because eve is already balanced using the rules that have been established for years. dust deviated. dust is at fault. ask any dev, ask any mod ask any person. what universe is this? new eden. this isnt a game in a closed space. its a very small system called molden heath that exists within minmatar space within eve online. anyone who says dust isnt part of eve online and eve lore shouldnt apply here is just wrong. no debate. wrong.
I guess this is what that other guy is talking about in this thread...arguing with you guys.
I don't know but the title of the game on my ps3 says Eve.
The skill point accrual system is different for a reason. We can not use our dust characters in Eve for a reason. Obviously it's in the same universe but still different games
But again....all of this is inconsequential. If it's going to be the same like eve then it has to be like that across the board. The shield suits has to be slower than the armor suits and the same should apply to weapons, bonuses, etc.
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Ydubbs81 RND
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Posted - 2014.09.06 19:26:00 -
[31] - Quote
843-Vika wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? Gal has always had precision and dampening, since the start of uprising.
Really? wow....didn't know that. Thought it was dampening and something else.
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Ydubbs81 RND
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Posted - 2014.09.06 19:30:00 -
[32] - Quote
zzZaXxx wrote:CCP Rattati wrote:Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? It was like that when I got here? I don't know all the reasons, but I knew, have wondered the same, but haven't focused on it as a problem. Gunnlogis have better resistance to swarms and forges, so they have that advantage (just have to avoid fluxes....and blaster turrets)
AV is the least of the worries on the battlefield as far as losing your tank.
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