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Thread Statistics | Show CCP posts - 1 post(s) |
Maximus Aurelicus
Gallente Federation Resistance
1
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Posted - 2014.09.04 23:24:00 -
[1] - Quote
Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings.
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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Maximus Aurelicus
Gallente Federation Resistance
1
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Posted - 2014.09.05 11:23:00 -
[2] - Quote
True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships.....
Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt.
I've never fitted a vehicle with wrong boosters but have stolen plenty
As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields.
Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage.
Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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Maximus Aurelicus
Gallente Federation Resistance
1
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Posted - 2014.09.06 06:21:00 -
[3] - Quote
Ydubbs81 RND wrote:Maximus Aurelicus wrote:True Adamance wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Okay this lecture would have been brilliant and you would have had a valid point in telling them to play the game if you had known which module affects tanks and which affects dropships..... Afterburners for dropships, injectors for ground vehicles. Are you talking about replacing extenders with amplifiers? They're a personal choice really you can put them on ADS as much as railtanks but keep in mind Gunnlogis cannot point their turrets at a certain place and have bigger butts unlike the Madruger's tiny butt. I've never fitted a vehicle with wrong boosters but have stolen plenty As for the rest of you guys shields have more "effective" ehp then armor due to fact most AV and Missiles are Explosive based doing 120%-129% damage to armor but only 80%-72%(or was it 71% cant remember atm) damage to shields. Thus 2650 shields=3180ehp(Gunnlogi base) vs AV whilst 4000 armor=3200ehp vs AV(Madruger base). That 20 shield difference is easily upset by the uber fast speed and regen Caldari vehicles get. They are the real powerbase. With only weakness to slow aiming railtanks and close range blastertanks and the completely ineffective due to speed plasma cannon. Even Forgeguns(Rail class) do 90% vs 110% damage. Quit whining about this and play the fcking game first, most of you don't know what your talking about. No hard feelings. ^^ Forget AV.....tell me about other tanks. what's the percentage of blaster tanks vs shields. Something of note....all of this is inconsequential because my point is why are madrugars faster than gunnlogis? I'm not asking about which tank is better. If you care about what's fair then change some of the resistance bonuses around...but slow down the madrugars. Unless, there is a reason why an armor tank is faster than a shield tank.
Lol wth I'm "not" amongst the developers why does everyone think I'm a developer?? Eve players get a personalisable avatar that's where the picture comes from. I'm just another player like everyone else ^^
Railtank turrets do 109% vs shields, 89% vs armor. Blastertank turrets do 110% vs shields 90% vs armor.
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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Maximus Aurelicus
Gallente Federation Resistance General Tso's Alliance
1
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Posted - 2014.09.07 03:33:00 -
[4] - Quote
The dark cloud wrote:Maximus Aurelicus wrote:Ok, I didn't read all the posts but your wrong mate. The better top speed in Gallente vehicles? Does''t mean anything but that they can run faster in a certain direction "only going straight" i.e. vector accelaration. Caldari vehicles have much, much superior turning speed and acceration making them much superior in the bumpy confines of dust for movement.
I'm surprised all of you forum posters don't know this, play the game before you post. A gallente vehicle needs an injector or afterburner just to keep moving steadily, especially if you put an even slight armor stack. From what I'm hearing my guess is that you are armor stacking Gunnlogis and complaining like every other nerf crier.
Try this- Take any caldari vehicle, put an injector or afterburner, remove all of those dubious armor stacks and GO for a DRIVE. My guess is some of you will stfu afterwards. A Gunnlogi can run circles around Madrugers whilst the madruger tries to turn. A Onikuma can enter places Baloches can't due to smaller frame and even have turning capability making much better transport for the once again bumpy maps of Dust. A Python can aim it's primary turret about 5 times better then an Incubus.
The speed Gallente vehicles get, is GONE when it TURNS. Some of you clearly need to play the game more, and whine less. No hard feelings. Nah i prefer the methana over the saga cause it has way more tanking and it doesnt flip over every little bump on the road. And the fuel injector gets me out of nasty situations if needed. The methana definitely has it's uses imo. When bumps cannot be avoided(sidehills) the bulk of the methana makes for great stability whereas the Saga would rock all over the place like a crazy rabbit doing stunts. But a good Saga can circle around turrets and small confines when going straight would mean a forge to the buttocks. Especially with all those tanks, but if your running from swarms its something else. The Saga II has a 60% shield hardener, the methana nothing. But your absolutely right, Caldari LAVs are like formula 1 cars(idk the full background) whereas Gallente LAVs are Ferraris.
To support my argument, Look up Formula One Wikipedia, their "cornering" speed makes them the "fastest" road course "racing" cars.
MCCs need internal drop-hatch friendly damage over time like heat, war effects, hazards, anti-traitor systems etc.
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