Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
3367
|
Posted - 2014.09.04 03:37:00 -
[1] - Quote
I just realized..today...that the gallente has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
> Check RND out here
|
IMMORTAL WAR HERO
NECROM0NGERS
199
|
Posted - 2014.09.04 03:39:00 -
[2] - Quote
Ydubbs81 RND wrote:I just realized..today...that the gallente has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
lol im scout ck i didnt even notice as i no longer care what i use since ccp doesnt lol
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 03:39:00 -
[3] - Quote
Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
medomai grey
warravens Capital Punishment.
954
|
Posted - 2014.09.04 03:44:00 -
[4] - Quote
True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
Ydubbs81 RND
Ahrendee Mercenaries
3367
|
Posted - 2014.09.04 03:45:00 -
[5] - Quote
True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets.
There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi.
Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster?
> Check RND out here
|
TYCHUS MAXWELL
The Fun Police
580
|
Posted - 2014.09.04 03:48:00 -
[6] - Quote
True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets.
I don't think I understand this statement, do you mean they don't have sprinting upgrades? They also don't have armor plates weighing them down (At least not the proper Caldari suits) so I am not sure what you mean. Typically the Caldari are only beat out in natural speed (Not kincat sprinting buffs) by Minmitar... hardly "notoriously slow."
Stick to Amarr brick tanking, and let the other roles define themselves, not every suit is meant to brick tank. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 03:51:00 -
[7] - Quote
medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower?
Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Thumb Green
Raymond James Corp
1385
|
Posted - 2014.09.04 03:51:00 -
[8] - Quote
Ydubbs81 RND wrote: My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
It's like how Bowser and Donkey Kong Jr. have the highest top speed in Super Mario Kart. Once all that weight gets moving it just keeps picking up momentum.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
|
Hakyou Brutor
Pure Evil.
1220
|
Posted - 2014.09.04 03:54:00 -
[9] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente item is faster than a caldari item. Even back in the closed beta, the type 1 assault suits were slower than the type II assault suits. Madrugars are stacked with 4000hp or armor, I don't understand the logic of why it's faster than a gunnlogi. Maddy's already have the advantage of having more health and their hardeners are better. Why are they faster? Gunnlogi gets far more maneuverability. |
TYCHUS MAXWELL
The Fun Police
580
|
Posted - 2014.09.04 03:54:00 -
[10] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones.
Oh you are talking Eve.... From everything I have been told of Eve Dust is clearly not Eve in how the ground infantry were designed. And honestly why would it be? Why would your spaceships behave the same as your ground forces? Why would a MIG be slow like a Russian Tank when speed is critical to a jet fighters combat effectiveness? Why do Eve players not into strategy? I thought Eve players were supposed to be all about strategy. |
|
medomai grey
warravens Capital Punishment.
954
|
Posted - 2014.09.04 03:56:00 -
[11] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
LEHON Xeon
Ahrendee Mercenaries
689
|
Posted - 2014.09.04 03:58:00 -
[12] - Quote
Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi????
It never made much sense to me either, but I've known about it for a long time. I would rather have it on the Caldari suit instead. It does make no sense for the Gallente to have it though. Caldari is supposed to be more e-war based, it should have some precision and the enormous range, henceforth reflecting the radar bonuses, i.e. e-war.
Perhaps, CCP's logic was that they wanted all scout suits to have double abilities, so Caldari has dampening/range. Gallente is precision/dampening, Minja is knives/hacking, and Amarr is stamina/precision. If Caldari was still precision/range, Gallente would be left with nothing but double dampening bonus.
Why am I still here yet?
|
TYCHUS MAXWELL
The Fun Police
580
|
Posted - 2014.09.04 03:59:00 -
[13] - Quote
medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP.
Again, it has no relevance as to what Eve is doing, but in the context of Dust Caldari vehicles have lower top speeds but greater acceleration. Why would you want a Gunnlogi? Because it can turn corners faster which is pretty important. Although Madrugars can get fast when moving in a straight line, the amount of time that takes the Madrugar to reach that superior speed is likely to get annihilated by the other teams red line turrets as it will have pushed too far too fast in most cases. That or it has to pop some injectors which don't last long and can equally push it into over extension. Likewise you can fit them on a Gunnlogi as well to about perform the same while still being highly maneuverable when its on cool down. I've lost many a Madrugar to just not being able to accelerate out of trouble.
Edit: I'm not saying Madrugars are useless of course only that both have their place, Madrugars have higher E/hp and can achieve higher speeds but the Gunnlogi does have greater maneuverability. |
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:08:00 -
[14] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones.
How does that apply to Dust? We don't have any drones
> Check RND out here
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:10:00 -
[15] - Quote
LEHON Xeon wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? It never made much sense to me either, but I've known about it for a long time. I would rather have it on the Caldari suit instead. It does make no sense for the Gallente to have it though. Caldari is supposed to be more e-war based, it should have some precision and the enormous range, henceforth reflecting the radar bonuses, i.e. e-war. Perhaps, CCP's logic was that they wanted all scout suits to have double abilities, so Caldari has dampening/range. Gallente is precision/dampening, Minja is knives/hacking, and Amarr is stamina/precision. If Caldari was still precision/range, Gallente would be left with nothing but double dampening bonus.
they could give Gallente something else like range
> Check RND out here
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 04:12:00 -
[16] - Quote
medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP.
Really?
All Gal Tanks have over Caldari Tanks is reps. They most certainly do not have more EHP.
5300 Shield *1.4 = 7420 (modified my regen) + 1500 Armour = 8920
Not to mention the flexibility of mounting 2 ADV Rail Turrets and a Prototype Missile Turret. Enabling you to effectively mount 3 players in a Gunlogi like this and never have issues with any enemy tank on field through sheer DPS and endurance. Has fair mobility, great tracking, and av top speed.
On the other hand you can barely fit a prototype turret, basic module Armour tank, and can't if ever fit small turrets for enhanced DPS.
Best tank from a Madrugar is (though I can buffer tank an HAV to around 10K EHP with no reps if I stack plates)
4000 Armour *1.25 = 5000 Armour (modified my reps) = 1200 = 6200
No small turrets or better modules than a ADV hardener, Proto Repper, and Adv repper..... due to lack of CPU and the inability to mod it out to expand your fitting capacity without reducing your tank.
So here you compare a modularly superior and more flexible HAV with vastly more fire power (the Gunlogi) designed to be used solo (with the potential for more EHP) and in a squad vs a tank that is effectually designed to be played solo with most of the AV and Vehicle Turrets weapons in the game having bonus damage against it. Additionally has less mobility and can only beat out the Gunlogi is straight sprints.
Who would complain about Shield HAV?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
LEHON Xeon
Ahrendee Mercenaries
690
|
Posted - 2014.09.04 04:12:00 -
[17] - Quote
Ydubbs81 RND wrote:LEHON Xeon wrote:Ydubbs81 RND wrote:I just realized..today...that the gallente scout has a precision scan bonus. WTF? Why would you remove it from Cal scout and then give the gal scout (of all scouts!!!!) a precision bonus. I can grasp the motivation for giving it to amarr but why does the gal scout need it? Forget why it needs it...why remove it from cal scout and hand it to gal scout?
My second question is (because I just realized this as well) why in the motherfugg is the Madrugar faster than the Gunnlogi???? It never made much sense to me either, but I've known about it for a long time. I would rather have it on the Caldari suit instead. It does make no sense for the Gallente to have it though. Caldari is supposed to be more e-war based, it should have some precision and the enormous range, henceforth reflecting the radar bonuses, i.e. e-war. Perhaps, CCP's logic was that they wanted all scout suits to have double abilities, so Caldari has dampening/range. Gallente is precision/dampening, Minja is knives/hacking, and Amarr is stamina/precision. If Caldari was still precision/range, Gallente would be left with nothing but double dampening bonus. they could give Gallente something else like range
I suppose so. I know the way it is currently, it's pretty crazy. I just run the Gallente scout in matches with double precisions and there is almost nothing that gets by me except other dampened Gallente suits. Combine those precisions with a dampener and you don't get seen either by about 90% of people.
Why am I still here yet?
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:14:00 -
[18] - Quote
TYCHUS MAXWELL wrote:medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP. Again, it has no relevance as to what Eve is doing, but in the context of Dust Caldari vehicles have lower top speeds but greater acceleration. Why would you want a Gunnlogi? Because it can turn corners faster which is pretty important. Although Madrugars can get fast when moving in a straight line, the amount of time that takes the Madrugar to reach that superior speed is likely to get annihilated by the other teams red line turrets as it will have pushed too far too fast in most cases. That or it has to pop some injectors which don't last long and can equally push it into over extension. Likewise you can fit them on a Gunnlogi as well to about perform the same while still being highly maneuverable when its on cool down. I've lost many a Madrugar to just not being able to accelerate out of trouble. Edit: I'm not saying Madrugars are useless of course only that both have their place, Madrugars have higher E/hp and can achieve higher speeds but the Gunnlogi does have greater maneuverability.
So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
> Check RND out here
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:19:00 -
[19] - Quote
True Adamance wrote:medomai grey wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. But the Caldari tank has less base EHP than the Gallente tank while also being slower. The point being made is, why should players use Caldari tanks when Gallente tanks are faster and have more EHP. Really? All Gal Tanks have over Caldari Tanks is reps. They most certainly do not have more EHP. 5300 Shield *1.4 = 7420 (modified my regen) + 1500 Armour = 8920 Not to mention the flexibility of mounting 2 ADV Rail Turrets and a Prototype Missile Turret. Enabling you to effectively mount 3 players in a Gunlogi like this and never have issues with any enemy tank on field through sheer DPS and endurance. Has fair mobility, great tracking, and av top speed. On the other hand you can barely fit a prototype turret, basic module Armour tank, and can't if ever fit small turrets for enhanced DPS. Best tank from a Madrugar is 4000 Armour *1.25 = 5000 Armour (modified my reps) = 1200 = 6200 No small turrets or better modules than a ADV hardener, Proto Repper, and Adv repper..... due to lack of CPU and the inability to mod it out to expand your fitting capacity without reducing your tank. So here you compare a modularly superior and more flexible HAV with vastly more fire power (the Gunlogi) designed to be used solo (with the potential for more EHP) and in a squad vs a tank that is effectually designed to be played solo with most of the AV and Vehicle Turrets weapons in the game having bonus damage against it. Additionally has less mobility and can only beat out the Gunlogi is straight sprints. Who would complain about Shield HAV?
I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1. The only way to kill it is to sneak up on it and hope that all of your shots get in before they have a chance to react.
> Check RND out here
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 04:19:00 -
[20] - Quote
Ydubbs81 RND wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. How does that apply to Dust? We don't have any drones Pointing out that players denying the traditional root of Dust, New Eden and EVE (the successful half of the franchise) is foolish. You either want a game set in New Eden, therefore the established rules and racial trends of EVE races are followed closesly, or you do not, and you can ignore them.
But don' t pretend like the current iterations of the vehicles accurately reflect their races combat doctrines.
Fitting out an HAV should be the same as fitting out a frigate module wise.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
|
TYCHUS MAXWELL
The Fun Police
581
|
Posted - 2014.09.04 04:19:00 -
[21] - Quote
Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
It is if you are trying to get around the battlefield or need to GTFO of the battlefield. It especially will become more valuable to use a Gunnlogi since Rattatai has mentioned for the Delta patch that they might be nerfing the effectiveness of injectors on tanks. It's also easier to maneuver a Missile or Rail Turret on a Gunnlogi since the Gunnlogi can turn faster while stationary. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 04:23:00 -
[22] - Quote
Ydubbs81 RND wrote:
I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1.
Why have you not accouted for optimised fittings. You are choosing base hulls and telling me that you believe that is an accurate indicator of which tank to pick?
I mention the regen modifier because it affects EHP, however I do not have the mathematical bent to work out the effect that armour reps have on EHP.
As for the Blaster thing? Really? You can't either blap them as they approach or have the durability on your HAV to last the..... less than 10 second reload speed (with skills)?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:23:00 -
[23] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. How does that apply to Dust? We don't have any drones Pointing out that players denying the traditional root of Dust, New Eden and EVE (the successful half of the franchise) is foolish. You either want a game set in New Eden, therefore the established rules and racial trends of EVE races are followed closesly, or you do not, and you can ignore them. But don' t pretend like the current iterations of the vehicles accurately reflect their races combat doctrines. Fitting out an HAV should be the same as fitting out a frigate module wise.
The successful half of the franchise....congrats...because these games barely affect one another. But if you're going to talk consistency then let the same rule apply to dropsuits as well. Gallente suits should be faster than caldari suits but they aren't. What about ADS? Is there a speed difference in shield and armor dropships?
> Check RND out here
|
TYCHUS MAXWELL
The Fun Police
581
|
Posted - 2014.09.04 04:23:00 -
[24] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:medomai grey wrote:True Adamance wrote:Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. By this logic, shouldn't the Caldari tank have more EHP than the Gallente tank in exchange for being slower? Not really..... you don't really find those distinctions in EVE..... Caldari stuff is slow and has a lot of EHP...... Gallente ships are moderately fast for armour tankers....... and also have solid EHP....and drones. How does that apply to Dust? We don't have any drones Pointing out that players denying the traditional root of Dust, New Eden and EVE (the successful half of the franchise) is foolish. You either want a game set in New Eden, therefore the established rules and racial trends of EVE races are followed closesly, or you do not, and you can ignore them. But don' t pretend like the current iterations of the vehicles accurately reflect their races combat doctrines. Fitting out an HAV should be the same as fitting out a frigate module wise.
Because that's how combined arms wars are fought in the real world. Everyone knows that a military doctrine is uniform and racially specific according to their nationality.
Navies employ the same tactics that Armies employ based upon nationality and not on efficiency /sarcasm.
I get it man, you are a well established lore nerd for Eve. CCP didn't make this game about floating dropsuits that point and click to fire mah guns. It's not the same game and it will never be the same game. Every really wonky ****** up thing i've seen implemented especially when it comes to skill bonuses has been because people bitched that "Eve does it like this!" And all it does is bring changes no one really wanted to satisfy some lore nerds and further imbalance the game until Rattatai undoes the boo boos. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13192
|
Posted - 2014.09.04 04:26:00 -
[25] - Quote
Ydubbs81 RND wrote:
The successful half of the franchise....congrats...because these games barely affect one another. But if you're going to talk consistency then let the same rule apply to dropsuits as well. Gallente suits should be faster than caldari suits but they aren't. What about ADS? Is there a speed difference in shield and armor dropships?
I don't see why they don't already follow the racial combat doctrines? It's a design flaw that never truly made sense to me. Also give that we do have gravity to contend with perhaps the racial roles in terms of mobility should be inverted?
Who knows. Perhaps that was the original intent.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:26:00 -
[26] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
I'm trying to understand your "regen modification" but I can't. We are talking about base hp:
Gunnlogi = 2500hp + 1500hp = 4000hp total Madrugar = 1200hp + 4000hp = 5200hp total
I would say that difference is significant. You are adding shield extenders to the gunnlogi in your example but not armor plates for the madrugar.
And you're talking about Missile tanks........NOTHING beats a Madrugar with a blaster turret 1v1.
Why have you not accouted for optimised fittings. You are choosing base hulls and telling me that you believe that is an accurate indicator of which tank to pick? I mention the regen modifier because it affects EHP, however I do not have the mathematical bent to work out the effect that armour reps have on EHP. As for the Blaster thing? Really? You can't either blap them as they approach or have the durability on your HAV to last the..... less than 10 second reload speed (with skills)?
If you would like to talk about optimised fittings....then it's worse because shield tankers aren't using 3 extenders all of the time. Most of the time, you'll see 2500 hp/2515 hp. Some guys may use one extender to bring it up to 3700hp. But most of the time, shield tankers are using other mods in their high slots instead of extenders.
> Check RND out here
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:28:00 -
[27] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
The successful half of the franchise....congrats...because these games barely affect one another. But if you're going to talk consistency then let the same rule apply to dropsuits as well. Gallente suits should be faster than caldari suits but they aren't. What about ADS? Is there a speed difference in shield and armor dropships?
I don't see why they don't already follow the racial combat doctrines? It's a design flaw that never truly made sense to me. Also give that we do have gravity to contend with perhaps the racial roles in terms of mobility should be inverted? Who knows. Perhaps that was the original intent.
Original intent.....right....which is why it's not always great to bring in spaceships/mmo/pc platform and compare it to or use as a reference for fps/console platform
> Check RND out here
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13198
|
Posted - 2014.09.04 04:31:00 -
[28] - Quote
TYCHUS MAXWELL wrote:
*Denies the balanced and successful half of the game in favour or community regulated bullshit we have now .
Coolio bro..... but I think you are simplifying EVE far too much..... Point and click? What about orbits and transversals? Active Module activation, ammo switching, kiting and range, drone control, manoeuvring (use of orbital bodies and way points)?
All I am saying is that the question was raised "why are Caldari tanks slower than Gallente tanks" answer is "who knows what CCP Shanghai is thinking. However traditionally Caldari things are relatively slow."
Then the assumption was made that Cal tanks have less EHP which is often times wholly untrue. However Caldari tanks are active tanks, they trade long term durability for short term power.
I mean given the Protofits site allows me to have and 11k EHP Gunlogi..........
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
Ydubbs81 RND
Ahrendee Mercenaries
3368
|
Posted - 2014.09.04 04:31:00 -
[29] - Quote
TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
It is if you are trying to get around the battlefield or need to GTFO of the battlefield. It especially will become more valuable to use a Gunnlogi since Rattatai has mentioned for the Delta patch that they might be nerfing the effectiveness of injectors on tanks. It's also easier to maneuver a Missile or Rail Turret on a Gunnlogi since the Gunnlogi can turn faster while stationary.
It is easier to maneuver them.....sure but it is moot when you're fighting a fuel injected maddy with a blaster turret. They have more health, faster, and mods are better.
> Check RND out here
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13198
|
Posted - 2014.09.04 04:35:00 -
[30] - Quote
Ydubbs81 RND wrote:TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: So, they get higher ehp and speeds and all gunnlogis have is maneuverability. Maddys also rep armor much better than gunnlogi shields because there is no delay. Plus their armor hardeners are better than shield hardeners. Not to mention, some of these armor tanks appear to maneuver with ease, especially when they hit that fuel injector.
Maneuverability hardly seems to be a great tradeoff
It is if you are trying to get around the battlefield or need to GTFO of the battlefield. It especially will become more valuable to use a Gunnlogi since Rattatai has mentioned for the Delta patch that they might be nerfing the effectiveness of injectors on tanks. It's also easier to maneuver a Missile or Rail Turret on a Gunnlogi since the Gunnlogi can turn faster while stationary. It is easier to maneuver them.....sure but it is moot when you're fighting a fuel injected maddy with a blaster turret. They have more health, faster, and mods are better.
NO THEY DON'T HAVE MORE EHP, unless the two repairers contribute 3000EHP over the duration of the fight, which they very well might.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |