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Thread Statistics | Show CCP posts - 10 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
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Posted - 2014.08.29 01:08:00 -
[1] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
Gallente Flux Caldari Locus Why have a grenade that is more effective fighting yourself than the enemy?
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
|
Posted - 2014.08.29 01:13:00 -
[2] - Quote
CCP Rattati wrote:Minmatar - nanohive, mainly because of Combat Rifle ROF
Caldari - injector, one of the fits needed an injector and one a scanner, I felt the scanner was more gallente and in an advanced army like the caldari army "every life counts"
Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes.
Utility overrules the race in that case.
Not for the pistols though, I want them proper. If they are not viable, they need to be made viable.
The rest that were helpful, thanks. I think having this discussion highlights some fundamental differences in viability and theme. Something we can use to identify modules to improve upon.
On the Amarr plates, I would actually put one of each type, heavy armour, light armour and rep armour, also to show case all three.
Overall the Caldari gets the most feedback, that just further underlines that the shield modules and how they work together doesn't "click" properly.
Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes. I thought plasma Rifles bonus were to armor |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
|
Posted - 2014.08.29 01:16:00 -
[3] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive Gallente Flux Caldari Locus Why have a grenade that is more effective fighting yourself than the enemy? You are not supposed to throw it at yourself You have 1500 hp of flux for 150 to 250 shield on a Gallente just doesn't compute |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
357
|
Posted - 2014.08.30 18:47:00 -
[4] - Quote
CCP Rattati wrote:Cruor Abominare wrote:Ahh geeze Rattatti, these things are death traps.
I'm assuming these are meant for new players?
You've got a bunch of 400 hp death traps. I know you're working on matchmaking but still any one with any sp is just going to collect the 50wp all day long.
You know what helps new people the most? Living longer. They're going to get chewed up in this game so the first goal to keep them hooked is to get them those first few kills under their belt. You do that by keeping them alive. We don't have a real tutorial to explain some of the finer mechanics of regen vs health armor vs shields etc. Stack them HP, keep them alive long enough to at least shoot back.
If CCP ever gives you resources again for a real patch then fight for a real tutorial to explain some mechanics in how they can change up their suit, but for the love of god don't just give them OHK suits to get picked off all day long.
Regen isn't going to help them if they just fall over after taking the first shot, hell regen mods in the game are pretty lack luster and require a lot of experience in understanding how and when to jump in and out of cover, things that are lost on newbies even if they've played FPS games for years. Every FPS game seems to cause complete amnesia on basic concepts for some reason.
I guess they're better than the current starter fits but last time i used one I laughed because they had unused slots anyways. I hear you, but they will be fighting each other in the Academy, so maybe it won't be as bad as you expect. Hope it works |
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