Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:24:00 -
[1] - Quote
Greetings
now is the time to get some feedback on this experience as was promised.
I will post a few possibilities, please "like" the combination you prefer.
Having 2 queues is not an option right now.
Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
D) Ambush without Vehicles - Only Ambush - no vehicles
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
F) Ambush with Vehicles - Only Ambush - vehicles
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:24:00 -
[2] - Quote
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:24:00 -
[3] - Quote
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:24:00 -
[4] - Quote
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:25:00 -
[5] - Quote
D) Ambush without Vehicles - Only Ambush - no vehicles
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:25:00 -
[6] - Quote
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:25:00 -
[7] - Quote
F) Ambush with Vehicles - Only Ambush - vehicles
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
5865
|
Posted - 2014.08.28 05:25:00 -
[8] - Quote
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
192
|
Posted - 2014.08.28 05:32:00 -
[9] - Quote
I like the idea of having to flank camped installations, or getting a wingman to help destroy it if flanking isn't an option. Seen many foolish tankers die by unmanned installations which had me laughing.
As it stands now I think tanks have a good place in ambush, considering there's nowhere to hide it encourages more tactical play. Dropships however are still irritating as ever but that could just be me and my intense hatred for every last one of them.
Keep up the good work rattati!
Planetside 2
Eventually
Eh
|
voidfaction
Nos Nothi
439
|
Posted - 2014.08.28 06:15:00 -
[10] - Quote
H) All game modes without Vehicles - No vehicles at all |
|
Regis Blackbird
Dust University Ivy League
386
|
Posted - 2014.08.28 07:47:00 -
[11] - Quote
First off I would prefer to have only one type of game mode in the Ambush queue, since it is not possible to split them up.
From what I have seen with the changes to installations and AV, vehicles now have an effective counter especially in Ambush OMS. I think vehicles are an important part of Dust, so I would prefer ONLY Ambush OMS WITH vehicles (keeping the current limitation of 2).
Just my thoughts. |
Sum1ne Else
Fatal Absolution
1374
|
Posted - 2014.08.28 08:11:00 -
[12] - Quote
You n00bs just like the post above in which mode you prefer.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
|
voidfaction
Nos Nothi
439
|
Posted - 2014.08.28 08:21:00 -
[13] - Quote
Sum1ne Else wrote:You n00bs just like the post above in which mode you prefer. I did that before I posted thank you.
|
Meee One
Hello Kitty Logistics
1021
|
Posted - 2014.08.28 09:11:00 -
[14] - Quote
Sum1ne Else wrote:You n00bs just like the post above in which mode you prefer. I liked yours,does that count?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
shaman oga
Nexus Balusa Horizon
2760
|
Posted - 2014.08.28 09:51:00 -
[15] - Quote
I would like to try both ambush without vehicles, but current situation is not bad. Can we have some trials of different versions? Maybe one version for a week then the other, it would help in the choice.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
|
Ann Brighton
G0DS AM0NG MEN General Tso's Alliance
8
|
Posted - 2014.08.28 10:26:00 -
[16] - Quote
I would prefer an increase in clones in both modes and to have the separation between Ambush and Ambush OMS again so you can select which of them you want. |
Arkena Wyrnspire
Fatal Absolution
17448
|
Posted - 2014.08.28 11:01:00 -
[17] - Quote
But what if I was a scumbag and used an alt army to +1 my preferred option?
Sometimes I feel as if I've encountered the limits of human stupidity.
And then, once more, I return to the forums.
|
Sgt Kirk
Fatal Absolution
7376
|
Posted - 2014.08.28 11:56:00 -
[18] - Quote
I'll take Ambush with Gallente Drones.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
I-Shayz-I
I----------I
4703
|
Posted - 2014.08.28 12:25:00 -
[19] - Quote
This post confused me at first...
I only realized it after thinking for a while you meant that options D-G are all just in favor of having only ONE ambush mode available.
It might help to also not use the term "Ambush OMS", and rather just "OMS" to clearly see which options are for OMS rather than standard 50 clone ambush.
I don't play ambush that much, but I do enjoy it without vehicles much better than with...that said I feel that the Ambush OMS maps are always much more fun and exciting simply because the supply depots let you switch roles on the fly without having to suicide. The maps also seem to have more depth, and 80 clone count is MUCH better than 50...but maybe people don't want that?
Turrets are at a good place right now, but tanks can still take them out pretty easily without having them be much of a threat (unless there's someone manning the installation)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
The dark cloud
The Rainbow Effect
3999
|
Posted - 2014.08.28 13:44:00 -
[20] - Quote
So whatever post gets the most likes is going to get into the game? Well because i like ambush OMS more (80 instead of 50 clones) and i think tank drivers are still farming blueberrys for kills on it. I go for Ambush OMS only with no vehicles.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
|
Adipem Nothi
Nos Nothi
4560
|
Posted - 2014.08.28 14:18:00 -
[21] - Quote
Oops!
[redacted]
Shoot scout with yes.
- Ripley Riley
|
Happy Violentime
OMFGZOMBIESRUN
787
|
Posted - 2014.08.28 14:18:00 -
[22] - Quote
Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships? |
zzZaXxx
D3ATH CARD
442
|
Posted - 2014.08.28 14:18:00 -
[23] - Quote
Option B please! Can't even believe you presented F as an option! Nightmare (((shudders))). The new installations are great fun and make OMS more dynamic. Vehicles are a plague on OMS. Yesterday jumped into the bridge map and there was an ADS already hovering above it picking us off as we rushed it, like a cat swiping in a fish bowl. The space is too limited and the options for countering with vehicles is too limited, and of course there's when shmucks call in LAVs. Please please free us of vehicles in OMS! Keep the installations as is. They're awesome. |
Adipem Nothi
Nos Nothi
4560
|
Posted - 2014.08.28 14:22:00 -
[24] - Quote
zzZaXxx wrote:... like a cat swiping in a fish bowl. ^
Shoot scout with yes.
- Ripley Riley
|
zzZaXxx
D3ATH CARD
442
|
Posted - 2014.08.28 14:22:00 -
[25] - Quote
Happy Violentime wrote:Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships? NO dropships! Maybe LAVs. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5394
|
Posted - 2014.08.28 14:27:00 -
[26] - Quote
B for me.
My hometown beat Manchester united.
Git gud man utd.
4-0
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5394
|
Posted - 2014.08.28 14:28:00 -
[27] - Quote
Happy Violentime wrote:Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships?
This is good, i like this.
My hometown beat Manchester united.
Git gud man utd.
4-0
|
Happy Violentime
OMFGZOMBIESRUN
787
|
Posted - 2014.08.28 14:34:00 -
[28] - Quote
zzZaXxx wrote:Happy Violentime wrote:Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships? NO dropships! Maybe LAVs.
You scared of a Gorgon? |
Arcturis Vanguard
Murphys-Law
270
|
Posted - 2014.08.28 15:02:00 -
[29] - Quote
The modes need to be selectable and kept the way they currently are with oms having 2 vehicles per side.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Francois Sanchez
What The French Red Whines.
91
|
Posted - 2014.08.28 15:02:00 -
[30] - Quote
Bye bye tanks |
|
Cass Caul
960
|
Posted - 2014.08.28 15:04:00 -
[31] - Quote
CCP Rattati wrote: Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
The Large Blaster Turrets, both installation and vehicle, are way too accurate. Now if they are a threat they are nearly indestructible.
Large Missile Turrets are also still firing at vehicles from more than 75m away and still don't seem to have a maximum range
Additionally, can we get matches to end quicker after the last clone is terminated, increased Ambush clone count back to 80, and fix the auto-deploy deature (or at the very least revert it to being called "Auto Deploy" instead of "Smart Deploy").
I blame her for nova knife kills on tanks
|
Mejt0
Made in Poland... E-R-A
421
|
Posted - 2014.08.28 15:44:00 -
[32] - Quote
If You (CCP) will remove vehicles from ambush, then what will you tell to people who have all thier sp into vehs?
You putted 30m sp into vehicles so you are banned from this gamemode. Thats not right.
Current setup is good. 1 Fg will make ADS unable to do anything. Instalations/AV destroys tanks within seconds.
Without vehs, ambush OMS will be bloodbath. Proto stompers wont have any hard counter.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
Minmatar Citizen 3173120
Forty-Nine Fedayeen Minmatar Republic
96
|
Posted - 2014.08.28 15:56:00 -
[33] - Quote
Wow, this post gave me a headache......... Im SOOOOO confused.... How about: (Z), Stop fking up the game! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
|
Posted - 2014.08.28 16:31:00 -
[34] - Quote
Voting for oms with vehicles to thwart gutless wonders who think its unfair to have to spawn a swarm or forge gun. |
Master Smurf
Nos Nothi
583
|
Posted - 2014.08.28 16:34:00 -
[35] - Quote
Biggest issue in Ambush is spawning.
Vehicles in OMS is only really an issue when the tank overruns the area where everyone is spawning.
"Shine bright like a diamond"
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2667
|
Posted - 2014.08.28 16:40:00 -
[36] - Quote
CCP Rattati wrote:Greetings
now is the time to get some feedback on this experience as was promised.
I will post a few possibilities, please "like" the combination you prefer.
Having 2 queues is not an option right now.
Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
D) Ambush without Vehicles - Only Ambush - no vehicles
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
F) Ambush with Vehicles - Only Ambush - vehicles
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles Bad idea rattatii.
Let's pretend your taking a trip to an elementary school to get kids opinions on vegetables. You let them choose:
A- I will never eat vegetables again in my life, I would rather only eat sweet food. B- I will eat a balanced diet of vegetables and other foods C-I will eat vegetables only because they are good for me
You give them polls and you see that answer "A" has dominated the polls. "B" came in second. And a small number of oddballs voted "C".
WAIT A MINUTE SOULJA? HOW THE HECK DOES THIS TIE INTO DUST?!?!
Simple, Vehicles in dust are like vegetables to kids. They are so healthy to this game by adding a whole another dynamic that most shooters and even simulators can only dream of. Without vehicle support ambush will be only about going into the high ground with the proto fotm and do what the community has despised for so long and stomp the sh*t out of them every time.
However, Only eating vegtables or in this case tanks, Will malnourish you of important nutrients (Infantry) And Vice Versa. What i'm trying to say is mostly infantry dudes read these forums and of course they will win a poll against vehicles if they choose they don't like them. What we need to do is recognize the positive and devastating effects on ALL PLAYERS if vehicles are removed from ambush, instead of deciding by who raises their hand the most about it.
My Propoganda (If you wanted to read unbiased stuff stop reading here) I said it once and I will say it again. If you have not invested millions of sp into something or it's counter and used it extensively. Your voice holds no wheight when speaking on it. Just because you get killed by it does not mean it is OP. If you get killed by a flaylock pistol, is that pistol OP? No, AV specialist ( Shout out to Atiim) or other vehicle pilots (Benjamin Ciscko, Judge etc.) I take seriously in AV vs V disscussions because they know what they are talking about. But if your the player that shoots at tanks with assault rifles you really need to unlike all the likes you gave rattati in the polls. I know how it feels to get shredded by a blaster tank. We all do, but if you do not pull out some sort of AV and shred him back then complain how tanks go on a rampage uncontested. You will be ignored.
Bring These Back
i Tanker Turned Ads Pilot !
|
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
19
|
Posted - 2014.08.28 17:00:00 -
[37] - Quote
I agree that vehicles are much more balanced now. I wouldn't mind seeing a strictly OMS Ambush mode, with vehicles in. However I realize this isn't everyone's opinion, it might be safest to go with option A. Don't feel too badly about now being able to queue both modes seperately, Rattati, we can always back out when we see the gametype on the screen. |
TheD1CK
Dead Man's Game
1199
|
Posted - 2014.08.28 17:49:00 -
[38] - Quote
The one over-sight here is it removes roles from 1/3 of the gamemodes, if NO vehicles in either Rattati will probably ignore this but is it do hard to cap Vehicles in All modes....??
- Ambush OMS (1 HAV, 1 ADS, 1 LAV)
- Domination (2 HAV, 2 ADS, 2 LAV)
- Skirmish (Not sure 0o? but maybe just limit that only 3 max per vehicle class)
- Keep Ambush (50 tic) as it is with one change.. shrink the maps
I do not agree with Ambush vehicles, but with limited options in game, keeping vehicles out of Ambush completely screws with the few dedicated Vehicle mercs out there who run ambush as a preferance to 20 min unbalanced skirms/doms So not sure altough I am all for change so I vote No Vehicle in amb.. just note my idea is better
No gamemode should become a shitstorm of 1 Vehicle class, unless CCP provide us with a Vehicle gamemode
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
|
Tebu Gan
Molon Labe. General Tso's Alliance
1179
|
Posted - 2014.08.28 18:25:00 -
[39] - Quote
CCP Rattati wrote:A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
You know, this is a pretty complicated issue. A few things nobody seems to mention is how the tank and turret interactions work now. OMS provides infantry that choose not to AV a powerful outlet to counter tanks or ADS. But another thing to note:
It's not just the TANKING role that you are eliminating from ambush, but also the AV role.
From just my personal experiences, and I play bush a LOT, tanks aren't the murder machines everyone wants to make them out to be. Sure I've had my matches where I was the only tanker on the field, against multiple AV (AV that wasn't pro level nor coordinated), where I simply melted everything my blaster touched.
On the other hand, I have matches where I struggle just to make a single kill, and a single commando AV with a logi reppin can keep me denied for the most part. I've recently ran into situation like this. Where I go from one OMS bush where everything just melted to one where my blaster hardly puts a dent in a lot of the suits I'm playing against.
Part of this is map dependent of course, the one where I melted them was a bit more open, but they were fighting in an area of cover (and to my amazement, NOT using it), and the other provided much more cover.
But what really makes the biggest difference is what they run (infantry). In that first match I had a very easy time. No pro AV, no other tanks to worry about (aside from sicas that I dropped as they came in, not that they stood a chance to my tank in the first place), and a lot of redberries running cheap low eHP suits. 29-0 that match, a little over 1/3 of the clone count.
My other match, I didn't just point and watch as a few bullets connect for a kill. No I had to work at those kills and maintain a steady stream of damage to suits to drop them. Many of these people were running good suits, not always proto, but well fit suits. They didn't even need tank support and had none. I watched as a soma was destroyed more than once by single commando swarmer, and more then once had to high tail it out of there from said swarmer.
I went 10 - 0 that match, a very large difference from the other match. There was even another tank on our side (it didn't do so well) so by all estimates, the favor should have been tipped in our favor.
Yet we still lost, and by a rather large margin.
TL:CR So 3 things here for those that can't read very good:
Recent changes to turrets tipped the balance in the infantry favor Removing vehicles also removes AV (to an extent) Gear infantry is willing to run has a far larger impact on match outcomes then a tank will (IE poor matchmaking and I have to mention super lame "SMART" deploy)
And what happens when both sides are fielding tanks, which happens quite often. To me those are very balanced and diverse battles. Saying that tanks are the problem is just plain wrong and short sighted. Tanks aren't the problem, YOU are the problem. So in essence, removing tanks DOES NOT FIX THE PROBLEM.
Tanks - Balancing Turrets
|
One Eyed King
Land of the BIind
3593
|
Posted - 2014.08.28 19:29:00 -
[40] - Quote
Is there any difference between Ambush and Ambush OMS other than clone count?
You can always tell a Millford Minja
|
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2674
|
Posted - 2014.08.28 19:30:00 -
[41] - Quote
One Eyed King wrote:Is there any difference between Ambush and Ambush OMS other than clone count?
Off map support
Supply depots
Instalations
Havn't paid attention to clone units
Bring These Back
i Tanker Turned Ads Pilot !
|
Meee One
Hello Kitty Logistics
1026
|
Posted - 2014.08.28 19:56:00 -
[42] - Quote
Since CCP un-nerfed blaster dispersion,large blasters are back to their old shenanigans.
When they were nerfed it forced tanks to use small turrets for anti-infantry.
This,i feel,is part of the annoyance.
Well,that and a single ADS with missles 1 shotting your whole team because they are hovering over your spawn point.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
Nothing Certain
Bioshock Rejects
1070
|
Posted - 2014.08.28 20:41:00 -
[43] - Quote
A is my first choice C is my second choice
It really isn't fair to vehicle players to eliminate them from a mode nor is it fair to AV. The two vehicle limit worked to stop the domination by vehicles. Ambush is already the least strategic of the modes, removing vehicles makes it a mindless pew pewing.
Because, that's why.
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
384
|
Posted - 2014.08.28 21:15:00 -
[44] - Quote
What's the point of vanilla ambush? Seems kind of redundant to me. OMS just seems like a flat improvement.
On that note, remove vehicles from ambush altogether!
Stabby-stabber extraordinaire
|
KEROSIINI-TERO
The Rainbow Effect
1239
|
Posted - 2014.08.28 21:38:00 -
[45] - Quote
A) is good enough as it allows enough variation and keeps the incentive still to skill up other things than just slay-slay.
Actually, under the same ambush queue should be introduced NEW ambushy game variations!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Shooter Somewhere
Molon Labe. General Tso's Alliance
56
|
Posted - 2014.08.28 21:59:00 -
[46] - Quote
We are closer to COD mode guys! VOTE AMB OMS WITHOUT VEHICLES OMS ONLY TAKE OUT THE 50 CLONE ITS TO QUICK FOR OUR PROTO STOMPING SQUADS!
Im so glad tanks are out to take stradegy from the game. Now I can just run around and best at everything. I don't need to think anymore I just need to point and shoot its awesome.
nerfing tanks was awesome buffing AV ever more Awesome now I can camp in my redline on install to be a troll EVEN BETTER!!
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
|
Booby Tuesdays
Tuesdays With Boobies
798
|
Posted - 2014.08.28 22:26:00 -
[47] - Quote
voidfaction wrote:H) All game modes without Vehicles - No vehicles at all I) Keep the current set up, but let us choose between Ambush and Ambush OMS. Low player base be damned.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2678
|
Posted - 2014.08.29 00:08:00 -
[48] - Quote
Without tanks this game will be nothing but futuristic call of duty
matter of fact they already did that with the new call of duty with exo suits (Blueberry leaves dust for new call of duty because he thinks 514 is a cheap knockoff)
You guys have no idea what removing them will do. Hell, it is gonna hurt dust in ways that even I can't predict
Bring These Back
i Tanker Turned Ads Pilot !
|
ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2079
|
Posted - 2014.08.29 00:29:00 -
[49] - Quote
Why cant we get our separate game modes back? Really? fired the one dev who knew that line of code or something? Why are you punishing the players with this?
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Rusty Shallows
Caldari State
2042
|
Posted - 2014.08.29 00:45:00 -
[50] - Quote
The dark cloud wrote:So whatever post gets the most likes is going to get into the game? Well because i like ambush OMS more (80 instead of 50 clones) and i think tank drivers are still farming blueberrys for kills on it. I go for Ambush OMS only with no vehicles. CCP Rattati is just collecting information. This isn't hard statistical sampling. He's probably interested in what the current debate looks like.
Since I absolutely loath my FG on the Sentinel Main any game-mode that means it doesn't have to be used is one I would love to play. Uprising 1.7 ended my interest in playing this game with ADS and HAVs. Seeing an ADS farm an Ambush OMS triggered my current vacation from this game.
PvE would have been a far better solution but that salvation is gone.
+1 to the suggestion about keeping LAVs and normal Dropships. Those can get excellent DPS but still require teamwork.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
|
ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2079
|
Posted - 2014.08.29 00:49:00 -
[51] - Quote
Rusty Shallows wrote:The dark cloud wrote:So whatever post gets the most likes is going to get into the game? Well because i like ambush OMS more (80 instead of 50 clones) and i think tank drivers are still farming blueberrys for kills on it. I go for Ambush OMS only with no vehicles. CCP Rattati is just collecting information. This isn't hard statistical sampling. He's probably interested in what the current debate looks like. Since I absolutely loath my FG on the Sentinel Main any game-mode that means it doesn't have to be used is one I would love to play. Uprising 1.7 ended my interest in playing this game with ADS and HAVs. Seeing an ADS farm an Ambush OMS triggered my current vacation from this game. PvE would have been a far better solution but that salvation is gone. +1 to the suggestion about keeping LAVs and normal Dropships. Those can still get excellent DPS but still require teamwork. And you should have a choice but other should have the choice of ambushes with. Ccp is just trying to enrage vehicle users again since none of them use any.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Rusty Shallows
Caldari State
2042
|
Posted - 2014.08.29 01:14:00 -
[52] - Quote
ladwar wrote:[And you should have a choice but other should have the choice of ambushes with. Amen.
Technical limitations seem to get them in just as much trouble as buffing/nerfing. They had to overcome a programming hurdle just to get control over Dropsuit bonuses.
Although I think in this case it is probably our anemic player count.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
|
Posted - 2014.08.29 01:29:00 -
[53] - Quote
Ambush only slaughter bowl map from E3 Build was great.It was little and deadly. I miss it. |
iliel
0uter.Heaven
142
|
Posted - 2014.08.29 02:26:00 -
[54] - Quote
CCP Rattati wrote:Greetings
now is the time to get some feedback on this experience as was promised.
I will post a few possibilities, please "like" the combination you prefer.
Having 2 queues is not an option right now.
Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations
A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all
C) Ambush with Vehicles and Ambush OMS with Vehicles - Vehicles in both Ambush modes
D) Ambush without Vehicles - Only Ambush - no vehicles
E) Ambush OMS without Vehicles - Only Ambush OMS - no vehicles
F) Ambush with Vehicles - Only Ambush - vehicles
G) Ambush OMS with Vehicles - Only Ambush OMS - vehicles
H) Ambush without vehicles and heavy dropsuits and Ambush OMS with vehicles and heavy dropsuits - Vehicles and heavies only in OMS. |
Zindorak
1.U.P
707
|
Posted - 2014.08.29 02:26:00 -
[55] - Quote
No vehicles or installations. I hate when people camp in them so i don't want anything in ambush. Just a straight TDM
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
Meee One
Hello Kitty Logistics
1029
|
Posted - 2014.08.29 03:53:00 -
[56] - Quote
Zindorak wrote:No vehicles or installations. I hate when people camp in them so i don't want anything in ambush. Just a straight TDM Too true.
Just increase the clone count in regular ambush.
Sidenote:I thought like farming was against the rules?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
389
|
Posted - 2014.08.29 05:38:00 -
[57] - Quote
Rusty Shallows wrote:
+1 to the suggestion about keeping LAVs and normal Dropships. Those can get excellent DPS but still require teamwork.
Murder taxi heavies. Your argument is invalid.
Stabby-stabber extraordinaire
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
764
|
Posted - 2014.08.29 05:43:00 -
[58] - Quote
id rather them be split again, and our map expanded for oms |
Cruor Abominare
Horizons' Edge Proficiency V.
142
|
Posted - 2014.08.29 06:08:00 -
[59] - Quote
It would be amazing you know if you fixed the bug in ambush right now where the game doesn't end properly. We've had it since uprising 1.0. It at least worked in chromosome.
Other than making oms and normal ambush selectable to stop marginalizing people who want to play with vehicles, I don't think theres anything else really wrong with the game modes as a whole.
If you really want to get nit picky you might get a better spread of players if you thought out the rewards better. I've been harping on this problem since early closed beta.
Smart groups know to grind ambush because of its lopsided isk/sp per hour rate. This is partly what frustrates people to whine about playing ambush and causes people to avoid it. Top groups grind it and squash less coordinated group. From there Slightly less coordinated groups that don't feel like grinding against the better squads then move to domination and push easily frustrated people out to skirmish.
So you get to a point where the hierarchy of players is that the better the group the better their access is to isk and sp generation where the frustrated plebes are stuck in skirmish sucking out the work isk and worst sp gains in the game falling farther behind. |
Regis Blackbird
DUST University Ivy League
388
|
Posted - 2014.08.29 07:35:00 -
[60] - Quote
Adipem Nothi wrote:Vehicles are still breaking Ambush matches.
If opponents run AV, they get rolled by infantry. If opponents don't run AV, they get rolled by vehicles. If opponents call in vehicles, they're popped before Bolas drop.
You know, Ambush OMS drops a lot of (now) very effective counters to vehicles that can be used by any role or suite... No need to swap. With that said, I think the problem with both Ambush types is the so called "Smart Deploy".
I played an Ambush OMS yesterday where the entire team spawned inside a small structure, and there were no way out (enemy spawned outside our exits). It was a intense (and quite fun) firefight, but the entire match was concentrated to this small building. Whenever we respawed, it would automatically place us right in the middle of our team (which was trapped in the building).
I mean, Ambush OMS maps are bigger (with installations), vehicles are allowed etc... But it is all for nothing in the above scenario. With this mechanic it is way too easy to spawn camp... |
|
13ear
229
|
Posted - 2014.08.29 09:18:00 -
[61] - Quote
First choice would be Ambush OMS w/o vehicles. Although, I wouldn't mind keeping ambush & ambush OMS as they are now so long we are able to choose between the two in the battle finder.
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2683
|
Posted - 2014.08.29 14:31:00 -
[62] - Quote
You do realize if they get removed you will have more people shooting at you with proto combat rifles
Complains about blaster tank getting 30-0
Dosn't complain about combat rifle going 70-1
Bring These Back
i Tanker Turned Ads Pilot !
|
Jakkal Shoobah
Direct Action Resources
2
|
Posted - 2014.08.29 15:09:00 -
[63] - Quote
B) No vehicles whatsoever.
Although tanks can now be destroyed by a good gunner on an installation, dropships cannot be taken down so easily. Yeah you can forge/swarm a gorgon or viper, but ******* ADS . JUST NO ADS WOULD MAKE ME HAPPY GOD DAMN YOU CANT KILL THEM UNLESS THEY ARE COMPLETE DIP-*****. AND MOST AREN'T THEY JUST FLY OVER AND AROUND DAMN INSTALLATIONS,SWARMS,FORGES, AND PLASMAS. TEAM EFFORT YOU SAY ? I SAY **** THE BLUEBERRIES THEY ARE TOO BUSY DYING.
Jakkal "Jammal" Shoobah,
The friendly/pissy Gallente Commando/Assault
Assault Rifles til I get stomped to the ground
|
Adipem Nothi
Nos Nothi
4585
|
Posted - 2014.08.29 17:25:00 -
[64] - Quote
Soulja Ghostface wrote:You do realize if they get removed you will have more people shooting at you with proto combat rifles
Complains about blaster tank getting 30-0
Dosn't complain about combat rifle going 70-1 I can shoot back at a combat rifle.
Shoot scout with yes.
- Ripley Riley
|
Tardthe GrumpyCat
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2014.08.29 17:31:00 -
[65] - Quote
Call of Duty 514
Call of Duty In Space
Call of Duty: Space Edition
Call of Duty 514: Space, The Final Frontier
Call of Duty 514: Because Vehicles Are Too Hard
Call of Duty 514: Because My Attention Span is 2 Seconds Long
Call of Duty 514: We Didn't Need Tanks And Bombers To Win World War II
Call of Duty 514: Because We Know What's Best For You And What's Best For The Game |
Rusty Shallows
Caldari State
2052
|
Posted - 2014.08.29 18:47:00 -
[66] - Quote
Pseudogenesis wrote:Rusty Shallows wrote:
+1 to the suggestion about keeping LAVs and normal Dropships. Those can get excellent DPS but still require teamwork.
Murder taxi heavies. Your argument is invalid. Good point. Entry/exit animations and access-points would have solved all popping in and out of vehicles. Don't forget the mechanic is abusable by all sized dropsuits in all vehicles.
So it only really invalidates the idea of any vehicles if you hate all vehicles.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
1st Lieutenant Tiberius
0uter.Heaven
2195
|
Posted - 2014.08.29 19:08:00 -
[67] - Quote
13ear wrote:I wouldn't mind keeping ambush & ambush OMS as they are now so long we are able to choose between the two in the battle finder.
^ This
Make Ambush (50 Clones, no vehicles) and Ambush OMS (80 Clones, with vehicles) two distinct choosable options in the battle finder.
Skirmish Domination Ambush Ambush OMS
The Sinwarden of 0uter.Heaven
|
Chit Hoppened
The Exemplars
353
|
Posted - 2014.08.29 19:09:00 -
[68] - Quote
CCP Rattati wrote:A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup
This with 80 Clone Ambush/120 Clone OMS.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
|
Tebu Gan
Molon Labe. General Tso's Alliance
1179
|
Posted - 2014.08.29 19:32:00 -
[69] - Quote
Soulja Ghostface wrote:You do realize if they get removed you will have more people shooting at you with proto combat rifles
Complains about blaster tank getting 30-0
Dosn't complain about combat rifle going 70-1
Going to point this out because I think this is something people truly do fail to notice. As another guy mentioned, you can shoot back at the proto suit and not need to do anything special, like switch to an AV fit that can be limited against other suits.
But the fact that you "stand a chance" (often times, you don't to begin with), causes people to overlook that and hate on the tank. As they generally can be much harder to engage.
Going to share my recent experiences with tanks and OMS. Ran quite a few matches last night with old friends. Consistently came in the top spot while a LONG time buddy of mine did the same. When we got a regular 50 clone ambush, I went logi and let everyone else do the slaying. And man did we roll most everyone.
What I'm saying here, if you aren't coordinated, you WON'T stand a chance anyways. In more than a few matches, the opposing team was lucky to get our count down by a 1/4. And that was simply due to the blueberries dying.
When we got an OMS, since I'm typically a try hard when in a squad and these fella's know me and my tank VERY well, I pull out my 750K blaster tank. 750K because of the 2 small rails I run on it, one being a proto small and the other an advanced.
/// Side note: How I love gunners, good ones that is. Just a little side note, when you gun, DON'T EXPECT THE TANK TO ACCOMMODATE YOU. Don't ask him to stop, or attack or whatever. Had a gunner do that before, and man is it annoying. You are there to support the tank, not carry him. ///
Anyways, these guys know what's up and work around me. They wait for me to sound the cue to attack other tanks, give me heads up, and jump out to deal with something if needed. A well coordinated tank team is def something to be afraid of.
So, long story short, my tank ruled the battlefield. So did my tank affect the outcome, sure did. But what I'm getting at, if my tank wasn't allowed in this mode to begin with, no doubt the outcome would have been the same. And it's not like I was getting crazy scores or anything. An average of around 10 kills, not including gunner kills.
And AV was DEF heavy. Had i been a lesser tanker (and I had seen a few out there) I most certainly would have lost more then 2 from my matches. But I know AV, I know my tanks limitations, and I understand how to effectively use cover and still make an impact on the outcome. Not to mention, having 2 gunners shreds enemy tanks when we all fire at the same time(A maddie dropped in literally 3 seconds) What I'm saying is that I'm pretty damn good with a tank.
So you can liken me in my tank to that proto suit (that typically get higher scores than my tank to begin with) who goes 35 - 2. What I'm getting at here, are tanks really the problem in this mode. Do they really unbalance the mode to the point of breaking it, when other players running suits can get the same scores, if not higher consistently?
And do people truly believe that removing them is going to magically fix all their problems? You are still going to get rolled by the full squads, who stick in tight groups and use logis to easily overcome you. Ambush will be exactly same, except you won't see a tank killing you, and you are going to spend all day trying to take out those pesky installs with your peashooter swarms or forgeguns, while they murder your bluedots effortlessly.
Removing them from OMS simply doesn't fix anything because you still won't address the real issues. "Dumb" deploy
Poor OMS map choices and spawns within that map
No choice in what mode one wants to play
Horrid matchmaking (IE a no squad mode would do wonders for the ones that want to lone wolf it.)
Anything else not mentioned
But removing tanks simply doesn't fix a damn thing. It will still be a one sided stomp fest for those that complain about it.
Tanks - Balancing Turrets
|
Jakkal Shoobah
Direct Action Resources
3
|
Posted - 2014.08.29 22:26:00 -
[70] - Quote
Tebu Gan wrote:Soulja Ghostface wrote:You do realize if they get removed you will have more people shooting at you with proto combat rifles
Complains about blaster tank getting 30-0
Dosn't complain about combat rifle going 70-1 Going to point this out because I think this is something people truly do fail to notice. As another guy mentioned, you can shoot back at the proto suit and not need to do anything special, like switch to an AV fit that can be limited against other suits. But the fact that you "stand a chance" (often times, you don't to begin with), causes people to overlook that and hate on the tank. As they generally can be much harder to engage. Going to share my recent experiences with tanks and OMS. Ran quite a few matches last night with old friends. Consistently came in the top spot while a LONG time buddy of mine did the same. When we got a regular 50 clone ambush, I went logi and let everyone else do the slaying. And man did we roll most everyone. What I'm saying here, if you aren't coordinated, you WON'T stand a chance anyways. In more than a few matches, the opposing team was lucky to get our count down by a 1/4. And that was simply due to the blueberries dying. When we got an OMS, since I'm typically a try hard when in a squad and these fella's know me and my tank VERY well, I pull out my 750K blaster tank. 750K because of the 2 small rails I run on it, one being a proto small and the other an advanced. /// Side note: How I love gunners, good ones that is. Just a little side note, when you gun, DON'T EXPECT THE TANK TO ACCOMMODATE YOU. Don't ask him to stop, or attack or whatever. Had a gunner do that before, and man is it annoying. You are there to support the tank, not carry him. /// Anyways, these guys know what's up and work around me. They wait for me to sound the cue to attack other tanks, give me heads up, and jump out to deal with something if needed. A well coordinated tank team is def something to be afraid of. So, long story short, my tank ruled the battlefield. So did my tank affect the outcome, sure did. But what I'm getting at, if my tank wasn't allowed in this mode to begin with, no doubt the outcome would have been the same. And it's not like I was getting crazy scores or anything. An average of around 10 kills, not including gunner kills. And AV was DEF heavy. Had i been a lesser tanker (and I had seen a few out there) I most certainly would have lost more then 2 from my matches. But I know AV, I know my tanks limitations, and I understand how to effectively use cover and still make an impact on the outcome. Not to mention, having 2 gunners shreds enemy tanks when we all fire at the same time(A maddie dropped in literally 3 seconds) What I'm saying is that I'm pretty damn good with a tank. So you can liken me in my tank to that proto suit (that typically get higher scores than my tank to begin with) who goes 35 - 2. What I'm getting at here, are tanks really the problem in this mode. Do they really unbalance the mode to the point of breaking it, when other players running suits can get the same scores, if not higher consistently? And do people truly believe that removing them is going to magically fix all their problems? You are still going to get rolled by the full squads, who stick in tight groups and use logis to easily overcome you. Ambush will be exactly same, except you won't see a tank killing you, and you are going to spend all day trying to take out those pesky installs with your peashooter swarms or forgeguns, while they murder your bluedots effortlessly. Removing them from OMS simply doesn't fix anything because you still won't address the real issues. "Dumb" deploy
Poor OMS map choices and spawns within that map
No choice in what mode one wants to play
Horrid matchmaking (IE a no squad mode would do wonders for the ones that want to lone wolf it.)
Anything else not mentioned
But removing tanks simply doesn't fix a damn thing. It will still be a one sided stomp fest for those that complain about it.
I can agree with you on the fact that organized squads can definitely roll on ambush just as effectively as a tank, but I disagree with you opinion that removing vehicles will change nothing. On an OMS where there is at least a tiny distance between the spawns a seasoned player can in fact flank and not rush blindly to their death. In my experience, it's not the ok players that lose the matches. It is the fault of blueberries who go 1 and 12. Not to say i wasn't that guy at some point in time. I was. But thats besides the point. Even one clone can disrupt a squad, even for a moment which can turn the tide of the battle. I think vehicles in general are messed up when there is no large distance to cross to get an objective. Why? Well when smart deploy finally decides to spawn you somewhere else, there is either A a blaster tank hunting you down like a shark in the ocean, B a murder taxi with a heavy logi duo, or C a MOTHERFUCKING ADS. Without these hindrances, reasonably smart players can get their **** together and form a hardpoint. Not to say that the supersquad won't shut it down in 30 seconds, but it at least doesn't completely demoralize the newbies that don't know left from right. The only reason I continues to play dust after getting raped in ambush was so that i could learn how to counter stomping. Still working on that.
I agree with you that perhaps vehicles aren't the problem its THE DAMN DEPLOYMENT. DO YOU SEE THIS CCP THE DAMN DEPLOYMENT DONT SPAWN ME 20 METERS AWAY FROM THE ENTIRE DAMN ENEMY TEAM.
Jakkal "Jammal" Shoobah,
The friendly/pissy Gallente Commando/Assault
Assault Rifles til I get stomped to the ground
|
|
Adipem Nothi
Nos Nothi
4596
|
Posted - 2014.08.29 22:39:00 -
[71] - Quote
@ Tebu Gan
1. What you've described sounds like a pubstomp accelerant ... a means by which to make an unfair fight even less fair. Apart from ending bad matches faster, how are vehicle-assisted pubstomps a good thing?
2. The HAV and ADS are poorly balanced for use in the other playmodes where maps are big, AV has opportunity to set traps and coordinate strikes, and opposing vehicles can be brought in safely. Are you proposing we rebalance vehicles for use in Ambush, where none of these factors apply?
Shoot scout with yes.
- Ripley Riley
|
Killar-12
The Corporate Raiders Top Men.
3233
|
Posted - 2014.08.30 01:54:00 -
[72] - Quote
Could we get more clones?
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
|
ratamaq doc
Onslaught Inc RISE of LEGION
794
|
Posted - 2014.08.30 02:17:00 -
[73] - Quote
Removing vehicles all together is winning. This makes me sad. Although the Shield ADS is still an extreme pain in the ass to solo, Vehicle hunting is only really fun in Ambush. That is it at it's purest. No redline, no 'more important things to do' like hack objectives. Plenty of WP and satisfaction even if you go negative k/d wise, or your side looses.
I look at this from an ISK efficiency stand point. I could loose 6 of my most commonly used AV fit for every 1 Maddy or Gunny I take down.
Without vehicles in Ambush, these videos would not exist.
Ambush Tank Hunting
Tank Hunting pre 1.7
A game in the life of a pure AVer
I mean really, what more do we need to take out vehicles in OMS? I killed a Rail Gunlogi with a damn blaster installation last night 0.0
YouTube
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
877
|
Posted - 2014.08.30 02:24:00 -
[74] - Quote
Plain ambush with NO vehicles but for the love of all that is good tighten up the redlines a little bit and make smart deploy always spawn you X distance from the largest group of enemies. |
ratamaq doc
Onslaught Inc RISE of LEGION
794
|
Posted - 2014.08.30 02:34:00 -
[75] - Quote
Jakkal Shoobah wrote:Tebu Gan wrote:Soulja Ghostface wrote:You do realize if they get removed you will have more people shooting at you with proto combat rifles
Complains about blaster tank getting 30-0
Dosn't complain about combat rifle going 70-1 Going to point this out because I think this is something people truly do fail to notice. As another guy mentioned, you can shoot back at the proto suit and not need to do anything special, like switch to an AV fit that can be limited against other suits. But the fact that you "stand a chance" (often times, you don't to begin with), causes people to overlook that and hate on the tank. As they generally can be much harder to engage. Going to share my recent experiences with tanks and OMS. Ran quite a few matches last night with old friends. Consistently came in the top spot while a LONG time buddy of mine did the same. When we got a regular 50 clone ambush, I went logi and let everyone else do the slaying. And man did we roll most everyone. What I'm saying here, if you aren't coordinated, you WON'T stand a chance anyways. In more than a few matches, the opposing team was lucky to get our count down by a 1/4. And that was simply due to the blueberries dying. When we got an OMS, since I'm typically a try hard when in a squad and these fella's know me and my tank VERY well, I pull out my 750K blaster tank. 750K because of the 2 small rails I run on it, one being a proto small and the other an advanced. /// Side note: How I love gunners, good ones that is. Just a little side note, when you gun, DON'T EXPECT THE TANK TO ACCOMMODATE YOU. Don't ask him to stop, or attack or whatever. Had a gunner do that before, and man is it annoying. You are there to support the tank, not carry him. /// Anyways, these guys know what's up and work around me. They wait for me to sound the cue to attack other tanks, give me heads up, and jump out to deal with something if needed. A well coordinated tank team is def something to be afraid of. So, long story short, my tank ruled the battlefield. So did my tank affect the outcome, sure did. But what I'm getting at, if my tank wasn't allowed in this mode to begin with, no doubt the outcome would have been the same. And it's not like I was getting crazy scores or anything. An average of around 10 kills, not including gunner kills. And AV was DEF heavy. Had i been a lesser tanker (and I had seen a few out there) I most certainly would have lost more then 2 from my matches. But I know AV, I know my tanks limitations, and I understand how to effectively use cover and still make an impact on the outcome. Not to mention, having 2 gunners shreds enemy tanks when we all fire at the same time(A maddie dropped in literally 3 seconds) What I'm saying is that I'm pretty damn good with a tank. So you can liken me in my tank to that proto suit (that typically get higher scores than my tank to begin with) who goes 35 - 2. What I'm getting at here, are tanks really the problem in this mode. Do they really unbalance the mode to the point of breaking it, when other players running suits can get the same scores, if not higher consistently? And do people truly believe that removing them is going to magically fix all their problems? You are still going to get rolled by the full squads, who stick in tight groups and use logis to easily overcome you. Ambush will be exactly same, except you won't see a tank killing you, and you are going to spend all day trying to take out those pesky installs with your peashooter swarms or forgeguns, while they murder your bluedots effortlessly. Removing them from OMS simply doesn't fix anything because you still won't address the real issues. "Dumb" deploy
Poor OMS map choices and spawns within that map
No choice in what mode one wants to play
Horrid matchmaking (IE a no squad mode would do wonders for the ones that want to lone wolf it.)
Anything else not mentioned
But removing tanks simply doesn't fix a damn thing. It will still be a one sided stomp fest for those that complain about it. SNIP I agree with you that perhaps vehicles aren't the problem its THE DAMN DEPLOYMENT. DO YOU SEE THIS CCP THE DAMN DEPLOYMENT DONT SPAWN ME 20 METERS AWAY FROM THE ENTIRE DAMN ENEMY TEAM.
What you don't realize is the spawns and spawn changes are predictable. If I spawn at x, enemy will be at either y or z, their next spawn will be at z for y amount of time, then after that back to x.
If you find yourself spawn trapped, your only option is to hold spawn until the timer for that spawn point runs out and hope there are clones left to spawn with. If you do manage to get out when you're up against these groups that do nothing but proto bush stomp day in and day out, give them a little excitement by throwing a link in a flanking position to the place you just spawned. I guarantee they are on their way to that spot to play the Dust 514 version of Duck Hunt.
YouTube
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
872
|
Posted - 2014.08.30 06:28:00 -
[76] - Quote
What Ambush is in general?
It seems to me that this is not a full game mode is shooting gallery, obstacle course, a driving job for infantry.
If I take my rifle and come in shooting gallery and see where the tank - I would strongly surprised.
All complaints and cries coming from those who like to ride on the head with impunity.
Go FW, Pilot! Go Skirmish, Tanker!
Sorry for bad English =)
>>> Legion rdy! <<<
|
Nirwanda Vaughns
426th Infantry
711
|
Posted - 2014.08.30 13:11:00 -
[77] - Quote
D - No Vehcles at all
only reason is that while i don't mind vehicles in OMS i'd rather have a mode without vehicles at all and seeing as splitting the Que isn't an option i'd rather leave Skirm and Doms if i want to jump in a vehicle and just have 50 ticket Ambush to 'relax' in
Never argue with an idiot. they bring you down to their level and beat you through experience
|
Adipem Nothi
Nos Nothi
4611
|
Posted - 2014.08.30 16:17:00 -
[78] - Quote
If the V/AV changes outlined in the Delta Narrative are implemented, I propose we hold off on yanking vehicles from OMS until we've had opportunity to reevaluate.
Shoot scout with yes.
- Ripley Riley
|
Dergle
Kiith Sobani
31
|
Posted - 2014.08.30 21:05:00 -
[79] - Quote
voidfaction wrote:H) All game modes without Vehicles - No vehicles at all
If this is how you feel, go back to CoD!
DUST is not a democracy!
Ain't nobody want to hear your problems, Everyone got problems.
|
Shooter Somewhere
Molon Labe. General Tso's Alliance
56
|
Posted - 2014.08.30 21:06:00 -
[80] - Quote
Dergle wrote:voidfaction wrote:H) All game modes without Vehicles - No vehicles at all If this is how you feel, go back to CoD!
OMG DERGIL ITS YOUUUUUU!!!!!!!!!!! I just peaked on the forums real quick. its panda btw will be off for a couple months if you and boss survive that long tell him I said hi and creed if he pops back up
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
|
|
ratamaq doc
Onslaught Inc RISE of LEGION
803
|
Posted - 2014.08.30 22:02:00 -
[81] - Quote
So question. We have the 4th special event queue. To my knowledge it's only been used once? For the Templar event? Maybe there was a second for killing devs or something like that. So that queue is just going to waist, and I doubt CCP is going to hold another event in dust, but I hope it was made to be customizable?
So can we use that queue for a Special "vehicleless" ambush event that runs until legion or something?
YouTube
|
Monkey MAC
Rough Riders..
3388
|
Posted - 2014.08.31 01:18:00 -
[82] - Quote
My experience
Ambush: Spawns in Logi fit/Shotgun Fit/Slayer Fit/Scanner Fit. . . . . .
OMS: Spawns AV fit
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2697
|
Posted - 2014.08.31 01:20:00 -
[83] - Quote
Monkey MAC wrote:My experience
Ambush: Spawns in Logi fit/Shotgun Fit/Slayer Fit/Scanner Fit. . . . . .
OMS: Spawns AV fit
Iv'e seen swarm launchers in normal ambush
Infantry that are seperated from the mothership turn blue on your radar and derp it out.
I lost hope in humanity when i saw that
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
|
Shadow of War88
0uter.Heaven
443
|
Posted - 2014.08.31 06:34:00 -
[84] - Quote
there are only 3 modes
never limit peoples options. Vehicle specialists should be able to do their thing in every game mode.
& justice for all
|
RKKR
The Southern Legion Final Resolution.
1016
|
Posted - 2014.08.31 09:48:00 -
[85] - Quote
Vehicles in ambush isn't the problem now that the amount is limited.
The problem is that the predictable spawn spots make it too easy for vehicles to spawncamp without AVers to organize.
Restrictions will just make vehicle user go to other modes and ruin those, I can't be he only one in skirmishes full of vehicles doing useless stuff and making it boring to play. |
Kierkegaard Soren
THE HANDS OF DEATH
493
|
Posted - 2014.08.31 15:20:00 -
[86] - Quote
I'm happy with the current state of Ambush, and the tweak to turret HP has made OMS much more dangerous for careless tankers. My only ask would be to separate the two at the battle selection screen and then tailor the maps to each of the game modes.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
|
Nirwanda Vaughns
426th Infantry
716
|
Posted - 2014.08.31 23:09:00 -
[87] - Quote
Shadow of War88 wrote:there are only 3 modes
never limit peoples options. Vehicle specialists should be able to do their thing in every game mode.
but by saying that you're limiting Infantry who don't want a game mode with vehicles. there are dom and skirmish for vehicles. i have adequate AV and can give tanks a hard time but there are just times when i don't want a python spamming missiles at me all match. at least not until they can be taken down. something really needs to be done about ADS, th eonly time i've taken one down in past few weeks is when its been called in and taken it down befroe it was dropped by RDV other than that we've had 3 swarmers goign after one and they take a hit, hit hardener and fly off before the next rounds land. even if you do get shots off the missiles are so slow the ADS just outruns them anyway
Never argue with an idiot. they bring you down to their level and beat you through experience
|
Emo Skellington
The Neutral Zone
101
|
Posted - 2014.09.01 01:09:00 -
[88] - Quote
Personally i think in ambush there should be this setup
Ambush- No vehicles
Ambush OMS- LAV's only
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
|
Meee One
Hello Kitty Logistics
1046
|
Posted - 2014.09.01 03:41:00 -
[89] - Quote
Ambush OMS-no vehicles,the good,the bad,and the ugly:
Good: -Turrets were buffed to deal with vehicles and aid infantry. -No more HMG+LAV insta gib combo. -No more rail tanks sniping from half a field away. -No more in-escapable ADS 1 shotting whole groups. -No more easymode roadkills using LAVs -More clones than regular ambush.
Bad: -Installations will have 0 counter except a squad of AVers. -Installations will be camped because there will be a power vacuum that vehicles leave. -Installations will still have infinite ammo. -Installations are all placed where they can easily shoot spawn points. -Supply depots will allow a nearly dead scout to swap to a 1000 armor heavy that's invincible for a short while,then swap right back.. -Installations will be heavily abused.
Ugly: -As long as installations stay,they will require a 1-1 counter which vehicles provide.
Simple fix(es): -keep ambush -increase clone count to mimic OMS -disable warbarge OBs
Deathmatch mode created where skill,not cheap shenanigans,determines the winning team.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
wripple
WarRavens Capital Punishment.
202
|
Posted - 2014.09.01 12:11:00 -
[90] - Quote
Regular ambush is currently just too short to enjoy, while OMS is always just a competition to see who can call their triple rep Madrugers before a blue caps the quota with an LAV. I don't even touch the two modes anymore, one is boring while the other is frustrating if you don't want to worry about getting stomped by enemy vehicles.
Removing regular bush and eliminating the vehicles that currently abuse it would finally make it a game mode I would touch again with my 10 foot pole.
If we need an excuse to fit the EVE lore, just say your Bolas cannot enter orbit because it's in high security space. |
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
95
|
Posted - 2014.09.01 12:16:00 -
[91] - Quote
The new installations not so good tanking and dropshipping is lamer than ever. |
Derpty Derp
Dead Man's Game
373
|
Posted - 2014.09.01 13:44:00 -
[92] - Quote
Tempted to suggest removing vehicles from all game modes, because even if you went as far as putting an indestructible turret in place that 1 shotted all vehicles, most infantry wouldn't even figure out how to use it and continue to ask for nerfs and removal... lol. Separate game modes is the only real solution, but you still need to fix the 'stupid spawn' since half the team will spawn on it and drop all their uplinks in that one spot instead of finding better places around the map to set them... Ambush is just a money making exercise, why else do you think there are people complaining that 15 minutes is 'too long?' |
Kwartoo
Prima Gallicus
4
|
Posted - 2014.09.01 15:34:00 -
[93] - Quote
D) Ambush without Vehicles - Only Ambush - no vehicles
It will be more fun with smallets maps and better spawn point, to avoid too much spawnkill I already think it will be better if players can chose between ambush and ambush OMS |
|
|
|
Pages: 1 2 3 4 :: [one page] |