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        | Author | Thread Statistics | Show CCP posts - 6 post(s) | 
      
      
        |  IgniteableAura
 Pro Hic Immortalis
 
 1634
 
 
      | Posted - 2014.08.26 17:23:00 -
          [31] - Quote 
 
 Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits.  Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps.  Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... 
 No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same.
 
 Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice.
 
 The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps.
 
 My Youtube Biomassed Podcast | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 617
 
 
      | Posted - 2014.08.26 17:26:00 -
          [32] - Quote 
 
 Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
 But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
 
 
 cal scout is still rather FOTM cause you cannot get them passively on tacnet with out gimping your ehp.. they have stupid high shield regen and can brick their ehp well OH and lets not forget the BUGGED HITBOX and super range on passive scan.. thats why cal scout is still the daddy vs cal assault or most other suits
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 617
 
 
      | Posted - 2014.08.26 17:31:00 -
          [33] - Quote 
 
 CCP Rattati wrote:Let me assure you that we are monitoring the situation very carefully. Every indication is that our Hotfixes are changing the landscape/meta slowly but surely.  We are measuring Kills/Spawn and Kills/Death ratios for dropsuits and weapons, and also Spawns/Consumption and Market Sales data to gauge player preference. Admittedly, most of these balancing and engagement data dashboards have been implemented over the last 3 months. 1) Blaster Tanks - Took a KDR hit, but 10-20%, nothing grievous 2) Seeing Gallente and Caldari Scouts make way for both Minmatar and Amarr 3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out 4) HMG Sentinels, also seeing them and HMG efficience go down, but just right down to other suits and the HMG is on par with the Rifles. 5) Racial parity within each frame is something we keep an eye out, and it seems, even though Amarr is touted as the best of the bunch, that they are all on par. Minmatar overall do slightly worse and we will take note of that. 6) Sidearms, we see that they are unbalanced, but the numbers aren't crazy, the Assault SMG is OP, and the Flaylock is UP, but overall, nothing crazy. It's just that everyone grows up with the SMG in their Starter fit and stick with it. 7) Dmg mods needed a tweak and got one, other shield mods in high will need a buff to compete with extenders. 8) Armor plate stacking is definitely on the way out, seeing way more reactives, ferros and repair modules, regulators need a buff. So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all.   P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev rhe Rifle bump.. if its CR's dont touch them people use them to combat agaisnt the super bricked armor tankers of late.
 Assault SMG is already like carrying a second light weapon in terms of CPU and PG, leave it alone. also its quite nice to have on Minmatar assault. burst HMG needs a dmg nerf by 1/2. shotguns are still op but thats only because cloaking scouts make them OP
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 617
 
 
      | Posted - 2014.08.26 17:32:00 -
          [34] - Quote 
 
 Joel II X wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Shotguns are definitely NOT OP. Their RoF has been nerfed since the proficiency change, their range is horrible, and their worst quality (if I could call it that) is the hit detection.  Not only that, but the operation skill makes it harder to use per level, awkwardly enough. If a change is coming to the shotgun, let it be the operation skill and change it to RoF or something useful. Maybe an increase in pellet count or hit detection (lol). advanced and proto shotguns can easly 2shot kill from like 0-15 meters meters with a TTK of like 1 second
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 2753
 
 
      | Posted - 2014.08.26 17:34:00 -
          [35] - Quote 
 The current meta is:
 
 Domination: Rush with scouts, logi and dropships and spam the more equipment you can spam, then switch to heavy.
 
 Ambush: Spam heavies and cloaked scouts.
 
 Skirmish: Mix ambush and domination, basically heavy+scouts.
 
 
 
 PSN: ogamega "Dust is full of communists who despise people with enough isk to buy expensive items" LOCK REGIONS | 
      
      
        |  Hawkings Greenback
 Red Star.
 EoN.
 
 221
 
 
      | Posted - 2014.08.26 17:35:00 -
          [36] - Quote 
 
 Vulpes Dolosus wrote:CCP Rattati wrote:Let me assure you that we are monitoring the situation very carefully. Every indication is that our Hotfixes are changing the landscape/meta slowly but surely.  We are measuring Kills/Spawn and Kills/Death ratios for dropsuits and weapons, and also Spawns/Consumption and Market Sales data to gauge player preference. Admittedly, most of these balancing and engagement data dashboards have been implemented over the last 3 months. 1) Blaster Tanks - Took a KDR hit, but 10-20%, nothing grievous 2) Seeing Gallente and Caldari Scouts make way for both Minmatar and Amarr 3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out 4) HMG Sentinels, also seeing them and HMG efficience go down, but just right down to other suits and the HMG is on par with the Rifles. 5) Racial parity within each frame is something we keep an eye out, and it seems, even though Amarr is touted as the best of the bunch, that they are all on par. Minmatar overall do slightly worse and we will take note of that. 6) Sidearms, we see that they are unbalanced, but the numbers aren't crazy, the Assault SMG is OP, and the Flaylock is UP, but overall, nothing crazy. It's just that everyone grows up with the SMG in their Starter fit and stick with it. 7) Dmg mods needed a tweak and got one, other shield mods in high will need a buff to compete with extenders. 8) Armor plate stacking is definitely on the way out, seeing way more reactives, ferros and repair modules, regulators need a buff. So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all.   P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev Is it possible to make this data public for us to  misinterperate look over? I'm sure I and many other would like to examine some actual data rather than just hearsay and personal opinions. 
 I would love some table/graph foo on the drop suit data alone. I think on my observations that scouts and assaults are currently quite popular with heavies next then logi's and commandos.
 
 Scouts seem to be very popular more so since HF Charlie. Logi's seem to have dropped off a bit. Anyone else seeing this ?
 
 
 Minmatar logi <3 Moonlighting as an Amarr logi occasionally Minmatar Nova Knife scout in training | 
      
      
        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 4390
 
 
      | Posted - 2014.08.26 17:37:00 -
          [37] - Quote 
 
 Apothecary Za'ki wrote:Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
 But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
 
 
 cal scout is still rather FOTM cause you cannot get them passively on tacnet with out gimping your ehp.. they have stupid high shield regen and can brick their ehp well OH and lets not forget the BUGGED HITBOX and super range on passive scan.. thats why cal scout is still the daddy vs cal assault or most other suits 
 I'm not sure if people are using Cal Scouts much in PC, maybe but it doesn't seem all that likely. The Gal Scout is the scariest thing out there for a Heavy city squad and the best counter to it is now the Amarr Scout.
 
 But I haven't had much time for PC since July and haven't heard the squad comps lately.
 
 Level 4 Forum Warrior Very, very bitter vet PSN: wbrom42 | 
      
      
        |  Groz'zar Kazoku
 Company of Marcher Lords
 Amarr Empire
 
 62
 
 
      | Posted - 2014.08.26 17:50:00 -
          [38] - Quote 
 
 IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits.  Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps.  Logistics can fit one less precision than assaults for the same scenario. 
 
 Ya because the good scouts run with no dampeners on. They run with two basic on and that whole argument goes out the window. you can't be stacking that much on a assault and hoping to stand against the other assaults. because the number of dampeners needed once the scout puts on even a few skyrockets the number needed to counter it. so to point it out it takes nothing for the scout to be good at its job. but takes too much away for the assault to even get close. giving up 4 slots to try and out Ewar a scout is an exercise in stupidity and futility. Because I used the scout the worst at Ewar. against the Assault. It just doesn't work the way you think. IF I had used the G-1scout it would be even worse for the Assault. Hell the C-1scout is even good at hiding. The A-1scout has no problem with scanning anything just about.
 
 Assault A-1
 Scan profile of 50-60%= 20(max skill and two complex.)
 Scan precision of 50(45 for Logi)-50=25(22.5logi) (max skill and two proto complex.)
 Range 10M
 
 Scout M-1(only scout without Ewar bonus built in.)
 Profile 35-40%= 21(max skill and 2 basic dampeners.)(but lets be honest if its an advanced suit its running advanced dampeners putting it at 17.5 and unscanable and just for reference. Proto= 14)
 Precision 40-50%= 20 matching the assault and logi.(max skill and two complex.)
 Range 20M
 
 Scout C-1 and G-1
 Profile 35-55%= 15.75 ADV: 12.25 Proto:8.75
 G-1only Precision 40-60%=16 ADV:20 Basic:24
 C-1 only range:20+50%= 30M
 
 Scout A-1
 Precision 40-75%=10 ADV:14 Basic:18
 | 
      
      
        |  Dovallis Martan JenusKoll
 Osmon Surveillance
 Caldari State
 
 960
 
 
      | Posted - 2014.08.26 17:51:00 -
          [39] - Quote 
 
 IgniteableAura wrote:Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits.  Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps.  Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same. Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice.  The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps. Explain how the theory I've laid out is unfair toward scouts. You can still hide, it just takes more effort, unless you have a racial bonus etc.
 
 http://youtu.be/dtXupQg77SU  Dust to Dust Remember the dream you had before the day you were born. | 
      
      
        |  Groz'zar Kazoku
 Company of Marcher Lords
 Amarr Empire
 
 63
 
 
      | Posted - 2014.08.26 18:21:00 -
          [40] - Quote 
 Damnit lol hit the wrong button. XD Ignore this post.
 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4480
 
 
      | Posted - 2014.08.26 18:46:00 -
          [41] - Quote 
 
 Apothecary Za'ki wrote:Joel II X wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Shotguns are definitely NOT OP. Their RoF has been nerfed since the proficiency change, their range is horrible, and their worst quality (if I could call it that) is the hit detection.  Not only that, but the operation skill makes it harder to use per level, awkwardly enough. If a change is coming to the shotgun, let it be the operation skill and change it to RoF or something useful. Maybe an increase in pellet count or hit detection (lol). advanced and proto shotguns can easly 2shot kill from like 0-15 meters meters with a TTK of like 1 second 2-shot at 15m, heh?
 
 Sounds like an easy experiment.
 Please link video.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Cass Caul
 
 921
 
 
      | Posted - 2014.08.26 18:54:00 -
          [42] - Quote 
 
 Adipem Nothi wrote:Apothecary Za'ki wrote:Joel II X wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Shotguns are definitely NOT OP. Their RoF has been nerfed since the proficiency change, their range is horrible, and their worst quality (if I could call it that) is the hit detection.  Not only that, but the operation skill makes it harder to use per level, awkwardly enough. If a change is coming to the shotgun, let it be the operation skill and change it to RoF or something useful. Maybe an increase in pellet count or hit detection (lol). advanced and proto shotguns can easly 2shot kill from like 0-15 meters meters with a TTK of like 1 second 2-shot at 15m, heh?  Sounds like an easy experiment. Please link video. 
 At 15m a Shotgun only does 10% damage. . . if you got killed at 15 meters than either someone else was damaging you or you survived the previous damage with a sliver of health left.
 
 I blame her for nova knife kills on tanks | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1377
 
 
      | Posted - 2014.08.26 19:00:00 -
          [43] - Quote 
 
 Thor Odinson42 wrote:Apothecary Za'ki wrote:Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
 But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
 
 
 cal scout is still rather FOTM cause you cannot get them passively on tacnet with out gimping your ehp.. they have stupid high shield regen and can brick their ehp well OH and lets not forget the BUGGED HITBOX and super range on passive scan.. thats why cal scout is still the daddy vs cal assault or most other suits I'm not sure if people are using Cal Scouts much in PC, maybe but it doesn't seem all that likely. The Gal Scout is the scariest thing out there for a Heavy city squad and the best counter to it is now the Amarr Scout. But I haven't had much time for PC since July and haven't heard the squad comps lately. 
 In short, the Cal scout of Bravo has been replaced by the Amarr scout of Charlie. However, the dampened Gal and Min scouts evade the Charlie Amarr scanning scout, if they choose to run enough dampeners.
 
 The balance of power has tilted towards the dampened rather than the scanner -- with good communication and watching approach avenues as the most effective counter.
 | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 351
 
 
      | Posted - 2014.08.26 19:02:00 -
          [44] - Quote 
 
 CCP Rattati wrote:3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out
 
 I recently specced into assualt rifles, to use the tactical's (lots of fun) This is probably why you're seeing some bumps T__T lol.
 | 
      
      
        |  Haerr
 Legio DXIV
 
 1261
 
 
      | Posted - 2014.08.26 19:11:00 -
          [45] - Quote 
 
 Thor Odinson42 wrote:Changing uplinks to a lower number of variants and applying skills as bonuses instead of 10 different variants to eliminate spam would change the meta in HUGE ways. Yes please! +1
 
 This SCOTTY has Super Cow Powers. | 
      
      
        |  ConantheCimmerian
 Murphys-Law
 
 56
 
 
      | Posted - 2014.08.26 19:22:00 -
          [46] - Quote 
 
 CCP Rattati wrote:Let me assure you that we are monitoring the situation very carefully. Every indication is that our Hotfixes are changing the landscape/meta slowly but surely.  We are measuring Kills/Spawn and Kills/Death ratios for dropsuits and weapons, and also Spawns/Consumption and Market Sales data to gauge player preference. Admittedly, most of these balancing and engagement data dashboards have been implemented over the last 3 months. 1) Blaster Tanks - Took a KDR hit, but 10-20%, nothing grievous 2) Seeing Gallente and Caldari Scouts make way for both Minmatar and Amarr 3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out 4) HMG Sentinels, also seeing them and HMG efficience go down, but just right down to other suits and the HMG is on par with the Rifles. 5) Racial parity within each frame is something we keep an eye out, and it seems, even though Amarr is touted as the best of the bunch, that they are all on par. Minmatar overall do slightly worse and we will take note of that. 6) Sidearms, we see that they are unbalanced, but the numbers aren't crazy, the Assault SMG is OP, and the Flaylock is UP, but overall, nothing crazy. It's just that everyone grows up with the SMG in their Starter fit and stick with it. 7) Dmg mods needed a tweak and got one, other shield mods in high will need a buff to compete with extenders. 8) Armor plate stacking is definitely on the way out, seeing way more reactives, ferros and repair modules, regulators need a buff. So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all.   P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev 
 
 
 
 I was with you all they way until you said HMGs are on par with rifles, and they are, however the only thing "heavy" about them is weapon handling. They are LIGHT mg's. Heavy machine guns (Browning M-2, PKM 12.7, etc) all have range and are ment for support of a full company. LIGHT machine guns (m240b, browning 1919, MG42) are for squad support on smaller scales. I,E Us Marine, pacific theatre, see John Basilone.
 
 Point being. If the mislabeled hmg is meant for close quarters only (ew) they need a handling increase. Quicker reload and such.
 
 
 If not, how about we @ least give it some semi realistic range?
 
 
 Id love to also get into scramblet pistols but they are still tolerable. I just wish my magsec would get a lil rof or recoil bonus. Thanks for reading
 
 Pilot-The Black Corsair
(funny comment) | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4480
 
 
      | Posted - 2014.08.26 19:29:00 -
          [47] - Quote 
 
 Cass Caul wrote:Adipem Nothi wrote:Apothecary Za'ki wrote:Joel II X wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Shotguns are definitely NOT OP. Their RoF has been nerfed since the proficiency change, their range is horrible, and their worst quality (if I could call it that) is the hit detection.  Not only that, but the operation skill makes it harder to use per level, awkwardly enough. If a change is coming to the shotgun, let it be the operation skill and change it to RoF or something useful. Maybe an increase in pellet count or hit detection (lol). advanced and proto shotguns can easly 2shot kill from like 0-15 meters meters with a TTK of like 1 second 2-shot at 15m, heh?  Sounds like an easy experiment. Please link video. At 15m a Shotgun only does 10% damage. . . if you got killed at 15 meters than either someone else was damaging you or you survived the previous damage with a sliver of health left. Would prefer for members of the anti-shotgun crowd to see for themselves how the weapon performs outside of 5, 10, and 15 meters. They continue to ascribe magical properties to the SG; they either don't understand us or they don't believe us when we say the weapon's range is severely limited.
 
 Firsthand observation is the only cure.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  TYCHUS MAXWELL
 The Fun Police
 
 516
 
 
      | Posted - 2014.08.26 20:37:00 -
          [48] - Quote 
 
 Cass Caul wrote:Derrith Erador wrote:Cass Caul wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP You're shitting us, right? The Shotgun is a tool for pubs. It can't compete against dropsuits with enough HP to tank 2 shots. Yeah, it can. slap a cloak on there and you're golden. The cloak may help you get there, but after you fire the first shot they start to turn around. Before the second shot they've started to fire, before the third shot you're dead. 900 eHP against a shotgun gives you all you need to win an encounter with them.  It's a Specialized Alpha Damage weapon. If I'm running a shotgun and I get the drop on you, by all rights you should be killed.  Its Optimal Range is 4.8m.  Moving while cloaked doesn't render you invisible, it leaves a glowing blue outline. You're just as likely to notice or ignore it as you are someone that isn't cloaked that's got a Scan Profile under your team's Scan Precision. 
 Doesn't glow blue with some of the backlighting in areas. In broad daylight (Ironically) I've watched the reflective outline run about and you can't see any blue glow. That I hope gets fixed but I don't know how without making the cloak obvious.
 | 
      
      
        |  TYCHUS MAXWELL
 The Fun Police
 
 516
 
 
      | Posted - 2014.08.26 20:44:00 -
          [49] - Quote 
 Not that I'm complaining but if tighter dispersion doesn't help you kill close up targets then you probably are killing players at around 15m... I mean because 4.2 M and their entire body is going to fill your reticle.
 
 Just sayin' I've only got shotgun 2 and the only noticeable difference between 2 and 0 is that I can actually do heavy damage to targets further away, like 7-9 meters. I mean that's even what the tooltip says on the breach shotgun... that a tighter dispersion allows for it to do more damage over a greater distance.
 | 
      
      
        |  Son Down
 SamsClub
 
 181
 
 
      | Posted - 2014.08.26 20:57:00 -
          [50] - Quote 
 So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all.
  
 P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev[/quote]
 
 Yeah, it's as "healthy as it has been for a long time". Obviously. http://eve-offline.net/?server=dust
 
 
 
 
 
 | 
      
      
        |  IgniteableAura
 Pro Hic Immortalis
 
 1640
 
 
      | Posted - 2014.08.26 21:15:00 -
          [51] - Quote 
 
 Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits.  Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps.  Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same. Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice.  The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps. Explain how the theory I've laid out is unfair toward scouts. You can still hide, it just takes more effort, unless you have a racial bonus etc. 
 Because that would mean assaults would have the better precision skills than a scout, which is role overlap and that is bad. An assault shouldn't be able to detect the same things a scout can, if you want to have better scans, start spending SP into Amarr scout. You can pick up scouts just fine without removing any hp mods by running an active scanner.
 
 It would take the exact same amount of effort on a scouts part to hide.
 
 
 My Youtube Biomassed Podcast | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 352
 
 
      | Posted - 2014.08.26 21:21:00 -
          [52] - Quote 
 
 ConantheCimmerian wrote:CCP Rattati wrote:Let me assure you that we are monitoring the situation very carefully. Every indication is that our Hotfixes are changing the landscape/meta slowly but surely.  We are measuring Kills/Spawn and Kills/Death ratios for dropsuits and weapons, and also Spawns/Consumption and Market Sales data to gauge player preference. Admittedly, most of these balancing and engagement data dashboards have been implemented over the last 3 months. 1) Blaster Tanks - Took a KDR hit, but 10-20%, nothing grievous 2) Seeing Gallente and Caldari Scouts make way for both Minmatar and Amarr 3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out 4) HMG Sentinels, also seeing them and HMG efficience go down, but just right down to other suits and the HMG is on par with the Rifles. 5) Racial parity within each frame is something we keep an eye out, and it seems, even though Amarr is touted as the best of the bunch, that they are all on par. Minmatar overall do slightly worse and we will take note of that. 6) Sidearms, we see that they are unbalanced, but the numbers aren't crazy, the Assault SMG is OP, and the Flaylock is UP, but overall, nothing crazy. It's just that everyone grows up with the SMG in their Starter fit and stick with it. 7) Dmg mods needed a tweak and got one, other shield mods in high will need a buff to compete with extenders. 8) Armor plate stacking is definitely on the way out, seeing way more reactives, ferros and repair modules, regulators need a buff. So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all.   P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev I was with you all they way until you said HMGs are on par with rifles, and they are, however the only thing "heavy" about them is weapon handling. They are LIGHT mg's. Heavy machine guns (Browning M-2, PKM 12.7, etc) all have range and are ment for support of a full company. LIGHT machine guns (m240b, browning 1919, MG42) are for squad support on smaller scales. I,E Us Marine, pacific theatre, see John Basilone.  Point being. If the mislabeled hmg is meant for close quarters only (ew) they need a handling increase. Quicker reload and such.  If not, how about we @ least give it some semi realistic range? Id love to also get into scramblet pistols but they are still tolerable. I just wish my magsec would get a lil rof or recoil bonus. Thanks for reading 
 Realism is no excuse to buff the HMG, lol... It's range is more than okay without even considdering the map design, which makes them the best weapon for defending a point (aka the main part of the game.)
 | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 3910
 
 
      | Posted - 2014.08.26 21:23:00 -
          [53] - Quote 
 The shotgun is not the real problem, they are nothing like they were in 1.8. They were 100% cheap godmode when cloaks first came out, anyone who argues that is completely full of ****. Now, they are still occasionally rage-inducing but are no longer a plague. (and yes, burst HMG is BS)
 
 It remains the scout suit that's the issue. As already mentioned, if a gallente scout gets the drop on you with an ACR, you're dead almost as quick, and from longer range. They still have entirely too much fitting power, with 2 equipment slots, and even with the recent buff, all scouts pretty much still assault better than assaults because they are faster, with lolwallhacks, and see you first every time, if you can even see them at all.
 
 I still stubbornly cling to my Amarr logi suit and do OK, but I have less freedom and it's a lot less fun than it used to be. The lifespan of a logi that's not surrounded by 2-3+ squadmates at all times is pretty short these days.
 
 (The godfather of tactical logistics) | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 3194
 
 
      | Posted - 2014.08.26 21:28:00 -
          [54] - Quote 
 
 REDBACK96USMC wrote:Joel II X wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Shotguns are definitely NOT OP. Their RoF has been nerfed since the proficiency change, their range is horrible, and their worst quality (if I could call it that) is the hit detection.  Not only that, but the operation skill makes it harder to use per level, awkwardly enough. If a change is coming to the shotgun, let it be the operation skill and change it to RoF or something useful. Maybe an increase in pellet count or hit detection (lol). I still chuckle when I push the button, you hear the boom from the shotgun and then 4 seconds later they fly through the air and die from it.  The only thing I would really take a look at is what the speed does to the hit detection on a scout suit. Rattati needs to make a scout with 9.5m/s or over and try this in a pub: Run in the middle of redberries. Wiggle left stick back and forth and jump around as fast as you can. Laugh Maniacally until they finally kill you.  U
 I rarely use my SG fit anymore because of what you said
 
 Also, no scout has 9.5 m/s strafe. Minmatar has the best strafe, and yet people complain more about the Caldari's hit detection instead of theirs. Why do you think that is?
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        |  Jack 3enimble
 Vengeance Unbound
 Dark Taboo
 
 241
 
 
      | Posted - 2014.08.26 21:52:00 -
          [55] - Quote 
 
 CCP Rattati wrote:Jack 3enimble wrote:You were in my match yesterday for 5 seconds before you backed right out. Your team was redlined and spawning like 5 tanks.. Saw you, I was dumbing around trying to make an AV fit (I didn't have one on CCP Rattati) and got AFK kicked   I did go second in Fracture Road 14/7 and a little less than 2k WP, in my defense. Atiim can vouch for me   
 I believe you man, it's all good. Just throwing a few jabs
 
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        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3917
 
 
      | Posted - 2014.08.26 21:57:00 -
          [56] - Quote 
 
 CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP You can't be serious about the shotgun thing.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 13057
 
 
      | Posted - 2014.08.26 21:57:00 -
          [57] - Quote 
 
 CCP Rattati wrote:Jack 3enimble wrote:You were in my match yesterday for 5 seconds before you backed right out. Your team was redlined and spawning like 5 tanks.. Saw you, I was dumbing around trying to make an AV fit (I didn't have one on CCP Rattati) and got AFK kicked   I did go second in Fracture Road 14/7 and a little less than 2k WP, in my defense. Atiim can vouch for me   
 I don't even think Atiim exists.
 
 He is like Catmerc and Arkena..... same people..... Catmerc being the alter ego who does not truly exist..... I suspect that Atiim is just a subconscious figment of my imagination that balances my raging Tank based philosophies.
 
 "We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4489
 
 
      | Posted - 2014.08.26 22:02:00 -
          [58] - Quote 
 
 Cody Sietz wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP You can't be serious about the shotgun thing. 
 Rattati is likely referring to usage statistics.
 Apparently, shotguns are popular.
 
 How popular do you think are Breach Shotguns?
 More popular than a Flaylock pistol, perhaps?
 
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Robocop Junior
 Condotta Rouvenor
 Gallente Federation
 
 785
 
 
      | Posted - 2014.08.26 22:07:00 -
          [59] - Quote 
 Hahahaha my new favorite person! Even devs know shotguns are OP. Scouts are the second easiest thing to do behind ADS.
 
 If strength were all, tiger would not fear scorpion. | 
      
      
        |  Zindorak
 1.U.P
 
 683
 
 
      | Posted - 2014.08.26 22:20:00 -
          [60] - Quote 
 Ima rank in tiers. CCP can we have an official tier list on the forums? im a make one now like the pokeman tier list. Feel free to add some info as i don't know how good some suits are. The ones with Question marks are the ones i need you guys to confirm for me.
 S class
 Amarr Sentinel, Gallente Scout
 A Class
 Gallente Sentinel, Amarr Assault, Minmatar Assault, Amarr Scout?, Caldari Scout?, Minmatar Logi? Caldari Commando
 B class
 Caldari Sentinel, Caldari Logi, Gallente Logi, Minmatar Scout, Amarr Logi?, Minmatar Commando?
 C class
 Amarr Commando, Gallente Commando? Caldari Assault? Gallente Assault?
 D Class
 All Basic Frames
 Ima make a weapon tier list post later and by that i mean now
  
 Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad | 
      
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