Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Bradric Banewolf
D3ATH CARD
267
|
Posted - 2014.08.28 18:11:00 -
[121] - Quote
Gavr1lo Pr1nc1p wrote:Himiko Kuronaga wrote:Cass Caul wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP You're shitting us, right? The Shotgun is a tool for pubs. It can't compete against dropsuits with enough HP to tank 2 shots. Oh yes it can. The stupid weapon is basically god tier on a cargo hub because the scout can pretty much hop the railing and trolololol all the way home after putting a few shells into the back of a heavies head. Burst HMG is whatever. Nerf it to its previous stats or leave it the same, makes no difference to me. Assault HMG is the only one that's truly horrible. Umm people who complain about the shotgun are generally not very good players...its a very easy weapon to counter, considering it doesn't shoot past 10 meters, and is about as effective as an ACR or duvolle in CQC. The burst HMG, however....
Shotguns hit further than 10 meters
"Anybody order chaos?"
|
Monty Mole Clone
Shiv M
193
|
Posted - 2014.08.28 18:17:00 -
[122] - Quote
Bradric Banewolf wrote:Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
Agree entirely! They focus too much on pleasing call of duty players instead of encouraging them to run as a team!
i agree, instead of catering to whiny scrubs that get killed by stuff they dont like in pubs they should buff or nerf based on what gets used the most in pc games. so for example projectiles and rails are obviously op because thats all that gets used, blasters and lasers never get used and should be buffed
deader than A line flares with pockets in the knees
|
Adipem Nothi
Nos Nothi
4567
|
Posted - 2014.08.28 18:25:00 -
[123] - Quote
Bradric Banewolf wrote: Shotguns hit further than 10 meters
For very little damage. Try it ...
With your shotgun painting a target, watch your "efficiency" reading on TacNet as you step beyond 5 meters. The reduction means each pellet that lands is going to hit at a discount. Now grab a friend and shoot him at 5 meters, at 10 meters, then at 15 meters. You'll find that damage drops exponentially rather than linearly. You'll also find that variability in damage per blast increases substantially outside of 5 meters.
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2366
|
Posted - 2014.08.28 18:55:00 -
[124] - Quote
shotgun isn't overpowered by itself. It's the shotgun + the current iteration of the scout.
Bluntly the Prototype SMGs are just as bad so far as it goes, and nova knives.
But it's the current iteration of the scout suit that makes it seem OP, pure and simple. The ease of getting into shotgun optimal is the killer, not the weapon itself. Before the current scout meta shotguns were niche weapons operated by solo opportunists who were incredibly sneaky without the EWAR buffs. |
843-Vika
BurgezzE.T.F General Tso's Alliance
267
|
Posted - 2014.08.28 19:17:00 -
[125] - Quote
Breakin Stuff wrote:shotgun isn't overpowered by itself. It's the shotgun + the current iteration of the scout.
Bluntly the Prototype SMGs are just as bad so far as it goes, and nova knives.
But it's the current iteration of the scout suit that makes it seem OP, pure and simple. The ease of getting into shotgun optimal is the killer, not the weapon itself. Before the current scout meta shotguns were niche weapons operated by solo opportunists who were incredibly sneaky without the EWAR buffs.
The Ewar passive buffs were what always made the scouts so OP but with the addition oof the cal and ammar scouts that was where they started to stand out.
Shotguns were always a niche weapon like you said and before they changed the proficiency skill the extra RoF was very much needed, and is still needed because like you said if you miss the first shot your just another dead clone for the biomass chambers.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4449
|
Posted - 2014.08.28 19:24:00 -
[126] - Quote
Monty Mole Clone wrote:Bradric Banewolf wrote:Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
Agree entirely! They focus too much on pleasing call of duty players instead of encouraging them to run as a team! i agree, instead of catering to whiny scrubs that get killed by stuff they dont like in pubs they should buff or nerf based on what gets used the most in pc games. so for example projectiles and rails are obviously op because thats all that gets used, blasters and lasers never get used and should be buffed
It's not really about the PC part. It's just the only place where (in most cases) 50% of the players aren't complete idiots.
Good players have tactics they use to farm idiots. Why should you balance around that? Why not do something to try to push those players into squads? Why not push them with incentives to try and actually win matches?
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4449
|
Posted - 2014.08.28 19:26:00 -
[127] - Quote
843-Vika wrote:Breakin Stuff wrote:shotgun isn't overpowered by itself. It's the shotgun + the current iteration of the scout.
Bluntly the Prototype SMGs are just as bad so far as it goes, and nova knives.
But it's the current iteration of the scout suit that makes it seem OP, pure and simple. The ease of getting into shotgun optimal is the killer, not the weapon itself. Before the current scout meta shotguns were niche weapons operated by solo opportunists who were incredibly sneaky without the EWAR buffs. The Ewar passive buffs were what always made the scouts so OP but with the addition oof the cal and ammar scouts that was where they started to stand out. Shotguns were always a niche weapon like you said and before they changed the proficiency skill the extra RoF was very much needed, and is still needed because like you said if you miss the first shot your just another dead clone for the biomass chambers.
The passive scans being so powerful along with active scanners are what make the Gal Scout so powerful. When you can see 95% of the players that one that is invisible is going to tear some stuff up.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Temias Mercurial
Knights Of Ender RISE of LEGION
189
|
Posted - 2014.08.28 19:28:00 -
[128] - Quote
Bradric Banewolf wrote:Gavr1lo Pr1nc1p wrote:Himiko Kuronaga wrote:Cass Caul wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP You're shitting us, right? The Shotgun is a tool for pubs. It can't compete against dropsuits with enough HP to tank 2 shots. Oh yes it can. The stupid weapon is basically god tier on a cargo hub because the scout can pretty much hop the railing and trolololol all the way home after putting a few shells into the back of a heavies head. Burst HMG is whatever. Nerf it to its previous stats or leave it the same, makes no difference to me. Assault HMG is the only one that's truly horrible. Umm people who complain about the shotgun are generally not very good players...its a very easy weapon to counter, considering it doesn't shoot past 10 meters, and is about as effective as an ACR or duvolle in CQC. The burst HMG, however.... Shotguns hit further than 10 meters
You mean they tickle at 10+ meters, right?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Monty Mole Clone
Shiv M
194
|
Posted - 2014.08.28 19:37:00 -
[129] - Quote
Thor Odinson42 wrote:Monty Mole Clone wrote:Bradric Banewolf wrote:Thor Odinson42 wrote:I use a needle in PC too, but only the 100% ones.
But when a person is involved in PC and takes it serious it's not FOTM, it's a shift in meta, there is a difference. A lot of the things considered FOTM in pubs don't translate to PC very well. It's another issue in my opinion with CCP being overly concerned about solo players in pubs when balancing.
Agree entirely! They focus too much on pleasing call of duty players instead of encouraging them to run as a team! i agree, instead of catering to whiny scrubs that get killed by stuff they dont like in pubs they should buff or nerf based on what gets used the most in pc games. so for example projectiles and rails are obviously op because thats all that gets used, blasters and lasers never get used and should be buffed It's not really about the PC part. It's just the only place where (in most cases) 50% of the players aren't complete idiots. Good players have tactics they use to farm idiots. Why should you balance around that? Why not do something to try to push those players into squads? Why not push them with incentives to try and actually win matches?
i agree m8 you should never balance around people taking advantage of idiots in pubs with whatever weapon they happen to be using
deader than A line flares with pockets in the knees
|
Temias Mercurial
Knights Of Ender RISE of LEGION
189
|
Posted - 2014.08.28 19:42:00 -
[130] - Quote
Thor Odinson42 wrote:843-Vika wrote:Breakin Stuff wrote:shotgun isn't overpowered by itself. It's the shotgun + the current iteration of the scout.
Bluntly the Prototype SMGs are just as bad so far as it goes, and nova knives.
But it's the current iteration of the scout suit that makes it seem OP, pure and simple. The ease of getting into shotgun optimal is the killer, not the weapon itself. Before the current scout meta shotguns were niche weapons operated by solo opportunists who were incredibly sneaky without the EWAR buffs. The Ewar passive buffs were what always made the scouts so OP but with the addition oof the cal and ammar scouts that was where they started to stand out. Shotguns were always a niche weapon like you said and before they changed the proficiency skill the extra RoF was very much needed, and is still needed because like you said if you miss the first shot your just another dead clone for the biomass chambers. The passive scans being so powerful along with active scanners are what make the Gal Scout so powerful. When you can see 95% of the players that one that is invisible is going to tear some stuff up.
Assuming that you're referring to being both visually and and electronically cloaked, it honestly isn't hard to fight of the offending scout. They're versatile, but not powerful by default. Unless you're a new player (lol), and have lackluster experience with using and observing radar or cloaks, then it makes a difference, but the average player isn't completely blind, and this is quite evident as playing mainly as a scout (Gallente and Minmatar). I do use Assaults and Heavies in the same matches, and I just choose what suits the situation. I am seeing a lot more redberries and blueberries that don't even seem to understand how shooting works as of late, let alone having the ability to counter a cloak user, which makes them easy kills for anyone with experience... which is sad, as I can only interpret that as a migrating player base flocking to the next big thing. I had large channel of people that I played with quite frequently, and there are only about 4 of them left now that bother to get on.
The only time I find cloaks difficult to see is if the background is insanely bright, or I'm flying around in my Incubus, as I'm moving too fast in the air and players on the ground are smaller in perspective, making cloaks difficult to track, but it is hardly an issue in balance, gameplay, or mechanics in that case. It's fine as is.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4453
|
Posted - 2014.08.28 20:00:00 -
[131] - Quote
I'm not saying I have a hard time seeing cloaks. I'm saying that people in squads who have good passive scans take them for granted. Not many people are running fully damped in pubs.
I've seen some Gal Scouts go bananas in PC when the opposing team couldn't scan them down. Perhaps without being able to frisbee toss REs this wouldn't have been possible though.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Cat Merc
Onslaught Inc RISE of LEGION
11855
|
Posted - 2014.08.28 20:36:00 -
[132] - Quote
CCP Rattati wrote:Let me assure you that we are monitoring the situation very carefully. Every indication is that our Hotfixes are changing the landscape/meta slowly but surely. We are measuring Kills/Spawn and Kills/Death ratios for dropsuits and weapons, and also Spawns/Consumption and Market Sales data to gauge player preference. Admittedly, most of these balancing and engagement data dashboards have been implemented over the last 3 months. 1) Blaster Tanks - Took a KDR hit, but 10-20%, nothing grievous 2) Seeing Gallente and Caldari Scouts make way for both Minmatar and Amarr 3) Assault Rifles, really amazing actually how closely they perform but we are now seeing some bumps we would like to smooth out 4) HMG Sentinels, also seeing them and HMG efficience go down, but just right down to other suits and the HMG is on par with the Rifles. 5) Racial parity within each frame is something we keep an eye out, and it seems, even though Amarr is touted as the best of the bunch, that they are all on par. Minmatar overall do slightly worse and we will take note of that. 6) Sidearms, we see that they are unbalanced, but the numbers aren't crazy, the Assault SMG is OP, and the Flaylock is UP, but overall, nothing crazy. It's just that everyone grows up with the SMG in their Starter fit and stick with it. 7) Dmg mods needed a tweak and got one, other shield mods in high will need a buff to compete with extenders. 8) Armor plate stacking is definitely on the way out, seeing way more reactives, ferros and repair modules, regulators need a buff. So again, the playerbase and engagement is actually as healthy as it has been for a long time, and I sincerely believe in making DUST 514 a better game for us all. P.S. I try to play one or two Domination matches every morning, after the boys go to school and before the baby wakes up, it's around 7:30-8:30 Shanghai time. So if you want to kill me, that's where you can find me, but bring your A game, you don't want to be killed by a dev If you ever used the Ion Pistol you would know how crazy underpowered it is.
It can't kill a militia assault without a whole heap of luck, as you hope that the low damage shots don't miss in that giant reticule (despite me using a Gal Assault and having sharpshooter), because if you DO miss, you just lost damage from that pathetic damage per clip that can't even kill half the suits on the battlefield without reloading.
And even if you DO land every shot, and the suit you are fighting against has low enough HP, it still has atrocious DPS. I literally find it better to melee people than attempt to use the Ion Pistol when I run out of ammo on my AR.
I'm sorry, but I had to rant about your comment with the sidearms.
Feline overlord of all humans - CAT MERC
|
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |