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Thread Statistics | Show CCP posts - 6 post(s) |
IgniteableAura
Pro Hic Immortalis
1633
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Posted - 2014.08.26 17:03:00 -
[1] - Quote
Sounds to me like people have forgotten how to play an fps without a cal scout wall hack. Give it time, the amarr scouts will be skilled in a week and you will have it back.
If someone killed you with a shotgun, they would have killed you even faster with a fine rifle or hmg. That's just simple math and dps.
Minjas are the ultimate glass cannon. You sneeze on them and they die. If they are speed and dmg fit they have around 200 hp. Plus all you have to do is panic backpedal in a circle while hip firing. Running some precision enhances will fix that as then they will be forced to remove a kincat and fit damps. Medium frames can fit ewar or utilize active scanners to great effect. It's a simple counter but most people don't want to sacrifice their hp mods or nano hives to do it.
To the OP, you have a suit that is the antithesis of the scouts. You can use active scanners to a huge effect and cause them to run damps and change their entire play style.
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IgniteableAura
Pro Hic Immortalis
1633
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Posted - 2014.08.26 17:11:00 -
[2] - Quote
Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits.
Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps.
Logistics can fit one less precision than assaults for the same scenario.
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IgniteableAura
Pro Hic Immortalis
1634
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Posted - 2014.08.26 17:23:00 -
[3] - Quote
Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits. Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps. Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc...
No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same.
Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice.
The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps.
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IgniteableAura
Pro Hic Immortalis
1640
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Posted - 2014.08.26 21:15:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits. Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps. Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same. Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice. The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps. Explain how the theory I've laid out is unfair toward scouts. You can still hide, it just takes more effort, unless you have a racial bonus etc.
Because that would mean assaults would have the better precision skills than a scout, which is role overlap and that is bad. An assault shouldn't be able to detect the same things a scout can, if you want to have better scans, start spending SP into Amarr scout. You can pick up scouts just fine without removing any hp mods by running an active scanner.
It would take the exact same amount of effort on a scouts part to hide.
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