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Thread Statistics | Show CCP posts - 6 post(s) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
960
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Posted - 2014.08.26 17:12:00 -
[1] - Quote
Cass Caul wrote:
The cloak may help you get there, but after you fire the first shot they start to turn around. Before the second shot they've started to fire, before the third shot you're dead.
900 eHP against a shotgun gives you all you need to win an encounter with them.
It's a Specialized Alpha Damage weapon. If I'm running a shotgun and I get the drop on you, by all rights you should be killed. Its Optimal Range is 4.8m.
Moving while cloaked doesn't render you invisible, it leaves a glowing blue outline. You're just as likely to notice or ignore it as you are someone that isn't cloaked that's got a Scan Profile under your team's Scan Precision.
If they strafe in the direction of your turn, they can easily get 3 hits in before you can align with them.
IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits. Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps. Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... Then basic advanced and complex should be relevant tier competitors. Making them flat value changes instead of % would help with this.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
960
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Posted - 2014.08.26 17:51:00 -
[2] - Quote
IgniteableAura wrote:Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Groz'zar Kazoku wrote:Uhhh Assaults can not effectively Ewar scouts. this has never and will never be without a buff. a Assault with a bunch of mods for ewar will barely pick up a base scout at that level. let alone one half maxed out. So no just no don't try to get people to make half assed suits. Math must be hard for you. Fitting two cPEs allows assaults to see half of the scouts if they aren't running damps. 3cPE will allow to see all scouts that aren't running damps. Logistics can fit one less precision than assaults for the same scenario. ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc... No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same. Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice. The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps. Explain how the theory I've laid out is unfair toward scouts. You can still hide, it just takes more effort, unless you have a racial bonus etc.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
962
|
Posted - 2014.08.27 09:45:00 -
[3] - Quote
IgniteableAura wrote:Dovallis Martan JenusKoll wrote:IgniteableAura wrote:Dovallis Martan JenusKoll wrote:
ONE precision enhancer should reveal all normal scouts, then it should tier up from there. 1 dampener scout = 2 precision assault, 2 dampener scout = 3 precision assault, etc...
No...assaults shouldn't be "heavy" scouts. Besides logistics can already do this. Scouts have to fit one precision to see scouts too except the amarr and gal as they get bonuses to them. If you want to counter a scout with an assault either run a focused scanner or sacrifice all your hp to do so. Scouts have to sacrifice multiple low slots to stay hidden just the same. Scouts that don't want to be seen can't be seen, but you have to force most of them to do that. And it's always a large sacrifice. The focused gal scans already require half the scouts to use the proto cloak and 3 damps. Without the cloak we are seen and can't fit any more lows. The gal is the only one who can forgo cloak for 3 damps. Explain how the theory I've laid out is unfair toward scouts. You can still hide, it just takes more effort, unless you have a racial bonus etc. Because that would mean assaults would have the better precision skills than a scout, which is role overlap and that is bad. An assault shouldn't be able to detect the same things a scout can, if you want to have better scans, start spending SP into Amarr scout. You can pick up scouts just fine without removing any hp mods by running an active scanner. It would take the exact same amount of effort on a scouts part to hide.
That is incredibly vague in terms of the example. The +1 for the suit base is a HEAVILY reduced and simplified version of the current "DB" scale... Also, scouts already role overlap Assaults by being able to stack HP and still go undetected, while Assaults have to sacrifice a bunch of Health just to detect basic Scouts. Either A: The variance has to close, so that stealth is something a scout must actually attempt to attain, Hence my example, or ----B: Scouts must loose so much health that even if an Assault stacks downwards for baseline scout detection, and said scout stacks all HP, that the Maximum health is lower than that available to the Assault at said detection level.
I thought that scouts would dislike loosing even more health than just making sensors actually worth something.
Also Scanners are temporary items with a cooldown, the tradeoff for better detection is a smaller range, and a region of time in which the detection does not work.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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