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JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:11:00 -
[1] - Quote
Now, shield tanking has gone from underpowered to, holy-****-why-the-****-would-i-use-this?
Now, there is nothihg but overpowered amarr assaults with scrambler rifles and lasers. Overpowered because how broken the scr is vs shields and how easy it is to get 800 armor and reps with a suit with a bonus to heat buildup
Hotfix delta needs to lowernlaser damage bonus to 10% and maybe tweak the scr, idk, but I quit, this is ridiculous, 800 armor scr wielding suits is just so hilariously broken vs shield suits, go ahead, go into a match with shield suits, see how annoying it is.
Bravo, bravo ccp, leaving the scr unchanged vs shields since beta or the release.
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JRleo jr
Xer Cloud Consortium
639
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Posted - 2014.08.13 12:14:00 -
[2] - Quote
Td;lr
Shield suits will now be extinct or shield tanking will because people will stack armo, usihg a shield suit scr wielding suits is impossible.
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Zindorak
1.U.P
606
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Posted - 2014.08.13 12:16:00 -
[3] - Quote
Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar
Pokemon master
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TYCHUS MAXWELL
The Fun Police
358
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Posted - 2014.08.13 12:17:00 -
[4] - Quote
As someone who fields Caldari and saw the patch notes I was pretty sure we was gettin' raped. Tried to warn against some of it but you know how things are with CCP and the community in general. Whatever is popular since 1.8 (Amarr Assaults) people are completely cool and push for them to be bullshit, while less popular suits (Caldari and Minmitar) get thrown to the wayside again.
This is why we cannot have nice things. Our community can never be objective and just looks for their time to shine, like tanks did in 1.7 and armor did with the armor buff. Now armor got buffed again because shields got a slight buff? Because, magnets? It will never end. |
JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:18:00 -
[5] - Quote
Zindorak wrote:Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar Makes sense to have something uncounterable?
The scr has been too op to shields for far too long, and you lose a shield proto suit the instant you are shot because you can do nothing unless you hug cover and duck after every shot and use anything but a rr.
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TYCHUS MAXWELL
The Fun Police
360
|
Posted - 2014.08.13 12:21:00 -
[6] - Quote
JRleo jr wrote:Zindorak wrote:Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar Makes sense to have something uncounterable? The scr has been too op to shields for far too long, and you lose a shield proto suit the instant you are shot because you can do nothing unless you hug cover and duck after every shot and use anything but a rr.
Just ignore him, Amarr Rpers are the biggest trolls in dust. Always thinking they should be special like keeping their logi sidearm and keep their old assault bonus when all the other suits got their **** pushed in. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
144
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Posted - 2014.08.13 12:27:00 -
[7] - Quote
So is the amarr assualt the fotm
The Blazing Intellect Machine
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Zindorak
1.U.P
608
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Posted - 2014.08.13 12:28:00 -
[8] - Quote
JRleo jr wrote:Zindorak wrote:Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar Makes sense to have something uncounterable? The scr has been too op to shields for far too long, and you lose a shield proto suit the instant you are shot because you can do nothing unless you hug cover and duck after every shot and use anything but a rr. People who use shield suits cannot counter the broken scr at all. Use an Armor suit/Use op RR
Pokemon master
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Ripley Riley
Incorruptibles
2616
|
Posted - 2014.08.13 12:34:00 -
[9] - Quote
Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell.
He imposes order on the chaos of organic evolution...
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JRleo jr
Xer Cloud Consortium
639
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Posted - 2014.08.13 12:35:00 -
[10] - Quote
Zindorak wrote:JRleo jr wrote:Zindorak wrote:Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar Makes sense to have something uncounterable? The scr has been too op to shields for far too long, and you lose a shield proto suit the instant you are shot because you can do nothing unless you hug cover and duck after every shot and use anything but a rr. People who use shield suits cannot counter the broken scr at all. Use an Armor suit/Use op RR I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta, and I can't wait, so I can actually use a shield suit and nit have my whole play style completely unuseable.
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GeneralButtNaked
Fatal Absolution
1313
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Posted - 2014.08.13 12:36:00 -
[11] - Quote
JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS?
I think YOU don't have the aim/strafe skills.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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Zindorak
1.U.P
608
|
Posted - 2014.08.13 12:36:00 -
[12] - Quote
Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. IKR Whats that weapon called? Its broken does too much damage. Maybe A RR!
Pokemon master
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JRleo jr
Xer Cloud Consortium
639
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Posted - 2014.08.13 12:37:00 -
[13] - Quote
Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. They don't have the op dos like the scr has dps vs shields, the scr at proto,or most people, it does 100 damage per shot vs shields, has a high ass fire rate, hipfire and fires 18 rounds before overheat without the bonus?
Sounds broken to me, and I've used the std scr before.
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TYCHUS MAXWELL
The Fun Police
360
|
Posted - 2014.08.13 12:38:00 -
[14] - Quote
On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. |
JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:39:00 -
[15] - Quote
GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls.
Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high.
When a play style is unplayable because someone uses a weapon it's broken.
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JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:40:00 -
[16] - Quote
TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. They only tweaked assaults and sentinels.
The laser damage bonus to shields needs to be like 10% not 20%....I might make a thread on changes, and maybe buff armor damage by 5%, idk just ideas.
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Vapor Forseti
Nyain Chan General Tso's Alliance
1254
|
Posted - 2014.08.13 12:41:00 -
[17] - Quote
TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. My ProCalSen still has four highs. PG was reduced so much that I had to swap an armor rep for a PG module, lulz.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes."
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TYCHUS MAXWELL
The Fun Police
362
|
Posted - 2014.08.13 12:42:00 -
[18] - Quote
JRleo jr wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. They don't have the op dos like the scr has dps vs shields, the scr at proto,or most people, it does 100 damage per shot vs shields, has a high ass fire rate, hipfire and fires 18 rounds before overheat without the bonus? Sounds broken to me, and I've used the std scr before.
And yet when the Assault TAC rifle behaved in this manner it got its kick and ROF nerfed into the ground because it was OP. Yet apparently it's okay if the ScR can behave like this with a higher ROF and the added ability to be charged into a shorter range NO SWAY SR. There can never be objectivity on the forums and its why even if the devs listen to us stuff is still imbalanced. |
JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:42:00 -
[19] - Quote
Vapor Forseti wrote:TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. My ProCalSen still has four highs. PG was reduced so much that I had to swap an armor rep for a PG module, lulz. I had to drop my kincat and another fitting had to use a enhanced extender and a downgrade of a proto energizet.
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JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:43:00 -
[20] - Quote
TYCHUS MAXWELL wrote:JRleo jr wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. They don't have the op dos like the scr has dps vs shields, the scr at proto,or most people, it does 100 damage per shot vs shields, has a high ass fire rate, hipfire and fires 18 rounds before overheat without the bonus? Sounds broken to me, and I've used the std scr before. And yet when the Assault TAC rifle behaved in this manner it got its kick and ROF nerfed into the ground because it was OP. Yet apparently it's okay if the ScR can behave like this with a higher ROF and the added ability to be charged into a shorter range NO SWAY SR. There can never be objectivity on the forums and its why even if the devs listen to us stuff is still imbalanced. Idky either.
The only balance atm that needs to be dine is vs shields, I don't remember it's dps to armor when proto and a damage mod.
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TYCHUS MAXWELL
The Fun Police
362
|
Posted - 2014.08.13 12:44:00 -
[21] - Quote
Vapor Forseti wrote:TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. My ProCalSen still has four highs. PG was reduced so much that I had to swap an armor rep for a PG module, lulz.
I'm kind of bummed that I can only make use of my adv sentinel now so I can't go as cheap as I used to on a heavy. The Caldari mlt and std heavy/sent has no low slots now... 400 base armor into the toilet you go. |
GeneralButtNaked
Fatal Absolution
1315
|
Posted - 2014.08.13 12:45:00 -
[22] - Quote
JRleo jr wrote: Wow, he was right, amarr rp's ARE the biggest trolls.
Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high.
When a play style is unplayable because someone uses a weapon it's broken. .
That is a whole lot of babble for what should be read as:
I can't hack it, but refuse to admit my own lack of skill. I refuse to use my suits advantages and instead want the devs to fix it.
Shield tanking is not unplayable. Your bad version of shield tanking is.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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Nocturnal Soul
Immortal Retribution
3945
|
Posted - 2014.08.13 12:45:00 -
[23] - Quote
Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers
Tl; lr use a damn combat rifle you scrub
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:45:00 -
[24] - Quote
TYCHUS MAXWELL wrote:Vapor Forseti wrote:TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. My ProCalSen still has four highs. PG was reduced so much that I had to swap an armor rep for a PG module, lulz. I'm kind of bummed that I can only make use of my adv sentinel now so I can't go as cheap as I used to on a heavy. The Caldari mlt and std heavy/sent has no low slots now... 400 base armor into the toilet you go. I deleted my adv cal sent fittings.
Oh and to other people, there are people who only have amarr suits and caldari suits, the people who use caldari have no counter vs the scr.
Rail rifle? Has a little charge up, low rof, and not as much dps vs scr.
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JRleo jr
Xer Cloud Consortium
639
|
Posted - 2014.08.13 12:46:00 -
[25] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub That still doesn't work, because the moment you get shot, you're dead.
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Zindorak
1.U.P
608
|
Posted - 2014.08.13 12:46:00 -
[26] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub Yea OP is a QQer git gud scrub
Pokemon master
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TYCHUS MAXWELL
The Fun Police
362
|
Posted - 2014.08.13 12:47:00 -
[27] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub
That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. |
Floyd20 Azizora
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
|
Posted - 2014.08.13 12:50:00 -
[28] - Quote
Only experienced the galscouts with shotguns again. Wonder why? |
Zindorak
1.U.P
608
|
Posted - 2014.08.13 12:51:00 -
[29] - Quote
TYCHUS MAXWELL wrote:Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. The bias has always existed. Tac AR is crap. ScR shouldn't be compared to it. Duvolle and Viziam are the most balanced proto racial weapons
Pokemon master
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GeneralButtNaked
Fatal Absolution
1315
|
Posted - 2014.08.13 12:53:00 -
[30] - Quote
JRleo jr wrote:
Oh and to other people, there are people who only have amarr suits and caldari suits, the people who use caldari have no counter vs the scr.
Rail rifle? Has a little charge up, low rof, and not as much dps vs scr.
800k SP to get into any advanced suit.
If you can't figure out how to use your weapon of choice and suit of choice then you need to think about it some more.
Maybe rushing headfirst into a suit with more HP carrying a weapon designed to mess your type of suit up isn't the best plan. Shield tankers are supposed to be kitey, so maybe you should start there.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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TYCHUS MAXWELL
The Fun Police
365
|
Posted - 2014.08.13 12:54:00 -
[31] - Quote
Zindorak wrote:TYCHUS MAXWELL wrote:Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. The bias has always existed. Tac AR is crap. ScR shouldn't be compared to it. Duvolle and Viziam are the most balanced proto racial weapons
Guessing you weren't around for the Tac AR pre-nerf. It behaved like the ScR and players bitched to no end until it was nerfed, the ScR has remained the same because bias. Amarr rpers have always been very loud on these forums. Only thing ever changed on the Amarr are the heavies and the laser rifles and suprise suprise they got un-nerfed. |
Zindorak
1.U.P
608
|
Posted - 2014.08.13 12:54:00 -
[32] - Quote
TYCHUS MAXWELL wrote:Zindorak wrote:TYCHUS MAXWELL wrote:Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. The bias has always existed. Tac AR is crap. ScR shouldn't be compared to it. Duvolle and Viziam are the most balanced proto racial weapons Guessing you weren't around for the Tac AR pre-nerf. It behaved like the ScR and players bitched to no end until it was nerfed, the ScR has remained the same because bias. Amarr rpers have always been very loud on these forums. Only thing ever changed on the Amarr are the heavies and the laser rifles and suprise suprise they got un-nerfed. Cool
Pokemon master
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GeneralButtNaked
Fatal Absolution
1315
|
Posted - 2014.08.13 12:56:00 -
[33] - Quote
JRleo jr wrote: That still doesn't work, because the moment you get shot, you're dead.
If you are going down that fast, that means you are either a)not moving, b) equipping no tank, or c) up against a mythical shooter who got perfect hits all the way on your 1m move to cover.
a) and b) are both your fault and c) is a unicorn.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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Zindorak
1.U.P
608
|
Posted - 2014.08.13 12:58:00 -
[34] - Quote
GeneralButtNaked wrote:JRleo jr wrote: That still doesn't work, because the moment you get shot, you're dead.
If you are going down that fast, that means you are either a)not moving, b) equipping no tank, or c) up against a mythical shooter who got perfect hits all the way on your 1m move to cover. a) and b) are both your fault and c) is a unicorn. there is also d which is you just suck at the game
Pokemon master
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JRleo jr
Xer Cloud Consortium
644
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Posted - 2014.08.13 13:00:00 -
[35] - Quote
GeneralButtNaked wrote:JRleo jr wrote:
Oh and to other people, there are people who only have amarr suits and caldari suits, the people who use caldari have no counter vs the scr.
Rail rifle? Has a little charge up, low rof, and not as much dps vs scr.
800k SP to get into any advanced suit. If you can't figure out how to use your weapon of choice and suit of choice then you need to think about it some more. Maybe rushing headfirst into a suit with more HP carrying a weapon designed to mess your type of suit up isn't the best plan. Shield tankers are supposed to be kitey, so maybe you should start there. 800k sp, that would take around a month and I don't want to use overpowered armor tanking, nor should I became someone uses and overpowered gun.
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JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:02:00 -
[36] - Quote
GeneralButtNaked wrote:JRleo jr wrote: That still doesn't work, because the moment you get shot, you're dead.
If you are going down that fast, that means you are either a)not moving, b) equipping no tank, or c) up against a mythical shooter who got perfect hits all the way on your 1m move to cover. a) and b) are both your fault and c) is a unicorn. Have you ever even used a shield suit vs a competent scr user? And when I I've used the scr, I almost never missed, because its hipfire, and I kill them instantly, standerd level.
It gets worse at oroto and with prof.
Oh and my shields are 528, and no, I'm an alicorn, not an unicorn.
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GeneralButtNaked
Fatal Absolution
1315
|
Posted - 2014.08.13 13:07:00 -
[37] - Quote
JRleo jr wrote: Have you ever even used a shield suit vs a competent scr user? And when I I've used the scr, I almost never missed, because its hipfire, and I kill them instantly, standerd level.
It gets worse at oroto and with prof.
Oh and my shields are 528, and no, I'm an alicorn, not an unicorn.
Yes, proto Cal suits(Scout/logi/Assault) with prof 5 rails, always did just fine.
If you have this alleged perfect aim, then you are merely failing in range control. Which is odd, because your suit is faster and more agile.
Since you are so pro with the scram, slap it on a Caldari suit and **** face. If you were equally perfect with a RR or CR then armor tankers would present no problem.
Stop lying to yourself. If you were half as good as you pretend to be the CR/RR combo would be most effective. It isn't becausre you aren't. Deal with it.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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GeneralButtNaked
Fatal Absolution
1317
|
Posted - 2014.08.13 13:11:00 -
[38] - Quote
JRleo jr wrote: 800k sp, that would take around a month and I don't want to use overpowered armor tanking, nor should I became someone uses and overpowered gun.
800k is two caps.
You don't have to use armor tanking. You could always change up and go into scouting, to increase your speed advantage versus those nasty Amarrians. You ever RE a pair of heavies and their logi? Hilarious. All that Scrambler DPS doesn't mean squat when they get juiced.
You know what also is less than pleasant for an slow armor suit? Getting forged from a roof top. Caldari heavy excels in that role.
Oh you want your shield suit to stand in a face to face fight with a person carrying the weapon that is designed to win that fight and come out on top instead of playing to your suits strengths?
Here, have a cup of HTFU.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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Lloyd Orfay
Fantom Company
21
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Posted - 2014.08.13 13:11:00 -
[39] - Quote
I think I know what would be a first very major step to making the game better. Instead of changing weapon stats, or anything, why not give the weapons proper recoil and dispersion? I found out that if certain weapons have a specific level of dispersion they might work better compared to precise weapons.(Precise weapons can make player error stand out more than we are used to) Recoil would be used to offset dispersion, which puts a balance into the weapon and makes it where it can be more efficient but makes the player rely on the player instead of the weapon. Basically make the guns act like guns so this way the weapons don't have to be so hyper efficient anymore. Some weapons may have the proper recoil when aiming, although not in hipfire or have the proper dispersal.. Not only this it may also be better for the weapons to follow the law of being harder to use the stronger it is. This could instead re-purpose the skill bonuses such as 5% less kick on a gun or such make it bearable instead stronger. This way players will all shift on weaponry that suits them once this changes and or adapt to the weapons, play better and smarter to the benefit of the rest of the team, and single players out that use exploitable unconventional methods of getting major kills(Like 1 hit doom players). This may make players survive much better, but if it doesn't we could try this and then throw it some slight changes to weapon damage type bonuses or eHP and see what happens.
"Lloyd could you teach me how to play dust 514?"
"GIT GUD SCRUB!"
"But I don't see how scrubb-"
"GET STREET CRED SCREB!"
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Sum1ne Else
Fatal Absolution
1335
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Posted - 2014.08.13 13:12:00 -
[40] - Quote
LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1057
|
Posted - 2014.08.13 13:35:00 -
[41] - Quote
Lloyd Orfay wrote:I think I know what would be a first very major step to making the game better. Instead of changing weapon stats, or anything, why not give the weapons proper recoil and dispersion?
I found out that if certain weapons have a specific level of dispersion they might work better compared to precise weapons.(Precise weapons can make player error stand out more than we are used to) Recoil would be used to offset dispersion, which puts a balance into the weapon and makes it where it can be more efficient but makes the player rely on the player instead of the weapon. Basically make the guns act like guns so this way the weapons don't have to be so hyper efficient anymore.
Some weapons may have the proper recoil when aiming, although not in hipfire or have the proper dispersal.. Not only this it may also be better for the weapons to follow the law of being harder to use the stronger it is. This could instead re-purpose the skill bonuses such as 5% less kick on a gun or such make it bearable instead stronger.
This way players will all shift on weaponry that suits them once this changes and or adapt to the weapons, play better and smarter to the benefit of the rest of the team, and single players out that use exploitable unconventional methods of getting major kills(Like 1 hit doom players). This may make players survive much better, but if it doesn't we could try this and then throw it some slight changes to weapon damage type bonuses or eHP and see what happens. Interesting .
Nice way to look at things .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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RogueTrooper 2000AD
Neckbeard Absolution
193
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Posted - 2014.08.13 13:36:00 -
[42] - Quote
Tldr.
No one in this thread should be taken seriously when it comes to discussing balance.
Shields are hit and run.
Maybe your style fits armour, which is basically what you admitted by this thread.
Service with a smile
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Kam Elto
KILL-EM-QUICK RISE of LEGION
427
|
Posted - 2014.08.13 13:39:00 -
[43] - Quote
Good times are here my Amarrian brothers. Good times. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
146
|
Posted - 2014.08.13 13:41:00 -
[44] - Quote
Soooo how's the minmatar assualt. Are they a strong force in the battlefeild or are they being swept the hell out of a triple dmg viziam scrambler rifles.
The Blazing Intellect Machine
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JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:45:00 -
[45] - Quote
GeneralButtNaked wrote:JRleo jr wrote: Have you ever even used a shield suit vs a competent scr user? And when I I've used the scr, I almost never missed, because its hipfire, and I kill them instantly, standerd level.
It gets worse at oroto and with prof.
Oh and my shields are 528, and no, I'm an alicorn, not an unicorn.
Yes, proto Cal suits(Scout/logi/Assault) with prof 5 rails, always did just fine. If you have this alleged perfect aim, then you are merely failing in range control. Which is odd, because your suit is faster and more agile. Since you are so pro with the scram, slap it on a Caldari suit and **** face. If you were equally perfect with a RR or CR then armor tankers would present no problem. Stop lying to yourself. If you were half as good as you pretend to be the CR/RR combo would be most effective. It isn't becausre you aren't. Deal with it. The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:48:00 -
[46] - Quote
GeneralButtNaked wrote:JRleo jr wrote: 800k sp, that would take around a month and I don't want to use overpowered armor tanking, nor should I became someone uses and overpowered gun.
800k is two caps. You don't have to use armor tanking. You could always change up and go into scouting, to increase your speed advantage versus those nasty Amarrians. You ever RE a pair of heavies and their logi? Hilarious. All that Scrambler DPS doesn't mean squat when they get juiced. You know what also is less than pleasant for an slow armor suit? Getting forged from a roof top. Caldari heavy excels in that role. Oh you want your shield suit to stand in a face to face fight with a person carrying the weapon that is designed to win that fight and come out on top instead of playing to your suits strengths? Here, have a cup of HTFU. So because someone has a certain weapon they get to be op and instawin? Hardly fair, especially if I'm using proto.
And in that case the cal assault is underpowered if I need a scout.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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GeneralButtNaked
Fatal Absolution
1320
|
Posted - 2014.08.13 13:49:00 -
[47] - Quote
JRleo jr wrote: The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die.
OK I get it, it can't be your fault.
Sorry for doubting you.
Obviously, you are super elite, and the game has been completely broken because you are no longer able to dominate or something equally ridiculous.
If I could be motivated to care I would look up your stats and get a good laugh. Probably have a K/D around 1 and a WP/D of less than 100, just from the whining factor in your post.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:50:00 -
[48] - Quote
Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users. Not really, it doesn't take skill to 7 shot shield suits.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Echo 1991
WarRavens Final Resolution.
412
|
Posted - 2014.08.13 13:50:00 -
[49] - Quote
JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: Have you ever even used a shield suit vs a competent scr user? And when I I've used the scr, I almost never missed, because its hipfire, and I kill them instantly, standerd level.
It gets worse at oroto and with prof.
Oh and my shields are 528, and no, I'm an alicorn, not an unicorn.
Yes, proto Cal suits(Scout/logi/Assault) with prof 5 rails, always did just fine. If you have this alleged perfect aim, then you are merely failing in range control. Which is odd, because your suit is faster and more agile. Since you are so pro with the scram, slap it on a Caldari suit and **** face. If you were equally perfect with a RR or CR then armor tankers would present no problem. Stop lying to yourself. If you were half as good as you pretend to be the CR/RR combo would be most effective. It isn't becausre you aren't. Deal with it. The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die. Yes it does. Everyone here knows it does. Out in the open that armour suit is a sitting duck. |
JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:51:00 -
[50] - Quote
RogueTrooper 2000AD wrote:Tldr.
No one in this thread should be taken seriously when it comes to discussing balance.
Shields are hit and run.
Maybe your style fits armour, which is basically what you admitted by this thread. How can I hit and run if the split second I'm shot im basically dead? Its shield bonus damage needs to be tuned down to 10% so it doesn't do 100 damage per shot.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
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JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:52:00 -
[51] - Quote
GeneralButtNaked wrote:JRleo jr wrote: The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die.
OK I get it, it can't be your fault. Sorry for doubting you. Obviously, you are super elite, and the game has been completely broken because you are no longer able to dominate or something equally ridiculous. If I could be motivated to care I would look up your stats and get a good laugh. Probably have a K/D around 1 and a WP/D of less than 100, just from the whining factor in your post. 2.20 kd actually and I mostly solo.
And all I want is the scr to not instapwn shields.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Heimdallr69
Nyain San
3165
|
Posted - 2014.08.13 13:53:00 -
[52] - Quote
So another words I better put away my cal ass and pull out my Amarr ass. This is why I have all assaults proto.
Removed inappropriate content - CCP Logibro
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JRleo jr
Xer Cloud Consortium
644
|
Posted - 2014.08.13 13:53:00 -
[53] - Quote
Echo 1991 wrote:JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: Have you ever even used a shield suit vs a competent scr user? And when I I've used the scr, I almost never missed, because its hipfire, and I kill them instantly, standerd level.
It gets worse at oroto and with prof.
Oh and my shields are 528, and no, I'm an alicorn, not an unicorn.
Yes, proto Cal suits(Scout/logi/Assault) with prof 5 rails, always did just fine. If you have this alleged perfect aim, then you are merely failing in range control. Which is odd, because your suit is faster and more agile. Since you are so pro with the scram, slap it on a Caldari suit and **** face. If you were equally perfect with a RR or CR then armor tankers would present no problem. Stop lying to yourself. If you were half as good as you pretend to be the CR/RR combo would be most effective. It isn't becausre you aren't. Deal with it. The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die. Yes it does. Everyone here knows it does. Out in the open that armour suit is a sitting duck. Yes, but not every armor suit is in the open, if they are 20m near you, you're kinda screwed unless you really flank them, which I've done, still, the scr has too high shield damage.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Heimdallr69
Nyain San
3165
|
Posted - 2014.08.13 13:54:00 -
[54] - Quote
JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: The rail rifle doesn't have the dos to down a high armor person in time, and if I get shot while trying to fall back you die.
OK I get it, it can't be your fault. Sorry for doubting you. Obviously, you are super elite, and the game has been completely broken because you are no longer able to dominate or something equally ridiculous. If I could be motivated to care I would look up your stats and get a good laugh. Probably have a K/D around 1 and a WP/D of less than 100, just from the whining factor in your post. 2.20 kd actually and I mostly solo. And all I want is the scr to not instapwn shields. Make it 110/90 instead of 120/80
Removed inappropriate content - CCP Logibro
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GeneralButtNaked
Fatal Absolution
1320
|
Posted - 2014.08.13 13:55:00 -
[55] - Quote
JRleo jr wrote: So because someone has a certain weapon they get to be op and instawin? Hardly fair, especially if I'm using proto.
And in that case the cal assault is underpowered if I need a scout.
If you refuse to play to your suits role, enjoy getting eaten up. If you choose to use a hit and run suit in a crash the gate fashion, enjoy getting ventilated for being an idiot.
You chose to spec into a skirmishing suit and role. If you then don't play in such a manner, who is to blame? You are faster, with a longer range weapon, greater mobility, and you don't need another player to rep you. If you can't make that work, get a different role, one that you can actually do.
I suggested a scout as an option to alter your playstyle because you seem locked into this mindset of assault suit = brawler. That is not the case, and until you realize that and specinto a suit that makes sense for the role you actually want to play then you won't be happy.
ugggggh, damn you jump clone timer. why am I here.
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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GeneralButtNaked
Fatal Absolution
1320
|
Posted - 2014.08.13 13:56:00 -
[56] - Quote
JRleo jr wrote: 2.20 kd actually and I mostly solo.
And all I want is the scr to not instapwn shields.
WP/D? That is the one that matters to me.
All you want is for your suit to play outside its role and win. That isn't asking much is it?
Real AV doesn't stop until all the tanks are dead.
Mr Hybrid Vayu, tanker supreme.
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Freccia di Lybra
Maphia Clan Corporation
236
|
Posted - 2014.08.13 13:57:00 -
[57] - Quote
The problem with the scrambler is that it does instapwn shield, but with charged shot. For anything else, except scramblers and lasers, The Cal pro is one of the best suits, if you use it as a shield tanking suit (pre-cromosome, anyone?)
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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TYCHUS MAXWELL
The Fun Police
370
|
Posted - 2014.08.13 13:58:00 -
[58] - Quote
Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users.
I don't agree with the OP that there is anything wrong with the amarr assault, however I think the real perpetrator of why people feel the amarr is op is that they tend to use the ScR.
I have actually made a militia gallente scout (Intentionally making it vulnerable to combat rifles/rail rifles) and fitted it with a militia scrambler rifle. I have no trouble killing suits even at adv level with boundless CRs in CQC and likewise no issue mowing down RRs at range. I have prof 4 in the scrambler rifle and can pretty easily squeeze out 16 shots before overheating. That is 2 less then the TAC AR which is an adv weapon and not militia. No one will answer this as this is a question that has been asked over and over on the forums since the TAC AR nerf, why are THOSE stats on a TAC AR OP to the forum community but the SAME stats on a ScR is all okay? Overheating? If I had prof 5 I would easily be squeezing out the same amount of shots that the TAC AR has per clip and I would still be okay. Time and time again its this quaint excuse of "The Amarr are so used to using ScR's that they are just so good with them." Get that **** out of here. |
RogueTrooper 2000AD
Neckbeard Absolution
194
|
Posted - 2014.08.13 14:00:00 -
[59] - Quote
JRleo jr wrote:RogueTrooper 2000AD wrote:Tldr.
No one in this thread should be taken seriously when it comes to discussing balance.
Shields are hit and run.
Maybe your style fits armour, which is basically what you admitted by this thread. How can I hit and run if the split second I'm shot im basically dead? Its shield bonus damage needs to be tuned down to 10% so it doesn't do 100 damage per shot.
A) You are lagging.
B) You are being a cheapskate and deserve to die.
C) You got ambushed, deal with it.
D) You honestly need to get good.
E) You are being a clown and need to pick your engagements more carefully.
F) You squad with clowns.
The list goes on.
Service with a smile
|
Yankie Doodle
WRONG-TURN
251
|
Posted - 2014.08.13 14:00:00 -
[60] - Quote
RUNS and drops 2mill on FOTM amarr assault...... |
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Sum1ne Else
Fatal Absolution
1336
|
Posted - 2014.08.13 14:01:00 -
[61] - Quote
JRleo jr wrote:Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users. Not really, it doesn't take skill to 7 shot shield suits.
7 shots is a lot, I was 1 or 2 shotting most things.. not too sure what you are complaining about!!! WOW you must be stacking about 800 shield..what difference is it, maybe you chose the race un suited to your playstyle but thought it sounds nice and you could be OP with this OP easy to use no skill weapon you call a rail rifle.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Bad Heal
Murphys-Law
153
|
Posted - 2014.08.13 14:02:00 -
[62] - Quote
Lmao this is funny. All of it is just too funny |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
66
|
Posted - 2014.08.13 14:04:00 -
[63] - Quote
So everyone runs to scr/ amass and finds out quick it sucks against amass |
TYCHUS MAXWELL
The Fun Police
371
|
Posted - 2014.08.13 14:07:00 -
[64] - Quote
JUDASisMYhomeboy wrote:So everyone runs to scr/ amass and finds out quick it sucks against amass
I was killing amarrs with a militia scrambler in a militia gallente scout no problem. The gun does not make the suit OP its the gun itself.
I actually named it the: ScR is NOT OP, suit.
Amarr are actually pretty easy since there is no issue of landing all your shots on their fat asses, that's why I see no problem with brick tanked Amarr. Brick tanked anything really. |
Monkey MAC
Rough Riders..
3285
|
Posted - 2014.08.13 14:13:00 -
[65] - Quote
I'm confused exactly, why are you suddenly complaining about this like it's a result of hotfix charlie, armour tanking recieved 1 buff. +1 HP/s to reactive plates repair rate.
If your complaining about prehaps instead the Amarr Assault buff, this is called tactics. Amarr are meant to be armour buffer tankers, they always have been. Amarr are meant to be strong against shields, they always have been.
Giving the amarr hasn't suddenly overpowered them. Adapt man.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TYCHUS MAXWELL
The Fun Police
373
|
Posted - 2014.08.13 14:16:00 -
[66] - Quote
Monkey MAC wrote:I'm confused exactly, why are you suddenly complaining about this like it's a result of hotfix charlie, armour tanking recieved 1 buff. +1 HP/s to reactive plates repair rate.
If your complaining about prehaps instead the Amarr Assault buff, this is called tactics. Amarr are meant to be armour buffer tankers, they always have been. Amarr are meant to be strong against shields, they always have been.
Giving the amarr hasn't suddenly overpowered them. Adapt man.
I'm complaining about the ScR personally because it has been an issue that gets ignored and brushed away. I was complaining about the ScR before Charlie dropped just like I've been complaining about the sidearm exemption status on the logi. |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
66
|
Posted - 2014.08.13 14:16:00 -
[67] - Quote
Decrease rof and nerf hipfire. I dont care. I use it as a sidearm. |
Nocturnal Soul
Immortal Retribution
3951
|
Posted - 2014.08.13 14:41:00 -
[68] - Quote
TYCHUS MAXWELL wrote:Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users. I don't agree with the OP that there is anything wrong with the amarr assault, however I think the real perpetrator of why people feel the amarr is op is that they tend to use the ScR. I have actually made a militia gallente scout (Intentionally making it vulnerable to combat rifles/rail rifles) and fitted it with a militia scrambler rifle. I have no trouble killing suits even at adv level with boundless CRs in CQC and likewise no issue mowing down RRs at range. I have prof 4 in the scrambler rifle and can pretty easily squeeze out 16 shots before overheating. That is 2 less then the TAC AR which is an adv weapon and not militia. No one will answer this as this is a question that has been asked over and over on the forums since the TAC AR nerf, why are THOSE stats on a TAC AR OP to the forum community but the SAME stats on a ScR is all okay? Overheating? If I had prof 5 I would easily be squeezing out the same amount of shots that the TAC AR has per clip and I would still be okay with about 2 and a half times the clip size. Hell the militia has double the clip size even. Time and time again its this quaint excuse of "The Amarr are so used to using ScR's that they are just so good with them." Get that **** out of here. The issue got ignored for a while when RR and CR came out because they were OP, but since they have been toned down, ScR is still an issue. Lol at Cr getting toned down.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Monkey MAC
Rough Riders..
3285
|
Posted - 2014.08.13 14:51:00 -
[69] - Quote
TYCHUS MAXWELL wrote:Monkey MAC wrote:I'm confused exactly, why are you suddenly complaining about this like it's a result of hotfix charlie, armour tanking recieved 1 buff. +1 HP/s to reactive plates repair rate.
If your complaining about prehaps instead the Amarr Assault buff, this is called tactics. Amarr are meant to be armour buffer tankers, they always have been. Amarr are meant to be strong against shields, they always have been.
Giving the amarr hasn't suddenly overpowered them. Adapt man. I'm complaining about the ScR personally because it has been an issue that gets ignored and brushed away. I was complaining about the ScR before Charlie dropped just like I've been complaining about the sidearm exemption status on the logi.
I wasn't talking about the ScR personally more this fella (OP) complaining that suddenly shield tanking is dead with little to no changes to it.
The Rifles needs a few changes
1) Scrambler Rifle operation currently gives a 25% heat cooldown bonus Either the other 3 rifles need equally powerfull bonuses from their operation or the Scrambler Rifle needs to be change to reduce kick by 25% like the other rifles.
2) The Scrambler Rifle needs more heat build up in general and/or a mag reduction to stop it being abused
3) The scrambler rifle needs a lower ROF cap more traditional of a semi-auto weapon, to stop the use of modded controllers/faster fingers
4) The Amarr Assault should change its skill to heat cooldown as opposes to the current heat build up.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2030
|
Posted - 2014.08.13 15:04:00 -
[70] - Quote
Did i predict this or what?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2030
|
Posted - 2014.08.13 15:06:00 -
[71] - Quote
GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. RR has the lowest DPS of all fine rifles
Excluding the ACR i believe, though i may need to double check that
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2030
|
Posted - 2014.08.13 15:09:00 -
[72] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub its 95/110...sorry.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2030
|
Posted - 2014.08.13 15:11:00 -
[73] - Quote
GeneralButtNaked wrote:JRleo jr wrote: That still doesn't work, because the moment you get shot, you're dead.
If you are going down that fast, that means you are either a)not moving, b) equipping no tank, or c) up against a mythical shooter who got perfect hits all the way on your 1m move to cover. a) and b) are both your fault and c) is a unicorn. My proto minmitar scout gets one shot by viziams all the time...even while moving, and mythical shooters aren't rare with aim assist on the fine rifles
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Sum1ne Else
Fatal Absolution
1337
|
Posted - 2014.08.13 15:26:00 -
[74] - Quote
Gavr1lo Pr1nc1p wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. RR has the lowest DPS of all fine rifles Excluding the ACR i believe, though i may need to double check that
Damage Per Second, yess because its slow firing so it completely voids the 'DPS' argument. The thing is extremely OP in anyones hands, just aim and shoot the whole clip, the bullets are like magnets. In all honesty it would only take about 16 rounds to kill a full proto anything. You pretty much can land every shot so the success rate is much higher. Therefore the 'DPS' argument is void when it comes to RRs; it gives/allows for the highest Damage Per Scrub
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Topher Mellen
Scott-Mellen Corporation
123
|
Posted - 2014.08.13 15:30:00 -
[75] - Quote
JRleo jr wrote:Now, shield tanking has gone from underpowered to, holy-****-why-the-****-would-i-use-this?
Now, there is nothihg but overpowered amarr assaults with scrambler rifles and lasers. Overpowered because how broken the scr is vs shields and how easy it is to get 800 armor and reps with a suit with a bonus to heat buildup
Hotfix delta needs to lowernlaser damage bonus to 10% and maybe tweak the scr, idk, but I quit, this is ridiculous, 800 armor scr wielding suits is just so hilariously broken vs shield suits, go ahead, go into a match with shield suits, see how annoying it is.
Bravo, bravo ccp, leaving the scr unchanged vs shields since beta or the release.
TYCHUS MAXWELL wrote:As someone who fields Caldari and saw the patch notes I was pretty sure we was gettin' raped. Tried to warn against some of it but you know how things are with CCP and the community in general. Whatever is popular since 1.8 (Amarr Assaults) people are completely cool and push for them to be bullshit, while less popular suits (Caldari and Minmitar) get thrown to the wayside again.
This is why we cannot have nice things. Our community can never be objective and just looks for their time to shine, like tanks did in 1.7 and armor did with the armor buff. Now armor got buffed on Amarr because shields got a slight buff last hotfix? Because, magnets? It will never end.
Inb4, nothing is ever wrong with the scrambler. I think the laser is fine as a nieche weapon but I think if your going to have such high alpha damage on a rifle it should have a significant drawback, like that it can only fire when charged. I mean it does more damage then a SR for christs sake and can be spammed especially with a modded controller OR charged.
Weapon balance is never about one stat and a weapon is not only imbalanced if it is the best at everything. Weapons are imbalanced when they perform too many things well. Also, inb4 dps is the only sign of a competitive weapon, no that's oversimplification. Don't worry about these two guys, they're probably still in their teens. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1996
|
Posted - 2014.08.13 15:30:00 -
[76] - Quote
Amarr assaults are the new FOTM?
TIME TO BUST OUT THE MASS DRIVERS!
WOOHOO! |
Lloyd Orfay
Fantom Company
21
|
Posted - 2014.08.13 15:42:00 -
[77] - Quote
Well now... I think no changes should be made to suits until something like that weapon balance I chatted about earlier happens. I've realised some people are using assault suits like scout suits quite recently, and a certain majority of scout players made dealing with scouts quite distasteful in the game, so not good. I also noted more use of scanners in-game. I went to combat this by putting enough dampeners on my assault suit to lower my db to around 29 and had not much chance still being slipped under the radar, which had me becoming scanned and I had to cower in fear behind a cargo box as someone attemptively tries to blast me out but hilariously fails with an assault mass driver, only to be shot in the back by a squad of assaults as I run away, but that didn't kill me, a nova knife slash in the back did.
"Lloyd could you teach me how to play dust 514?"
"GIT GUD SCRUB!"
"But I don't see how scrubb-"
"GET STREET CRED SCREB!"
|
zzZaXxx
The Hundred Acre Hood
423
|
Posted - 2014.08.13 15:49:00 -
[78] - Quote
OP, switch to armor and then come back and complain that rail rifles are destroying you. I can tell you without a doubt that laser rifle is not OP. I can wreck havok with it if I can consistently engage at my optimal range, until I shotgunned in the back that is. If I have to engage close up with I'm in trouble. Scrambler rifle is more balanced but it's not easy to hit moving targets with it without overheating. You gotta give credit to guys that are accurate with it.
If you and I are facing off--Amarr assault against Caldari assault--at range, me with LR and you with RR, we both have an equal chance to take each other down. I'll stay out of cover more with my larger buffer trying to hold my beam on you. You'll take cover more to let your shields recharge.
If you're running shields you need to be doing one of two things:
1) Running from cover to cover to engage at close range, or
2) Engaging at range from cover, letting your shields recharge, watching for enemy flanking maneuvers.
Use your cover, use a complex shield regulator, and remember that though you are weak to lasers, you're strong against rail and projectile.
Also frustration usually means someone isn't able to find decent players to squad with. Try to find some. |
Apothecary Za'ki
Biomass Positive
441
|
Posted - 2014.08.13 16:02:00 -
[79] - Quote
BlazeXYZ wrote:So is the amarr assualt the fotm yes it is.. 933 armor AND complex reps.. 17% damage in highs. so yeah OP FOTM = Amarr ass-sluts
[LogiBro in Training]
channel: BP SQUAD
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zzZaXxx
The Hundred Acre Hood
423
|
Posted - 2014.08.13 16:41:00 -
[80] - Quote
That's annoying that Amarr Assault is FOTM cuz I just want it for running LR. Also yeah MD will tear armor assaults UP, especially if you can zero the laser wielding ones engaging from cover. |
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Atiim
Onslaught Inc RISE of LEGION
11377
|
Posted - 2014.08.13 17:01:00 -
[81] - Quote
If you find that Amarr Assaults are bothering you, use a CR and Core Locus Grenade and then close in the distance. Lead with a grenade, and then shred what little armor they have left with your CR.
Their Profile db will be enough for you to pick up with an Active Scanner (or even Passive if your skills are up). This tactic also works against terri-bad Sentinels too.
DUST 514's 1st Matari Commando
-HAND
|
TYCHUS MAXWELL
The Fun Police
375
|
Posted - 2014.08.13 17:05:00 -
[82] - Quote
Topher Mellen wrote:JRleo jr wrote:Now, shield tanking has gone from underpowered to, holy-****-why-the-****-would-i-use-this?
Now, there is nothihg but overpowered amarr assaults with scrambler rifles and lasers. Overpowered because how broken the scr is vs shields and how easy it is to get 800 armor and reps with a suit with a bonus to heat buildup
Hotfix delta needs to lowernlaser damage bonus to 10% and maybe tweak the scr, idk, but I quit, this is ridiculous, 800 armor scr wielding suits is just so hilariously broken vs shield suits, go ahead, go into a match with shield suits, see how annoying it is.
Bravo, bravo ccp, leaving the scr unchanged vs shields since beta or the release. TYCHUS MAXWELL wrote:As someone who fields Caldari and saw the patch notes I was pretty sure we was gettin' raped. Tried to warn against some of it but you know how things are with CCP and the community in general. Whatever is popular since 1.8 (Amarr Assaults) people are completely cool and push for them to be bullshit, while less popular suits (Caldari and Minmitar) get thrown to the wayside again.
This is why we cannot have nice things. Our community can never be objective and just looks for their time to shine, like tanks did in 1.7 and armor did with the armor buff. Now armor got buffed on Amarr because shields got a slight buff last hotfix? Because, magnets? It will never end.
Inb4, nothing is ever wrong with the scrambler. I think the laser is fine as a nieche weapon but I think if your going to have such high alpha damage on a rifle it should have a significant drawback, like that it can only fire when charged. I mean it does more damage then a SR for christs sake and can be spammed especially with a modded controller OR charged.
Weapon balance is never about one stat and a weapon is not only imbalanced if it is the best at everything. Weapons are imbalanced when they perform too many things well. Also, inb4 dps is the only sign of a competitive weapon, no that's oversimplification. Don't worry about these two guys, they're probably still in their teens.
That's rich coming from the guy that complains about people name calling. Please try to address the substance of the argument instead of just doing your usual ****. |
Cat Merc
Onslaught Inc RISE of LEGION
11684
|
Posted - 2014.08.13 17:09:00 -
[83] - Quote
Oh ffs, the SCR has a clear weakness.
It's semi auto. I exploit it all the time when fighting against proto Amarr Assaults and barely even lose my shields.
I will leave it to you to figure out how :)
Feline overlord of all humans - CAT MERC
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TYCHUS MAXWELL
The Fun Police
375
|
Posted - 2014.08.13 17:11:00 -
[84] - Quote
Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users. I don't agree with the OP that there is anything wrong with the amarr assault, however I think the real perpetrator of why people feel the amarr is op is that they tend to use the ScR. I have actually made a militia gallente scout (Intentionally making it vulnerable to combat rifles/rail rifles) and fitted it with a militia scrambler rifle. I have no trouble killing suits even at adv level with boundless CRs in CQC and likewise no issue mowing down RRs at range. I have prof 4 in the scrambler rifle and can pretty easily squeeze out 16 shots before overheating. That is 2 less then the TAC AR which is an adv weapon and not militia. No one will answer this as this is a question that has been asked over and over on the forums since the TAC AR nerf, why are THOSE stats on a TAC AR OP to the forum community but the SAME stats on a ScR is all okay? Overheating? If I had prof 5 I would easily be squeezing out the same amount of shots that the TAC AR has per clip and I would still be okay with about 2 and a half times the clip size. Hell the militia has double the clip size even. Time and time again its this quaint excuse of "The Amarr are so used to using ScR's that they are just so good with them." Get that **** out of here. The issue got ignored for a while when RR and CR came out because they were OP, but since they have been toned down, ScR is still an issue. Lol at Cr getting toned down.
You must of not been here long, it dropped from 32 damage in the standard variant to 27 damage.... if you don't think 5 less damage per shot is "toned down" you shouldn't post in balance threads. |
TYCHUS MAXWELL
The Fun Police
375
|
Posted - 2014.08.13 17:15:00 -
[85] - Quote
Cat Merc wrote:Oh ffs, the SCR has a clear weakness.
It's semi auto. I exploit it all the time when fighting against proto Amarr Assaults and barely even lose my shields.
I will leave it to you to figure out how :)
With a ROF that exceeds human ability to pull the trigger... CAN'T IMAGINE THAT GETS EXPLOITED...
But as I will reiterate as the naysayers keep avoiding... why was the TAC AR OP for having roughly the SAME stats that the ScR has always had including when the TAC AR was nerfed.
Shouldn't we bring back the old TAC AR then if clearly the ScR is fine as people keep claiming.
The issue has been obfuscated in the past by first how good the standard variant AR was pre 1.7 and after it was obfuscated by the imbalance of the CR and RR. Now that the other rifles were toned down, the ScR is still a problem by comparison. If you disagree then we should bring back the old TAC AR in Delta, otherwise you are being a hypocrite. |
Tectonic Fusion
1974
|
Posted - 2014.08.13 17:18:00 -
[86] - Quote
Zindorak wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. IKR Whats that weapon called? Its broken does too much damage . Maybe A RR! Nah. I'm pretty sure it's called a "Flaylock Pistol"
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Cat Merc
Onslaught Inc RISE of LEGION
11684
|
Posted - 2014.08.13 17:19:00 -
[87] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Oh ffs, the SCR has a clear weakness.
It's semi auto. I exploit it all the time when fighting against proto Amarr Assaults and barely even lose my shields.
I will leave it to you to figure out how :) With a ROF that exceeds human ability to pull the trigger... CAN'T IMAGINE THAT GETS EXPLOITED... But as I will reiterate as the naysayers keep avoiding... why was the TAC AR OP for having roughly the SAME stats that the ScR has always had including when the TAC AR was nerfed. Shouldn't we bring back the old TAC AR then if clearly the ScR is fine as people keep claiming. The issue has been obfuscated in the past by first how good the standard variant AR was pre 1.7 and after it was obfuscated by the imbalance of the CR and RR. Now that the other rifles were toned down, the ScR is still a problem by comparison. If you disagree then we should bring back the old TAC AR in Delta, otherwise you are being a hypocrite. The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Feline overlord of all humans - CAT MERC
|
IAmDuncanIdaho II
R 0 N 1 N
807
|
Posted - 2014.08.13 17:30:00 -
[88] - Quote
TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well.
Scouts got changes to racial bonuses.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Atiim
Onslaught Inc RISE of LEGION
11378
|
Posted - 2014.08.13 17:32:00 -
[89] - Quote
Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow.
Does that make a CR with MinAssault V a pre-nerf TAR?
DUST 514's 1st Matari Commando
-HAND
|
Cat Merc
Onslaught Inc RISE of LEGION
11685
|
Posted - 2014.08.13 17:34:00 -
[90] - Quote
Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much.
Feline overlord of all humans - CAT MERC
|
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TYCHUS MAXWELL
The Fun Police
375
|
Posted - 2014.08.13 17:43:00 -
[91] - Quote
Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much.
Can you cite this claim? The only old version I can find is from a wiki page and here are the stats:
Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon
here is the link: Tactical AR old wiki page |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2116
|
Posted - 2014.08.13 18:15:00 -
[92] - Quote
This is like paper complaining that scissor beats it. The ScR sucks vs. Armor. Most suits are armor tanked. I overheat all the time trying to chew through a large armor buffer (with a -20% penalty and no proficiency bonus).
As someone who mostly uses ScR & LR I'd love to see shields get another buff. There will be more players fitting tank my weapon is designed to counter.
As others have said, play to your strengths. Shield suits should play more like scouts. Use your speed to your advantage. Use cover and regen. Pop-out, trade fire, duck back, recharge shields, repeat. Your will win a battle of attrition everytime. Keep moving. use your significant speed advantage to get the drop on your target.
Best PvE idea ever!
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Cat Merc
Onslaught Inc RISE of LEGION
11687
|
Posted - 2014.08.13 18:36:00 -
[93] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much. Can you cite this claim? The only old version I can find is from a wiki page and here are the stats: Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon here is the link: Tactical AR old wiki pageEdit: Still looking for the old stats on the Scrambler rifle but as far as I can tell these above stats ARE the OP TAC AR. Which is actually worse then I thought it was. The old scrambler is kind of moot at the Current scrambler rifle blows these "OP" stats out of the water. I definitely remember the damage being around 70~. Clip size was 60. Fire rate was 750.
Feline overlord of all humans - CAT MERC
|
Tectonic Fusion
1976
|
Posted - 2014.08.13 19:48:00 -
[94] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much. Can you cite this claim? The only old version I can find is from a wiki page and here are the stats: Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon here is the link: Tactical AR old wiki pageEdit: Still looking for the old stats on the Scrambler rifle but as far as I can tell these above stats ARE the OP TAC AR. Which is actually worse then I thought it was. The old scrambler is kind of moot at the Current scrambler rifle blows these "OP" stats out of the water. I definitely remember the damage being around 70~. Clip size was 60. Fire rate was 750. In Uprising the stats were for the Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24.
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TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 20:00:00 -
[95] - Quote
Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24.
That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP their is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. |
Greasepalms
Ahrendee Mercenaries
610
|
Posted - 2014.08.13 20:01:00 -
[96] - Quote
caldari suits are meant for long-range engagements, as in, RR-outranges-ScR engagements.
minmatar suits, if shield-fit, can speed tank the average ScR user at cqc.
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Hakyou Brutor
Pure Evil.
1006
|
Posted - 2014.08.13 20:07:00 -
[97] - Quote
All of you are flocking to FoTM Assaults and I'm just here cloaked with my shotty.
It's much easier to kill you now that you can't scan me |
TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 20:08:00 -
[98] - Quote
Greasepalms wrote:caldari suits are meant for long-range engagements, as in, RR-outranges-ScR engagements.
minmatar suits, if shield-fit, can speed tank the average ScR user at cqc.
How is a Caldari suit better at long range engagements? Last I checked Caldari suits have diminishing returns on stacking damage mods like everyone else which would logically be the only reason for it to be a "Long range" suit. If you mean because of rail tech, as I have stated before when it comes to the Gallente and Caldari, brick tanking favors long range engagements with Rail Tech as it compensates for the low mobility of the suits and will be able to take time to recover their large buffer at long range. Inversely Caldari suits shield dependency makes them more ideal for run and gun tactics like you would have with plasma tech. The weapon tech matches well with the Minmitar and Amarr, but CCP royaly screwed up the military doctrine for the Gallente and Caldari. The weapon tech didn't translate well to ground warfare that was copy pasted from Eve. |
Greasepalms
Ahrendee Mercenaries
612
|
Posted - 2014.08.13 20:28:00 -
[99] - Quote
Just saying that, as a strict ScR/laser user since Uprising release, that I find those 2 observations I made the best shield-fit counters vs my playstyle. (brick tanked amarr assault w/ laser tech) |
Joel II X
Dah Gods O Bacon
2991
|
Posted - 2014.08.13 20:48:00 -
[100] - Quote
JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls. Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high. When a play style is unplayable because someone uses a weapon it's broken. Did I mention it basically instakills at std? Vs shield tankers. No sp needed to be broken vs shield tanking. RR dominates ScR users at range, silly. Trust me on that. I tried.
ScR Rifle is a weapon designed to go against the Minmatar soldiers (which were designed to be shield tankers even though they're supposed to be dual tankers lol) so they're strong against shields, but since the Minmatar don't have much armor, it's -20%.
Be happy prof isn't an all-around bonus anymore, otherwise, you'd have less of a chance.
Use a CR against an Amarrian. True Amarr soldiers don't dual tank, and the CR is designed to go against the Amarr (via duct tape technology) so that OP Rifle will be really good if you can get them within your optimal. |
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TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 20:50:00 -
[101] - Quote
Joel II X wrote:JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls. Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high. When a play style is unplayable because someone uses a weapon it's broken. Did I mention it basically instakills at std? Vs shield tankers. No sp needed to be broken vs shield tanking. RR dominates ScR users at range, silly. Trust me on that. I tried. ScR Rifle is a weapon designed to go against the Minmatar soldiers (which were designed to be shield tankers even though they're supposed to be dual tankers lol) so they're strong against shields, but since the Minmatar don't have much armor, it's -20%. Be happy prof isn't an all-around bonus anymore, otherwise, you'd have less of a chance. Use a CR against an Amarrian. True Amarr soldiers don't dual tank, and the CR is designed to go against the Amarr (via duct tape technology) so that OP Rifle will be really good if you can get them within your optimal.
No true Scotsman logical fallacies do not apply to balance. I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. |
Joel II X
Dah Gods O Bacon
2991
|
Posted - 2014.08.13 20:51:00 -
[102] - Quote
TYCHUS MAXWELL wrote:Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24. That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP there is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. It, also, has the overheat mechanic, and the -20% vs armor. |
TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 21:05:00 -
[103] - Quote
Joel II X wrote:TYCHUS MAXWELL wrote:Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24. That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP there is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. It, also, has the overheat mechanic, and the -20% vs armor.
It also has the ability to do more alpha then a charge SR, your point? A weapon being OP does not = it outperforms in all categories only that it excels in many, and there isn't much engagement range that it can't handle not too mention as far as rifles go it is the king of Alpha damage while having amazing dps and decent dispersion/range. |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2121
|
Posted - 2014.08.13 21:10:00 -
[104] - Quote
TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong.
I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) .
Best PvE idea ever!
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Thor Odinson42
Molon Labe. General Tso's Alliance
4256
|
Posted - 2014.08.13 21:11:00 -
[105] - Quote
GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills.
Dude should lose posting rights. The RR hits like a ton of bricks.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 21:13:00 -
[106] - Quote
Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) .
Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons.
That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR.
I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
|
Posted - 2014.08.13 21:13:00 -
[107] - Quote
Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:20:00 -
[108] - Quote
True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle.
Weapon mods being low slots... yeah sure take away more slots from high.
Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades.
If you then give them weapon mods what do high slots get?
Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
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Posted - 2014.08.13 21:22:00 -
[109] - Quote
TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal.
Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second.
While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible.
At a base level that's between.....
429 and 572 DPS unmodified.
That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
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Posted - 2014.08.13 21:24:00 -
[110] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils...
High Slots get Biotics, essentially Propulsion Modules.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:27:00 -
[111] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:30:00 -
[112] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose.
I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous.
And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go!
This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistence of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
|
Posted - 2014.08.13 22:01:00 -
[113] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds. You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
|
Posted - 2014.08.13 22:04:00 -
[114] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose. I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous. And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go! This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistance of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. That and uneven artifacts where some aspects were nerfed while not remaining consistent across the board also causes issues.
This is about what benefits one race this about making modules go where they are needed. If it comes down to it Gallente weapons then are going to need the buff to their DPS values that they really should be entitled to.
In a game like Dust Armour tankers should not be able to have high Tank and DPS over shields. In the successful counter part Armour tankers sacrifice their low slots for DPS increasing modules. I think this a fair trade.
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Michael Arck
5211
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Posted - 2014.08.13 22:18:00 -
[115] - Quote
Man it sucks reading about all this. Really it is. Im so tired of adjusting my game with mostly every update that adjust to the non objective community of GD. Its really disheartening.
We need a total revamp of how CCP interacts with a community hell bent on making their choices strong and all others weak.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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TYCHUS MAXWELL
The Fun Police
383
|
Posted - 2014.08.13 22:18:00 -
[116] - Quote
True Adamance wrote:
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
That's the point though, if CCP knows Eve which I assume they do, these suit and weapon philosophy combos on Caldari and Gallente are reversed. It literally DOES NOT MATTER what the space combat philosophy is in Eve because gameplay and genre wise Eve =/= Dust. The insistence that they can be equal ruined this game and if CCP continues to think like this Legion will also fail. You cannot copy paste gameplay mechanics from a MMORPG and expect them to work well in a lobby shooter.
This is about what benefits one race
I assume you meant this isn't about what benefits one race and just for a second step back objectively consider... do you feel the same about the scrambler rifle that it's balanced because it compares well to other rifles or do you feel this way because I know from reading your posts in the past you RP hard for Amarr lore? |
TYCHUS MAXWELL
The Fun Police
383
|
Posted - 2014.08.13 22:27:00 -
[117] - Quote
True Adamance wrote:
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
My prof 4 rifle ScR no amarr assault bonus lets me squeeze out 5 shots without over heating. You are low balling the amount, I think most the actually maxed out amarr players say they can fire 20-23 shots without overheating. You also ignore again the high alpha on a weapon that exceeds SR alpha. Moderate DPS.... I don't agree with that assesment being slower then a CR does not = moderate a lot of other weapons exist beyond the ScR and CR. Unsustainable Fire... if by that you mean you have to reload... everyone has to reload, if you mean you have to pause... there are a lot of weapons that have lower magazines then 15 rounds. The ones that don't do less then HALF the damage the ScR does uncharged let alone charged. Good Medium range... of the standard rifles only the RR and Laser outrange it...
You aren't being objective. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12861
|
Posted - 2014.08.13 22:39:00 -
[118] - Quote
I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation, neither or which are the weapon itself fault.
To be honest it doesn't sound like you are being objective either....
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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mollerz
4838
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Posted - 2014.08.13 22:45:00 -
[119] - Quote
Michael Arck wrote:Man it sucks reading about all this. Really it is. Im so tired of adjusting my game with mostly every update that adjust to the non objective community of GD. Its really disheartening.
We need a total revamp of how CCP interacts with a community hell bent on making their choices strong and all others weak.
Oh big time QQ from the resident ccp white knight?
Lolz
Can you please do a hypocrite dance for us? Howse the BP today?
Dingle Dust Berry.
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TYCHUS MAXWELL
The Fun Police
383
|
Posted - 2014.08.13 22:47:00 -
[120] - Quote
True Adamance wrote:I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation.
Balancing it on those two things is a poor way to balance.
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
I use literally all weapons even the flaylock and here is how I feel about the rifles:
AR and CR are comparable, the AR is favorable if I'm facing a lot of shield oriented suits and the CR is favorable if I am facing armor oriented suits.
The RR and Laser are comparable the laser is the long range shield melter while the RR is the long range armor melter.
The ScR is a weapon that is better at CQC then the RR or Laser and is better at range then the AR and CR. Because of its high base damage, the weapon suffers little from it's -10% lower armor affinity then the AR or Laser. On top of this, it has the unique ability to do more damage then a sniper rifle while having good ADS and a reticle when hipfiring. Its stats are pretty close to the old TAC AR that everyone agrees was OP. It is just too good at too many things, much like the RR and CR used to be after 1.7.
It's been mostly ignored and brushed aside a lot because the standard AR used to be more OP and the RR and CR were more OP in 1.7. But, now that everything is being tweaked and the other rifles have been nerfed, the ScR is in need of tuning. |
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