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TYCHUS MAXWELL
The Fun Police
375
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Posted - 2014.08.13 17:43:00 -
[91] - Quote
Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much.
Can you cite this claim? The only old version I can find is from a wiki page and here are the stats:
Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon
here is the link: Tactical AR old wiki page |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2116
|
Posted - 2014.08.13 18:15:00 -
[92] - Quote
This is like paper complaining that scissor beats it. The ScR sucks vs. Armor. Most suits are armor tanked. I overheat all the time trying to chew through a large armor buffer (with a -20% penalty and no proficiency bonus).
As someone who mostly uses ScR & LR I'd love to see shields get another buff. There will be more players fitting tank my weapon is designed to counter.
As others have said, play to your strengths. Shield suits should play more like scouts. Use your speed to your advantage. Use cover and regen. Pop-out, trade fire, duck back, recharge shields, repeat. Your will win a battle of attrition everytime. Keep moving. use your significant speed advantage to get the drop on your target.
Best PvE idea ever!
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Cat Merc
Onslaught Inc RISE of LEGION
11687
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Posted - 2014.08.13 18:36:00 -
[93] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much. Can you cite this claim? The only old version I can find is from a wiki page and here are the stats: Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon here is the link: Tactical AR old wiki pageEdit: Still looking for the old stats on the Scrambler rifle but as far as I can tell these above stats ARE the OP TAC AR. Which is actually worse then I thought it was. The old scrambler is kind of moot at the Current scrambler rifle blows these "OP" stats out of the water. I definitely remember the damage being around 70~. Clip size was 60. Fire rate was 750.
Feline overlord of all humans - CAT MERC
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Tectonic Fusion
1976
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Posted - 2014.08.13 19:48:00 -
[94] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much. Can you cite this claim? The only old version I can find is from a wiki page and here are the stats: Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon here is the link: Tactical AR old wiki pageEdit: Still looking for the old stats on the Scrambler rifle but as far as I can tell these above stats ARE the OP TAC AR. Which is actually worse then I thought it was. The old scrambler is kind of moot at the Current scrambler rifle blows these "OP" stats out of the water. I definitely remember the damage being around 70~. Clip size was 60. Fire rate was 750. In Uprising the stats were for the Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24.
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:00:00 -
[95] - Quote
Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24.
That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP their is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. |
Greasepalms
Ahrendee Mercenaries
610
|
Posted - 2014.08.13 20:01:00 -
[96] - Quote
caldari suits are meant for long-range engagements, as in, RR-outranges-ScR engagements.
minmatar suits, if shield-fit, can speed tank the average ScR user at cqc.
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Hakyou Brutor
Pure Evil.
1006
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Posted - 2014.08.13 20:07:00 -
[97] - Quote
All of you are flocking to FoTM Assaults and I'm just here cloaked with my shotty.
It's much easier to kill you now that you can't scan me |
TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:08:00 -
[98] - Quote
Greasepalms wrote:caldari suits are meant for long-range engagements, as in, RR-outranges-ScR engagements.
minmatar suits, if shield-fit, can speed tank the average ScR user at cqc.
How is a Caldari suit better at long range engagements? Last I checked Caldari suits have diminishing returns on stacking damage mods like everyone else which would logically be the only reason for it to be a "Long range" suit. If you mean because of rail tech, as I have stated before when it comes to the Gallente and Caldari, brick tanking favors long range engagements with Rail Tech as it compensates for the low mobility of the suits and will be able to take time to recover their large buffer at long range. Inversely Caldari suits shield dependency makes them more ideal for run and gun tactics like you would have with plasma tech. The weapon tech matches well with the Minmitar and Amarr, but CCP royaly screwed up the military doctrine for the Gallente and Caldari. The weapon tech didn't translate well to ground warfare that was copy pasted from Eve. |
Greasepalms
Ahrendee Mercenaries
612
|
Posted - 2014.08.13 20:28:00 -
[99] - Quote
Just saying that, as a strict ScR/laser user since Uprising release, that I find those 2 observations I made the best shield-fit counters vs my playstyle. (brick tanked amarr assault w/ laser tech) |
Joel II X
Dah Gods O Bacon
2991
|
Posted - 2014.08.13 20:48:00 -
[100] - Quote
JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls. Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high. When a play style is unplayable because someone uses a weapon it's broken. Did I mention it basically instakills at std? Vs shield tankers. No sp needed to be broken vs shield tanking. RR dominates ScR users at range, silly. Trust me on that. I tried.
ScR Rifle is a weapon designed to go against the Minmatar soldiers (which were designed to be shield tankers even though they're supposed to be dual tankers lol) so they're strong against shields, but since the Minmatar don't have much armor, it's -20%.
Be happy prof isn't an all-around bonus anymore, otherwise, you'd have less of a chance.
Use a CR against an Amarrian. True Amarr soldiers don't dual tank, and the CR is designed to go against the Amarr (via duct tape technology) so that OP Rifle will be really good if you can get them within your optimal. |
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:50:00 -
[101] - Quote
Joel II X wrote:JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls. Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high. When a play style is unplayable because someone uses a weapon it's broken. Did I mention it basically instakills at std? Vs shield tankers. No sp needed to be broken vs shield tanking. RR dominates ScR users at range, silly. Trust me on that. I tried. ScR Rifle is a weapon designed to go against the Minmatar soldiers (which were designed to be shield tankers even though they're supposed to be dual tankers lol) so they're strong against shields, but since the Minmatar don't have much armor, it's -20%. Be happy prof isn't an all-around bonus anymore, otherwise, you'd have less of a chance. Use a CR against an Amarrian. True Amarr soldiers don't dual tank, and the CR is designed to go against the Amarr (via duct tape technology) so that OP Rifle will be really good if you can get them within your optimal.
No true Scotsman logical fallacies do not apply to balance. I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. |
Joel II X
Dah Gods O Bacon
2991
|
Posted - 2014.08.13 20:51:00 -
[102] - Quote
TYCHUS MAXWELL wrote:Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24. That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP there is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. It, also, has the overheat mechanic, and the -20% vs armor. |
TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 21:05:00 -
[103] - Quote
Joel II X wrote:TYCHUS MAXWELL wrote:Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24. That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP there is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. It, also, has the overheat mechanic, and the -20% vs armor.
It also has the ability to do more alpha then a charge SR, your point? A weapon being OP does not = it outperforms in all categories only that it excels in many, and there isn't much engagement range that it can't handle not too mention as far as rifles go it is the king of Alpha damage while having amazing dps and decent dispersion/range. |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2121
|
Posted - 2014.08.13 21:10:00 -
[104] - Quote
TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong.
I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) .
Best PvE idea ever!
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Thor Odinson42
Molon Labe. General Tso's Alliance
4256
|
Posted - 2014.08.13 21:11:00 -
[105] - Quote
GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills.
Dude should lose posting rights. The RR hits like a ton of bricks.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:13:00 -
[106] - Quote
Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) .
Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons.
That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR.
I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
|
Posted - 2014.08.13 21:13:00 -
[107] - Quote
Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 21:20:00 -
[108] - Quote
True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle.
Weapon mods being low slots... yeah sure take away more slots from high.
Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades.
If you then give them weapon mods what do high slots get?
Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
|
Posted - 2014.08.13 21:22:00 -
[109] - Quote
TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal.
Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second.
While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible.
At a base level that's between.....
429 and 572 DPS unmodified.
That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12857
|
Posted - 2014.08.13 21:24:00 -
[110] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils...
High Slots get Biotics, essentially Propulsion Modules.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:27:00 -
[111] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
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TYCHUS MAXWELL
The Fun Police
377
|
Posted - 2014.08.13 21:30:00 -
[112] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose.
I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous.
And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go!
This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistence of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
|
Posted - 2014.08.13 22:01:00 -
[113] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds. You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12859
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Posted - 2014.08.13 22:04:00 -
[114] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose. I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous. And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go! This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistance of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. That and uneven artifacts where some aspects were nerfed while not remaining consistent across the board also causes issues.
This is about what benefits one race this about making modules go where they are needed. If it comes down to it Gallente weapons then are going to need the buff to their DPS values that they really should be entitled to.
In a game like Dust Armour tankers should not be able to have high Tank and DPS over shields. In the successful counter part Armour tankers sacrifice their low slots for DPS increasing modules. I think this a fair trade.
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Michael Arck
5211
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Posted - 2014.08.13 22:18:00 -
[115] - Quote
Man it sucks reading about all this. Really it is. Im so tired of adjusting my game with mostly every update that adjust to the non objective community of GD. Its really disheartening.
We need a total revamp of how CCP interacts with a community hell bent on making their choices strong and all others weak.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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TYCHUS MAXWELL
The Fun Police
383
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Posted - 2014.08.13 22:18:00 -
[116] - Quote
True Adamance wrote:
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
That's the point though, if CCP knows Eve which I assume they do, these suit and weapon philosophy combos on Caldari and Gallente are reversed. It literally DOES NOT MATTER what the space combat philosophy is in Eve because gameplay and genre wise Eve =/= Dust. The insistence that they can be equal ruined this game and if CCP continues to think like this Legion will also fail. You cannot copy paste gameplay mechanics from a MMORPG and expect them to work well in a lobby shooter.
This is about what benefits one race
I assume you meant this isn't about what benefits one race and just for a second step back objectively consider... do you feel the same about the scrambler rifle that it's balanced because it compares well to other rifles or do you feel this way because I know from reading your posts in the past you RP hard for Amarr lore? |
TYCHUS MAXWELL
The Fun Police
383
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Posted - 2014.08.13 22:27:00 -
[117] - Quote
True Adamance wrote:
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
My prof 4 rifle ScR no amarr assault bonus lets me squeeze out 5 shots without over heating. You are low balling the amount, I think most the actually maxed out amarr players say they can fire 20-23 shots without overheating. You also ignore again the high alpha on a weapon that exceeds SR alpha. Moderate DPS.... I don't agree with that assesment being slower then a CR does not = moderate a lot of other weapons exist beyond the ScR and CR. Unsustainable Fire... if by that you mean you have to reload... everyone has to reload, if you mean you have to pause... there are a lot of weapons that have lower magazines then 15 rounds. The ones that don't do less then HALF the damage the ScR does uncharged let alone charged. Good Medium range... of the standard rifles only the RR and Laser outrange it...
You aren't being objective. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12861
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Posted - 2014.08.13 22:39:00 -
[118] - Quote
I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation, neither or which are the weapon itself fault.
To be honest it doesn't sound like you are being objective either....
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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mollerz
4838
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Posted - 2014.08.13 22:45:00 -
[119] - Quote
Michael Arck wrote:Man it sucks reading about all this. Really it is. Im so tired of adjusting my game with mostly every update that adjust to the non objective community of GD. Its really disheartening.
We need a total revamp of how CCP interacts with a community hell bent on making their choices strong and all others weak.
Oh big time QQ from the resident ccp white knight?
Lolz
Can you please do a hypocrite dance for us? Howse the BP today?
Dingle Dust Berry.
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TYCHUS MAXWELL
The Fun Police
383
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Posted - 2014.08.13 22:47:00 -
[120] - Quote
True Adamance wrote:I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation.
Balancing it on those two things is a poor way to balance.
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
I use literally all weapons even the flaylock and here is how I feel about the rifles:
AR and CR are comparable, the AR is favorable if I'm facing a lot of shield oriented suits and the CR is favorable if I am facing armor oriented suits.
The RR and Laser are comparable the laser is the long range shield melter while the RR is the long range armor melter.
The ScR is a weapon that is better at CQC then the RR or Laser and is better at range then the AR and CR. Because of its high base damage, the weapon suffers little from it's -10% lower armor affinity then the AR or Laser. On top of this, it has the unique ability to do more damage then a sniper rifle while having good ADS and a reticle when hipfiring. Its stats are pretty close to the old TAC AR that everyone agrees was OP. It is just too good at too many things, much like the RR and CR used to be after 1.7.
It's been mostly ignored and brushed aside a lot because the standard AR used to be more OP and the RR and CR were more OP in 1.7. But, now that everything is being tweaked and the other rifles have been nerfed, the ScR is in need of tuning. |
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