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TYCHUS MAXWELL
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358
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Posted - 2014.08.13 12:17:00 -
[1] - Quote
As someone who fields Caldari and saw the patch notes I was pretty sure we was gettin' raped. Tried to warn against some of it but you know how things are with CCP and the community in general. Whatever is popular since 1.8 (Amarr Assaults) people are completely cool and push for them to be bullshit, while less popular suits (Caldari and Minmitar) get thrown to the wayside again.
This is why we cannot have nice things. Our community can never be objective and just looks for their time to shine, like tanks did in 1.7 and armor did with the armor buff. Now armor got buffed again because shields got a slight buff? Because, magnets? It will never end. |
TYCHUS MAXWELL
The Fun Police
360
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Posted - 2014.08.13 12:21:00 -
[2] - Quote
JRleo jr wrote:Zindorak wrote:Makes sense Armor > Shields Amarr and Gallente > Cadrali and shitmatar Makes sense to have something uncounterable? The scr has been too op to shields for far too long, and you lose a shield proto suit the instant you are shot because you can do nothing unless you hug cover and duck after every shot and use anything but a rr.
Just ignore him, Amarr Rpers are the biggest trolls in dust. Always thinking they should be special like keeping their logi sidearm and keep their old assault bonus when all the other suits got their **** pushed in. |
TYCHUS MAXWELL
The Fun Police
360
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Posted - 2014.08.13 12:38:00 -
[3] - Quote
On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. |
TYCHUS MAXWELL
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362
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Posted - 2014.08.13 12:42:00 -
[4] - Quote
JRleo jr wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. They don't have the op dos like the scr has dps vs shields, the scr at proto,or most people, it does 100 damage per shot vs shields, has a high ass fire rate, hipfire and fires 18 rounds before overheat without the bonus? Sounds broken to me, and I've used the std scr before.
And yet when the Assault TAC rifle behaved in this manner it got its kick and ROF nerfed into the ground because it was OP. Yet apparently it's okay if the ScR can behave like this with a higher ROF and the added ability to be charged into a shorter range NO SWAY SR. There can never be objectivity on the forums and its why even if the devs listen to us stuff is still imbalanced. |
TYCHUS MAXWELL
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362
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Posted - 2014.08.13 12:44:00 -
[5] - Quote
Vapor Forseti wrote:TYCHUS MAXWELL wrote:On a side note, did Rattatai only modify assault and sentinels? I'm noticing my Caldari commandos haven't had that 3/0 slot change which I'm glad they didn't but was just wondering. That and the logi and scouts seem to be unaltered as well. My ProCalSen still has four highs. PG was reduced so much that I had to swap an armor rep for a PG module, lulz.
I'm kind of bummed that I can only make use of my adv sentinel now so I can't go as cheap as I used to on a heavy. The Caldari mlt and std heavy/sent has no low slots now... 400 base armor into the toilet you go. |
TYCHUS MAXWELL
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362
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Posted - 2014.08.13 12:47:00 -
[6] - Quote
Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub
That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. |
TYCHUS MAXWELL
The Fun Police
365
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Posted - 2014.08.13 12:54:00 -
[7] - Quote
Zindorak wrote:TYCHUS MAXWELL wrote:Nocturnal Soul wrote:Ripley Riley wrote:Gee whiz if there were only weapons that excelled against armor. I don't know, maybe some kind of grenade launcher or a hybrid-rail style automatic weapon. That sure would be swell. Ikr it's like a weapon with a 95/115 profile doesn't exist to combat both shield and armor tankers Tl; lr use a damn combat rifle you scrub That's what I figured ignore the dilemma that a TAC AR was considered OP with lesser stats then the ScR. The bias has always existed. Tac AR is crap. ScR shouldn't be compared to it. Duvolle and Viziam are the most balanced proto racial weapons
Guessing you weren't around for the Tac AR pre-nerf. It behaved like the ScR and players bitched to no end until it was nerfed, the ScR has remained the same because bias. Amarr rpers have always been very loud on these forums. Only thing ever changed on the Amarr are the heavies and the laser rifles and suprise suprise they got un-nerfed. |
TYCHUS MAXWELL
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370
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Posted - 2014.08.13 13:58:00 -
[8] - Quote
Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users.
I don't agree with the OP that there is anything wrong with the amarr assault, however I think the real perpetrator of why people feel the amarr is op is that they tend to use the ScR.
I have actually made a militia gallente scout (Intentionally making it vulnerable to combat rifles/rail rifles) and fitted it with a militia scrambler rifle. I have no trouble killing suits even at adv level with boundless CRs in CQC and likewise no issue mowing down RRs at range. I have prof 4 in the scrambler rifle and can pretty easily squeeze out 16 shots before overheating. That is 2 less then the TAC AR which is an adv weapon and not militia. No one will answer this as this is a question that has been asked over and over on the forums since the TAC AR nerf, why are THOSE stats on a TAC AR OP to the forum community but the SAME stats on a ScR is all okay? Overheating? If I had prof 5 I would easily be squeezing out the same amount of shots that the TAC AR has per clip and I would still be okay. Time and time again its this quaint excuse of "The Amarr are so used to using ScR's that they are just so good with them." Get that **** out of here. |
TYCHUS MAXWELL
The Fun Police
371
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Posted - 2014.08.13 14:07:00 -
[9] - Quote
JUDASisMYhomeboy wrote:So everyone runs to scr/ amass and finds out quick it sucks against amass
I was killing amarrs with a militia scrambler in a militia gallente scout no problem. The gun does not make the suit OP its the gun itself.
I actually named it the: ScR is NOT OP, suit.
Amarr are actually pretty easy since there is no issue of landing all your shots on their fat asses, that's why I see no problem with brick tanked Amarr. Brick tanked anything really. |
TYCHUS MAXWELL
The Fun Police
373
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Posted - 2014.08.13 14:16:00 -
[10] - Quote
Monkey MAC wrote:I'm confused exactly, why are you suddenly complaining about this like it's a result of hotfix charlie, armour tanking recieved 1 buff. +1 HP/s to reactive plates repair rate.
If your complaining about prehaps instead the Amarr Assault buff, this is called tactics. Amarr are meant to be armour buffer tankers, they always have been. Amarr are meant to be strong against shields, they always have been.
Giving the amarr hasn't suddenly overpowered them. Adapt man.
I'm complaining about the ScR personally because it has been an issue that gets ignored and brushed away. I was complaining about the ScR before Charlie dropped just like I've been complaining about the sidearm exemption status on the logi. |
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TYCHUS MAXWELL
The Fun Police
375
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Posted - 2014.08.13 17:05:00 -
[11] - Quote
Topher Mellen wrote:JRleo jr wrote:Now, shield tanking has gone from underpowered to, holy-****-why-the-****-would-i-use-this?
Now, there is nothihg but overpowered amarr assaults with scrambler rifles and lasers. Overpowered because how broken the scr is vs shields and how easy it is to get 800 armor and reps with a suit with a bonus to heat buildup
Hotfix delta needs to lowernlaser damage bonus to 10% and maybe tweak the scr, idk, but I quit, this is ridiculous, 800 armor scr wielding suits is just so hilariously broken vs shield suits, go ahead, go into a match with shield suits, see how annoying it is.
Bravo, bravo ccp, leaving the scr unchanged vs shields since beta or the release. TYCHUS MAXWELL wrote:As someone who fields Caldari and saw the patch notes I was pretty sure we was gettin' raped. Tried to warn against some of it but you know how things are with CCP and the community in general. Whatever is popular since 1.8 (Amarr Assaults) people are completely cool and push for them to be bullshit, while less popular suits (Caldari and Minmitar) get thrown to the wayside again.
This is why we cannot have nice things. Our community can never be objective and just looks for their time to shine, like tanks did in 1.7 and armor did with the armor buff. Now armor got buffed on Amarr because shields got a slight buff last hotfix? Because, magnets? It will never end.
Inb4, nothing is ever wrong with the scrambler. I think the laser is fine as a nieche weapon but I think if your going to have such high alpha damage on a rifle it should have a significant drawback, like that it can only fire when charged. I mean it does more damage then a SR for christs sake and can be spammed especially with a modded controller OR charged.
Weapon balance is never about one stat and a weapon is not only imbalanced if it is the best at everything. Weapons are imbalanced when they perform too many things well. Also, inb4 dps is the only sign of a competitive weapon, no that's oversimplification. Don't worry about these two guys, they're probably still in their teens.
That's rich coming from the guy that complains about people name calling. Please try to address the substance of the argument instead of just doing your usual ****. |
TYCHUS MAXWELL
The Fun Police
375
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Posted - 2014.08.13 17:11:00 -
[12] - Quote
Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Sum1ne Else wrote:LOL - All I heard before the patch was Caldari Assault this Caldari assault that and the Rail Rifle is gonna tear through your 800 armour...well I think this is still happening, its just the guys with Amarr assaults and SCR have had them since they can remember but their dropsuits were hung in the closet because of the scouts. In turn, they have been running scout. Now there are less scouts, the assaults will come out and play.
From the one or two games I played TTK is extremely high, and everybody was killing everybody.
The amarr is not FoTM, you are probably up against very good SCR users. I don't agree with the OP that there is anything wrong with the amarr assault, however I think the real perpetrator of why people feel the amarr is op is that they tend to use the ScR. I have actually made a militia gallente scout (Intentionally making it vulnerable to combat rifles/rail rifles) and fitted it with a militia scrambler rifle. I have no trouble killing suits even at adv level with boundless CRs in CQC and likewise no issue mowing down RRs at range. I have prof 4 in the scrambler rifle and can pretty easily squeeze out 16 shots before overheating. That is 2 less then the TAC AR which is an adv weapon and not militia. No one will answer this as this is a question that has been asked over and over on the forums since the TAC AR nerf, why are THOSE stats on a TAC AR OP to the forum community but the SAME stats on a ScR is all okay? Overheating? If I had prof 5 I would easily be squeezing out the same amount of shots that the TAC AR has per clip and I would still be okay with about 2 and a half times the clip size. Hell the militia has double the clip size even. Time and time again its this quaint excuse of "The Amarr are so used to using ScR's that they are just so good with them." Get that **** out of here. The issue got ignored for a while when RR and CR came out because they were OP, but since they have been toned down, ScR is still an issue. Lol at Cr getting toned down.
You must of not been here long, it dropped from 32 damage in the standard variant to 27 damage.... if you don't think 5 less damage per shot is "toned down" you shouldn't post in balance threads. |
TYCHUS MAXWELL
The Fun Police
375
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Posted - 2014.08.13 17:15:00 -
[13] - Quote
Cat Merc wrote:Oh ffs, the SCR has a clear weakness.
It's semi auto. I exploit it all the time when fighting against proto Amarr Assaults and barely even lose my shields.
I will leave it to you to figure out how :)
With a ROF that exceeds human ability to pull the trigger... CAN'T IMAGINE THAT GETS EXPLOITED...
But as I will reiterate as the naysayers keep avoiding... why was the TAC AR OP for having roughly the SAME stats that the ScR has always had including when the TAC AR was nerfed.
Shouldn't we bring back the old TAC AR then if clearly the ScR is fine as people keep claiming.
The issue has been obfuscated in the past by first how good the standard variant AR was pre 1.7 and after it was obfuscated by the imbalance of the CR and RR. Now that the other rifles were toned down, the ScR is still a problem by comparison. If you disagree then we should bring back the old TAC AR in Delta, otherwise you are being a hypocrite. |
TYCHUS MAXWELL
The Fun Police
375
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Posted - 2014.08.13 17:43:00 -
[14] - Quote
Cat Merc wrote:Atiim wrote:Cat Merc wrote: The TAC AR had 60 shots in a clip, more accurate hip fire, better zoom, higher damage per shot.
Wow. Does that make a CR with MinAssault V a pre-nerf TAR? Pretty much.
Can you cite this claim? The only old version I can find is from a wiki page and here are the stats:
Damage: 47.2 Rate of Fire 789.5 Accuracy Rating: 56.5 Clip Size: 24 Max. Ammo: 300 Reload Time: 3.0 s Base Price: 25,560 ISK Fitting CPU: 47 Powergrid: 6 LSlot: Light Weapon
here is the link: Tactical AR old wiki page |
TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:00:00 -
[15] - Quote
Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24.
That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP their is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. |
TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:08:00 -
[16] - Quote
Greasepalms wrote:caldari suits are meant for long-range engagements, as in, RR-outranges-ScR engagements.
minmatar suits, if shield-fit, can speed tank the average ScR user at cqc.
How is a Caldari suit better at long range engagements? Last I checked Caldari suits have diminishing returns on stacking damage mods like everyone else which would logically be the only reason for it to be a "Long range" suit. If you mean because of rail tech, as I have stated before when it comes to the Gallente and Caldari, brick tanking favors long range engagements with Rail Tech as it compensates for the low mobility of the suits and will be able to take time to recover their large buffer at long range. Inversely Caldari suits shield dependency makes them more ideal for run and gun tactics like you would have with plasma tech. The weapon tech matches well with the Minmitar and Amarr, but CCP royaly screwed up the military doctrine for the Gallente and Caldari. The weapon tech didn't translate well to ground warfare that was copy pasted from Eve. |
TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 20:50:00 -
[17] - Quote
Joel II X wrote:JRleo jr wrote:GeneralButtNaked wrote:JRleo jr wrote: I don't have an op armor suit and the rr doesn't have the dps, just face it, your fotm amarr assault will be nerfed in hf delta.
RR doesn't have the DPS? I think YOU don't have the aim/strafe skills. Wow, he was right, amarr rp's ARE the biggest trolls. Go ahead, try ti use a rr or arr vs some 800 armor scr suit, see what happens, the damage vs shields is just too high. When a play style is unplayable because someone uses a weapon it's broken. Did I mention it basically instakills at std? Vs shield tankers. No sp needed to be broken vs shield tanking. RR dominates ScR users at range, silly. Trust me on that. I tried. ScR Rifle is a weapon designed to go against the Minmatar soldiers (which were designed to be shield tankers even though they're supposed to be dual tankers lol) so they're strong against shields, but since the Minmatar don't have much armor, it's -20%. Be happy prof isn't an all-around bonus anymore, otherwise, you'd have less of a chance. Use a CR against an Amarrian. True Amarr soldiers don't dual tank, and the CR is designed to go against the Amarr (via duct tape technology) so that OP Rifle will be really good if you can get them within your optimal.
No true Scotsman logical fallacies do not apply to balance. I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. |
TYCHUS MAXWELL
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377
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Posted - 2014.08.13 21:05:00 -
[18] - Quote
Joel II X wrote:TYCHUS MAXWELL wrote:Tectonic Fusion wrote: Duvolle TAR: Damage: 78.5, RoF: 750, Clip Size: 24. That sounds more like it which is somewhat comparable to the Scramblers now. I think the RoF should be much lower on the scrambler comparable to the current TAR and the hipfire dispersion increased like it is on the TAR. Again if the old TAR was OP there is still no logical reason as to why the scrambler isn't since it currently has comparable stats to the TAR you just listed. It, also, has the overheat mechanic, and the -20% vs armor.
It also has the ability to do more alpha then a charge SR, your point? A weapon being OP does not = it outperforms in all categories only that it excels in many, and there isn't much engagement range that it can't handle not too mention as far as rifles go it is the king of Alpha damage while having amazing dps and decent dispersion/range. |
TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:13:00 -
[19] - Quote
Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) .
Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons.
That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR.
I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. |
TYCHUS MAXWELL
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377
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Posted - 2014.08.13 21:20:00 -
[20] - Quote
True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced.
Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle.
Weapon mods being low slots... yeah sure take away more slots from high.
Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades.
If you then give them weapon mods what do high slots get?
Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... |
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:27:00 -
[21] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Vell0cet wrote:TYCHUS MAXWELL wrote:...I still want to know what everyone defending the ScR thinks of bringing back the old TAC AR since they are near the same stats and the ScR is apparently not OP. The old TAC AR had a massive clip, no recoil, no overheat and could be used with a turbo controller to basically have a fully auto, scoped AR that did massive damage at all ranges. It has a much more balanced damage profile against armor (which is the most common tank right now). I haven't used the TAC in a while. Maybe it should be buffed a little. The notion that the ScR is as OP as the pre-nerf TAC AR is simply wrong. I think the ScR is a pretty well-balanced weapon. I could see them capping the RoF at the upper limit of human trigger speed though, just to prevent abuse with turbo controllers (is that even an issue?) . Yes it is an issue, i've seen it done and it has the regular scrambler rifle sound but at the frequency of the assault. It's most commonly used on speed scouts as getting your faced ripped off by the ScRs high ROF and decent hipfire dispersion is ideal for it. You can't stop modding but you can make modding impractical IE not have stupidly high ROFs on semi-automatic weapons. That's all I'm asking is that the ROF be lowered to that of the current TAC AR or somewhere near it while also having the hipfire dispersion lowered comparative to the TAC AR. I guess if 30 rounds is a massive clip then 45 on a ScR must be colossal. Well could could lower the total RoF so the weapon cannot be exploited by Macro...... but most players can only pump out 6-8 shots per second. While the DPS based of RoF sits at something like 841..... that would require a whopping 11 shots/ trigger depressions per second....something that I am coming to think is not really all that common or possible. At a base level that's between..... 429 and 572 DPS unmodified. That's no better or worse than most rifles, and unlike most rifles this DPS cannot be sustained for more than two or three seconds.
You ignore the fact that although it can't be sustained with a short break it can be continued up until 45 shots. You don't have to overheat the weapon and it doesn't take the same amount of time to cool down without overheating as reloading any of the other rifles.
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TYCHUS MAXWELL
The Fun Police
377
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Posted - 2014.08.13 21:30:00 -
[22] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:Please blame the ScR for increased Light Damage Modules which should for all intents and purposed be a Low Slot module anyway.
At its base values the ScR pans out at roughly the same DPS unmodified (assuming you can put out 8 shots a second) as a Assault Combat Rifle and even that is very difficult on a controller and either required macro (which is downright pathetic) or a Kb/m.
As for the Amarr Assault....can't say I am happy about being able to stack 1044 Armour.......... I'd much rather all HP tank modules become much more PG and CPU intensive and we have resistance modules introduced. Again i'll reiterate like the no True Scotsman fallacy, it doesn't matter if you think exploiters are pathetic, the only way to stop them is to not make it possible. Have you used an assault combat rifle? For every one shot you have to land they have to land about 3.5. Assume the Target is moving, the more shots you have to land especially on an online game the harder it becomes to maintain your dps especially in Dust's shoddy hit detection. That's easier said then done. Not too mention the ScR also has superior alpha to a sniper rifle when charged and has superior range to the assault combat rifle. Weapon mods being low slots... yeah sure take away more slots from high. Low already gets cardiacs, kincats, armor plates, armor reps, shield regulators, codebreakers, cpu upgrades, and pg upgrades. If you then give them weapon mods what do high slots get? Shield energerizers, shield extenders, scan precision enhancers, scan amplifiers, and myrofibrils... High Slots get Biotics, essentially Propulsion Modules.... so Kin Kats. Cardiac Regulators remain Lows. Mybrofills could be made Highs I suppose.
I'm not talking what could I'm talking what is. Mybrofills or whatever they are called are high slots. The point was there is hardly anything to fit on a high slot taking away weapon mods just makes it even more ridiculous.
And swapping kincats to high slots will further ****** the poor synergy for Gallente. Low slots + short range plasma weapons.... no kincats..... into the trash the Gallente go!
This isn't the Death Star run, this is Endor. We don't need photon torpedos we need koala bears and log traps. Joking aside, from what I've seen tons of the balance issues that time and time again have plagued this game through its development is the insistence of copy pasting the races space tech to the ground forces. But like i've said although it works for some, other races do not gel well with their supposed weapon tech. |
TYCHUS MAXWELL
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Posted - 2014.08.13 22:18:00 -
[23] - Quote
True Adamance wrote:
However I would draw upon suggestions from Catmerc, Arkena, and Sgt Kirk before I make any further comments on "how a Gallente suit should play". I do have a pretty good idea of what I think they should be about, but I don't have the EVE/ knowledge back ground that they do.
That's the point though, if CCP knows Eve which I assume they do, these suit and weapon philosophy combos on Caldari and Gallente are reversed. It literally DOES NOT MATTER what the space combat philosophy is in Eve because gameplay and genre wise Eve =/= Dust. The insistence that they can be equal ruined this game and if CCP continues to think like this Legion will also fail. You cannot copy paste gameplay mechanics from a MMORPG and expect them to work well in a lobby shooter.
This is about what benefits one race
I assume you meant this isn't about what benefits one race and just for a second step back objectively consider... do you feel the same about the scrambler rifle that it's balanced because it compares well to other rifles or do you feel this way because I know from reading your posts in the past you RP hard for Amarr lore? |
TYCHUS MAXWELL
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Posted - 2014.08.13 22:27:00 -
[24] - Quote
True Adamance wrote:
And that is one of the weapons draw backs and strengths. You also have to factor in that the rifle requires per magazine 3 cool down cycles as each full over heat is worth about 15 rounds, thats not inclusive of charged shooting and a single reload.
You get for your buck
- Moderate DPS on the average player - Unsustainable Fire - Large Magazine with little need to reload - Good Medium Range damage application - Overheat Mechanics - Single shot fire
Sure you never HAVE to over heat the rifle...... but I assure you regardless of what you want..... ScR and AScR do over heat and there is little you can do about that.
My prof 4 rifle ScR no amarr assault bonus lets me squeeze out 5 shots without over heating. You are low balling the amount, I think most the actually maxed out amarr players say they can fire 20-23 shots without overheating. You also ignore again the high alpha on a weapon that exceeds SR alpha. Moderate DPS.... I don't agree with that assesment being slower then a CR does not = moderate a lot of other weapons exist beyond the ScR and CR. Unsustainable Fire... if by that you mean you have to reload... everyone has to reload, if you mean you have to pause... there are a lot of weapons that have lower magazines then 15 rounds. The ones that don't do less then HALF the damage the ScR does uncharged let alone charged. Good Medium range... of the standard rifles only the RR and Laser outrange it...
You aren't being objective. |
TYCHUS MAXWELL
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Posted - 2014.08.13 22:47:00 -
[25] - Quote
True Adamance wrote:I am working on my experiences with the weapon true enough so I cannot say I am being objective..... but I can say that people have always gone after the ScR based on damage module effectiveness, and potential for exploitation.
Balancing it on those two things is a poor way to balance.
Personally I don't really complain about the assault rifles..... I don't really care, they all seem pretty solid to me.
I use literally all weapons even the flaylock and here is how I feel about the rifles:
AR and CR are comparable, the AR is favorable if I'm facing a lot of shield oriented suits and the CR is favorable if I am facing armor oriented suits.
The RR and Laser are comparable the laser is the long range shield melter while the RR is the long range armor melter.
The ScR is a weapon that is better at CQC then the RR or Laser and is better at range then the AR and CR. Because of its high base damage, the weapon suffers little from it's -10% lower armor affinity then the AR or Laser. On top of this, it has the unique ability to do more damage then a sniper rifle while having good ADS and a reticle when hipfiring. Its stats are pretty close to the old TAC AR that everyone agrees was OP. It is just too good at too many things, much like the RR and CR used to be after 1.7.
It's been mostly ignored and brushed aside a lot because the standard AR used to be more OP and the RR and CR were more OP in 1.7. But, now that everything is being tweaked and the other rifles have been nerfed, the ScR is in need of tuning. |
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