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Adipem Nothi
Nos Nothi
3112
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Posted - 2014.07.21 20:24:00 -
[1] - Quote
You guys ready to admit that there's a problem yet?
Shoot scout with yes...
- Ripley Riley
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RayRay James
Molon Labe. General Tso's Alliance
264
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Posted - 2014.07.21 20:29:00 -
[2] - Quote
When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. |
Adipem Nothi
Nos Nothi
3112
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Posted - 2014.07.21 20:33:00 -
[3] - Quote
Can you kill a Scout with that fine rifle?
Shoot scout with yes...
- Ripley Riley
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Patrick57
Fatal Absolution General Tso's Alliance
7811
|
Posted - 2014.07.21 20:34:00 -
[4] - Quote
Yes, I am. :o
King Thunderbolt is my number one fan. :D
TFR
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RayRay James
Molon Labe. General Tso's Alliance
264
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Posted - 2014.07.21 20:35:00 -
[5] - Quote
Adipem Nothi wrote:Can you kill a Scout with that fine rifle?
Yep, I can kill anything with that rifle, given the proper situation. YOU CAN TOO!!!
Just call 1-900-I'M-NOT-DUMB, i'll teach you how for $9.99 a minute |
Jack 3enimble
Vengeance Unbound Dark Taboo
46
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Posted - 2014.07.21 20:37:00 -
[6] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
IMHO here's the "problem".
You see more heavies because CCP introduced 3 new heavy frames. So everyone that wanted to play a heavy but not with a Amarr frame plays heavy now with 3 of the new suits. That's why there is a scout "spam" aswell, people tend to flock to what is new especially after the respect that was given and the million clone challenge. That way people got experimental with the heavy frame. ("ah what the hell I have 600k sp laying around, let me try it out") Note that most of the heavies you see are adv.
The heavy spam was there already just now magnified because of 3 new suits. Remember the heavy event or the introduction of the research lab map. Just my 2 cents.
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Xocoyol Zaraoul
Superior Genetics
2181
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Posted - 2014.07.21 20:49:00 -
[7] - Quote
Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Patrick57
Fatal Absolution General Tso's Alliance
7812
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Posted - 2014.07.21 20:51:00 -
[8] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? None! :D
King Thunderbolt is my number one fan. :D
TFR
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R-E-D-R-U-M
WRONG-TURN
11
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Posted - 2014.07.21 20:55:00 -
[9] - Quote
RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along.
I killed TONS of heavies with that very suit/gun. Aim for the soft spot. Right through the top of the head. AR is OP! |
Adipem Nothi
Nos Nothi
3113
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Posted - 2014.07.21 21:00:00 -
[10] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? I suspect it would be under 10 :-)
Shoot scout with yes...
- Ripley Riley
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iKILLu osborne
WarRavens Final Resolution.
95
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Posted - 2014.07.21 21:05:00 -
[11] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet? shud up i'm enjoying my foes being big, dumb, slow, overconfident ape's
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
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Games Haven
Seykal Expeditionary Group Minmatar Republic
212
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Posted - 2014.07.21 21:32:00 -
[12] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is?
16
The struggle is real.
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Atiim
Commando Perkone Caldari State
10803
|
Posted - 2014.07.21 21:32:00 -
[13] - Quote
RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. May I have the name of that Sentinel user?
I want to make sure s/he understands just how bad of a player he is.
Once a ScRub, always a sCRub.
-HAND
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One Eyed King
Land of the BIind
2867
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Posted - 2014.07.21 21:39:00 -
[14] - Quote
Adipem, you and I both know that being a FOTM is like being a drug addict.
They will never admit there is a problem.
Has happened with assaults, tanks, scouts, and now heavies.
This is how a minja feels
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4290
|
Posted - 2014.07.21 21:41:00 -
[15] - Quote
One Eyed King wrote:Adipem, you and I both know that being a FOTM is like being a drug addict.
They will never admit there is a problem.
Has happened with assaults, tanks, scouts, and now heavies. But I admit! I went to rehab.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2562
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Posted - 2014.07.21 22:39:00 -
[16] - Quote
RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. How about 3 simultaneously? We also aren't talking about militia suits.
Tanker/Logi
0 The number of 7ucks given
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One Eyed King
Land of the BIind
2870
|
Posted - 2014.07.21 22:49:00 -
[17] - Quote
Bojo The Mighty wrote:One Eyed King wrote:Adipem, you and I both know that being a FOTM is like being a drug addict.
They will never admit there is a problem.
Has happened with assaults, tanks, scouts, and now heavies. But I admit! I went to rehab. I don't recall you being FOTM though. You were a scout when it wasn't popular to or easy to be one.
Just as there were tankers and are currently assaults in the same boat.
This is how a minja feels
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
389
|
Posted - 2014.07.21 22:49:00 -
[18] - Quote
RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along.
Get your useful asses in my pro-Sentinel thread before CCP nerfs us: https://forums.dust514.com/default.aspx?g=posts&t=168709&find=unread
Speak out against the heavy QQ
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4292
|
Posted - 2014.07.21 22:54:00 -
[19] - Quote
One Eyed King wrote:Bojo The Mighty wrote:One Eyed King wrote:Adipem, you and I both know that being a FOTM is like being a drug addict.
They will never admit there is a problem.
Has happened with assaults, tanks, scouts, and now heavies. But I admit! I went to rehab. I don't recall you being FOTM though. You were a scout when it wasn't popular or easy to be one.
I went to rehab for nothing?
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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KING CHECKMATE
Opus Arcana Covert Intervention
5430
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Posted - 2014.07.21 22:59:00 -
[20] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
I kill Sentinels with a SCR pistol and an SMG.
The only thing i hate is Sentinels on LAV's just patrolling open areas.... But i wouldn't call it a PROBLEM...
Stealth Storm
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Monkey MAC
Rough Riders..
3118
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Posted - 2014.07.21 22:59:00 -
[21] - Quote
Ok so what exactly are you complaing about? Or is this just simple
Adipem Nothi wrote:Waah! It kiled me! Waah!
Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here?
Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good
I'll let you figure out which one aplies here.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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KING CHECKMATE
Opus Arcana Covert Intervention
5432
|
Posted - 2014.07.21 23:01:00 -
[22] - Quote
Monkey MAC wrote:Ok so what exactly are you complaing about? Or is this just simple Adipem Nothi wrote:Waah! It kiled me! Waah! Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here? Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good I'll let you figure out which one aplies here.
I like this Format. You are missing some BOLD thou...
Stealth Storm
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Monkey MAC
Rough Riders..
3118
|
Posted - 2014.07.21 23:05:00 -
[23] - Quote
KING CHECKMATE wrote:Monkey MAC wrote:Ok so what exactly are you complaing about? Or is this just simple Adipem Nothi wrote:Waah! It kiled me! Waah! Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here? Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get goodI'll let you figure out which one aplies here. I like this Format. You are missing some BOLD thou...
My apologies is this better?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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KING CHECKMATE
Opus Arcana Covert Intervention
5432
|
Posted - 2014.07.21 23:07:00 -
[24] - Quote
Exquisite selection of words to BOLD. +1
Specially the last group.
Stealth Storm
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Scar Scrilla
Escrow Removal and Acquisition Dark Taboo
297
|
Posted - 2014.07.21 23:10:00 -
[25] - Quote
Grab a shotgun and REs, problem solved
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Michael Arck
4939
|
Posted - 2014.07.21 23:30:00 -
[26] - Quote
CalAss spam Slaylogi spam Nade spam Scout spam Heavy spam
Spam, spam everywhere
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.21 23:42:00 -
[27] - Quote
Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. |
KING CHECKMATE
Opus Arcana Covert Intervention
5436
|
Posted - 2014.07.22 00:12:00 -
[28] - Quote
Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant.
Counters to HEavy in CQ: Stealth (scouts) , GRENADES , Shotguns, Plasma Cannon , Remote Explosives ,Teamwork
Counters to heavy in open Fields: WEll pretty much any weapon that outranges their HMG's.
Counter to heavies with Light weapons: Getting close and using High RoF weapons,SG,Grenades,or Other Heavies
Counter to Heavy on LAV: AV weaponry.
Extra notes:Bunny hop, Precision enhancers,Active scanners and strafing can make your job a lot easier.
WARNING: You still need skill to drop an enemy with almost DOUBLE your EHP and an HMG, but hey! if you dont have it you an always Use a Heavy yourself and pray you can kill a real heavy with it.
Stealth Storm
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Monkey MAC
Rough Riders..
3118
|
Posted - 2014.07.22 00:20:00 -
[29] - Quote
Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant.
That's exactly how it's meant to be though, if heavies with HMG weren't good in close, confined spaces why have them at all. If you know there is a heavy round the corner use a Mass Driver, or a plasma cannon, or ram a tank up his backside.
Use scouts with Breach Shotguns and Cloaks, use grenades, use Forge guns, use Remote Explosives, use an Assault with 2/3 logis on his back.
So in reality it's not a problem with the Heavy suit is it? It is down to the fact the HMG has somewhere it is good, very good amd you can't beat by just running round the corner, chop-strafing and using a damage modded rifle.
It's called tactics and there are plenty of options available, stop trying to be the one man army all the time.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3127
|
Posted - 2014.07.22 00:27:00 -
[30] - Quote
Thank you guys for all those excuses, explanations and illustrations; they were very nice. To get back to the point...
I've been seeing alot of Heavy Spam. I'm sure you have too. By spam, I mean 50% or more of the mercs I see (friendly and hostile) are waddling around in Heavy Frames.
Why do you guys make of this trend?
Shoot scout with yes...
- Ripley Riley
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Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 00:38:00 -
[31] - Quote
KING CHECKMATE wrote:Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. Counters to HEavy in CQ:Stealth (scouts) , GRENADES , Shotguns, Plasma Cannon , Remote Explosives ,Teamwork Counters to heavy in open Fields:WEll pretty much any weapon that outranges their HMG's. Counter to heavies with Light weapons:Getting close and using High RoF weapons,SG,Grenades,or Other Heavies Counter to Heavy on LAV:AV weaponry. Extra notes:Bunny hop, Precision enhancers,Active scanners and strafing can make your job a lot easier. WARNING: You still need skill to drop an enemy with almost DOUBLE your EHP and an HMG, but hey! if you dont have it you an always Use a Heavy yourself and pray you can kill a real heavy with it. i said a shotty scout with REs, grenades are useless against heavies as they dont do a lot of damage. obviously outranging the hmg means you should win that fight. heavies with light weapons arent much of a problem its fairly easy to outstrafe them. AV weaponry isnt a counter to the heavy its a counter to the vehicle he/she is using.
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Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 00:41:00 -
[32] - Quote
Monkey MAC wrote:Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. That's exactly how it's meant to be though, if heavies with HMG weren't good in close, confined spaces why have them at all. If you know there is a heavy round the corner use a Mass Driver, or a plasma cannon, or ram a tank up his backside. Use scouts with Breach Shotguns and Cloaks, use grenades, use Forge guns, use Remote Explosives, use an Assault with 2/3 logis on his back. So in reality it's not a problem with the Heavy suit is it? It is down to the fact the HMG has somewhere it is good, very good amd you can't beat by just running round the corner, chop-strafing and using a damage modded rifle. It's called tactics and there are plenty of options available, stop trying to be the one man army all the time. so in a close quaters battle you recommend a forge gun? And it should take the combined efforts of 4 people to down one heavy? Are you serious? Grenades are absolute garbage against heavies they take less than 400 damage to their armour hardly gonna stop the guy. |
ShamelessALT
Ametat Security Amarr Empire
6
|
Posted - 2014.07.22 01:07:00 -
[33] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet? Ill admit there is a problem... it's called whinny little cloaked wallhacking scouts wailing about the one suit they have to shoot more then once with their shotgun
If you strike me down, I shall become more powerful then you can possibly imagine...
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castba
Merc-0107
521
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Posted - 2014.07.22 01:28:00 -
[34] - Quote
Adipem Nothi wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? Assuming suits were balanced ... I imagine it would be somewhere under the current 8-10 :-) You see 8-10 heavies per team on Manus Peak and Line Harvest? |
Adipem Nothi
Nos Nothi
3127
|
Posted - 2014.07.22 01:53:00 -
[35] - Quote
castba wrote:Adipem Nothi wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? Assuming suits were balanced ... I imagine it would be somewhere under the current 8-10 :-) You see 8-10 heavies per team on Manus Peak and Line Harvest? 8-10 heavies on any map is indicative of a problem.
Shoot scout with yes...
- Ripley Riley
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KING CHECKMATE
Opus Arcana Covert Intervention
5438
|
Posted - 2014.07.22 01:58:00 -
[36] - Quote
Adipem Nothi wrote:Thank you guys for all those excuses, explanations, illustrations and advise; all very nice, really. Now to get back to the point of this thread ...
Been seeing alot of Heavy Spam. I'm sure you have too. By spam, I mean 50% or more of the mercs I encountered today (friendly and hostile) were waddling around in Heavy Frames.
Why do you guys make of this?
I try not to QQ and get to it.
If Enemy Spams Heavies, i Use Scout with SG.
If they spam Scouts, i Use Heavy.
If they spam med frames, i laugh and proceed to take out my Neo gal Commando G-1 With Toxin AR and Mass driver and go 35-0...
Its all about adapting my friend....
On a more direct answer: ''Why do you guys make of this?''
I get Medium Frames are trying to get more kills in a diffucult world of Powerful Sentinels and invisible scouts and since running in a 300 (-) EHP scout is too difficult for their FOTM weak a***es, then they choose to go full tanked Sentinel in an LAV. Simple.
Stealth Storm
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1605
|
Posted - 2014.07.22 02:43:00 -
[37] - Quote
NO! scount op nurf naow it kil my hevy soot nub
scount nead nurf hevy is skillllzzz cod optix leet 1337 corners trixshot pro yo
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1605
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Posted - 2014.07.22 02:44:00 -
[38] - Quote
Jack 3enimble wrote:Adipem Nothi wrote:You guys ready to admit that there's a problem yet? IMHO here's the "problem". You see more heavies because CCP introduced 3 new heavy frames. So everyone that wanted to play a heavy but not with a Amarr frame plays heavy now with 3 of the new suits. That's why there is a scout "spam" aswell, people tend to flock to what is new especially after the respect that was given and the million clone challenge. That way people got experimental with the heavy frame. ("ah what the hell I have 600k sp laying around, let me try it out") Note that most of the heavies you see are adv. The heavy spam was there already just now magnified because of 3 new suits. Remember the heavy event or the introduction of the research lab map. Just my 2 cents. They're adv because it doesn't matter what level you use, its still OP
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1605
|
Posted - 2014.07.22 02:45:00 -
[39] - Quote
ShamelessALT wrote:Adipem Nothi wrote:You guys ready to admit that there's a problem yet? Ill admit there is a problem... it's called whinny little cloaked wallhacking scouts wailing about the one suit they have to shoot more then once with their shotgun The sheer idiocy of this post....
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1605
|
Posted - 2014.07.22 02:48:00 -
[40] - Quote
Adipem Nothi wrote:Thank you guys for all those excuses, explanations, illustrations and advise; all very nice, really. Now to get back to the point of this thread ...
Been seeing alot of Heavy Spam. I'm sure you have too. By spam, I mean 50% or more of the mercs I encountered today (friendly and hostile) were waddling around in Heavy Frames.
Why do you guys make of this? This is how most (pub) matches I'm in go-- 1.) Enemy spawns in scouts with shotguns or ACR's 2.) I SG all the scouts with shotguns and ACR's 3.) Enemy switches to HMG heavys 4.) I get fed up with dying after connecting 4 shotgun rounds and being hit while behind cover and start using remotes because i run out of ammo with my SG 5.) HMG heavies come and complain on the forums that remotes are OP
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1608
|
Posted - 2014.07.22 02:53:00 -
[41] - Quote
What happens when heavies are OP:
Velociraptor antirrhopus wrote:
What happens when scouts are OP:
Scout community: Hmm, maybe if we severely nerfed armor tanking on a scout so that it becomes a more skill oriented class again, it would be great. Scout spam is no fun.
What happens when tanks are OP:
Tanker community: Nooooooo don't nerf us we can still be killed by 6 people with proto swarm launchers if we go AFK! Thats how OP AV is right now!!
Just some funny observations I've made.
EDIt: Also just set a new record for PLAK
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4300
|
Posted - 2014.07.22 02:54:00 -
[42] - Quote
Gavr1lo Pr1nc1p wrote: 5.) HMG heavies come and complain on the forums that remotes are OP
So true: 6/8 of suits can use them lol
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1608
|
Posted - 2014.07.22 02:56:00 -
[43] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: 5.) HMG heavies come and complain on the forums that remotes are OP
So true: 6/8 of suits can use them lol The funny thing is, I almost exclusively run remotes on my frontline fit, yet if i get one kill with them on my minja, the tears come flowing.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
RYN0CER0S
Rise Of Old Dudes
593
|
Posted - 2014.07.22 02:56:00 -
[44] - Quote
I remember when people used to know how to cook grenades...
You NEVER see that anymore - especially in pubs. Then again, you weren't penalized for getting better grenades, either.
Anyways, when Assaults are put back on the level with Heavies and Scouts, then we can decide what's actually 'spam'. There is no 'spam' in survivability. People, like myself, will go to Assaults because going slow as **** all the time sucks. I've been a Heavy for about a year, acquiring all other other classes/roles along the way, but lately I've had more fun in a Brick Scout with SMGs or Commandos with AR+TAR because my Assaults all suck when compared to everything else. It is (read: should be) meant to be the go-to Frontline Slayer - not relegated to the back of the field, running for cover.
Or, they could just make characteristics other than HP and DPS viable.
PSN: The_Rynoceros
Console Master Race
"It's better to burn out, than fade away." ~Def Leppard
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Michael Arck
4941
|
Posted - 2014.07.22 02:59:00 -
[45] - Quote
Lol at OP claiming to see on average 8 to 10 heavies per team.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Llast 326
An Arkhos
3982
|
Posted - 2014.07.22 03:12:00 -
[46] - Quote
Personally I do see this as a problem If you are okay with this then I think you may want to reassess how this game is played.
KRRROOOOOOM
|
Killar-12
The Exemplars Top Men.
3004
|
Posted - 2014.07.22 03:21:00 -
[47] - Quote
Would we like to talk about Scout Spam? or will we ignore that too, Heavies and Scouts are fine, Assaults need a buff, and the non-min logis need help
I am an Idiot, and so are you!
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4308
|
Posted - 2014.07.22 03:23:00 -
[48] - Quote
Killar-12 wrote:Would we like to talk about Scout Spam? or will we ignore that too, Heavies and Scouts are fine, Assaults need a buff, and the non-min logis need help We openly admit our issue and have done a run through with Rattati and he has come up with the solution and posted it. Scout spam really can't be further discussed because it has been. Our issue is that particular heavies, not all I know very many chill heavies, refuse to believe they are part of a problem....for this reason the Heavy CPU/PG nerf is still under discussion whilst scout eWar changes are pretty much set in stone. Assault buff is unanimous and I can't speak of the logis.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Killar-12
The Exemplars Top Men.
3004
|
Posted - 2014.07.22 03:25:00 -
[49] - Quote
I've got Scouts, Assaults, Logis, Commandos and Sentinels Proto, the Assault, Some Logis and the Commandos need some love, otherwise some minor tweaks will be fine, I run Scout and Heavy and still manage to grab 20 kills fairly often.
I am an Idiot, and so are you!
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4308
|
Posted - 2014.07.22 03:28:00 -
[50] - Quote
Killar-12 wrote:I've got Scouts, Assaults, Logis, Commandos and Sentinels Proto, the Assault, Some Logis and the Commandos need some love, otherwise some minor tweaks will be fine, I run Scout and Heavy and still manage to grab 20 kills fairly often. Really commandos need hugs? I honestly think they are fine as is. They have bite to them and definite weaknesses.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
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Patrick57
Fatal Absolution General Tso's Alliance
7818
|
Posted - 2014.07.22 03:38:00 -
[51] - Quote
Monkey MAC wrote:Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here?
Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good
I'll let you figure out which one aplies here. What about maps that are based in / around a complex? How can you counter 8-10 Heavies in the middle of the city if you aren't a Heavy yourself? Don't give me the "shotgun scout with REs, duh" excuse. Only the most talented Scouts can take out 3-4 Heavies in a row, without dying, and any Heavy with eyes can see a Scout coming at them, and if they're shot in the back they just turn around, backpedal, and strafe a bit to avoid the shots.
I ran around as a ~500ish HP Proto Gal Scout all Friday and Saturday, with a Duvolle AR, and I saw at least 6 heavies 4/5 matches (although, to be fair, I played against Alex-ZX a lot XD). Something needs to be done about spam, although that does lead to an inevitable nerf (or, possibly an indirect nerf, like changing maps to be more open, but that's highly unlikely).
Also, about your AR damage vs Heavy HP: The Duvolle AR does 453.2 DPS, far lower than an HMG, and still has a low range. When caught in a Heavy's optimal (which I often was - this goes back to the spam, combined with the AR's low range), I had no chance. Their large HP combined with their huge DPS and my low HP / DPS made me completely useless.
But, I digress.
The point is, the spam is outrageous, and nearly impossible to counter inside city maps, which are a good portion of all the maps.
Also, I am a Heavy and Scout, and I'd be perfectly fine with a Heavy nerf.
King Thunderbolt is my number one fan. :D
TFR
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Dimitri Rascolovitch
The Immortal Knights
170
|
Posted - 2014.07.22 04:16:00 -
[52] - Quote
as much as it doesnt matter to you guys, yall cant call me being a heavy a FOTM action, as i started this game as a heavy back in 1.3 where the FOTM was full proto Callogi with a duvole AR and damage mods
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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mollerz
4259
|
Posted - 2014.07.22 04:53:00 -
[53] - Quote
The bullshit where heavies use LAVs needs to be fixed. I've suggested it before- LAVs need to move exponentially slower as more heavies get in. I made a thread about this back int he day, and the cry baby whining I got from the heavy community in return made me want to go stick my head in a nursery full of colicky babies.
Also, backpedal speeds need to be significantly reduced. I saw a nyan chan heavy doing a two step that would make a prohibition era hooker blush. That should't be possible.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Jotun Izalaru
Goonfeet
182
|
Posted - 2014.07.22 04:57:00 -
[54] - Quote
mollerz wrote:The bullshit where heavies use LAVs needs to be fixed. I've suggested it before- LAVs need to move exponentially slower as more heavies get in. I made a thread about this back int he day, and the cry baby whining I got from the heavy community in return made me want to go stick my head in a nursery full of colicky babies.
Also, backpedal speeds need to be significantly reduced. I saw a nyan chan heavy doing a two step that would make a prohibition era hooker blush. That should't be possible.
non-forward speed in general has always needed a knock down ever since it was settled at 90%. Which was in improvement over the I think 110 percent that CCP made it accidentally immediately before that. |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4327
|
Posted - 2014.07.22 05:20:00 -
[55] - Quote
mollerz wrote:The bullshit where heavies use LAVs needs to be fixed. I've suggested it before- LAVs need to move exponentially slower as more heavies get in. I made a thread about this back int he day, and the cry baby whining I got from the heavy community in return made me want to go stick my head in a nursery full of colicky babies.
Also, backpedal speeds need to be significantly reduced. I saw a nyan chan heavy doing a two step that would make a prohibition era hooker blush. That should't be possible.
Whoa there mollerz!
As a professional LAV driver, the golden motto is "Your LAV has as much health as you do" so it's common practice to drive and operate turrets in Heavy Frames. We do not hop out with HMGs, we are far nicer and use 20 GJ Railguns!
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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calvin b
Sinq Laison Gendarmes Gallente Federation
1774
|
Posted - 2014.07.22 05:40:00 -
[56] - Quote
Its easy to kill heavies just do not think you can when you are 10M from them. If you find yourself there just accept your fate and try and take them with you.
Closed Beta Vet and Retired Heavy. Assaults 07
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BigStuarty
New Age Empire. General Tso's Alliance
26
|
Posted - 2014.07.22 10:53:00 -
[57] - Quote
I believe Heavies are fine and work as intended , I don't expect to run run into 1 and survive mano-vs mano. I have only 2 issues , the HMG range is a little to far and tacnet doesn't show them all the time. I don't expect a heavy to pop out of nowhere, I haven't numbered cruched but I do have a precision enhancer (complex) fitted so even if the heavy does have a dampener he should be a bright red blob. That aside they normally run as a pack and the RE specialists must have field days with them. I loathe REs and still trying to figure out how a scout jumps past me drops a RE and detonates out of harms way in less that a second, Is that myself using a PS3 controller automatically at a disadvantage ??? Though I do salute them and the ability to do it just pick on the heavies not me lol |
Monkey MAC
Rough Riders..
3122
|
Posted - 2014.07.22 10:55:00 -
[58] - Quote
Echo 1991 wrote:Monkey MAC wrote:Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. That's exactly how it's meant to be though, if heavies with HMG weren't good in close, confined spaces why have them at all. If you know there is a heavy round the corner use a Mass Driver, or a plasma cannon, or ram a tank up his backside. Use scouts with Breach Shotguns and Cloaks, use grenades, use Forge guns, use Remote Explosives, use an Assault with 2/3 logis on his back. So in reality it's not a problem with the Heavy suit is it? It is down to the fact the HMG has somewhere it is good, very good amd you can't beat by just running round the corner, chop-strafing and using a damage modded rifle. It's called tactics and there are plenty of options available, stop trying to be the one man army all the time. so in a close quaters battle you recommend a forge gun? And it should take the combined efforts of 4 people to down one heavy? Are you serious? Grenades are absolute garbage against heavies they take less than 400 damage to their armour hardly gonna stop the guy.
I've done it before, most heavies don't reach max tank so a single shot from a mlt forge gun, will OHK most of them. I'm not saying you HAVE to use 3/4 people, but if you have the resources I don't see why not.
Grenades and Mass Drivers work well, finally wave some bait in front of them and they will waddle straight into traps looking for eaay kills.
It's not a case of Spam, it's people using a suit in an environment it was built for. If you have a problem with how that works I suggest you start finding your own way to counter them. Heavies don't need a nerf just because they manage to do their job.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3122
|
Posted - 2014.07.22 11:07:00 -
[59] - Quote
Patrick57 wrote:Monkey MAC wrote:Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here?
Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good
I'll let you figure out which one aplies here. What about maps that are based in / around a complex? How can you counter 8-10 Heavies in the middle of the city if you aren't a Heavy yourself? Don't give me the "shotgun scout with REs, duh" excuse. Only the most talented Scouts can take out 3-4 Heavies in a row, without dying, and any Heavy with eyes can see a Scout coming at them, and if they're shot in the back they just turn around, backpedal, and strafe a bit to avoid the shots. I ran around as a ~500ish HP Proto Gal Scout all Friday and Saturday, with a Duvolle AR, and I saw at least 6 heavies 4/5 matches (although, to be fair, I played against Alex-ZX a lot XD). Something needs to be done about spam, although that does lead to an inevitable nerf (or, possibly an indirect nerf, like changing maps to be more open, but that's highly unlikely). Also, about your AR damage vs Heavy HP: The Duvolle AR does 453.2 DPS, far lower than an HMG, and still has a low range. When caught in a Heavy's optimal (which I often was - this goes back to the spam, combined with the AR's low range), I had no chance. Their large HP combined with their huge DPS and my low HP / DPS made me completely useless. But, I digress. The point is, the spam is outrageous, and nearly impossible to counter inside city maps, which are a good portion of all the maps. Also, I am a Heavy and Scout, and I'd be perfectly fine with a Heavy nerf.
So you were caught in his Optimal and? Youd didn't expect to die? I know this is gonna seem odd, but have you ever ran from a heavy inside his optimal?
Take a look at this graph. https://docs.google.com/document/d/1oQQ9DSTVq-tvOhZDXICz63PmZcHcvJqntya_ It shows that even the Breach Assault Rifle will out DPS the HMG after 45m with greater than 300 DPS.
Unfortunately the HMG itself is not on the graph but I would appreciate someome adding it in.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TheD1CK
Dead Man's Game Dark Taboo
1126
|
Posted - 2014.07.22 11:17:00 -
[60] - Quote
The issue is how the Sentinel is used (abused) and his scrub Logi fiends. Most games are locked-down by Heavy/Logi.. scrubs treating pubs like a PC,,, damn tryhards
And then I recieve 'colourful' mail for tossing RE's at the scrubs who thought camping an enclosed area was a bright idea.. then they QQ that RE's are OP yet in reality if they had the sense to engage you they would likely get the kill.
CCP - please note
- 50 ticket ambush is HELL without tanks, please re-instate Duna2002 so the Boundless HMG spam stops.
- Nerfing remotes will take away the most effective way to flush out the rats.
- Rep and uplink WP needs adjusting so the spamlogi's actually bother to re-supply rather than farm WP
I'm going to stop myself here.. Heavy spam is affecting my clones Rage Regulators
This forum is more toxic to our playerbase than All the stompers combined
Get good at playing before you talk crap
|
|
Rei Shepard
The Rainbow Effect Dark Taboo
1664
|
Posted - 2014.07.22 12:26:00 -
[61] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
Heavy frames are fine, they still die in less then 1 clip.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Monkey MAC
Rough Riders..
3122
|
Posted - 2014.07.22 12:28:00 -
[62] - Quote
TheD1CK wrote:The issue is how the Sentinel is used (abused) and his scrub Logi fiends. Most games are locked-down by Heavy/Logi.. scrubs treating pubs like a PC,,, damn tryhards And then I recieve 'colourful' mail for tossing RE's at the scrubs who think camping an enclosed area was a bright idea.. It's not hence why we throw cookies for you F** F**** to have to deal with.. come out and fight or die in your hole then they QQ that RE's are OP yet in reality if they had the sense to engage you they would likely get the kill. CCP - please note - 50 ticket ambush is HELL without tanks, please re-instate Duna2002 so the Boundless HMG spam stops. - Nerfing remotes will take away the most effective way to flush out the rats. - Rep and uplink WP needs adjusting so the spamlogi's actually bother to re-supply rather than farm WP I'm going to stop myself here.. Heavy spam is affecting my clones Rage Regulators
Now if there is a logi tied to a heavies back that's called teamwork, something this game is meant to be encouraging. If they are using teamwork to stop you, use teamwork to get them, the combo works well until someone starts using a Mass Driver to hit the logi first.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RayRay James
Molon Labe. General Tso's Alliance
276
|
Posted - 2014.07.22 12:29:00 -
[63] - Quote
Atiim wrote:RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. May I have the name of that Sentinel user? I want to make sure s/he understands just how bad of a player he is.
There's more than one. I get at least one a day. Atiim, you should know how to pick fights and that the heavies get over confident sometimes. |
RayRay James
Molon Labe. General Tso's Alliance
276
|
Posted - 2014.07.22 12:31:00 -
[64] - Quote
Benjamin Ciscko wrote:RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. How about 3 simultaneously? We also aren't talking about militia suits.
So, If I use a militia against a sentinel, it's not OK? I've killed 2 in one engagement, not 3. Usually by that time the 3rd is in better position or running away. |
Cat Merc
Onslaught Inc RISE of LEGION
11176
|
Posted - 2014.07.22 12:40:00 -
[65] - Quote
Monkey MAC wrote:Ok so what exactly are you complaing about? Or is this just simple Adipem Nothi wrote:Waah! It kiled me! Waah! Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here? Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good I'll let you figure out which one aplies here. You say to engage them outside of their range, and talk about damage per clip. But you do understand that at that range, the rifles lose damage, right?
It takes a special kind of heavy to die from long range fire. Ya know, the type that doesn't keep cover nearby.
Also, if only heavies are designed for close encounters then there's a problem. It means you need to bring a heavy to counter a heavy. This causes an escalation problem where eventually the majority of the team are heavies.
We don't want that with tanks, we don't want that with scouts, we don't want that with anything, and that includes heavies.
Feline overlord of all humans - CAT MERC
|
Bax Zanith
186
|
Posted - 2014.07.22 15:12:00 -
[66] - Quote
Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 19:10:00 -
[67] - Quote
Bax Zanith wrote:Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies? it really isnt that good unless you have range on the heavy, in which case most guns will do. breach ARs arent that good in close quarters, you'd rather have a standard variant or a assault CR. |
Cat Merc
Onslaught Inc RISE of LEGION
11191
|
Posted - 2014.07.22 19:19:00 -
[68] - Quote
Bax Zanith wrote:Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies? Breach has less DPS than normal AR.
Feline overlord of all humans - CAT MERC
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Clone D
Grundstein Automation
663
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Posted - 2014.07.22 19:20:00 -
[69] - Quote
I have literally yanked the pants off of them and spanked the sh*t out of them until they bled out. That worked pretty well.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Monkey MAC
Rough Riders..
3125
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Posted - 2014.07.22 23:07:00 -
[70] - Quote
Cat Merc wrote: You say to engage them outside of their range, and talk about damage per clip. But you do understand that at that range, the rifles lose damage, right?
It takes a special kind of heavy to die from long range fire. Ya know, the type that doesn't keep cover nearby.
Also, if only heavies are designed for close encounters then there's a problem. It means you need to bring a heavy to counter a heavy. This causes an escalation problem where eventually the majority of the team are heavies.
We don't want that with tanks, we don't want that with scouts, we don't want that with anything, and that includes heavies.
Plenty of options have been mentioned THROUGHOUT this thread, each of these are capable of defeating your run-of-the-mill heavy. These do not include Heavies with Logis as this is considered teamwork and therefore will require an equal amount of teamwork to defeat.
1. Forge Guns, OHK all but the tankiest of heavies with a mlt variant. The high alpha damage will even bypass reps from his logi. Not to mention you are in a heavy suit so even at about 10m you can survive long enough to get 'Oh **** where did he come from shot'
Pros Gùå OHK competly nullifies teamwork Gùå Forge Gun accuracy makes it easy to hit Gùå In confined Spaces splash damage will disrupt other enemies. Cons Gùå Running a Forge into a Complex is practically a 'Shoot Me' sign (You will need fire support) Gùå Charge Time (can be nullified by pre-charging) Gùå Be careful not to kill yourself with Splash Damage
2. Plasma Cannon, once again you are going High Alpha here, the idea is simple lob a half cooked flux and follow up with Plasma Slug. Done correctly no heavy can survive this 1-2 combo, further more you can equip this combo to a cloaked scout. Making it even easier to hunt down that pesky sentinel
Pros Gùå Very quick to pull off Gùå Not SP intensive for light/medium suits Gùå Doubles as AV Cons Gùå Another 'Shoot Me' Sign Gùå Low Ammo Count
3. Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
Pros Gùå Straight forward application (one treatment is all it takes) Gùå Enemy has reduced time to react (low TTK) GùåEffective against all forms of Infantry Cons Gùå Requires 100% Accuracy (anything less is death) Gùå Lack of range confines you to a very specific set of targets
4. Mass Drivers, are the bane of a heavies life, you can use a Mass Driver to seemingly hit from nowhere, his tacnet blindness won't help. Conveniently the Standard Mass Driver has a relatively high Splash Damage, which if used effectively will also nullify any triage hives and tethered logis. Not to mention explosions, cause instant termination so once he's gone, he is well and truly gone.
Pros Gùå Hits Round Corners Gùå Terminates Clone Gùå Destroys Triage Hives Cons Gùå Restrictive Ammo Count Gùå Amarr and Caldari Sentinels are particularly resistant to this method (Flux Grenade is advised)
5. Remote Explosives. I don't need to go into too much detail, simply throw round a corner and watch them fly. It doesn't take up a weapon slot, it doesn't require a heavy suit and is still usable against both Infantry and Vehicles other than heavies.
Pros Gùå Doesn't take up a weapon Gùå AI + AV effective Gùå OHK's most suits (even with resistances) Cons Gùå No nanohive (you and your 1337 skills will have to visit a supply depot once in a blue moon) Gùå Couldn't think of a second . . . . . . . . .oh wait, don't stand, on your own explosives when you detonate them.
6. Vehicles, 3 light rail gun shot, 3-4 missile, strikes will take out most heavies, just get a brick tanked suit, someone to drive and have at it.
Pros Gùå Requires no SP Gùå Also AV + AI effective Cons Gùå Can be shot out if LAV Gùå Weak to AV
There is litteraly a half dozen ways of, slaying heavies. They are all relatively fast to execute and 4 of them can be executed by scouts, the sentinel hard counter.
There is no problem with Heavies the number of dead by the Hand of my Mass Driver will attest to that. The problem is and always will be the same. Everyone uses a rifle! You go to most matches and all but 2 people (who are in medium and light suits) will use one of the rifles. They run around like headless chickens and wonder why when they come up against the suit designed to be resistant to smalls arms fire, designed to take that rifle and shove it up their ***, designed to defend a point to the bitter end. They complain because they shot first and lost.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3160
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Posted - 2014.07.22 23:09:00 -
[71] - Quote
Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3125
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Posted - 2014.07.22 23:17:00 -
[72] - Quote
Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious.
Have you ever used one?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Izlare Lenix
Vengeance Unbound Dark Taboo
807
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Posted - 2014.07.22 23:21:00 -
[73] - Quote
I've been in some PCs where half the team was heavies. The heavy spam is definitely becoming more noticeable.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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castba
Merc-0107
525
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Posted - 2014.07.22 23:57:00 -
[74] - Quote
BigStuarty wrote:I believe Heavies are fine and work as intended , I don't expect to run run into 1 and survive mano-vs mano. I have only 2 issues , the HMG range is a little to far and tacnet doesn't show them all the time. I don't expect a heavy to pop out of nowhere, I haven't numbered cruched but I do have a precision enhancer (complex) fitted so even if the heavy does have a dampener he should be a bright red blob. That aside they normally run as a pack and the RE specialists must have field days with them. I loathe REs and still trying to figure out how a scout jumps past me drops a RE and detonates out of harms way in less that a second, Is that myself using a PS3 controller automatically at a disadvantage ??? Though I do salute them and the ability to do it just pick on the heavies not me lol For your reference, two complex dampeners get a sentinel down to 31dB. What is your precision at? |
Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:02:00 -
[75] - Quote
castba wrote:BigStuarty wrote:I believe Heavies are fine and work as intended , I don't expect to run run into 1 and survive mano-vs mano. I have only 2 issues , the HMG range is a little to far and tacnet doesn't show them all the time. I don't expect a heavy to pop out of nowhere, I haven't numbered cruched but I do have a precision enhancer (complex) fitted so even if the heavy does have a dampener he should be a bright red blob. That aside they normally run as a pack and the RE specialists must have field days with them. I loathe REs and still trying to figure out how a scout jumps past me drops a RE and detonates out of harms way in less that a second, Is that myself using a PS3 controller automatically at a disadvantage ??? Though I do salute them and the ability to do it just pick on the heavies not me lol For your reference, two complex dampeners get a sentinel down to 31dB. What is your precision at?
If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3161
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Posted - 2014.07.23 00:13:00 -
[76] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one? Religiously. But that was back in Chromosome.
Shoot scout with yes...
- Ripley Riley
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castba
Merc-0107
525
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Posted - 2014.07.23 00:21:00 -
[77] - Quote
Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts. |
Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:30:00 -
[78] - Quote
Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one? Religiously. But that was back in Chromosome. They were pretty good prior to Uprising. Then their range got cut in half, and the average Heavy's HP doubled. Pick one up and see how far you get with the nearest GalSentinel. 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
P.S A standard shotgun can be equally effective, but not as fun/tense.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:33:00 -
[79] - Quote
castba wrote:Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts.
I've played plenty of Scout only visible suits in my time, have to admit though it's not much use unless you like standing behind your soon to be dead target and pulling funny faces.
Medium and Heavy suits don't get more than 15m range without an enhancer, if they can't physically see you by then, they are already dead.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3163
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Posted - 2014.07.23 00:33:00 -
[80] - Quote
Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:36:00 -
[81] - Quote
Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake.
I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3165
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Posted - 2014.07.23 00:39:00 -
[82] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake. I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin!
1. I call bullsh*t. 2. If they worked well -- which they don't -- then why aren't they commonly used? 3. You know what works really well ... and is commonly used? Heavy Spam.
Shoot scout with yes...
- Ripley Riley
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1641
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Posted - 2014.07.23 00:41:00 -
[83] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one?
This is....LOL....I actually lost it here
Hahahahahaha that was the funniest thing I've heard of all time
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:46:00 -
[84] - Quote
Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake. I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin! 1. I call bullsh*t Rebuttal: Call it what you like, even if I'm not fortunate enough to kill him by myself a stray grenade usually gets him, DEAD MAN WALKING2. If they worked well -- which they don't -- why are they so rare? Rebuttal: They all work well, the problem is most people seem to lack the ability to string two things together to make a coherent tactic, that and all everyone uses is Rifles.3. You know what isn't rare? Heavies. Neither are: Scouts Commandos Tanks Dropships Assault Rifles Combat Rifles Rail Rifles Scrambler Rifles LAV's Orbitals Snipers Remote Explosives Nanohives Repair Tools Forge Guns Swarm Launchers Grenades Logis
Are all these OP as well?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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mollerz
4267
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Posted - 2014.07.23 01:26:00 -
[85] - Quote
How did heavies become the whiniest class in Dust? it's been consistent since the game launched.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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castba
Merc-0107
525
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Posted - 2014.07.23 02:17:00 -
[86] - Quote
Monkey MAC wrote:castba wrote:Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts. I've played plenty of Scout only visible suits in my time, have to admit though it's not much use unless you like standing behind your soon to be dead target and pulling funny faces. Medium and Heavy suits don't get more than 15m range without an enhancer, if they can't physically see you by then, they are already dead. Being able to use corners/cover to effectively avoid heavies and medium suits whilst self-prepping can be extremely valuable. Also pulling faces is fun. |
Fizzer94
Fatal Absolution General Tso's Alliance
2998
|
Posted - 2014.07.23 02:23:00 -
[87] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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mollerz
4274
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Posted - 2014.07.23 03:00:00 -
[88] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take.
There is no penalties for stacking heavies. They can call in LAVs and be anywhere instantly. Make LAVs 1 heavy per LAV and -50% speed and you'll see heavies drop off and stick to their role- defending objectives.
I don't mind 5 proto heavies in a city- that is what the minja is made for. But a heavy doesn't suffer any penalties to move like a scout because he can call in an LAV instantly and go anywhere quite quickly. And if I had an ISK for every time a heavy jumped back into his LAV just before I killed him and took off to heal I'd own Iceland.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1642
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Posted - 2014.07.23 03:38:00 -
[89] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. That sounds about right
In other words- about 1/2 to 1/3 of what we have now
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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ShamelessALT
Ametat Security Amarr Empire
12
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Posted - 2014.07.23 03:46:00 -
[90] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. how many wacke... i mean scouts should there be in a match
If you strike me down, I shall become more powerful then you can possibly imagine...
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NAV HIV
The Generals Anime Empire.
1919
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Posted - 2014.07.23 12:56:00 -
[91] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
Not really... At this point, people with higher SP spam anything they need... it all depends on the red dots.. If they bring a hammer, i suggest bringing a jack hammer to counter that .... lol |
Immortal John Ripper
22455
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Posted - 2014.07.23 13:13:00 -
[92] - Quote
NAV HIV wrote:Adipem Nothi wrote:You guys ready to admit that there's a problem yet? Not really... At this point, people with higher SP spam anything they need... it all depends on the red dots.. If they bring a hammer, i suggest bringing a jack hammer to counter that .... lol I only need tacos. Ultimate counter for any weapon.
Only I can master the 4 races and bring balance to this galaxy - GJR The Last Clone bender
I am the Alpha and the Omega
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1513
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Posted - 2014.07.23 13:22:00 -
[93] - Quote
Adipem Nothi wrote:Can you kill a Scout with that fine rifle?
You see what's gonna happen is >X% of suit purchases will be Heavy Frames. And then Heavy Frames will get nerfed. And then we can move along. This
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1645
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Posted - 2014.07.23 20:44:00 -
[94] - Quote
ShamelessALT wrote:Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. how many wacke... i mean scouts should there be in a match About the same number
In other words, the same number as there is now.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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LudiKure ninda
Company of Marcher Lords Amarr Empire
92
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Posted - 2014.07.23 20:47:00 -
[95] - Quote
Gal gk.0,damped,proto cloack and pro shottie
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
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Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
446
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Posted - 2014.07.23 20:53:00 -
[96] - Quote
Speaking of heavy spam. If you nerf heavies then Rebelion TLC wouldn't be able to PC! |
Patrick57
Fatal Absolution General Tso's Alliance
7829
|
Posted - 2014.07.23 21:31:00 -
[97] - Quote
Rowdy Railgunner wrote:Speaking of heavy spam. If you nerf heavies then Rebelion TLC wouldn't be able to PC! Same for Latinos Killers Corp and Venezuela CORP.
King Thunderbolt is my number one fan. :D
TFR
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KING CHECKMATE
Opus Arcana Covert Intervention
5454
|
Posted - 2014.07.23 21:35:00 -
[98] - Quote
mollerz wrote:Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. There is no penalties for stacking heavies. They can call in LAVs and be anywhere instantly. Make LAVs 1 heavy per LAV and -50% speed and you'll see heavies drop off and stick to their role- defending objectives. I don't mind 5 proto heavies in a city- that is what the minja is made for. But a heavy doesn't suffer any penalties to move like a scout because he can call in an LAV instantly and go anywhere quite quickly. And if I had an ISK for every time a heavy jumped back into his LAV just before I killed him and took off to heal I'd own Iceland.
Mollerz you have a point here , BUT this is a problem with LAV's, not directly regadring heavies. I mean if you added 2.5 seconds to get on and off a LAV (some kind of animation) this would fix the problem too.
No need to hate on heavies and their cheap tactics XD (dont forget they use the LAV to SCAN too XD , those fatties...)
Btw My Min heavy runs at 7.70 so not all heavies really need an LAV XD
Stealth Storm
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Guiltless D667
58
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Posted - 2014.07.23 21:59:00 -
[99] - Quote
There isnt a problem,however there isnt anything limiting players from creating a problem in the right conditions either...
A Strange Game.
Crysis 514
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Fiddlestaxp
TeamPlayers
986
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Posted - 2014.07.23 22:08:00 -
[100] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? At least one for every point ^^ |
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Centurion molokov
Comander's Capital
6
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Posted - 2014.07.23 22:11:00 -
[101] - Quote
Patrick57 wrote:Yes, I am. :o
I like your signature |
Xocoyol Zaraoul
Superior Genetics
2213
|
Posted - 2014.07.24 01:50:00 -
[102] - Quote
Adipem Nothi wrote:Been seeing alot of Heavy Spam. I'm sure you have too. By spam, I mean 50% or more of the mercs I encountered today (friendly and hostile) were waddling around in Heavy Frames.
Why do you guys make of this?
The assault god damn sucks like I said earlier, hence why nothing but scouts and heavies roam. We only have a couple of suits anyways, and sadly even the Commando (A heavy frame) does a better job at slaying then the Assault.
What is there to discuss?
There is no far-reaching crazy complicated theory, the problem is there are only two medium frame, one made for support, and the other which is a gimp suit at the moment which slays poorer then the Scouts and Heavies, with the notable exception of the Amarr assault because it is the only one with a bonus worth a damn.
Fix the spam by buffing assaults, which will be done in HFC.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Ace Boone
Fatal Absolution General Tso's Alliance
212
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Posted - 2014.07.24 02:28:00 -
[103] - Quote
That's why I started carrying remotes.
The slow chubbies never knew what hit em.
Only loyal to the republic.
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