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Echo 1991
WarRavens Final Resolution.
361
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Posted - 2014.07.21 23:42:00 -
[1] - Quote
Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. |
Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 00:38:00 -
[2] - Quote
KING CHECKMATE wrote:Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. Counters to HEavy in CQ:Stealth (scouts) , GRENADES , Shotguns, Plasma Cannon , Remote Explosives ,Teamwork Counters to heavy in open Fields:WEll pretty much any weapon that outranges their HMG's. Counter to heavies with Light weapons:Getting close and using High RoF weapons,SG,Grenades,or Other Heavies Counter to Heavy on LAV:AV weaponry. Extra notes:Bunny hop, Precision enhancers,Active scanners and strafing can make your job a lot easier. WARNING: You still need skill to drop an enemy with almost DOUBLE your EHP and an HMG, but hey! if you dont have it you an always Use a Heavy yourself and pray you can kill a real heavy with it. i said a shotty scout with REs, grenades are useless against heavies as they dont do a lot of damage. obviously outranging the hmg means you should win that fight. heavies with light weapons arent much of a problem its fairly easy to outstrafe them. AV weaponry isnt a counter to the heavy its a counter to the vehicle he/she is using.
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Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 00:41:00 -
[3] - Quote
Monkey MAC wrote:Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant. That's exactly how it's meant to be though, if heavies with HMG weren't good in close, confined spaces why have them at all. If you know there is a heavy round the corner use a Mass Driver, or a plasma cannon, or ram a tank up his backside. Use scouts with Breach Shotguns and Cloaks, use grenades, use Forge guns, use Remote Explosives, use an Assault with 2/3 logis on his back. So in reality it's not a problem with the Heavy suit is it? It is down to the fact the HMG has somewhere it is good, very good amd you can't beat by just running round the corner, chop-strafing and using a damage modded rifle. It's called tactics and there are plenty of options available, stop trying to be the one man army all the time. so in a close quaters battle you recommend a forge gun? And it should take the combined efforts of 4 people to down one heavy? Are you serious? Grenades are absolute garbage against heavies they take less than 400 damage to their armour hardly gonna stop the guy. |
Echo 1991
WarRavens Final Resolution.
361
|
Posted - 2014.07.22 19:10:00 -
[4] - Quote
Bax Zanith wrote:Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies? it really isnt that good unless you have range on the heavy, in which case most guns will do. breach ARs arent that good in close quarters, you'd rather have a standard variant or a assault CR. |
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