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Rei Shepard
The Rainbow Effect Dark Taboo
1664
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Posted - 2014.07.22 12:26:00 -
[61] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
Heavy frames are fine, they still die in less then 1 clip.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3122
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Posted - 2014.07.22 12:28:00 -
[62] - Quote
TheD1CK wrote:The issue is how the Sentinel is used (abused) and his scrub Logi fiends. Most games are locked-down by Heavy/Logi.. scrubs treating pubs like a PC,,, damn tryhards And then I recieve 'colourful' mail for tossing RE's at the scrubs who think camping an enclosed area was a bright idea.. It's not hence why we throw cookies for you F** F**** to have to deal with.. come out and fight or die in your hole then they QQ that RE's are OP yet in reality if they had the sense to engage you they would likely get the kill. CCP - please note - 50 ticket ambush is HELL without tanks, please re-instate Duna2002 so the Boundless HMG spam stops. - Nerfing remotes will take away the most effective way to flush out the rats. - Rep and uplink WP needs adjusting so the spamlogi's actually bother to re-supply rather than farm WP I'm going to stop myself here.. Heavy spam is affecting my clones Rage Regulators
Now if there is a logi tied to a heavies back that's called teamwork, something this game is meant to be encouraging. If they are using teamwork to stop you, use teamwork to get them, the combo works well until someone starts using a Mass Driver to hit the logi first.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RayRay James
Molon Labe. General Tso's Alliance
276
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Posted - 2014.07.22 12:29:00 -
[63] - Quote
Atiim wrote:RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. May I have the name of that Sentinel user? I want to make sure s/he understands just how bad of a player he is.
There's more than one. I get at least one a day. Atiim, you should know how to pick fights and that the heavies get over confident sometimes. |
RayRay James
Molon Labe. General Tso's Alliance
276
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Posted - 2014.07.22 12:31:00 -
[64] - Quote
Benjamin Ciscko wrote:RayRay James wrote:When I can kill a sentinel / HMG with a Sevr / Exile there is no problem
Move along. How about 3 simultaneously? We also aren't talking about militia suits.
So, If I use a militia against a sentinel, it's not OK? I've killed 2 in one engagement, not 3. Usually by that time the 3rd is in better position or running away. |
Cat Merc
Onslaught Inc RISE of LEGION
11176
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Posted - 2014.07.22 12:40:00 -
[65] - Quote
Monkey MAC wrote:Ok so what exactly are you complaing about? Or is this just simple Adipem Nothi wrote:Waah! It kiled me! Waah! Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here? Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good I'll let you figure out which one aplies here. You say to engage them outside of their range, and talk about damage per clip. But you do understand that at that range, the rifles lose damage, right?
It takes a special kind of heavy to die from long range fire. Ya know, the type that doesn't keep cover nearby.
Also, if only heavies are designed for close encounters then there's a problem. It means you need to bring a heavy to counter a heavy. This causes an escalation problem where eventually the majority of the team are heavies.
We don't want that with tanks, we don't want that with scouts, we don't want that with anything, and that includes heavies.
Feline overlord of all humans - CAT MERC
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Bax Zanith
186
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Posted - 2014.07.22 15:12:00 -
[66] - Quote
Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Echo 1991
WarRavens Final Resolution.
361
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Posted - 2014.07.22 19:10:00 -
[67] - Quote
Bax Zanith wrote:Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies? it really isnt that good unless you have range on the heavy, in which case most guns will do. breach ARs arent that good in close quarters, you'd rather have a standard variant or a assault CR. |
Cat Merc
Onslaught Inc RISE of LEGION
11191
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Posted - 2014.07.22 19:19:00 -
[68] - Quote
Bax Zanith wrote:Why doesn't anyone think of using a breach plasma rifle? They are vary ideal for heavies. I've killed a proto with the standard version, granted it was only an amarr scout, but a proto none the less. So imagen how quickly a proto breach plasma rife can kill a heavy. On a similar note, why doesn't every rife have a breach variant to deal with heavies? Breach has less DPS than normal AR.
Feline overlord of all humans - CAT MERC
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Clone D
Grundstein Automation
663
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Posted - 2014.07.22 19:20:00 -
[69] - Quote
I have literally yanked the pants off of them and spanked the sh*t out of them until they bled out. That worked pretty well.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Monkey MAC
Rough Riders..
3125
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Posted - 2014.07.22 23:07:00 -
[70] - Quote
Cat Merc wrote: You say to engage them outside of their range, and talk about damage per clip. But you do understand that at that range, the rifles lose damage, right?
It takes a special kind of heavy to die from long range fire. Ya know, the type that doesn't keep cover nearby.
Also, if only heavies are designed for close encounters then there's a problem. It means you need to bring a heavy to counter a heavy. This causes an escalation problem where eventually the majority of the team are heavies.
We don't want that with tanks, we don't want that with scouts, we don't want that with anything, and that includes heavies.
Plenty of options have been mentioned THROUGHOUT this thread, each of these are capable of defeating your run-of-the-mill heavy. These do not include Heavies with Logis as this is considered teamwork and therefore will require an equal amount of teamwork to defeat.
1. Forge Guns, OHK all but the tankiest of heavies with a mlt variant. The high alpha damage will even bypass reps from his logi. Not to mention you are in a heavy suit so even at about 10m you can survive long enough to get 'Oh **** where did he come from shot'
Pros Gùå OHK competly nullifies teamwork Gùå Forge Gun accuracy makes it easy to hit Gùå In confined Spaces splash damage will disrupt other enemies. Cons Gùå Running a Forge into a Complex is practically a 'Shoot Me' sign (You will need fire support) Gùå Charge Time (can be nullified by pre-charging) Gùå Be careful not to kill yourself with Splash Damage
2. Plasma Cannon, once again you are going High Alpha here, the idea is simple lob a half cooked flux and follow up with Plasma Slug. Done correctly no heavy can survive this 1-2 combo, further more you can equip this combo to a cloaked scout. Making it even easier to hunt down that pesky sentinel
Pros Gùå Very quick to pull off Gùå Not SP intensive for light/medium suits Gùå Doubles as AV Cons Gùå Another 'Shoot Me' Sign Gùå Low Ammo Count
3. Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
Pros Gùå Straight forward application (one treatment is all it takes) Gùå Enemy has reduced time to react (low TTK) GùåEffective against all forms of Infantry Cons Gùå Requires 100% Accuracy (anything less is death) Gùå Lack of range confines you to a very specific set of targets
4. Mass Drivers, are the bane of a heavies life, you can use a Mass Driver to seemingly hit from nowhere, his tacnet blindness won't help. Conveniently the Standard Mass Driver has a relatively high Splash Damage, which if used effectively will also nullify any triage hives and tethered logis. Not to mention explosions, cause instant termination so once he's gone, he is well and truly gone.
Pros Gùå Hits Round Corners Gùå Terminates Clone Gùå Destroys Triage Hives Cons Gùå Restrictive Ammo Count Gùå Amarr and Caldari Sentinels are particularly resistant to this method (Flux Grenade is advised)
5. Remote Explosives. I don't need to go into too much detail, simply throw round a corner and watch them fly. It doesn't take up a weapon slot, it doesn't require a heavy suit and is still usable against both Infantry and Vehicles other than heavies.
Pros Gùå Doesn't take up a weapon Gùå AI + AV effective Gùå OHK's most suits (even with resistances) Cons Gùå No nanohive (you and your 1337 skills will have to visit a supply depot once in a blue moon) Gùå Couldn't think of a second . . . . . . . . .oh wait, don't stand, on your own explosives when you detonate them.
6. Vehicles, 3 light rail gun shot, 3-4 missile, strikes will take out most heavies, just get a brick tanked suit, someone to drive and have at it.
Pros Gùå Requires no SP Gùå Also AV + AI effective Cons Gùå Can be shot out if LAV Gùå Weak to AV
There is litteraly a half dozen ways of, slaying heavies. They are all relatively fast to execute and 4 of them can be executed by scouts, the sentinel hard counter.
There is no problem with Heavies the number of dead by the Hand of my Mass Driver will attest to that. The problem is and always will be the same. Everyone uses a rifle! You go to most matches and all but 2 people (who are in medium and light suits) will use one of the rifles. They run around like headless chickens and wonder why when they come up against the suit designed to be resistant to smalls arms fire, designed to take that rifle and shove it up their ***, designed to defend a point to the bitter end. They complain because they shot first and lost.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3160
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Posted - 2014.07.22 23:09:00 -
[71] - Quote
Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3125
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Posted - 2014.07.22 23:17:00 -
[72] - Quote
Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious.
Have you ever used one?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Izlare Lenix
Vengeance Unbound Dark Taboo
807
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Posted - 2014.07.22 23:21:00 -
[73] - Quote
I've been in some PCs where half the team was heavies. The heavy spam is definitely becoming more noticeable.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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castba
Merc-0107
525
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Posted - 2014.07.22 23:57:00 -
[74] - Quote
BigStuarty wrote:I believe Heavies are fine and work as intended , I don't expect to run run into 1 and survive mano-vs mano. I have only 2 issues , the HMG range is a little to far and tacnet doesn't show them all the time. I don't expect a heavy to pop out of nowhere, I haven't numbered cruched but I do have a precision enhancer (complex) fitted so even if the heavy does have a dampener he should be a bright red blob. That aside they normally run as a pack and the RE specialists must have field days with them. I loathe REs and still trying to figure out how a scout jumps past me drops a RE and detonates out of harms way in less that a second, Is that myself using a PS3 controller automatically at a disadvantage ??? Though I do salute them and the ability to do it just pick on the heavies not me lol For your reference, two complex dampeners get a sentinel down to 31dB. What is your precision at? |
Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:02:00 -
[75] - Quote
castba wrote:BigStuarty wrote:I believe Heavies are fine and work as intended , I don't expect to run run into 1 and survive mano-vs mano. I have only 2 issues , the HMG range is a little to far and tacnet doesn't show them all the time. I don't expect a heavy to pop out of nowhere, I haven't numbered cruched but I do have a precision enhancer (complex) fitted so even if the heavy does have a dampener he should be a bright red blob. That aside they normally run as a pack and the RE specialists must have field days with them. I loathe REs and still trying to figure out how a scout jumps past me drops a RE and detonates out of harms way in less that a second, Is that myself using a PS3 controller automatically at a disadvantage ??? Though I do salute them and the ability to do it just pick on the heavies not me lol For your reference, two complex dampeners get a sentinel down to 31dB. What is your precision at?
If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3161
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Posted - 2014.07.23 00:13:00 -
[76] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one? Religiously. But that was back in Chromosome.
Shoot scout with yes...
- Ripley Riley
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castba
Merc-0107
525
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Posted - 2014.07.23 00:21:00 -
[77] - Quote
Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts. |
Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:30:00 -
[78] - Quote
Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one? Religiously. But that was back in Chromosome. They were pretty good prior to Uprising. Then their range got cut in half, and the average Heavy's HP doubled. Pick one up and see how far you get with the nearest GalSentinel. 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
P.S A standard shotgun can be equally effective, but not as fun/tense.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:33:00 -
[79] - Quote
castba wrote:Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts.
I've played plenty of Scout only visible suits in my time, have to admit though it's not much use unless you like standing behind your soon to be dead target and pulling funny faces.
Medium and Heavy suits don't get more than 15m range without an enhancer, if they can't physically see you by then, they are already dead.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3163
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Posted - 2014.07.23 00:33:00 -
[80] - Quote
Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:36:00 -
[81] - Quote
Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake.
I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Adipem Nothi
Nos Nothi
3165
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Posted - 2014.07.23 00:39:00 -
[82] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake. I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin!
1. I call bullsh*t. 2. If they worked well -- which they don't -- then why aren't they commonly used? 3. You know what works really well ... and is commonly used? Heavy Spam.
Shoot scout with yes...
- Ripley Riley
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1641
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Posted - 2014.07.23 00:41:00 -
[83] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: Breach Shotgun, these are the Heavy Killing variant of shotguns, they have increased damage, tighter spread and improved range. However a slower ROF and Reload paired with a 2 round mag make this a weapon not for the faint of heart. You cannot afford to miss.
You can't be serious. Have you ever used one?
This is....LOL....I actually lost it here
Hahahahahaha that was the funniest thing I've heard of all time
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Monkey MAC
Rough Riders..
3127
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Posted - 2014.07.23 00:46:00 -
[84] - Quote
Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote: 2 shots from an Advamced + 2 adv damage modifiers leaves him on 164 armour (Proto Gal Sent) that is 40 less than the starting EHP of a light suit, dead man walking right there.
2 shots from a Pro + 2 Pro damage mods, Kills em outright!
Give it a shot in game, cupcake. I do regularly, I also regularly use the other 5 methods mentioned as well. Don't call me Cupcake, Muffin! 1. I call bullsh*t Rebuttal: Call it what you like, even if I'm not fortunate enough to kill him by myself a stray grenade usually gets him, DEAD MAN WALKING2. If they worked well -- which they don't -- why are they so rare? Rebuttal: They all work well, the problem is most people seem to lack the ability to string two things together to make a coherent tactic, that and all everyone uses is Rifles.3. You know what isn't rare? Heavies. Neither are: Scouts Commandos Tanks Dropships Assault Rifles Combat Rifles Rail Rifles Scrambler Rifles LAV's Orbitals Snipers Remote Explosives Nanohives Repair Tools Forge Guns Swarm Launchers Grenades Logis
Are all these OP as well?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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mollerz
4267
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Posted - 2014.07.23 01:26:00 -
[85] - Quote
How did heavies become the whiniest class in Dust? it's been consistent since the game launched.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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castba
Merc-0107
525
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Posted - 2014.07.23 02:17:00 -
[86] - Quote
Monkey MAC wrote:castba wrote:Monkey MAC wrote: If you know a heavy who believes sacrificing 300+ EHP to be undectable by medium is worth it, please send him my sincerest apologies for the loss of his brain cells.
You have never played solo and run a dual damage modded, six kin wielding heavy that is only seen by scouts? Perhaps you should try it. I will admit though, it was more useful before half the enemy became scouts. I've played plenty of Scout only visible suits in my time, have to admit though it's not much use unless you like standing behind your soon to be dead target and pulling funny faces. Medium and Heavy suits don't get more than 15m range without an enhancer, if they can't physically see you by then, they are already dead. Being able to use corners/cover to effectively avoid heavies and medium suits whilst self-prepping can be extremely valuable. Also pulling faces is fun. |
Fizzer94
Fatal Absolution General Tso's Alliance
2998
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Posted - 2014.07.23 02:23:00 -
[87] - Quote
Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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mollerz
4274
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Posted - 2014.07.23 03:00:00 -
[88] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take.
There is no penalties for stacking heavies. They can call in LAVs and be anywhere instantly. Make LAVs 1 heavy per LAV and -50% speed and you'll see heavies drop off and stick to their role- defending objectives.
I don't mind 5 proto heavies in a city- that is what the minja is made for. But a heavy doesn't suffer any penalties to move like a scout because he can call in an LAV instantly and go anywhere quite quickly. And if I had an ISK for every time a heavy jumped back into his LAV just before I killed him and took off to heal I'd own Iceland.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1642
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Posted - 2014.07.23 03:38:00 -
[89] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. That sounds about right
In other words- about 1/2 to 1/3 of what we have now
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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ShamelessALT
Ametat Security Amarr Empire
12
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Posted - 2014.07.23 03:46:00 -
[90] - Quote
Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. how many wacke... i mean scouts should there be in a match
If you strike me down, I shall become more powerful then you can possibly imagine...
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