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KING CHECKMATE
Opus Arcana Covert Intervention
5430
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Posted - 2014.07.21 22:59:00 -
[1] - Quote
Adipem Nothi wrote:You guys ready to admit that there's a problem yet?
I kill Sentinels with a SCR pistol and an SMG.
The only thing i hate is Sentinels on LAV's just patrolling open areas.... But i wouldn't call it a PROBLEM...
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5432
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Posted - 2014.07.21 23:01:00 -
[2] - Quote
Monkey MAC wrote:Ok so what exactly are you complaing about? Or is this just simple Adipem Nothi wrote:Waah! It kiled me! Waah! Are you complaing about the EHP? The maximum achievable Tank is currently about 1600 EHP, this may seem like a lot, but for perspective a Standard Assault Rifle carries 1,800dmg per clip which it dispenses in less than 4 seconds.
Now you also have to consider this 'Extreme EHP' comes at some sacrifices, mostly Gùå Largest Hitbox Gùå Slowest Speed Gùå Lack of Equipment
So what exactly is the problem here? Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for 2. Get good I'll let you figure out which one aplies here.
I like this Format. You are missing some BOLD thou...
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5432
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Posted - 2014.07.21 23:07:00 -
[3] - Quote
Exquisite selection of words to BOLD. +1
Specially the last group.
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5436
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Posted - 2014.07.22 00:12:00 -
[4] - Quote
Echo 1991 wrote:Quote: Are you prehaps complaining about the HMG? Currently the Highest Achievable DPS from the HMG is 800 DPS at the Far flung range of 30m. After that it's effectiveness drops rapidly until it's effective range at about 45m. Now this sounds very powerful, but there are a few considerations to be made.
Firstly EVERY rifle in the game vastly outranges it, even the Assault Rifle. Provided you put enough distance between you there is nothing he can do.
Secomdly the HMG has poor accuracy even after 20m you begin to loose DPS because your spread is so wide, by the time you reach further than 30m the only way to reliably submit damage is to stop, crouch and ADS making you an even easier target.
In short if you are having trouble with Heavies you either need to 1. Not engage them in the tight spaces they are designed for
Why do people always come up with the same old rubbish about not getting in range of their HMG? its all well and good on an open map but when you assault a point and need to get in there what are ya gonna do against that heavy? i mean really? aside from getting the jump on said heavy you would have to hope that all your bullets successfully hit in order to kill them and if they manage to turn around quick enough you will most likely die. Heavies are too good at what they do and have very few counters. Apart from a shotty RE guy or another heavy it is incredibly hard to kill a heavy in a one on one fight at most objectives because they are mainly small rooms with a hack panel. How can you stay out of the optimal if you need to get in there? You just cant.
Counters to HEavy in CQ: Stealth (scouts) , GRENADES , Shotguns, Plasma Cannon , Remote Explosives ,Teamwork
Counters to heavy in open Fields: WEll pretty much any weapon that outranges their HMG's.
Counter to heavies with Light weapons: Getting close and using High RoF weapons,SG,Grenades,or Other Heavies
Counter to Heavy on LAV: AV weaponry.
Extra notes:Bunny hop, Precision enhancers,Active scanners and strafing can make your job a lot easier.
WARNING: You still need skill to drop an enemy with almost DOUBLE your EHP and an HMG, but hey! if you dont have it you an always Use a Heavy yourself and pray you can kill a real heavy with it.
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5438
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Posted - 2014.07.22 01:58:00 -
[5] - Quote
Adipem Nothi wrote:Thank you guys for all those excuses, explanations, illustrations and advise; all very nice, really. Now to get back to the point of this thread ...
Been seeing alot of Heavy Spam. I'm sure you have too. By spam, I mean 50% or more of the mercs I encountered today (friendly and hostile) were waddling around in Heavy Frames.
Why do you guys make of this?
I try not to QQ and get to it.
If Enemy Spams Heavies, i Use Scout with SG.
If they spam Scouts, i Use Heavy.
If they spam med frames, i laugh and proceed to take out my Neo gal Commando G-1 With Toxin AR and Mass driver and go 35-0...
Its all about adapting my friend....
On a more direct answer: ''Why do you guys make of this?''
I get Medium Frames are trying to get more kills in a diffucult world of Powerful Sentinels and invisible scouts and since running in a 300 (-) EHP scout is too difficult for their FOTM weak a***es, then they choose to go full tanked Sentinel in an LAV. Simple.
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5454
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Posted - 2014.07.23 21:35:00 -
[6] - Quote
mollerz wrote:Fizzer94 wrote:Xocoyol Zaraoul wrote:Out of curiosity, in a team of 16 people, how many would you find it acceptable to have heavy suits? Your ideal number is? 3-4. One for each squad, give or take. There is no penalties for stacking heavies. They can call in LAVs and be anywhere instantly. Make LAVs 1 heavy per LAV and -50% speed and you'll see heavies drop off and stick to their role- defending objectives. I don't mind 5 proto heavies in a city- that is what the minja is made for. But a heavy doesn't suffer any penalties to move like a scout because he can call in an LAV instantly and go anywhere quite quickly. And if I had an ISK for every time a heavy jumped back into his LAV just before I killed him and took off to heal I'd own Iceland.
Mollerz you have a point here , BUT this is a problem with LAV's, not directly regadring heavies. I mean if you added 2.5 seconds to get on and off a LAV (some kind of animation) this would fix the problem too.
No need to hate on heavies and their cheap tactics XD (dont forget they use the LAV to SCAN too XD , those fatties...)
Btw My Min heavy runs at 7.70 so not all heavies really need an LAV XD
Stealth Storm
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