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Buwaro Draemon
WarRavens Final Resolution.
231
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Posted - 2014.07.13 03:11:00 -
[1] - Quote
Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Atiim
Fooly Cooly. Anime Empire.
10423
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Posted - 2014.07.13 03:30:00 -
[2] - Quote
If anyone wants to know just how effective Afterburners are, read here.
The Snack That Smiles Back, Tankers!
-HAND
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Hakyou Brutor
G0DS AM0NG MEN
869
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Posted - 2014.07.13 03:30:00 -
[3] - Quote
Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny.
"I never pull out" ~Ace Boone, 2014.
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Xocoyol Zaraoul
Superior Genetics
2103
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Posted - 2014.07.13 03:34:00 -
[4] - Quote
Hakyou Brutor wrote:Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny.
Oh god yes, a proto AFG and an LAV and my life is bliss, +75WP for liiiiiiiiiiiiiiiiiiiiiiiiiife!
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 03:35:00 -
[5] - Quote
Hakyou Brutor wrote:Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny.
I was in a match, Skirmish, Ashland.
There was this Python with Xt1's I was using my Rail tank along with my ADV Forge Gun while 2 other players sat on top of the rail thingies between B and C and another one shot Swarms at it.
The dropship came down, killed a few people and started twisting and used its afterburner and went back to the ceiling. Only 2-3 shots managed to hit. If its armor was touched it just went back to it's supply depot back in the redline and repaired.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Riptalis
Horizons' Edge Proficiency V.
44
|
Posted - 2014.07.13 03:38:00 -
[6] - Quote
I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics.
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Buwaro Draemon
WarRavens Final Resolution.
232
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Posted - 2014.07.13 03:45:00 -
[7] - Quote
Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. Well it depends on the enemy team. If it's a loan ADS pilot. Than he is easy prey. But when in a squad, where thanks to the amounts of kills the ADS and installations/vehicles destroyed to the ADS, if the have a Logi+Heavy combo. OBs can become VERY frequent.
In the last matched I described, they got about 5 OBs. One one they used on my tank trying to shoot the thing down and the other was used on the Forge Gunners up in the rails. But since they where under a roof they where saved.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11391
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Posted - 2014.07.13 03:51:00 -
[8] - Quote
Having a legitimate playstyle be financially unsustainable is never a good solution. Slash ADS prices.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 03:56:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Having a legitimate playstyle be financially unsustainable is never a good solution. Slash ADS prices. Then make afterburners cooldown time longer than they are.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Riptalis
Horizons' Edge Proficiency V.
44
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Posted - 2014.07.13 04:14:00 -
[10] - Quote
Buwaro Draemon wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. Well it depends on the enemy team. If it's a loan ADS pilot. Than he is easy prey. But when in a squad, where thanks to the amounts of kills the ADS and installations/vehicles destroyed to the ADS, if the have a Logi+Heavy combo. OBs can become VERY frequent. In the last matched I described, they got about 5 OBs. One one they used on my tank trying to shoot the thing down and the other was used on the Forge Gunners up in the rails. But since they where under a roof they where saved. EDIT: And no. It wont make them runaway less. It will create more ADS in air spaces. Which will become even more impossible for ground troops and ground vehicles to move. A perfect counter to this would have been JETS no changes would be needed. But we know that will never happen in Dust's life time Given that it takes a ton of SP invested in ADS to be even decent I have a slight doubt that it will put more danger to ground. It takes a great amount of skill to be an ADS pilot. In the beginning stages there would be a lot more nooby pilots in the air.
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Derrith Erador
Fatal Absolution
2245
|
Posted - 2014.07.13 04:18:00 -
[11] - Quote
Buwaro Draemon wrote:Hakyou Brutor wrote:Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny. I was in a match, Skirmish, Ashland. There was this Python with Xt1's I was using my Rail tank along with my ADV Forge Gun while 2 other players sat on top of the rail thingies between B and C and another one shot Swarms at it. The dropship came down, killed a few people and started twisting and used its afterburner and went back to the ceiling. Only 2-3 shots managed to hit. If its armor was touched it just went back to it's supply depot back in the redline and repaired. EDIT: The twisting I can tolerate. Since it is not really that easy to twist around and try not to crash but when you combined that with super spped and a height no one other can reach except the dropship. yeah. It becomes a problem. And I am not saying to nerf the ADS. Just re-work the Afterburner module. Oh my ba jesus, I got another hate thread!!! Haks, everybody, I was the guy in the python spamming xt-1s like a scrub!
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 04:23:00 -
[12] - Quote
Derrith Erador wrote:Buwaro Draemon wrote:Hakyou Brutor wrote:Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny. I was in a match, Skirmish, Ashland. There was this Python with Xt1's I was using my Rail tank along with my ADV Forge Gun while 2 other players sat on top of the rail thingies between B and C and another one shot Swarms at it. The dropship came down, killed a few people and started twisting and used its afterburner and went back to the ceiling. Only 2-3 shots managed to hit. If its armor was touched it just went back to it's supply depot back in the redline and repaired. EDIT: The twisting I can tolerate. Since it is not really that easy to twist around and try not to crash but when you combined that with super spped and a height no one other can reach except the dropship. yeah. It becomes a problem. And I am not saying to nerf the ADS. Just re-work the Afterburner module. Oh my ba jesus, I got another hate thread!!! Haks, everybody, I was the guy in the python spamming xt-1s like a scrub! Oh hi! I just want a nerf on the afterburners. The only good thing hat came out of that match is that I managed to keep on you on the ceiling.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 04:34:00 -
[13] - Quote
And pretty much every other ADS pilot I have encountered always use that tactic (myself included)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1305
|
Posted - 2014.07.13 04:35:00 -
[14] - Quote
id say reduce price, but increase AB CD
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Reign Omega
BurgezzE.T.F General Tso's Alliance
532
|
Posted - 2014.07.13 04:37:00 -
[15] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
You shut your dirty mouth. You shut it RIGHT now! ADS are god awfully expensive and unreasonably so. Theyre counterable by competent infantry and the 7 guys who have flown them since they were released deserved a MOTHER FRAGGING BREAK!
Observe the public trust. Protect the innocent. Uphold the law.
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Medical Crash
Paladin Survey Force Amarr Empire
359
|
Posted - 2014.07.13 04:39:00 -
[16] - Quote
Operation "Meteor Shower" now commencing..... please PLEASEEEEEEE spams ADS's, I will devote my entire millions to ramming you. No other enjoyment as good as wrecking peoples ships-friend or foe-. |
Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 04:45:00 -
[17] - Quote
Reign Omega wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) You shut your dirty mouth. You shut it RIGHT now! ADS are god awfully expensive and unreasonably so. Theyre counterable by competent infantry and the 7 guys who have flown them since they were released deserved a MOTHER FRAGGING BREAK!
I was one of the first to try out the ADS when it launched back in Uprising 1.0.
Just Increase the cooldown for the afterburner and we are all cool.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Derrith Erador
Fatal Absolution
2246
|
Posted - 2014.07.13 04:48:00 -
[18] - Quote
Buwaro Draemon wrote:
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) I just got to actually reading this whole little paragraph and the rest. Understand that as a veteran pilot (started the first day of chrome) I'm going to attempt to remain as cordial as possible. I've cut out this little tidbit as I want to address these issues.
First off, I didn't fly straight to the flight ceiling. Any pilot worth his salt would know that this is the most stupid thing you could possibly do. I used a little trick I like to call "evasive maneuvers". My flight style is called the drunk hillbilly in case you're interested.
Second off, you've already confessed to having a crap ton of AV on me. At one point, I believe you had two forges, two swarms both ADV, and a red line rail tank on me. With this much AV on me, you should have killed me ten times over. I don't know how you didn't, but apparently, maybe the forges were popping shrooms while shooting me. In the end, you didn't, and I was personally amazed that it didn't happen, as it should have if your AV had any form of coordination other than "hey he's back, shoot him"!
The next FOTM? Half the people I talk to can barely fly a gorgon, and that's one of the easiest things to fly. and on the whole "you couldn't shoot me down" thing. I think I can explain better as to how that didn't happen:
1) Maybe I've been doing this a long time. 2) Maybe I've faced similar situations and know the ADS protocol to fighting that much AV concentrated specifically on me. That rule is this "if the risk is too great, it's not worth it" I understood that your four forms of AV on the scaffolding and rail tank in the back wasn't worth the 500k isk and well over 12mil SP I sunk into my baby Laira (Laira being the ADS) 3) I need to go ahead and address the "cowardly ADS" comment you threw my way. Are you telling me that I'm supposed to stay in your firing range of five forms of AV and stay there while they unload clip after clip into me? There's no cowardice in running away from five forms of AV, it would in fact be stupid if I stayed and unloaded everything I had into you, I even tried doing quick dive bombs. 4) Maybe I didn't spend 3+ (that being minimum) mil SP into a proto suit and a proto AV like you all did. But I did however sink time, trial and error, isk and at least 10 million into my trade and I think I can say that I have proven myself as a pilot.
I've tried to remain as cordial as I possibly could while addressing you, but understand that after all that AV was on me, you should have killed me, and I quite frankly am insulted by being called a coward, and thus I kind of want to throttle you. Again, I'm trying to be nice.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Derrith Erador
Fatal Absolution
2246
|
Posted - 2014.07.13 04:51:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:id say reduce price, but increase AB CD His numbers would kill our trade. That is my one beef with his solution. 50 seconds to a minute? Really?
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 05:05:00 -
[20] - Quote
Derrith Erador wrote:Buwaro Draemon wrote:
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) I just got to actually reading this whole little paragraph and the rest. Understand that as a veteran pilot (started the first day of chrome) I'm going to attempt to remain as cordial as possible. I've cut out this little tidbit as I want to address these issues. First off, I didn't fly straight to the flight ceiling. Any pilot worth his salt would know that this is the most stupid thing you could possibly do. I used a little trick I like to call "evasive maneuvers". My flight style is called the drunk hillbilly in case you're interested. Second off, you've already confessed to having a crap ton of AV on me. At one point, I believe you had two forges, two swarms both ADV, and a red line rail tank on me. With this much AV on me, you should have killed me ten times over. I don't know how you didn't, but apparently, maybe the forges were popping shrooms while shooting me. In the end, you didn't, and I was personally amazed that it didn't happen, as it should have if your AV had any form of coordination other than "hey he's back, shoot him"! The next FOTM? Half the people I talk to can barely fly a gorgon, and that's one of the easiest things to fly. and on the whole "you couldn't shoot me down" thing. I think I can explain better as to how that didn't happen: 1) Maybe I've been doing this a long time. 2) Maybe I've faced similar situations and know the ADS protocol to fighting that much AV concentrated specifically on me. That rule is this "if the risk is too great, it's not worth it" I understood that your four forms of AV on the scaffolding and rail tank in the back wasn't worth the 500k isk and well over 12mil SP I sunk into my baby Laira (Laira being the ADS) 3) I need to go ahead and address the "cowardly ADS" comment you threw my way. Are you telling me that I'm supposed to stay in your firing range of five forms of AV and stay there while they unload clip after clip into me? There's no cowardice in running away from five forms of AV, it would in fact be stupid if I stayed and unloaded everything I had into you, I even tried doing quick dive bombs. 4) Maybe I didn't spend 3+ (that being minimum) mil SP into a proto suit and a proto AV like you all did. But I did however sink time, trial and error, isk and at least 10 million into my trade and I think I can say that I have proven myself as a pilot. I've tried to remain as cordial as I possibly could while addressing you, but understand that after all that AV was on me, you should have killed me, and I quite frankly am insulted by being called a coward, and thus I kind of want to throttle you. Again, I'm trying to be nice.
Runnin away from AV isn't cowardly. Heading straight to the flight ceiling is. And I was the one that only dealt more damage to you. And actually I was one of the first to start a "reduce price on ADSs" thread. Back when my properly fitted incubus costed me 800k You can find if you search it. That is if CCP didnt delete the threads from back then.
The thing was that from my POV when you took fire you looked like an ant. Though I liked how you grace through the installation very fast when you came down.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Reign Omega
BurgezzE.T.F General Tso's Alliance
534
|
Posted - 2014.07.13 05:06:00 -
[21] - Quote
Sorry maybe I overreacted. I have shot down damn near every single pilot worth shooting down...Snuggz, Derrith, Blackholenova or whatever his name is etc etc... Pythons now, Incubus during the rep wars, Judge during the OP swarms....My point is these guys PAY to be that good, why take that from them with a silly nerf or change to what is arguably one of the most diffifuclt things to do in DUST? They have invested HOURS and MILLIONS of SP and ISK while we all expect to be able to just trot on the field with an Anti Skill cannon of some sort and 1 shot them? Nothing is wrong with running when you take reasonable damage, Nothing is wrong with protecting your investment, while using it to its fullest extent to maximize its effectiveness. What the decrease in price WILL do is....give me a bunch more experimental ADS scrubs to farm with my overly honed tactics from fighting the pros. Game the FK on.
Observe the public trust. Protect the innocent. Uphold the law.
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Derrith Erador
Fatal Absolution
2248
|
Posted - 2014.07.13 05:46:00 -
[22] - Quote
Reign Omega wrote:Sorry maybe I overreacted. I have shot down damn near every single pilot worth shooting down...Snuggz, Derrith, Blackholenova or whatever his name is etc etc... Pythons now, Incubus during the rep wars, Judge during the OP swarms....My point is these guys PAY to be that good, why take that from them with a silly nerf or change to what is arguably one of the most diffifuclt things to do in DUST? They have invested HOURS and MILLIONS of SP and ISK while we all expect to be able to just trot on the field with an Anti Skill cannon of some sort and 1 shot them? Nothing is wrong with running when you take reasonable damage, Nothing is wrong with protecting your investment, while using it to its fullest extent to maximize its effectiveness. What the decrease in price WILL do is....give me a bunch more experimental ADS scrubs to farm with my overly honed tactics from fighting the pros. Game the FK on. I also appreciate you backing me on this, it is much obliged.
Another thing, I would hardly call myself one of the best, just fortunate (mainly because when I do say that stuff, it always comes to bite me in the nuts).
@ bruwean?- I thank you for the compliment, I worked very hard mastering that, and again, I'll reiterate, I did not fly to flight ceiling. If I did, you would know it. Flying to the ceiling is the single most stupid thing you could do as a pilot.
And on you saying that the price should not be dropped, afraid I can't agree with you on that. There are many people still in this game that would make excellent pilots, had they the wallet I have. Why would you want to take that opportunity away from them when they could become just as good as some of the legends, if not better. Just because nine scrub pilots plague the skies doesn't mean that tenth doesn't deserve a chance.
Heck, I've been teaching two hopeful pilots how to fly. I'm afraid I haven't had much of a chance to see them perform as they do not like each other, and we all have IRL.
And if they are scrub pilots, you wouldn't have nearly as much trouble shooting them down as when you fought me.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Buwaro Draemon
WarRavens Final Resolution.
232
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Posted - 2014.07.13 05:54:00 -
[23] - Quote
Reign Omega wrote:Sorry maybe I overreacted. I have shot down damn near every single pilot worth shooting down...Snuggz, Derrith, Blackholenova or whatever his name is etc etc... Pythons now, Incubus during the rep wars, Judge during the OP swarms....My point is these guys PAY to be that good, why take that from them with a silly nerf or change to what is arguably one of the most diffifuclt things to do in DUST? They have invested HOURS and MILLIONS of SP and ISK while we all expect to be able to just trot on the field with an Anti Skill cannon of some sort and 1 shot them? Nothing is wrong with running when you take reasonable damage, Nothing is wrong with protecting your investment, while using it to its fullest extent to maximize its effectiveness. What the decrease in price WILL do is....give me a bunch more experimental ADS scrubs to farm with my overly honed tactics from fighting the pros. Game the FK on.
No, no, no. I don't care about the pilot's skill. They have earned that skill. The thing that annoys me is that majority of ADS pilots jump to the ceiling using Afterburners and since they cool down so fast he can jump back there as quickly as he descends.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
232
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Posted - 2014.07.13 05:57:00 -
[24] - Quote
Derrith Erador wrote:Reign Omega wrote:Sorry maybe I overreacted. I have shot down damn near every single pilot worth shooting down...Snuggz, Derrith, Blackholenova or whatever his name is etc etc... Pythons now, Incubus during the rep wars, Judge during the OP swarms....My point is these guys PAY to be that good, why take that from them with a silly nerf or change to what is arguably one of the most diffifuclt things to do in DUST? They have invested HOURS and MILLIONS of SP and ISK while we all expect to be able to just trot on the field with an Anti Skill cannon of some sort and 1 shot them? Nothing is wrong with running when you take reasonable damage, Nothing is wrong with protecting your investment, while using it to its fullest extent to maximize its effectiveness. What the decrease in price WILL do is....give me a bunch more experimental ADS scrubs to farm with my overly honed tactics from fighting the pros. Game the FK on. I also appreciate you backing me on this, it is much obliged. Another thing, I would hardly call myself one of the best, just fortunate (mainly because when I do say that stuff, it always comes to bite me in the nuts). @ bruwean?- I thank you for the compliment, I worked very hard mastering that, and again, I'll reiterate, I did not fly to flight ceiling. If I did, you would know it. Flying to the ceiling is the single most stupid thing you could do as a pilot. And on you saying that the price should not be dropped, afraid I can't agree with you on that. There are many people still in this game that would make excellent pilots, had they the wallet I have. Why would you want to take that opportunity away from them when they could become just as good as some of the legends, if not better. Just because nine scrub pilots plague the skies doesn't mean that tenth doesn't deserve a chance. Heck, I've been teaching two hopeful pilots how to fly. I'm afraid I haven't had much of a chance to see them perform as they do not like each other, and we all have IRL. And if they are scrub pilots, you wouldn't have nearly as much trouble shooting them down as when you fought me. Okay, okay. Then maybe a title change? I don't want people to get the wrong idea. I just want to see more pilots actually evading and dodging AV rather than boosting themselves up to the flight ceiling. Coming back down and going back up as quickly as they came down.
Just re-work the Afterburner's cool down time and this whole issue dissappears.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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DontChimpOut
Kang Lo Directorate Gallente Federation
27
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Posted - 2014.07.13 06:59:00 -
[25] - Quote
Atiim wrote:If anyone wants to know just how effective Afterburners are, read here. You're just angry it requires teamwork to take out a good ADS pilot. |
deezy dabest
Sacred Initiative of Combat Killers IMMORTAL REGIME
761
|
Posted - 2014.07.13 07:22:00 -
[26] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
I am going to guess that you had your militia swarms out and the python killed you instead of running away.
Forges and proto swarms easily send an ADS running and the only thing that lowering the prices is going to do is feed more points to AVers. The ones that do not get taken out by this will get taken out by scrubs spamming ADS and crashing into other ADS because they have to fly like clowns to even have an attempt at a shot at killing infantry.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Buwaro Draemon
WarRavens Final Resolution.
232
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Posted - 2014.07.13 07:37:00 -
[27] - Quote
deezy dabest wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) I am going to guess that you had your militia swarms out and the python killed you instead of running away. Forges and proto swarms easily send an ADS running and the only thing that lowering the prices is going to do is feed more points to AVers. The ones that do not get taken out by this will get taken out by scrubs spamming ADS and crashing into other ADS because they have to fly like clowns to even have an attempt at a shot at killing infantry. I have an ADV Forge Gun and proto swarms with Profiency level 3 But the swarms are rendered useless against an ADS unless he is hovering above you and 2 other guys shoot at it as well
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
232
|
Posted - 2014.07.13 07:39:00 -
[28] - Quote
DontChimpOut wrote:Atiim wrote:If anyone wants to know just how effective Afterburners are, read here. You're just angry it requires teamwork to take out a good ADS pilot. I can understand the requirements for teamwork. But increasing the Afterburner's cooldown ain't hurting anyone and it is more of a fair chance because ADS are now going to be more frequent.
Unless, you depend on the scrub tactic of flying to the ceiling for safety?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
871
|
Posted - 2014.07.13 08:42:00 -
[29] - Quote
I see no problems with reducing the price of dropships, then reducing the durability of them as well.
It's what they did with tanks, so dropships are going to follow suit.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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medomai grey
WarRavens Final Resolution.
862
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Posted - 2014.07.13 11:42:00 -
[30] - Quote
Buwaro Draemon wrote:I can understand the requirements for teamwork. But increasing the Afterburner's cooldown ain't hurting anyone and it is more of a fair chance because ADS are now going to be more frequent. Unless, you depend on the scrub tactic of flying to the ceiling for safety? It shouldn't require more than one person to down my python. That's just bad for the game for reasons that have been explained to death. Anyone who subscribes to the idea that it should take at least 2 people to down my python can repeat that to themselves over and over as they bend over and take my python up there ass. (<- So getting banned from the forums for that.)
Buwaro, your testimony of experience on the ground as AV is invaluable. But it is only that, the view of someone on the ground. I recommend you broaden your perspective before you talk of how things should be. Give me a nudge if you ever see me online. I'll let you test drive my python... but you're paying for each one you get destroyed.
Medium frame EHP is not medium
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Taskanoss
Royal Dominion
1
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Posted - 2014.07.13 11:55:00 -
[31] - Quote
Xocoyol Zaraoul wrote:Hakyou Brutor wrote:Look, I'm an ADS pilot, a tanker, a forger, and a ground guy, all at proto level.
ADS' are so easily counterable with forge guns it's not even funny. Oh god yes, a proto AFG and an LAV and my life is bliss, +75WP for liiiiiiiiiiiiiiiiiiiiiiiiiife! Earlier this morning I was farming a pair of Incubi for damage actually by two-shotting and letting them fly off. Gained enough WP for an OB all by myself.
Let's pretend that the forge gun is a (2 barreled) shotgun, and the ADS is a bird (a duck). Guess what! Hunting season starts just as soon as Charlie gets here, and there is going to be plenty of prey to go around. I'm going to be happier than a redneck at a gun show. |
Clone D
511
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Posted - 2014.07.13 11:57:00 -
[32] - Quote
ADS spamming is fine. They will probably kill each other in dogfights anyway. That will give them something to do aside from taking out infantry.
.
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The dark cloud
The Rainbow Effect
3521
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Posted - 2014.07.13 13:00:00 -
[33] - Quote
lol pythons easy victims for a incubus. |
DUST Fiend
Onslaught Inc RISE of LEGION
14586
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Posted - 2014.07.13 13:05:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:Having a legitimate playstyle be financially unsustainable is never a good solution. Slash ADS prices. I think the price is perfect right where it is, Pythons are more than tough enough, I just wish every form of AV under the sun didn't **** **** armor.
I wish I had never immersed myself in the lore of this crappy game, I would have went with the Python from day 1. All around the better ship at everything other than accidentally bumping into things and killing Pythons.
The dark cloud wrote:lol pythons easy victims for a incubus. The ONE thing that Incubus actually excels at over the Python. You can't even say that Incubus is better at killing shield vehicles in general, because even though it technically is, missiles with the Python bonus are so good they just rip through shield vehicles effortlessly as well. The only reason Incubus is better at killing Pythons is because you don't have to lead your shots. That's it.
On almost every other front, Python is hands down the superior ship.
The Future
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Patrick57
Fatal Absolution General Tso's Alliance
7758
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Posted - 2014.07.13 15:15:00 -
[35] - Quote
Try flying the ADS, if you think this will make it the FOTM. It still takes more skill than a Tank.
The original King ThunderBolt hate video receiver. XD
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Buwaro Draemon
WarRavens Final Resolution.
233
|
Posted - 2014.07.13 18:04:00 -
[36] - Quote
Patrick57 wrote:Try flying the ADS, if you think this will make it the FOTM. It still takes more skill than a Tank. Read the whole thread next time. I AM an ADS pilot.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
233
|
Posted - 2014.07.13 18:10:00 -
[37] - Quote
medomai grey wrote:Buwaro Draemon wrote:I can understand the requirements for teamwork. But increasing the Afterburner's cooldown ain't hurting anyone and it is more of a fair chance because ADS are now going to be more frequent. Unless, you depend on the scrub tactic of flying to the ceiling for safety? It shouldn't require more than one person to down my python. That's just bad for the game for reasons that have been explained to death. Anyone who subscribes to the idea that it should take at least 2 people to down my python can repeat that to themselves over and over as they bend over and take my python up there ass. (<- So getting banned from the forums for that.)Buwaro, your testimony of experience on the ground as AV is invaluable. But it is only that, the view of someone on the ground. I recommend you broaden your perspective before you talk of how things should be. Give me a nudge if you ever see me online. I'll let you test drive my python... but you're paying for each one you get destroyed. Read the whole thread buddy. While I appreciate your thought of help. I stated that I am an ADS pilot. And I have also exploited the Afterburner to the ceiling tactic. It's stupid and fast. I can go back to the ceiling as soon as I get down from there.
Got tired of it. Now I am trying to find better flying maneuvers to dodge AV. But alas! I can't afford that many. Even tho I have 50 million ISK. I dont wan't to go any lower
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1310
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Posted - 2014.07.13 18:29:00 -
[38] - Quote
Derrith Erador wrote:Gavr1lo Pr1nc1p wrote:id say reduce price, but increase AB CD His numbers would kill our trade. That is my one beef with his solution. 50 seconds to a minute? Really? Well thats too much..didnt look at the numbers at all, ill admit.
They do need a bit of a CD increase though...MLT ones that i use have hardly any CD at all...This also applies for speed mods on tanks.
And before people ask, i do have an ADS alt and ill say personally that ADSes won't become FoTM because of the steep learning curve.
Think about it. The reason FoTM exists in the first place is that it is easy to use and skill into while offering a large advantage. The current FoTM (HMG Heavies) requires very little personal skill and minimal investment with a huge reward, which is the reason why it is such a dominant and long lasting FoTM.
ADSes are on the other end of the spectrum for most of the FoTM requirements-They require large amounts of SP and a lot of skill, have a hard counter, etc. They are in the right hands very deadly and even invulnerable to an extent, but thats as it should be.
With the HMG heavy remaining untouched, the FoTM meta will likely remain where it is.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Buwaro Draemon
WarRavens Final Resolution.
233
|
Posted - 2014.07.13 18:47:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:Derrith Erador wrote:Gavr1lo Pr1nc1p wrote:id say reduce price, but increase AB CD His numbers would kill our trade. That is my one beef with his solution. 50 seconds to a minute? Really? Well thats too much..didnt look at the numbers at all, ill admit. They do need a bit of a CD increase though...MLT ones that i use have hardly any CD at all...This also applies for speed mods on tanks. And before people ask, i do have an ADS alt and ill say personally that ADSes won't become FoTM because of the steep learning curve. Think about it. The reason FoTM exists in the first place is that it is easy to use and skill into while offering a large advantage. The current FoTM (HMG Heavies) requires very little personal skill and minimal investment with a huge reward, which is the reason why it is such a dominant and long lasting FoTM. ADSes are on the other end of the spectrum for most of the FoTM requirements-They require large amounts of SP and a lot of skill, have a hard counter, etc. They are in the right hands very deadly and even invulnerable to an extent, but thats as it should be. With the HMG heavy remaining untouched, the FoTM meta will likely remain where it is. When I said FOTM I didn't exactly meant people skillling into it. I meant it by, ADS pilots that didn't wanted to use their ADS because they where too expensive. Now with the price reduction these ADS pilots will get more of a motive to spam them throughout matches.
This wouldn't be such a bad thing. But knowing the nature of most ADS pilots, the moment a swarm or forge hits them, they will zoom in quickly to the flight ceiling while they await for the AV to be taken care of.
And ADS dogfights are long lasting. Unless the pilot is using XT1s. I try to prevent ADS dogfights because I still have yet to skill into small missile turrets XD
....... I did the mistake thinking that small blasters where as effective as they were back when Uprising launched. I skilled fully into Ion blasters and level 3 Incubus..... I feel ashamed
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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DUST Fiend
Onslaught Inc RISE of LEGION
14586
|
Posted - 2014.07.13 19:07:00 -
[40] - Quote
Buwaro Draemon wrote:....... I did the mistake thinking that small blasters where as effective as they were back when Uprising launched. I skilled fully into Ion blasters and level 3 Incubus..... I feel ashamed God I miss when Blasters were actually useful for something.
The Future
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Buwaro Draemon
WarRavens Final Resolution.
233
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Posted - 2014.07.13 19:17:00 -
[41] - Quote
DUST Fiend wrote:Buwaro Draemon wrote:....... I did the mistake thinking that small blasters where as effective as they were back when Uprising launched. I skilled fully into Ion blasters and level 3 Incubus..... I feel ashamed God I miss when Blasters were actually useful for something.
I remembered when I used to hover around objectives and just gun everyone with my Ion blasters. Back then ADSs had more PG/CPU soI had mine fitted with 3 Ion blasters (I had a very good gunner by then) and 2 enhanced armor hardneres with one basic light armor repper.
A forge gun could still down me in 2 shots and back then that fit costed me 800k
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Pvt Numnutz
Prophets of the Velocirapture
1710
|
Posted - 2014.07.13 21:42:00 -
[42] - Quote
By definition dropships can't be a FOTM as it takes more than a month to get a decent ads anyway even after a pilot hits the after burner there us still a chance of being shot down by a forge gun, if the forge gunner is good. Remember they have a 400m range with no fall off so there is an element of skill in dodging forge gun fire. So having the option to burn away at speed is critical. However with swarms there is no skill in the shot placement of the av player (not saying swarms don't require skill but they don't have to aim) meaning that the only skill involved in dodging a shot is on the pilot, and the afterburner is crucial to that (see judges video where he preforms a maneuver to dodge a swarm) there is no dodging swarms without an afterburner.
I would be willing to talk about an after burner recharge time change but I don't want to cause problems for pilots who need afterburners in a troop carrying capacity. A minute would be too long. 30 seconds sounds reasonable to me. Maybe 45 but I would like to see how 30 goes before we go any higher.
A lower flight ceiling is something no pilot wants.
In my opinion if you really want to prevent a possible ads FOTM then limit what a solo pilot can do. |
Will Driver
Horizons' Edge Proficiency V.
137
|
Posted - 2014.07.13 22:46:00 -
[43] - Quote
Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics.
Rip, keeping an ADS at bay is not the goal of A/V. Do infantry just want to keep other infantry at bay? No, didn't think so.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Riptalis
Horizons' Edge Proficiency V.
44
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Posted - 2014.07.13 22:53:00 -
[44] - Quote
Will Driver wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. Rip, keeping an ADS at bay is not the goal of A/V. Do infantry just want to keep other infantry at bay? No, didn't think so. In the middle of a firefight, you're obviously more focused on infantry because they might possess more danger but if a ADS comes in you might want it to leave. A few swarms will do the trick. Even a MLT forge. Commando is a good option .
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.13 23:42:00 -
[45] - Quote
Buwaro Draemon wrote:And pretty much every other ADS pilot I have encountered always use that tactic (myself included)
It's not really a tactic... it's the only way to survive against decent AV, which absolutely tear through an ADS now. Without a afterburner you will not survive, unless your lucky as hell, or the AV users are terrible. As long as they're around and pursuing you, your role is entirely invalidated... and it sucks. |
DUST Fiend
Onslaught Inc RISE of LEGION
14597
|
Posted - 2014.07.13 23:45:00 -
[46] - Quote
Temias Mercurial wrote:Buwaro Draemon wrote:And pretty much every other ADS pilot I have encountered always use that tactic (myself included) It's not really a tactic... it's the only way to survive against decent AV, which absolutely tear through an ADS now. Without a afterburner you will not survive, unless your lucky as hell, or the AV users are terrible. As long as they're around and pursuing you, your role is entirely invalidated... and it sucks. I hate how an unplated incubus with an afterburner active has the same speed as a Python with no afterburner, yet basically all AV does tons of extra damage to armor
*le drawn out sigh*
The Future
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Harpyja
Legio DXIV
2078
|
Posted - 2014.07.13 23:52:00 -
[47] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) My damage modded particle cannon can still 2 shot Pythons...
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.13 23:57:00 -
[48] - Quote
DUST Fiend wrote:Temias Mercurial wrote:Buwaro Draemon wrote:And pretty much every other ADS pilot I have encountered always use that tactic (myself included) It's not really a tactic... it's the only way to survive against decent AV, which absolutely tear through an ADS now. Without a afterburner you will not survive, unless your lucky as hell, or the AV users are terrible. As long as they're around and pursuing you, your role is entirely invalidated... and it sucks. I hate how an unplated incubus with an afterburner active has the same speed as a Python with no afterburner, yet basically all AV does tons of extra damage to armor *le drawn out sigh*
It's just amazing... especially when only three volleys are needed to take you down, and those missiles are not rendered, then you fall in a blazing ball of fire for no apparent reason... great times. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.14 00:02:00 -
[49] - Quote
Will Driver wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. Rip, keeping an ADS at bay is not the goal of A/V. Do infantry just want to keep other infantry at bay? No, didn't think so.
The problem with an ADS is that their ehp is so low, and putting more on doesn't help, to the point where if you hover in one location for more than a single second, you lose 500k near instantly... and there is no profiting from it. AV is so ungodly powerful against ADS to where it becomes very annoying to be forced to recall if you want to profit even slightly... every frickin' time. |
THEAMAZING POTHEAD
Nyain San General Tso's Alliance
1191
|
Posted - 2014.07.14 00:25:00 -
[50] - Quote
ADS wont become FOTM due to a price drop. Theyd only become FOTM if there was a legitmate reason to use them over other loadouts to go 30/0 consistently, like with other FOTMs(im looking at you calscout with boundless CR with 4 complex exts, 2 range enh, cloak). Sure the ADS can go 30/0 sometimes, but the simple fact is that requires 0 resistance from AV or vehicles on your opponents side, which is almost NEVER the case. In fact the VAST majority of the time theres 4 AVers at the very start of the game. Hell ive seen so many scrubs with AV now they even will use them in 50 clone ambush. What a joke. But because even the most garbage of players can use a swarm to have 100% accuracy...... And because they get 75 points every 2 shots..... And because they cant do anything else..... We end up having game after game where ADS's are virtually useless, and basically flying fancy coffins. Not because ADS's are bad, hell you could say theyre OP and many would agree with you, but simply because virtually EVERY GAME theres at least 4 AVers, it makes the dropship very underwhelming. Tanks could sponge enough AV to get kills while under fire from AV, but a single AVer is more than enough to completely stop an ADS from getting a single kill on anyone in the AVers range. Even if they manage to sponge the damage, like from a MLT swarm, they'll still get knocked around so much that aiming and killing becomes almost impossible. Then theres the fact that 2 AVers can KILL any dropship before they can afterburner do to having high enough DPS in about 2 seconds, which is super easy unless the ADS INSTANTLY activates afterburner retreat the moment something tickles him, which leads to staying at the flight ceiling 90% of the game and becoming useless....
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Pvt Numnutz
Prophets of the Velocirapture
1712
|
Posted - 2014.07.14 08:01:00 -
[51] - Quote
The amazing pot head speaks truth. Also OP, when you say ads spam do you really mean whole squads going to the sky in a single game? I've done that before and honestly unless your flying with some of the best pilots, you're all in communication and you all follow curtousy rules then you might only loose a few dropships due to accidental rams. It becomes such a cluster flux it's not even worth doing, especially on smaller maps or maps with lots of indoor spaces.
Expanding on what pothead said, here is a counter to ads spam in skirmish. Lav with rail gun, swarm launcher, forge gun and a min scout. You could even have a HMG heavy instead of swarms or an assault/logi etc. Av just has to keep the dropships off your back while the min scout hacks all the points. Dropships can't take points, unless they have troops in them, but then you wouldn't have an ads squad. Hell if you just had two breach forge gunners working together you could kill or deny a 400m radius to any dropship. All 6 assault dropships qpuldy be useless. |
Monkey MAC
Rough Riders..
3064
|
Posted - 2014.07.14 10:47:00 -
[52] - Quote
It's not gonna turn into FOTM it takes skill to actually hit people, the craft is difficult to control and relatively easy to suppress/kill.
It's actually rather slow to take out installations, unless you have 3 people in 3 turrets. If you are complaining about an ADS flying round with 3 people in, that's called teamwork, I've spent too long trying to convince tankers to use teamwork, and now you want to stop dropships from doing the same.
Furthermore ADS are more balanced in-game than any other vehicle, just 1 magazine of swarms is enough to suppress an ADS pilot for a full 3 minutes. Provided you play smart, 1 AVer can completely deny airspace to a dropship. If you don't believe me try it for yourself.
A dropship isn't any easy way to get kills, but is undeniably the best way to clear out or counter, table top camping. (The act of placing a uplink in a high up and isolated position that allows you to push advamtage of high ground.) If you have a problem with that I suggest you stop camping on rooves and I'll stop killing you.
Finally, ISK isn't really a balancing factor, the Dropship would still be FOTM even if it maintained it's current price. You have to remember, most of the FOTM following corps have enough to outlaat the games lifetime, even if they never got payed again.
In short it won't make the ADS fitting of the month, it will simply allow those who fly them to make a profit, evem if they loose one. That isn't a bad thing, since vehicles should always be a constant threat.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Derpty Derp
It's All Gone Derp
209
|
Posted - 2014.07.14 12:39:00 -
[53] - Quote
Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! |
DontChimpOut
Kang Lo Directorate Gallente Federation
28
|
Posted - 2014.07.14 12:42:00 -
[54] - Quote
Derpty Derp wrote:Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! Don't you understand? Anything they can't handle alone, with the gear they have at the moment, must be nerfed. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1222
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Posted - 2014.07.14 12:45:00 -
[55] - Quote
I wish my swarms would keep on flying after the ship instead of exploding in midair after they turn on their ab and take off.
/c
DUSTBoard
DUST Server Status
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Derpty Derp
It's All Gone Derp
209
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Posted - 2014.07.14 12:49:00 -
[56] - Quote
ChribbaX wrote:I wish my swarms would keep on flying after the ship instead of exploding in midair after they turn on their ab and take off.
/c
And I wish flying round a tower made the swarms fly into it, rather than watching them follow me around it... Too many times I turn around and watch the swarm get to the edge of a building and pull a 90 degree turn straight at me. |
Pvt Numnutz
Prophets of the Velocirapture
1714
|
Posted - 2014.07.14 16:23:00 -
[57] - Quote
Derpty Derp wrote:ChribbaX wrote:I wish my swarms would keep on flying after the ship instead of exploding in midair after they turn on their ab and take off.
/c And I wish flying round a tower made the swarms fly into it, rather than watching them follow me around it... Too many times I turn around and watch the swarm get to the edge of a building and pull a 90 degree turn straight at me. Agreed, I hate it when I pull a really awesome maneuver over a building almost grazing my nose against it as I flip sideways bringing me over to level out nicely behind it. Then the swarms chasing me come right over or through (yes I have seen this) the building to get me.
Don't like pilots after burning away from your swarms? Tough s*** that's the only option we have. |
Leanna Boghin
Company of Marcher Lords Amarr Empire
230
|
Posted - 2014.07.14 17:09:00 -
[58] - Quote
Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. The problem the OP is saying is that they dont want to just "keep them at bay" they want to destroy them completely. And if they lower the price there will be 5 of those and 5 tanks on the damn field every single match making infantry completely obsolete. So i agree with the OP dont touch the price of the ADS and i believe they should increase the price of the tanks as well cause im so sick of 5 tanks being called into every single match.
I let my sniper rifle bullet to your face do all the talking :P
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Temias Mercurial
Knights Of Ender RISE of LEGION
114
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Posted - 2014.07.14 18:25:00 -
[59] - Quote
Leanna Boghin wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. The problem the OP is saying is that they dont want to just "keep them at bay" they want to destroy them completely. And if they lower the price there will be 5 of those and 5 tanks on the damn field every single match making infantry completely obsolete. So i agree with the OP dont touch the price of the ADS and i believe they should increase the price of the tanks as well cause im so sick of 5 tanks being called into every single match.
That would only be true if they were more pilots than tankers, or an even number of them, as tanks are vastly easier to use, but still need a good player to use them properly, while a pilot needs to be skilled enough just to maneuver a dropship to avoid dying. More people can use tanks that act as a threat to players, while vastly fewer players can use dropships to the degree of being an actual threat on the battlefield. Also, no role should be ripped the benefit of profiting from a single match, especially when only one asset cost them that match's profit.
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Beld Errmon
1777
|
Posted - 2014.07.14 18:57:00 -
[60] - Quote
this thread, so full of fail, if i see this warsparrow in an ADS I don't think i'll give him an honourable death.
Pilot - Tanker - FOTM (insert here)
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Buwaro Draemon
WarRavens Final Resolution.
236
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Posted - 2014.07.16 15:30:00 -
[61] - Quote
Derpty Derp wrote:Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! If the pilot manages to dodge all incoming fire with his own maneuvers then he is a good pilot. But all he does is sit on the ceiling. Then he is a not very good pilot.
I don't mind them using skill and maneuvers to dodge my incomming fire. But the moment the fly way high up. That's just nooby.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
236
|
Posted - 2014.07.16 15:40:00 -
[62] - Quote
Derpty Derp wrote:ChribbaX wrote:I wish my swarms would keep on flying after the ship instead of exploding in midair after they turn on their ab and take off.
/c And I wish flying round a tower made the swarms fly into it, rather than watching them follow me around it... Too many times I turn around and watch the swarm get to the edge of a building and pull a 90 degree turn straight at me. It actually depends on the angle of the swarmer and how close to the tower you fly and how sharp you did your turn.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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843-Vika
BurgezzE.T.F General Tso's Alliance
53
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Posted - 2014.07.16 15:45:00 -
[63] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
so its ok for a tank to cost less then 200k isk as a purchase but its ok for an ADS to cost 300k isk just to buy it?
ADS cost way to much in the market not to mention the cost of mods and turrets, just to be bumped into by any other kind of DS and get destroyed......... |
TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 15:58:00 -
[64] - Quote
yea i dont like it. all that's going to happen is price reduction opens a flood gate for a bunch of FOTM fgts to spam kamikazees. it's going to suck but we're a minority those who want to keep the price the same so the pilots who are good enough to afford to fly are being ****'ed over for a bunch of scrubs to spam their kamikazees.
i guess the need to add more kiddy pool to the game probably out weighs the need for reason once again here. why does he even bother with these hotfixes there is no fix to dust your just screwing your crappy game up even more with each one. why cant you just let us play out what remains of dust in peace, your not getting your old community back with this crap.
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 16:06:00 -
[65] - Quote
Buwaro Draemon wrote:Derpty Derp wrote:Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! If the pilot manages to dodge all incoming fire with his own maneuvers then he is a good pilot. But all he does is sit on the ceiling. Then he is a not very good pilot. I don't mind them using skill and maneuvers to dodge my incomming fire. But the moment the fly way high up. That's just nooby.
reintroduce the low flight ceiling with this so called hotfix so it actually takes some skill to avoid being shotdown. idiot and his "hotfixes"... dont like it dont like it at all. we have to deal with this every 2 months now he creates some new FOTM BS with these hotfixes. the vets just want to play what remains of dust not relearn it every 2 months like it's actually progressing when it's not. watch as the forums errupt with the new FOTM and kamikazee spam then he will have to hotfix that while breaking something else in hotfix delta.
AKA Zirzo Valcyn
AFKing since 2012
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JRleo jr
Xer Cloud Consortium
55
|
Posted - 2014.07.16 16:12:00 -
[66] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said
Max level brony.
My special magic is trolling.
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 16:39:00 -
[67] - Quote
JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS.
AKA Zirzo Valcyn
AFKing since 2012
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843-Vika
BurgezzE.T.F General Tso's Alliance
53
|
Posted - 2014.07.16 17:07:00 -
[68] - Quote
TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS.
The cost of an ADS verus a tank is totally unbalanced,
tanks 98k isk for basic purchase with no mods or turrets
ads 332k isk for basic purchase with no mods or turrets
Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it.
So I am completely for lowering the cost of an ADS |
Temias Mercurial
Knights Of Ender RISE of LEGION
121
|
Posted - 2014.07.16 17:21:00 -
[69] - Quote
843-Vika wrote:TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS. The cost of an ADS verus a tank is totally unbalanced, tanks 98k isk for basic purchase with no mods or turrets ads 332k isk for basic purchase with no mods or turrets Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it. So I am completely for lowering the cost of an ADS
The ADS, as a dropships varient and only of standard tier, should only cost about 10,000 isk more than a Grimsnes or Myron. It makes no logical sense for it to cost more than a damn tank...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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JRleo jr
Xer Cloud Consortium
55
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Posted - 2014.07.16 17:29:00 -
[70] - Quote
TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS. http://youtu.be/5hfYJsQAhl0 Mr. wall of text
Max level brony.
My special magic is trolling.
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843-Vika
BurgezzE.T.F General Tso's Alliance
55
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Posted - 2014.07.16 17:30:00 -
[71] - Quote
When they lowered the cost of tanks they completely forgot about the ADS.
Im all for bring back logi LAV since av got stronger and tanks, ADS, and lavs got nerfed....LLAV can't be abused the way they were before. |
Buwaro Draemon
WarRavens Final Resolution.
237
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Posted - 2014.07.16 18:27:00 -
[72] - Quote
843-Vika wrote:When they lowered the cost of tanks they completely forgot about the ADS.
Im all for bring back logi LAV since av got stronger and tanks, ADS, and lavs got nerfed....LLAV can't be abused the way they were before. I really don't know why CCP did all this vehicle vs AV changes. The ones that really needed a work where murder taxis. And that is fixed now. But everything was fine.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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843-Vika
BurgezzE.T.F General Tso's Alliance
55
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Posted - 2014.07.16 18:39:00 -
[73] - Quote
I agree that murder taxi was a problem, but when they changed the amount of damage you take when you get hit by a lav it would have fixed that problem and then logi lav could have been used as they were intended. As a lav that is used as a support lav then as an un-destroyable killing machiene |
Buwaro Draemon
WarRavens Final Resolution.
237
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Posted - 2014.07.16 19:25:00 -
[74] - Quote
843-Vika wrote:I agree that murder taxi was a problem, but when they changed the amount of damage you take when you get hit by a lav it would have fixed that problem and then logi lav could have been used as they were intended. As a lav that is used as a support lav then as an un-destroyable killing machiene They should have just done that. AV was nice and perfect against vehicles back when Uprising launched. Or before 1.7 (I wasn't here for 1.4 to 1.7 arriving a little 2 weeks late when 1.7 launched) and it was a whole mess. They took out a lot of vehicles. Which made the game really diverse and fun. And not everyone was fully specced into proto AV like they are now (they were all mostly forced because of tank spam on 1.7)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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