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Buwaro Draemon
WarRavens Final Resolution.
236
|
Posted - 2014.07.16 15:30:00 -
[61] - Quote
Derpty Derp wrote:Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! If the pilot manages to dodge all incoming fire with his own maneuvers then he is a good pilot. But all he does is sit on the ceiling. Then he is a not very good pilot.
I don't mind them using skill and maneuvers to dodge my incomming fire. But the moment the fly way high up. That's just nooby.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
236
|
Posted - 2014.07.16 15:40:00 -
[62] - Quote
Derpty Derp wrote:ChribbaX wrote:I wish my swarms would keep on flying after the ship instead of exploding in midair after they turn on their ab and take off.
/c And I wish flying round a tower made the swarms fly into it, rather than watching them follow me around it... Too many times I turn around and watch the swarm get to the edge of a building and pull a 90 degree turn straight at me. It actually depends on the angle of the swarmer and how close to the tower you fly and how sharp you did your turn.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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843-Vika
BurgezzE.T.F General Tso's Alliance
53
|
Posted - 2014.07.16 15:45:00 -
[63] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
so its ok for a tank to cost less then 200k isk as a purchase but its ok for an ADS to cost 300k isk just to buy it?
ADS cost way to much in the market not to mention the cost of mods and turrets, just to be bumped into by any other kind of DS and get destroyed......... |
TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 15:58:00 -
[64] - Quote
yea i dont like it. all that's going to happen is price reduction opens a flood gate for a bunch of FOTM fgts to spam kamikazees. it's going to suck but we're a minority those who want to keep the price the same so the pilots who are good enough to afford to fly are being ****'ed over for a bunch of scrubs to spam their kamikazees.
i guess the need to add more kiddy pool to the game probably out weighs the need for reason once again here. why does he even bother with these hotfixes there is no fix to dust your just screwing your crappy game up even more with each one. why cant you just let us play out what remains of dust in peace, your not getting your old community back with this crap.
AKA Zirzo Valcyn
AFKing since 2012
|
TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 16:06:00 -
[65] - Quote
Buwaro Draemon wrote:Derpty Derp wrote:Anyone who flies straight up (with or without afterburners) is just asking to be downed by a forge gunner (yes I am a forge gunner and a pilot among other things.) Before you go nerfing the already most skilled part of the game how about fixing the swarm launcher, currently nothing can save you from invisible and multishot swarms (yes it's glitched to hell.)
Other than that, what's the problem with going to the ceiling, you have problems with people moving behind cover when you shoot at them as well... Fact is you can't see or fire at jack **** from more than 100 meters away (at best) with a drop ship and well as overpowered as the Python missile bonus is against infantry they are so damn squishy against a railBus that it's your own fault that someone has dodged all those ground troops fire, learn to bring a friggin pilot with you, the more **** you got the more of an advantage you have in the match! If the pilot manages to dodge all incoming fire with his own maneuvers then he is a good pilot. But all he does is sit on the ceiling. Then he is a not very good pilot. I don't mind them using skill and maneuvers to dodge my incomming fire. But the moment the fly way high up. That's just nooby.
reintroduce the low flight ceiling with this so called hotfix so it actually takes some skill to avoid being shotdown. idiot and his "hotfixes"... dont like it dont like it at all. we have to deal with this every 2 months now he creates some new FOTM BS with these hotfixes. the vets just want to play what remains of dust not relearn it every 2 months like it's actually progressing when it's not. watch as the forums errupt with the new FOTM and kamikazee spam then he will have to hotfix that while breaking something else in hotfix delta.
AKA Zirzo Valcyn
AFKing since 2012
|
JRleo jr
Xer Cloud Consortium
55
|
Posted - 2014.07.16 16:12:00 -
[66] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said
Max level brony.
My special magic is trolling.
|
TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1108
|
Posted - 2014.07.16 16:39:00 -
[67] - Quote
JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS.
AKA Zirzo Valcyn
AFKing since 2012
|
843-Vika
BurgezzE.T.F General Tso's Alliance
53
|
Posted - 2014.07.16 17:07:00 -
[68] - Quote
TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS.
The cost of an ADS verus a tank is totally unbalanced,
tanks 98k isk for basic purchase with no mods or turrets
ads 332k isk for basic purchase with no mods or turrets
Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it.
So I am completely for lowering the cost of an ADS |
Temias Mercurial
Knights Of Ender RISE of LEGION
121
|
Posted - 2014.07.16 17:21:00 -
[69] - Quote
843-Vika wrote:TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS. The cost of an ADS verus a tank is totally unbalanced, tanks 98k isk for basic purchase with no mods or turrets ads 332k isk for basic purchase with no mods or turrets Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it. So I am completely for lowering the cost of an ADS
The ADS, as a dropships varient and only of standard tier, should only cost about 10,000 isk more than a Grimsnes or Myron. It makes no logical sense for it to cost more than a damn tank...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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JRleo jr
Xer Cloud Consortium
55
|
Posted - 2014.07.16 17:29:00 -
[70] - Quote
TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS. http://youtu.be/5hfYJsQAhl0 Mr. wall of text
Max level brony.
My special magic is trolling.
|
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843-Vika
BurgezzE.T.F General Tso's Alliance
55
|
Posted - 2014.07.16 17:30:00 -
[71] - Quote
When they lowered the cost of tanks they completely forgot about the ADS.
Im all for bring back logi LAV since av got stronger and tanks, ADS, and lavs got nerfed....LLAV can't be abused the way they were before. |
Buwaro Draemon
WarRavens Final Resolution.
237
|
Posted - 2014.07.16 18:27:00 -
[72] - Quote
843-Vika wrote:When they lowered the cost of tanks they completely forgot about the ADS.
Im all for bring back logi LAV since av got stronger and tanks, ADS, and lavs got nerfed....LLAV can't be abused the way they were before. I really don't know why CCP did all this vehicle vs AV changes. The ones that really needed a work where murder taxis. And that is fixed now. But everything was fine.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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843-Vika
BurgezzE.T.F General Tso's Alliance
55
|
Posted - 2014.07.16 18:39:00 -
[73] - Quote
I agree that murder taxi was a problem, but when they changed the amount of damage you take when you get hit by a lav it would have fixed that problem and then logi lav could have been used as they were intended. As a lav that is used as a support lav then as an un-destroyable killing machiene |
Buwaro Draemon
WarRavens Final Resolution.
237
|
Posted - 2014.07.16 19:25:00 -
[74] - Quote
843-Vika wrote:I agree that murder taxi was a problem, but when they changed the amount of damage you take when you get hit by a lav it would have fixed that problem and then logi lav could have been used as they were intended. As a lav that is used as a support lav then as an un-destroyable killing machiene They should have just done that. AV was nice and perfect against vehicles back when Uprising launched. Or before 1.7 (I wasn't here for 1.4 to 1.7 arriving a little 2 weeks late when 1.7 launched) and it was a whole mess. They took out a lot of vehicles. Which made the game really diverse and fun. And not everyone was fully specced into proto AV like they are now (they were all mostly forced because of tank spam on 1.7)
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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