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843-Vika
BurgezzE.T.F General Tso's Alliance
53
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Posted - 2014.07.16 15:45:00 -
[1] - Quote
Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself)
so its ok for a tank to cost less then 200k isk as a purchase but its ok for an ADS to cost 300k isk just to buy it?
ADS cost way to much in the market not to mention the cost of mods and turrets, just to be bumped into by any other kind of DS and get destroyed......... |
843-Vika
BurgezzE.T.F General Tso's Alliance
53
|
Posted - 2014.07.16 17:07:00 -
[2] - Quote
TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS.
The cost of an ADS verus a tank is totally unbalanced,
tanks 98k isk for basic purchase with no mods or turrets
ads 332k isk for basic purchase with no mods or turrets
Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it.
So I am completely for lowering the cost of an ADS |
843-Vika
BurgezzE.T.F General Tso's Alliance
55
|
Posted - 2014.07.16 17:30:00 -
[3] - Quote
When they lowered the cost of tanks they completely forgot about the ADS.
Im all for bring back logi LAV since av got stronger and tanks, ADS, and lavs got nerfed....LLAV can't be abused the way they were before. |
843-Vika
BurgezzE.T.F General Tso's Alliance
55
|
Posted - 2014.07.16 18:39:00 -
[4] - Quote
I agree that murder taxi was a problem, but when they changed the amount of damage you take when you get hit by a lav it would have fixed that problem and then logi lav could have been used as they were intended. As a lav that is used as a support lav then as an un-destroyable killing machiene |
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