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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3718
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Posted - 2014.07.11 05:29:00 -
[1] - Quote
There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
This now gives logiGÇÖs a definite advantage over scouts when it comes to support roles, but does not really infringe on the other logi suits because the bonus is so much smaller. Rep tool on a Min logi will still be amazing, and much better than it would be on a Gal logi. But, it will be better on a Gal logi than it will on a Gal scout.
Thoughts?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3736
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Posted - 2014.07.12 04:13:00 -
[2] - Quote
bump
(The godfather of tactical logistics)
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Nocturnal Soul
Immortal Retribution
3602
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Posted - 2014.07.12 04:48:00 -
[3] - Quote
Suure
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2305
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Posted - 2014.07.12 08:17:00 -
[4] - Quote
Many would argue that this makes Logi's too similar to one another and do little to change the current imbalance in competitive play, where the Minmatar Logistics is largely considered to be the only one worth using. Adding additional and identical secondary bonuses to all the suits will likely not encourage the use of the other suits.
How would you personally go about making the other suits more appealing without nerfing the effectiveness of the Minmatar Logistics?
Like my ideas?
Pokey Dravon for CPM1
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TechMechMeds
Inner.Hell
3848
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Posted - 2014.07.12 11:25:00 -
[5] - Quote
I really like this.
So they still excel but have slight secondary bonuses to the other equipment as well. The equipment that they don't particularly specialise in but its still a small bonus nonetheless.
The secondary bonus does not stack with their current matching one though.
Be vigilant!, for there are those that remove the teabag before adding milk!.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3741
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Posted - 2014.07.12 12:07:00 -
[6] - Quote
Pokey Dravon wrote:Many would argue that this makes Logi's too similar to one another and do little to change the current imbalance in competitive play, where the Minmatar Logistics is largely considered to be the only one worth using. Adding additional and identical secondary bonuses to all the suits will likely not encourage the use of the other suits.
How would you personally go about making the other suits more appealing without nerfing the effectiveness of the Minmatar Logistics?
To a large extent, I'm not trying to equalize the logi suits with this. If people are going to think of logis as nothing more than a mobile rep tool, there's not a ton I can do about that without nerfing the minmatar, as you are asking.
IMO, right now is not the time to balance the logis, or even the medium frames, against each other right now. I think this whole "make assaults better by making logis worse" or "don't make logis better so we don't hurt the assault" is the totally wrong approach ATM. The medium frames should not be antagonizing each other right now.
What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
With this change, my goal is to separate the logis from scouts, not each other. That's going to need some further balancing, but job 1 IMO, is to simply make medium frames viable, period, on a battlefield currently ruled by lights and heavies.
I honestly think it's because scouts are so good at doing everything else besides repping that people have moved to scout suits, not the minmatar logi. That's what we need to bring them back from!
(The godfather of tactical logistics)
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Leeroy Gannarsein
Legio DXIV
425
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Posted - 2014.07.12 13:26:00 -
[7] - Quote
Just for clarity, my Amarr Logi would have a total 15% bonus to those things?
I think that's kinda cool, but offhand I don't recall whether or not the Minmatar bonus (especially) is 10% per level; this might infringe a bit too much.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3745
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Posted - 2014.07.12 19:25:00 -
[8] - Quote
Leeroy Gannarsein wrote:Just for clarity, my Amarr Logi would have a total 15% bonus to those things?
I think that's kinda cool, but offhand I don't recall whether or not the Minmatar bonus (especially) is 10% per level; this might infringe a bit too much.
It's 10% to rep tool range and 5% to the rep tool rate. So, it would look like this if you were talking about only rep tools, and both suits being proto:
Minmatar logi (Level 5): +50% to repair tool range, +25% to repair tool rate
Amarr logi (Level 5): +15% to repair tool range, +7.5% to repair tool rate
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3755
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Posted - 2014.07.13 04:34:00 -
[9] - Quote
Found this little tidbit of weak late night drunken maths in this old thread from 1.7.
John Demonsbane wrote:
Just for the sake of argument with easy maths, let's say you get 2 people to make fittings with a suit with 300 CPU.
Player 1: I am a proper logi, and have used 200 for modules/weapons and 100 for equipment.
Player 2: Umad bro? I only roll killer bee style, get rid of that nerd equipment and gimme all 300 for modules and weapons.
Now, you apply the new equipment bonus but drop the available CPU to 275 and try to make the same fits:
Player 1: No problem my good man, my equipment now only costs me 75 CPU so I still have 200 for modules/weapon. See you on the field of battle!
Player 2: wtf? With 25 less CPU I can only run 2 complex damage mods! I want a respec b/c you nerfed my suit after listening to all the crybabies on the forums! U suck CCP!
I put this here as an example of a way to allay the fears of slayer logis (which is honestly a little misguided in this era) coming back. By applying a 25% bonus to equipment fitting and a decrease in fitting power equivalent to 25% of the cost of a typical equipment loadout (not 25% of the whole suit, naturally) you can discourage the fitting of logi suits as an offensive-oriented suit.
You can never eliminate it, but the real goal for every suit, to preserve the (alleged) 'sandbox' play, is to make it so that you can fit it any way you want, but it won't be quite as good at another role as the one designed for it is.
(Obviously we already have the bonus I spoke of in the original thread, so you would simply have to take it a little further, like giving a 50% bonus to equipment at proto and decreasing the example suit CPU from 300 to 250 instead.)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3784
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Posted - 2014.07.15 12:12:00 -
[10] - Quote
This is what a bump looks like.
(The godfather of tactical logistics)
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Meee One
Hello Kitty Logistics
994
|
Posted - 2014.08.16 22:16:00 -
[11] - Quote
John Demonsbane wrote:There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
This now gives logiGÇÖs a definite advantage over scouts when it comes to support roles, but does not really infringe on the other logi suits because the bonus is so much smaller. Rep tool on a Min logi will still be amazing, and much better than it would be on a Gal logi. But, it will be better on a Gal logi than it will on a Gal scout.
Thoughts? +1/2
I would make the secondaries 1/2 the effectiveness of the main. 5% rep range 2.5% amount,for example.
Logis should have 0 rivals in support but other logis.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3856
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Posted - 2014.08.16 22:19:00 -
[12] - Quote
Meee One wrote:John Demonsbane wrote:There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
This now gives logiGÇÖs a definite advantage over scouts when it comes to support roles, but does not really infringe on the other logi suits because the bonus is so much smaller. Rep tool on a Min logi will still be amazing, and much better than it would be on a Gal logi. But, it will be better on a Gal logi than it will on a Gal scout.
Thoughts? +1/2 I would make the secondaries 1/2 the effectiveness of the main. 5% rep range 2.5% amount,for example. Logis should have 0 rivals in support but other logis.
I definitely agree with that concept, but I proposed 1/3 in order to allay concerns that the logi suits will lose their individuality if we equalize the bonuses too much.
(The godfather of tactical logistics)
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Meee One
Hello Kitty Logistics
995
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Posted - 2014.08.16 22:37:00 -
[13] - Quote
John Demonsbane wrote:I definitely agree with that concept, but I proposed 1/3 in order to allay concerns that the logi suits will lose their individuality if we equalize the bonuses too much.
Lose their individuality?
More like be masters of equipment. ANY logistics should use any equipment so effectively it puts all would be support non-logistics to shame.
Plus they still are each better with their racial equipment,they just pick up more utility and competence with the others.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5496
|
Posted - 2014.09.06 21:45:00 -
[14] - Quote
Oh yeah, this thread lol.
;)
My hometown beat Manchester united.
Git gud man utd.
4-0
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
307
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Posted - 2014.09.06 21:54:00 -
[15] - Quote
Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4080
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Posted - 2014.09.24 04:45:00 -
[16] - Quote
Trick #1: Looketh over there!
So endeth the trick
(The godfather of tactical logistics)
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shaman oga
Nexus Balusa Horizon
2854
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Posted - 2014.09.24 10:16:00 -
[17] - Quote
Well, i like the bonus idea, it doesn't hurt anyone, but the class should be reworked. There are some non sense in the logi class, first of all slot layout, then stats.
Slot layout Slot layout should be the same of assault at STD and ADV.
Stats Logi have slightly better EW than assaults, more equipments, less base HP, basically they are between scouts and assault, but biotics stats are pointing towards the heavy class. The solutions are 2: 1) Increase logi biotic stats (stamina, speed, stamina regen) to be slightly better than assaults but worse than scouts. 2) Give logi the same stats of assaults to be in line with the frame type.
I prefer option 1.
Shield stats I'm not a great fan of shield tanking and i've never looked deeply into it, but i've noticed that regen is worse than assault suits, delays are different, some are better, some are worse, i think there should be a normalization.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Zindorak
1.U.P
941
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Posted - 2014.09.24 11:46:00 -
[18] - Quote
I say for amarr +1 to deployable links
Pokemon master!
I suck at Tekken lol
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Atiim
12470
|
Posted - 2014.09.24 12:17:00 -
[19] - Quote
Pokey Dravon wrote:Many would argue that this makes Logi's too similar to one another and do little to change the current imbalance in competitive play, where the Minmatar Logistics is largely considered to be the only one worth using. In competitive play the Amarr Logistics is also sought for, but the Cal/Gal Logistics are worthless.
The 1st Matari Commando
-HAND
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1573
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Posted - 2014.09.24 13:43:00 -
[20] - Quote
I said this in a thread a week or so ago.
Racial Bonus- as it is. Secondary Bonus- Allies Primary half of bonus Third Bonus- Allies enemy (or Enemies Ally) secondary bonus Fourth Bonus- enemy half of secondary bonus
Ex. Minmatar Logi
10% to Repair Tool Range, 5% to Repair amount 5% to Active Scanning Visibility Duration 5% to Supply/Repair Amount +1 to Max Spawn Count
Ex. Gallente
10% to Active Scanning Visibility, 5% to Active Scanned Precision 5% to Repair Tool Range +2 to Spawn Count 2.5% Supply/Repair Amount
Ex. Caldari
10% Nanohive Maximum Nanites, 5% Supply/Repair Amount 5% Reduction to Spawn Time 5% Repair Amount 2.5% Active Scanned Precision
Ex. Amarr
10% Reduction to Drop Uplink Spawn Time, +2 Maximum Spawn Count 5% Nanohive Maximum Nanites 5% to Active Scanner Precision 2.5% Repair Amount
Debate on what is really the primary bonus and what is the secondary, these were made rather quick going in written order, though I would debate that Minmatar Repair Rate is the Primary bonus while Range is a happy addition.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Adipem Nothi
Nos Nothi
5175
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Posted - 2014.09.24 13:57:00 -
[21] - Quote
John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
Scouts infringing upon the Logi's support role?
I've yet to witness this in game, nor has the topic come up with any seriousness in the Barbershop or other scoutly channels. I try to stay informed on what Scouts are up to, and I've heard nothing of the Scout becoming a legitimate -- much less superior -- alternative to Logistics.
If this is in fact an issue, I'd like to better understand it. This is the very best "Scout Logi" I could come up with: http://www.protofits.com/fittings/shared/1192/7950
^ Is it a solid example of Scout which can out-Logi a Logi?
If not, can you provide me with one that is? If so, would you please explain how and why?
Edit: I am a Scout, but I'd like to assure you that I'm not trolling you guys or attempting to detract from your goals. Should my sincerity be questioned, I'm confident that Cross Atu will vouch for me. Scouts displacing Logistics in the role of support would absolutely represent a problem; if that problem exists, I'd like to help you solve it.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5175
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Posted - 2014.09.24 14:12:00 -
[22] - Quote
@ Cross Atu
I'm wondering if its possible for us to know usage rates for Rep Tools on Scout Frames ... If so, is it trending upward or downward, and is its occurrence commonplace or anomaly?
Shoot scout with yes.
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
342
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Posted - 2014.09.24 14:38:00 -
[23] - Quote
Adipem Nothi wrote:John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
Scouts infringing upon the Logi's support role? I've yet to witness this in game, nor has the topic come up with any seriousness in the Barbershop or other scoutly channels. I try to stay informed on what Scouts are up to, and I've heard nothing of the Scout becoming a legitimate -- much less superior -- alternative to Logistics. If this is in fact an issue, I'd like to better understand it. This is the very best "Scout Logi" I could come up with: http://www.protofits.com/fittings/shared/1192/7950^ Is it a solid example of Scout which can out-Logi a Logi? If not, can you provide me with one that is? If so, would you please explain how and why?
Edit: I am a Scout, but I'd like to assure you that I'm not trolling you guys or attempting to detract from your goals. Should my sincerity be questioned, I'm confident that Cross Atu will vouch for me. Scouts displacing Logistics in the role of support would absolutely represent a problem; if that problem exists, I'd like to help you solve it.
Scouts generally run nothing but scouts.
It can be seen in the barber shop that you guys should not be taken seriously for anything to do with balance as its always balance vs scouts, not balance in general.
Now go back back to the neckbeard shop.
Thank you.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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RogueTrooper 2000AD
Neckbeard Absolution
342
|
Posted - 2014.09.24 14:44:00 -
[24] - Quote
Adipem Nothi wrote:@ Cross Atu
I'm wondering if its possible for us to know usage rates for Rep Tools on Scout Frames ... If so, is it trending upward or downward, and is its occurrence commonplace or anomaly?
Shouldn't you be asking in the neckbeard shop?.
Iv personally not seen any scouts running scout logi.
Unless you actually run logi (which I doubt because it doesn't have all that easy mode crap that you guys deny every time its mentioned) then your input is not wanted.
Go back to the kiddy shop and go stroke each others epeen about how leet you all are.
I look forward to the QQ when you guys get balanced.
Just like the tasty ds QQ.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Adipem Nothi
Nos Nothi
5175
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Posted - 2014.09.24 15:00:00 -
[25] - Quote
RogueTrooper 2000AD wrote:Adipem Nothi wrote:John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
Scouts infringing upon the Logi's support role? I've yet to witness this in game, nor has the topic come up with any seriousness in the Barbershop or other scoutly channels. I try to stay informed on what Scouts are up to, and I've heard nothing of the Scout becoming a legitimate -- much less superior -- alternative to Logistics. If this is in fact an issue, I'd like to better understand it. This is the very best "Scout Logi" I could come up with: http://www.protofits.com/fittings/shared/1192/7950^ Is it a solid example of Scout which can out-Logi a Logi? If not, can you provide me with one that is? If so, would you please explain how and why?
Edit: I am a Scout, but I'd like to assure you that I'm not trolling you guys or attempting to detract from your goals. Should my sincerity be questioned, I'm confident that Cross Atu will vouch for me. Scouts displacing Logistics in the role of support would absolutely represent a problem; if that problem exists, I'd like to help you solve it. Scouts generally run nothing but scouts. It can be seen in the barber shop that you guys should not be taken seriously for anything to do with balance as its always balance vs scouts, not balance in general. Now go back back to the neckbeard shop. Thank you.
Speaking of, we just wrapped up a detailed conversation with Cross about Logi EWAR loadouts. EWAR is more-or-less purely math, and where math is concerned there's little room for bias or neckbeardery. Even the simpleminded can see when one number is larger than the next; here, have a look.
Shoot scout with yes.
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
342
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Posted - 2014.09.24 15:04:00 -
[26] - Quote
Adipem Nothi wrote:RogueTrooper 2000AD wrote:Adipem Nothi wrote:John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
Scouts infringing upon the Logi's support role? I've yet to witness this in game, nor has the topic come up with any seriousness in the Barbershop or other scoutly channels. I try to stay informed on what Scouts are up to, and I've heard nothing of the Scout becoming a legitimate -- much less superior -- alternative to Logistics. If this is in fact an issue, I'd like to better understand it. This is the very best "Scout Logi" I could come up with: http://www.protofits.com/fittings/shared/1192/7950^ Is it a solid example of Scout which can out-Logi a Logi? If not, can you provide me with one that is? If so, would you please explain how and why?
Edit: I am a Scout, but I'd like to assure you that I'm not trolling you guys or attempting to detract from your goals. Should my sincerity be questioned, I'm confident that Cross Atu will vouch for me. Scouts displacing Logistics in the role of support would absolutely represent a problem; if that problem exists, I'd like to help you solve it. Scouts generally run nothing but scouts. It can be seen in the barber shop that you guys should not be taken seriously for anything to do with balance as its always balance vs scouts, not balance in general. Now go back back to the neckbeard shop. Thank you. Speaking of, we just wrapped up a detailed conversation with Cross about Logi EWAR loadouts. EWAR is more-or-less purely math, and where math is concerned there's little room for bias or neckbeardery. Even the simpleminded can see when one number is larger than the next; here, have a look.
Prime example of ignoring the real issues.
Thanks for proving my point.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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RogueTrooper 2000AD
Neckbeard Absolution
342
|
Posted - 2014.09.24 15:07:00 -
[27] - Quote
Adipem Nothi wrote:RogueTrooper 2000AD wrote:Adipem Nothi wrote:John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
Scouts infringing upon the Logi's support role? I've yet to witness this in game, nor has the topic come up with any seriousness in the Barbershop or other scoutly channels. I try to stay informed on what Scouts are up to, and I've heard nothing of the Scout becoming a legitimate -- much less superior -- alternative to Logistics. If this is in fact an issue, I'd like to better understand it. This is the very best "Scout Logi" I could come up with: http://www.protofits.com/fittings/shared/1192/7950^ Is it a solid example of Scout which can out-Logi a Logi? If not, can you provide me with one that is? If so, would you please explain how and why?
Edit: I am a Scout, but I'd like to assure you that I'm not trolling you guys or attempting to detract from your goals. Should my sincerity be questioned, I'm confident that Cross Atu will vouch for me. Scouts displacing Logistics in the role of support would absolutely represent a problem; if that problem exists, I'd like to help you solve it. Scouts generally run nothing but scouts. It can be seen in the barber shop that you guys should not be taken seriously for anything to do with balance as its always balance vs scouts, not balance in general. Now go back back to the neckbeard shop. Thank you. Speaking of, we just wrapped up a detailed conversation with Cross about Logi EWAR loadouts. EWAR is more-or-less purely math, and where math is concerned there's little room for bias or neckbeardery. Even the simpleminded can see when one number is larger than the next; here, have a look. RogueTrooper 2000AD wrote:Iv personally not seen any scouts running scout logi. Precisely my point. John expressed concern that Scouts are out-logi'ing the Logi. I haven't seen it, but that doesn't mean that he's wrong. Shouldn't we investigate his claim?
Its impossible for a scout to out logi a logi but it can mimic it no better than a commando.
You said yourself that maths don't lie so why is this question even being asked or possibly debated over?.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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RogueTrooper 2000AD
Neckbeard Absolution
342
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Posted - 2014.09.24 15:08:00 -
[28] - Quote
Now get back to the actual point of this thread.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Adipem Nothi
Nos Nothi
5176
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Posted - 2014.09.24 15:18:00 -
[29] - Quote
RogueTrooper 2000AD wrote: Its impossible for a scout to out logi a logi ...
Thank you for that tidbit. This was my concern. Please correct me if and where I'm wrong:
It is appropriate and necessary to buff the Logi, but not the grounds that they're being out-logi'd by Scouts. They should be buffed on other grounds, not identified in the original post of this thread. Please ignore the multiple references to Scouts in the OP; we all know that "its impossible for scout to out-logi a logi".
Yes?
Shoot scout with yes.
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
342
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Posted - 2014.09.24 15:24:00 -
[30] - Quote
Adipem Nothi wrote:RogueTrooper 2000AD wrote: Its impossible for a scout to out logi a logi ...
Thank you for that tidbit. This was my concern. Correct me if I'm wrong: It is appropriate and necessary to buff the Logi, but not the grounds that they're being out-logi'd by Scouts. They should be buffed on other grounds, not identified in the original post of this thread.
I cannot believe that was even brought up.
Yes a scout can mimic a logi and be speedy with a cloak but its as ridiculous as me stating that my cloaked proto min or Amarr assaults can out scout a scout. I use those specifically to kill the vast majority of 'scouts'.
I'm sorry but the ridiculous capabilities of scouts has gone on long enough and I have yet to see a scout come out and admit how fking stupidly good they are.
I have a proto scout as well and have been scouting since beta. This char is a tongue in cheek alt.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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