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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
307
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Posted - 2014.09.06 21:54:00 -
[1] - Quote
Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
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Posted - 2014.09.25 21:15:00 -
[2] - Quote
el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
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Posted - 2014.09.25 21:58:00 -
[3] - Quote
Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function).
Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
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Posted - 2014.09.25 23:09:00 -
[4] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function). Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now. Meh. I think you're wrong for a number of reasons. Firstly, your logic could be applied to further any number of bad ideas. Take this one, for example: Bad Logic (Round 2)1000HP Logis have proven themselves to be good killers. 1000HP Logis have also proven themselves to be good at carrying equipment. So Logis must choose between carrying weapons or carrying equipment.^ Once you've worked your way around this one, I'll give you the next reason why you're wrong.
Conversation currently underway in Feedback forum thread title "CPM input request: Logistics and Support". I'd like the next red herring grilled, not fried, please.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
345
|
Posted - 2014.09.26 04:32:00 -
[5] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function). Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now.
Meh. I think you're wrong for a number of reasons. Firstly, your logic could be applied to further any number of bad ideas. Take this one, for example:
Bad Logic (Round 2) 1000HP Logis have proven themselves to be good killers. 1000HP Logis have also proven themselves to be good at carrying equipment. So Logis must choose between carrying weapons or carrying equipment.
^ Once you've worked your way around this one, I'll give you the next reason why you're wrong. [/quote]
Conversation currently underway in Feedback forum thread title "CPM input request: Logistics and Support".
EDIT: Conversation underway for the second time. The first time being during openbeta/first few weeks of Uprising when it was determined that " slayerlogis" were an epidemic whose only cure was the progressive nerfing of logi base stats(eHP, speed and regen) as well as the loss of sidearms from all logis, except the Amarr who only kept theirs at the loss of both an equipment slot and a low mod slot.
I'd like the next red herring grilled, not fried, please.[/quote]
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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