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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3718
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Posted - 2014.07.11 05:29:00 -
[1] - Quote
There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
This now gives logiGÇÖs a definite advantage over scouts when it comes to support roles, but does not really infringe on the other logi suits because the bonus is so much smaller. Rep tool on a Min logi will still be amazing, and much better than it would be on a Gal logi. But, it will be better on a Gal logi than it will on a Gal scout.
Thoughts?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3736
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Posted - 2014.07.12 04:13:00 -
[2] - Quote
bump
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3741
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Posted - 2014.07.12 12:07:00 -
[3] - Quote
Pokey Dravon wrote:Many would argue that this makes Logi's too similar to one another and do little to change the current imbalance in competitive play, where the Minmatar Logistics is largely considered to be the only one worth using. Adding additional and identical secondary bonuses to all the suits will likely not encourage the use of the other suits.
How would you personally go about making the other suits more appealing without nerfing the effectiveness of the Minmatar Logistics?
To a large extent, I'm not trying to equalize the logi suits with this. If people are going to think of logis as nothing more than a mobile rep tool, there's not a ton I can do about that without nerfing the minmatar, as you are asking.
IMO, right now is not the time to balance the logis, or even the medium frames, against each other right now. I think this whole "make assaults better by making logis worse" or "don't make logis better so we don't hurt the assault" is the totally wrong approach ATM. The medium frames should not be antagonizing each other right now.
What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts!
With this change, my goal is to separate the logis from scouts, not each other. That's going to need some further balancing, but job 1 IMO, is to simply make medium frames viable, period, on a battlefield currently ruled by lights and heavies.
I honestly think it's because scouts are so good at doing everything else besides repping that people have moved to scout suits, not the minmatar logi. That's what we need to bring them back from!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3745
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Posted - 2014.07.12 19:25:00 -
[4] - Quote
Leeroy Gannarsein wrote:Just for clarity, my Amarr Logi would have a total 15% bonus to those things?
I think that's kinda cool, but offhand I don't recall whether or not the Minmatar bonus (especially) is 10% per level; this might infringe a bit too much.
It's 10% to rep tool range and 5% to the rep tool rate. So, it would look like this if you were talking about only rep tools, and both suits being proto:
Minmatar logi (Level 5): +50% to repair tool range, +25% to repair tool rate
Amarr logi (Level 5): +15% to repair tool range, +7.5% to repair tool rate
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3755
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Posted - 2014.07.13 04:34:00 -
[5] - Quote
Found this little tidbit of weak late night drunken maths in this old thread from 1.7.
John Demonsbane wrote:
Just for the sake of argument with easy maths, let's say you get 2 people to make fittings with a suit with 300 CPU.
Player 1: I am a proper logi, and have used 200 for modules/weapons and 100 for equipment.
Player 2: Umad bro? I only roll killer bee style, get rid of that nerd equipment and gimme all 300 for modules and weapons.
Now, you apply the new equipment bonus but drop the available CPU to 275 and try to make the same fits:
Player 1: No problem my good man, my equipment now only costs me 75 CPU so I still have 200 for modules/weapon. See you on the field of battle!
Player 2: wtf? With 25 less CPU I can only run 2 complex damage mods! I want a respec b/c you nerfed my suit after listening to all the crybabies on the forums! U suck CCP!
I put this here as an example of a way to allay the fears of slayer logis (which is honestly a little misguided in this era) coming back. By applying a 25% bonus to equipment fitting and a decrease in fitting power equivalent to 25% of the cost of a typical equipment loadout (not 25% of the whole suit, naturally) you can discourage the fitting of logi suits as an offensive-oriented suit.
You can never eliminate it, but the real goal for every suit, to preserve the (alleged) 'sandbox' play, is to make it so that you can fit it any way you want, but it won't be quite as good at another role as the one designed for it is.
(Obviously we already have the bonus I spoke of in the original thread, so you would simply have to take it a little further, like giving a 50% bonus to equipment at proto and decreasing the example suit CPU from 300 to 250 instead.)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3784
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Posted - 2014.07.15 12:12:00 -
[6] - Quote
This is what a bump looks like.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3856
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Posted - 2014.08.16 22:19:00 -
[7] - Quote
Meee One wrote:John Demonsbane wrote:There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
This now gives logiGÇÖs a definite advantage over scouts when it comes to support roles, but does not really infringe on the other logi suits because the bonus is so much smaller. Rep tool on a Min logi will still be amazing, and much better than it would be on a Gal logi. But, it will be better on a Gal logi than it will on a Gal scout.
Thoughts? +1/2 I would make the secondaries 1/2 the effectiveness of the main. 5% rep range 2.5% amount,for example. Logis should have 0 rivals in support but other logis.
I definitely agree with that concept, but I proposed 1/3 in order to allay concerns that the logi suits will lose their individuality if we equalize the bonuses too much.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4080
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Posted - 2014.09.24 04:45:00 -
[8] - Quote
Trick #1: Looketh over there!
So endeth the trick
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4094
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Posted - 2014.09.25 02:32:00 -
[9] - Quote
Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4103
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Posted - 2014.09.25 23:14:00 -
[10] - Quote
Adipem Nothi wrote:John Demonsbane wrote:Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta. Roger that. o7 I hadn't even considered the STD Scout vs STD Logi scenario; this is an excellent point and absolutely valid concern. I suspect that Cross is working other angles which will improve high-end Logis, but we should still try to rectify the problem you've identified here for low-end Logis. How would following pan out? +1 Equipment for STD AM +1 Equipment for STD CA +1 High Slot for STD GA +1 Low Slot for STD MN + PG / CPU for STD (All) If the above were implemented, there'd still be a significant jump in utility from STD to ADV (by my count, at least). Is there any reason why not to buff the STD Logi in this fashion, in addition to whatever buffs follow for the class as a whole?
Well, one of the obstacles would be the Amarr sidearm issue, I'd rather not lose it and this might give more traction to the movement to do so. Personally I think it would be ok since the Amarr logi also technically gives up a low for the sidearm as well, which is a heavy price to pay. Otherwise I can live with your proposal, though I think the PG/CPU buff should be somewhat modest and coupled with the bonus to equipment fitting costs being doubled. There are also base stat deficiencies that could use some work but that's a larger discussion.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4104
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Posted - 2014.09.26 01:38:00 -
[11] - Quote
Adipem Nothi wrote:
The STD Scout is better than a STD Logi at doing Logi things. <--- This is unacceptable and indefensible.
Thank you. My work here is done.
I know Cross is looking at this thread, but certainly your input on this sort of thing as the de facto voice of the scout community would be beneficial if and when Rattati finally gets around to this.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4108
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Posted - 2014.09.26 05:56:00 -
[12] - Quote
Sgt Kirk wrote:John Demonsbane wrote:(This post in progress) Another possibility:
I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other" races bonuses from the OP.
Let's use repair tools as an example: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
Same with uplinks: Again, it's up for debate but let's call it Minmatar get a bonus to number of spawns and Caldari to spawn time. Maybe we just keep the theme of gallente being generalists like their original bonus and they get a little of both. This has been proposed before by others and myself included and has been shot down every time. It's seen as "too complicated" and people say it would require too much work for CCP to do so while I would love to have partial bonuses racial themed it's probably only realistic to have what you first proposed. Maybe in Legion we will have immersive lore in the gameplay....but until then, we just have DUST 514.
Indeed. Forever doomed to play the game we have, not the one we want, eh?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4119
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Posted - 2014.10.03 21:06:00 -
[13] - Quote
Sgt Kirk wrote:John Demonsbane wrote:(This post in progress) Another possibility:
I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other" races bonuses from the OP.
Let's use repair tools as an example: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
Same with uplinks: Again, it's up for debate but let's call it Minmatar get a bonus to number of spawns and Caldari to spawn time. Maybe we just keep the theme of gallente being generalists like their original bonus and they get a little of both. This has been proposed before by others and myself included and has been shot down every time. It's seen as "too complicated" and people say it would require too much work for CCP to do so while I would love to have partial bonuses racial themed it's probably only realistic to have what you first proposed. Maybe in Legion we will have immersive lore in the gameplay....but until then, we just have DUST 514.
OK, Kirk, post #2 now has a fully fleshed out proposal based on that idea (properly attributed to you ).
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4149
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Posted - 2014.10.08 16:49:00 -
[14] - Quote
Still important. Also: Lots of badposting going on about logi's this week.
(The godfather of tactical logistics)
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