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Cat Merc
Onslaught Inc RISE of LEGION
10852
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Posted - 2014.07.12 13:45:00 -
[1] - Quote
Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10856
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Posted - 2014.07.12 14:51:00 -
[2] - Quote
Snake Sellors wrote:"sniper rifles are just low risk low reward weapons" erm, no. they are not working as intended. sniper rifles are low risk weapons.. ok if you say so. I was writing out another long winded rebuttal to this statement but really I can't be bothered. if you think they are so low risk then try running around with one. the real point here is that it's agreed that the sniper rifles aren,t where they are supposed to be and that is why they are getting reviewed for delta comments such as this aren't particularly productive and are ranked up there with classics such as "fix red line snipers", etc. lets try to make something usable here for the upcoming changes. although that said this really is very early. You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11443
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Posted - 2014.08.01 23:13:00 -
[3] - Quote
Snake Sellors wrote:[quote=Skyline Lonewolf] Nice. pay attention folks this is how to say it! "Can't say that a sniper on a tower or in the red isn't at as much of a risk" doesn't change the facts. 90% of the time in any kind of direct combat the sniper is defenceless. if a heavy or a scout, or as of Charlie an assault does get behind you whilst you are ads you lose a clone. no ifs or buts. if they jump out of a dropship whilst your defending yourself against dropships with say a swarm.. goodnight. or lets say you use a rail rifle for your second.. then they'll probably just stay in their ads when they come for you. good luck destroying those with your rifles. There are plenty of positions that I use where even a tiniest little error in judgement means dying, just getting set up! and that's without even mentioning snipers low risk indeed. what you mean to say is that they are low risk until the reds decide you are worth bothering to deal with... I'm sure there IS a reason that you haven't lost a single thales cat. Umm, yes, apparently sitting in the redline/on top of a tower puts you at as much risk as an Assault on the frontlines taking fire from 12 people at the same time.
Get real, if you want to bring an assault dropship into the mix I'll bring a tank into the mix. When was the last time you saw an Assault survive against a blaster tank?
I thought so.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11443
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Posted - 2014.08.01 23:15:00 -
[4] - Quote
Aeon Amadi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. Redline sniping is a symptom of map design and lack of a progressive game-mode. That is not the fault of the weapon, the playstyle, or the player. Cat Merc wrote:
You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Anecdotal, cherry picked evidence. Reduce sniper rifle range to 250m. You still have far, far more range than any other infantry weapon, and yet you're forcing people outside of the redline. Is that so hard?
"Anecdotal, cherry picked evidence" Uhh, if Thale users were at much a risk as any other unit on the battlefield, they would be extremely rare at this point.
Try to use only the Balac, see how fast your supplies run out.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11446
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Posted - 2014.08.02 00:24:00 -
[5] - Quote
Louis Domi wrote:Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. Redline sniping is a symptom of map design and lack of a progressive game-mode. That is not the fault of the weapon, the playstyle, or the player. Cat Merc wrote:
You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Anecdotal, cherry picked evidence. Reduce sniper rifle range to 250m. You still have far, far more range than any other infantry weapon, and yet you're forcing people outside of the redline. Is that so hard? "Anecdotal, cherry picked evidence" Uhh, if Thale users were at much a risk as any other unit on the battlefield, they would be extremely rare at this point. Try to use only the Balac, see how fast your supplies run out. 250m range is walking distance... You can close the range on that in like 10 seconds... Also thats a 50%+ nerf there... Damn thats even worse than how they ****** the damage mods... 35 seconds for an assault.
You want high damage + hit scan? You need to be within retaliation range.
Battlefield snipers aren't hit scan, so landing a long range shot actually takes skill.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11446
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Posted - 2014.08.02 00:25:00 -
[6] - Quote
Adipem Nothi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. -1 It takes a measure of skill to land a headshot on a moving target. It takes none whatsoever to stack HP modules. If a sniper shoots me in the face, I deserve to die. It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11446
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Posted - 2014.08.02 00:30:00 -
[7] - Quote
Just so we'll be clear, I am against snipers being able to kill non stupid targets (I.E targets that don't stand still and don't cross open fields under sniper fire) while at the same time being impossible to kill without another sniper or an assault dropship.
If I can use stealth to get close and pump a shotgun into your face, I do not care if you can one shot my scout or two shot my assault.
That's still me leaving the frontlines just to kill you. Wasting time that could be used on taking a point to kill specifically you.
So... yeah, fair's fair.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11450
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Posted - 2014.08.02 02:30:00 -
[8] - Quote
Adipem Nothi wrote:Cat Merc wrote: It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back.
It takes less skill to fight on the frontlines than to place headshots on moving targets from 200+ meters. With a hit scan weapon? lolno Since when do snipers have to keep track of 4 enemies, play the cover game, predict their grenades, time when to assault, and more and more? Being a frontline fighter isn't as simple as "shoot gun, get bacon".
Adipem Nothi wrote: Getting sniped in the face is just one of those things that happens in FPS. And when it happens, you're supposed to f*cking die.
Except there is no FPS where you can't retaliate against a hit scan sniper. It simply doesn't exist.
Battlefield is the only one where you can snipe from the redline (though it's not on all maps, quite rare actually), and even then there's bullet drop and bullet travel time, increasing the skill required to hit a long range shot.
Adipem Nothi wrote: If you don't like getting sniped in the face, then move around less predictably. Or swap out one of the four heavies in your squad for a sniper to run overwatch.
Right, I don't want easy mode snipers means I run around with 4 heavies in a squad. GG
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11450
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Posted - 2014.08.02 02:32:00 -
[9] - Quote
Symbioticforks wrote:Redline is not a sniper only thing and I don't think the class should be balanced around it. Snipers may be able to snipe enemy players in their own red line from far away. Killing enemy red line snipers is fun! However, we are most certainly not as destructive and oppressive as a rail tank. To be victimized by a range reduction on any comparable level with a rail tank would be ridiculous. There is nothing on the field a rail tank cannot destroy. A sniper however never has a full 16 enemy players available to kill. Are you in a vehicle? Congratulations GODMODE / ON. Sniper Nerfs Direct and Indirect(see below) Increased Health for any suit running armor plates. lots more hp than in older builds (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with) I do not want to create tutorials, spoil every sniping spot to anyone possibly reading this, justify every educated opinion, and reveal all I know about successful sniping in Dust 514. Just to prevent CCP from pandering to the masses because they don't know any better. Maybe someday, but not today. DO NOT NERF SNIPING RANGES.
BAD MAP DESIGN FOR SNIPING REQUIRES IT REMAIN THE SAME.(the ever changing flow of battle changes the amount of available targets, dedicated sniping requires high spots, meaning drop ships, meaning you're going to be spotted by anything that's vaguely looking for you every time you have to move. The more a sniper has to move to find prey the less effective they will be. The class has suffered enough.) If you could one shot infantry from the redline, you would be just as destructive as rail tanks in infantry terms.
I am saying that if you want that, you need to cut their range to force them outside.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11450
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Posted - 2014.08.02 02:39:00 -
[10] - Quote
The only people who will be affected by a range cut to 300~ meters will be redline snipers, and those guys have no right to for one shotting people who can't retaliate.
And in case you're wondering, I don't think any infantry unit by itself should be worth an orbital or a vehicle to clear it out, only multiple infantry working together, so don't even try arguing that.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11459
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Posted - 2014.08.02 16:39:00 -
[11] - Quote
Symbioticforks wrote:You just want revenge kills with no additional effort.
LAST I CHECKED THEY DIDN'T NERF COVER.
so stop running around like you own the place and deal with ranged threats accordingly.
I get an unbelievable amount of kills from those same red line snipers. They're generally all so terrible. I doubt I'll ever understand this issue. Assuredly because I'm not terrible. The best players in the game don't find the time to complain about this because it's not game breaking and effects generally nothing.
You fear any buff to the sniper rifle will make this a relevant problem. You want to hit snipers with the ump'teenth nerf bat just so you can sleep well at night for when they do finally get balanced.
How about we test it without screwing the range class out of it's most defining characteristic first. Jesus you guys are dense. I'm saying that a sniper should be reachable, it shouldn't take a sniper to take down a sniper, just like it shouldn't take a heavy to take down a heavy, or a scout to take down a scout.
It's just bad design.
You know how heavies are currently the most popular suit on the field? That's because in CQC, there is nothing better than a heavy. Scouts can only really take out lone heavies if the pack isn't stupid, they have resistances to explosives, and long range weaponry doesn't deal enough damage per clip to take down heavies fast enough before they get to cover. (Not to mention that map design allows heavies to only confront targets in many places in CQC)
So because of that, there is a huge amount of heavies.
See how that can become a problem?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11459
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Posted - 2014.08.02 16:41:00 -
[12] - Quote
Also, I want snipers to be buffed, I find them to be a joke right now.
But a straight up damage and headshot multiplier buff isn't the answer, it will lead to more idiots sitting in the redline collecting free kills. Something has to be done to stop these idiots.
AND YOU KNOW IT.
You do not need 600m, half of the maps aren't even that large.
Feline overlord of all humans - CAT MERC
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