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PANDA UZIMAKI
SINISTER DEATH SQUAD
3
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Posted - 2014.07.04 16:19:00 -
[1] - Quote
Alright before I get down to the basics id like to go on note some people have gotten very sensitive about my topics and have responded with very negative feed back heres what I think in a few short letters I D G A F. KK? good(: I get on here to post my opoioun and read little or no feed make of my posts. why you may ask? because the only people that get on the fourms are to complain about not getting to proto stomp that is really it and what is in the way of them getting to proto stomp 90% of the time oh well you know vechicles :D but anyways enough about you guys now on things that actually matter like THE GAME and NOT YOU :p (no offense to those who actually agree to what I have to say which account for about 20% of you)
ok DEV this is the part I want you to read if you read any of this at all. its my understanding that FG and swarm launcher prof was not working before hotfix bravo (trust me the still hit hard as heck then to) so now that they do work wouldn't you consider that a buff right? :) OHHHH BUT WAIT! tanks get nerfed? what?!?! :O!!! *shock flows through the entire DEV crew* so basicly tanks get nerfed and the very thing to kill tanks gets buffed?!? Now tell me.... whos idea was that now? :p
Now let me give you an example of my ANTI-AV (anti -- anti vehicle) tank before bravo. It had a armor REP rate of 468.00 it was straight invincible against 2 ADV level forge guns with a enhanced HVY damage AMP on them each. I could kill them each time but when you threw 3-4 into the mix (this was all a controlled experiment btw) it got dangerous and tricky for me eventually a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV as much as people say it us tankers don't have " I win buttons " the are critical mistakes that can be made at a moments notice that can cost us from 200k-500kisk in a heart beat if anyone has it easy mode right now its AV on roof tops as I have said it before. I have 19mil SP in nothing but dropships and tanks and I lose them ALMOST EVERY GAME.
but I personally don't even try to help the milita stand up to you proto pub stompers anymore I just blow up unstall and crap and wait for the game to end. in the end its not tankers who are suffering. its yet again the new players. once I retreat to the redline you put away the proto forge gun and pull out the boundless HMG and go to town on the front lines now don't yah? I used to be able to put those kind of player in line but now I just cant. I really don't know what dev was thinking.
anyways I have an HDPVR on its way in the mail ill have vids up on you tube with in the week. ill actually pay attention to your replys here to see if you guys want any links. |
Cat Merc
Onslaught Inc RISE of LEGION
10634
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Posted - 2014.07.04 16:25:00 -
[2] - Quote
Didn't read, tanker tears delicious.
Feline overlord of all humans - CAT MERC
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Judge Rhadamanthus
Amarr Templar One
2393
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Posted - 2014.07.04 16:26:00 -
[3] - Quote
So you propose that it take 4 people to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved?
Judge for CPM 1
Twitter @Judge_EVELegion
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Syeven Reed
G0DS AM0NG MEN
721
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Posted - 2014.07.04 16:35:00 -
[4] - Quote
If it takes team effort to kill you should it also not take a team be you(the tank)?
Because math....
A squad of 6 - 4 AV'ers == 2! (anti-infantry) Vs. A squad of 6 - 1 Tanker == 5! (anti-infantry)
Does this seem fair?
Twitter MajLagSpike
CPM Application
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Beastlina
Ostrakon Agency Gallente Federation
0
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Posted - 2014.07.04 16:44:00 -
[5] - Quote
Just had a match where 1 tanker vsed 1 militia swarm, 1 advanced swarm and 1 normal forge gun (the normal forge gun being me with 3 complex heavy damage mods). It wasn't even enough to burst him down. Just like you had to spec into tanks some one else had to spec into av and put themselves in considerable danger to go out with only a forge gun and a sidearm to hunt you. They are a huge target for infantry and if they are hitting you from a safe spot it's probably because your near the enemies red line and probably harassing the poor redberries trying to get out like most tanks do. It's really bad enough most tanks come in and take your MCC spawn points supply depo and installations so that they can red line you without fear. Seriously i know your tanks are expensive but you gotta let the infantry do their thing, you can't just go 20/0 every game. Sometimes the enemy has proto av and you have to realize your not stomping that match. Sometimes they have no av at all and you know you own that game. You are 1 guy in a tank, if it took 2-3 guys to operate a good tank then i'd be fine with nerfing av again but it already takes 3+ guys if you don't have proto, that's time and effort taken away from hacking objectives and defending points and just because 1 guy on the enemy team decided he wants to drive a tank. Why you feel the need for tanks to be the fcking final boss i will never know but the game is about hacking points not getting the whole team together to stop a tank. Av getting nerfed constantly is what forces people to do the stuff you guys hate such as Jihad jeeps. I know you probably won't agree at all but that's usually the case for tankers who don't step foot outside their tanks for even 1 match to see how it is trying to fight without being in a damn Gundam. Fact is you are the minority and the game should not be molded around you when infantry is the meat of the game. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1498
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Posted - 2014.07.04 16:49:00 -
[6] - Quote
Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved?
Judge and I are in complete agreement on this one. It is not balanced, or fun, to require a team to dedicate 1/4 of its manpower to suppressing one individual. No other FPS has a mechanic like that because it creates drastic imbalances between the teams.
I would really like it if players like you were a little less selfish. Any given game element should help make the game more fun for all the players in a given match.
Fun > Realism
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Nothing Certain
Bioshock Rejects
923
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Posted - 2014.07.04 16:52:00 -
[7] - Quote
I like to make fun of some tankers arguments but the OP has taken the fun out of that, how could I top that?
Because, that's why.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
503
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Posted - 2014.07.04 17:04:00 -
[8] - Quote
OP in a nutshell.....
"I come on the forum to voice my displeasure with game features and I don't care how you feel about my very opinionated posting because I'm not here to hold discourse about reasonable mechanics I just want to be able to play tackle football where I am the big kid who requires several smaller kids to jump on me as I slowly plod towards the end zone. Having to actually run decent plays and rely on skill to score a touchdown is not fun. I need a tissue."
I think most real tankers are not happy because of how vanilla ground based vehicles have become, I know that's why I have a 20 mill vehicle pilot collecting "DUST"
Observe the public trust. Protect the innocent. Uphold the law.
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Ace Mercenary
Immortal Guides
0
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Posted - 2014.07.04 17:08:00 -
[9] - Quote
PANDA UZIMAKI wrote:Alright before I get down to the basics id like to go on note some people have gotten very sensitive about my topics and have responded with very negative feed back heres what I think in a few short letters I D G A F. KK? good(: I get on here to post my opoioun and read little or no feed make of my posts. why you may ask? because the only people that get on the fourms are to complain about not getting to proto stomp that is really it and what is in the way of them getting to proto stomp 90% of the time oh well you know vechicles :D but anyways enough about you guys now on things that actually matter like THE GAME and NOT YOU :p (no offense to those who actually agree to what I have to say which account for about 20% of you)
ok DEV this is the part I want you to read if you read any of this at all. its my understanding that FG and swarm launcher prof was not working before hotfix bravo (trust me the still hit hard as heck then to) so now that they do work wouldn't you consider that a buff right? :) OHHHH BUT WAIT! tanks get nerfed? what?!?! :O!!! *shock flows through the entire DEV crew* so basicly tanks get nerfed and the very thing to kill tanks gets buffed?!? Now tell me.... whos idea was that now? :p
Now let me give you an example of my ANTI-AV (anti -- anti vehicle) tank before bravo. It had a armor REP rate of 468.00 it was straight invincible against 2 ADV level forge guns with a enhanced HVY damage AMP on them each. I could kill them each time but when you threw 3-4 into the mix (this was all a controlled experiment btw) it got dangerous and tricky for me eventually a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV as much as people say it us tankers don't have " I win buttons " the are critical mistakes that can be made at a moments notice that can cost us from 200k-500kisk in a heart beat if anyone has it easy mode right now its AV on roof tops as I have said it before. I have 19mil SP in nothing but dropships and tanks and I lose them ALMOST EVERY GAME.
but I personally don't even try to help the milita stand up to you proto pub stompers anymore I just blow up unstall and crap and wait for the game to end. in the end its not tankers who are suffering. its yet again the new players. once I retreat to the redline you put away the proto forge gun and pull out the boundless HMG and go to town on the front lines now don't yah? I used to be able to put those kind of player in line but now I just cant. I really don't know what dev was thinking.
anyways I have an HDPVR on its way in the mail ill have vids up on you tube with in the week. ill actually pay attention to your replys here to see if you guys want any links. SO NO ONE GIVES A ****!!! Just get gud. Other tankers can survive proto tanks can kill almost anything so get proto |
Judge Rhadamanthus
Amarr Templar One
2395
|
Posted - 2014.07.04 17:12:00 -
[10] - Quote
Mobius Kaethis wrote:So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved?
Judge and I are in complete agreement on this one. It is not balanced, or fun, to require a team to dedicate 1/4 of its manpower to suppressing one individual. [/quote]
Lets not forget that manpower is only part of the equation. Think in man minutes. Look at ttk. 2 militia players can down a proto player in 2 seconds. Despite his advantage he can be overcome in s short time by a realistically sized team. The amount of man time used is 4 seconds. Put another way; a gear advantage can be overcome by numbers yet not restrict the disadvantaged team as little man time is used up.
The OP proposes that 4 players take two minutes to kill one player. Thats 8 man minutes on just a single player. In other words :
Out of the 240 man minutes in a match. The OP thinks that 3% of the entire teams possible effort should be focused on 1 guy over a whole match. Thats 16% of a full teams time in a game to kill your 4 tankers just once.
Judge for CPM 1
Twitter @Judge_EVELegion
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Nrabatar Zorig
Nos Nothi
126
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Posted - 2014.07.04 17:52:00 -
[11] - Quote
PANDA UZIMAKI wrote:Alright before I get down to the basics id like to go on note some people have gotten very sensitive about my topics and have responded with very negative feed back heres what I think in a few short letters I D G A F. KK? good(: I get on here to post my opoioun and read little or no feed make of my posts. why you may ask? because the only people that get on the fourms are to complain about not getting to proto stomp that is really it and what is in the way of them getting to proto stomp 90% of the time oh well you know vechicles :D but anyways enough about you guys now on things that actually matter like THE GAME and NOT YOU :p (no offense to those who actually agree to what I have to say which account for about 20% of you) People would take what you write more seriously if it didn't look like it came from a ten year old with barely comprehensible words, confusing word structure and lack of punctuation. I know English is not a native language to all but, come on, even in your language there has to exist a basic understanding and concept of punctuation. Also, saying I don't give a f*ck quite ironically means that you give enough f*cks to notify about it.
The rest if just tanker tears, nom nom nom nom.
Shaman Zorig of the Vherokior Tribe
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Sasseros
1
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Posted - 2014.07.04 18:27:00 -
[12] - Quote
So...One guy can buy a tank and kill anything solo and for destroy a tank we need 4 AV shooting him for several minutes ...fair enough =P
Please stay still, my aim suck even with the reppTool =P
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Paran Tadec
The Last of DusT. General Tso's Alliance
2148
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Posted - 2014.07.04 18:30:00 -
[13] - Quote
So it should be a team effort to kill a tank, but to kill a team with a tank should be a solo affair. Got it.
Sod off.
Bittervet Proficiency V
thanks logibro!
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MEDICO RITARDATO
Maphia Clan Corporation
106
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Posted - 2014.07.04 19:11:00 -
[14] - Quote
Tank are OP!!! Blablablablabla OP OPPPP!!!
Pls
Seriously?
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Yokal Bob
Escrow Removal and Acquisition
502
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Posted - 2014.07.04 19:19:00 -
[15] - Quote
wow you make us tankers look bad, i run tanks and AV, the balance is not what the problem is any more, the problem is people whining that they couldnt kill one tank, and people like you who complain about nothing but dont even play the game properly.
i find this OP without constructive argument and therefore irelevent.
it should take no more than 2 people to take out a tank when comparing ISK and SP factors, why? its a tank, not a god mode bucket, but at the same time a good tanker should not be soloed, why? otherwise what is the point of running a 500k tank that can be popped by one person?
If its not anime, its not real
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
837
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Posted - 2014.07.04 21:04:00 -
[16] - Quote
Ace Mercenary wrote: Proto tanks can kill almost anything so get proto .
You have to have proto tanks for them to kill anything and we have no proto tanks , so that's a fabrication and also it would be nice to at least have the full compliment ( Racially ) of standard and militia HAV's and LAV's but ADS's might be tricky , since it seems that we wont have the proto HAV's or the rest of the vehicles for that matter .
I like the balance that's now in effect , it's not to the extreme of 1.5 & 6 and it causes one to add turrets and with the blaster changes , that's needed now .
That kills the how many people it takes to kill A & B argument , well at least it should .
It would be nice to have the hardeners to have the same mechanics that were given to the damage mods when changed with their base being at 30 % to 50 % for shield and 25 % to 35 % for armor . Something needs to be done to have some type of resistance and use for all mods not just repairs but additional armor as well because if one adds turrets , yes it give offence but takes away from defense and most bail in a turret so that leaves the user handicapped .
With the changes it still wont make it to the pre nerf rates for either .
They also killed the triple reps so everyone should be satisfied . The only problem I would have if we still have people complaining about how underpowered anti-vehicle is because that would just be false .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Monkey MAC
Rough Riders..
3012
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Posted - 2014.07.04 21:22:00 -
[17] - Quote
Lol, I read the bit in capitals and saw exactly where this was going.
However let me give you example, let's play a special game of rock paper scissors, it's a special version. The first player writes down 3 choices and the second the same.
All choices are revealed simultaneously, and each square off against each other. In the event of a tie, a final round is played like a normal round would.
Now in the case of rock paper scissors, the best option is to play 1x Rock 1x Paper 1x Scissors No matter what your opponent plays, this combination ALWAYS results in a tie.
However, let's change it slightly so that paper no longer beats rocks. Suddenly the best option becomes 3x Rocks, you can never loose if you play that combo.
Now if you 1) Do not understand this anology 2) Do not understand the point
AV vs Tank balancing is not a discussion for you!
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Adipem Nothi
Nos Nothi
2381
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Posted - 2014.07.04 21:27:00 -
[18] - Quote
LMAO
Single Player Games that way ------------------------>
Shoot scout with yes...
- Ripley Riley
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Will Driver
Horizons' Edge Proficiency V.
115
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Posted - 2014.07.04 22:37:00 -
[19] - Quote
Music to my ears. Time to get good, scrub.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Beld Errmon
1733
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Posted - 2014.07.04 22:58:00 -
[20] - Quote
I like where tank v tank is now, you can actually have a good brawl again, AV is really powerful again but at least it keeps the toy tankers in their place, people that tanked through the truly obscene AV of the past will know how to adapt and put the cavalry back into armoured cavalry.
Pilot - Tanker - FOTM (insert here)
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1098
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Posted - 2014.07.04 23:03:00 -
[21] - Quote
perhaps it's safe time to theory craft the return of spider tanking.. tho it seems it's probably gone for good as far as dust is concerned.
AKA Zirzo Valcyn
AFKing since 2012
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Mauren NOON
The Exemplars Top Men.
340
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Posted - 2014.07.04 23:07:00 -
[22] - Quote
Well looks like this thread took a turn for the worse, seems like no one agrees with you
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11623
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Posted - 2014.07.05 00:53:00 -
[23] - Quote
Cat Merc wrote:Didn't read, tanker tears delicious.
Never heard of him and certainly don't share his sentiments.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Lorhak Gannarsein
Legio DXIV
4026
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Posted - 2014.07.05 01:05:00 -
[24] - Quote
Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved? It is still a troll post.
I don't think even Spkr ever suggested it should take a full minute to kill him.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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PANDA UZIMAKI
SINISTER DEATH SQUAD
4
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Posted - 2014.07.05 03:39:00 -
[25] - Quote
Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved?
no, what im saying is 4 guys with adv AV can handle the best tank there ever was for infantry in under two minutes and any other that comes across them asumeing there is more then one person in a game with 20mil plus sp in tanks like me. |
PANDA UZIMAKI
SINISTER DEATH SQUAD
4
|
Posted - 2014.07.05 03:42:00 -
[26] - Quote
Mobius Kaethis wrote:Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved? Judge and I are in complete agreement on this one. It is not balanced, or fun, to require a team to dedicate 1/4 of its manpower to suppressing one individual. No other FPS has a mechanic like that because it creates drastic imbalances between the teams. I would really like it if players like you were a little less selfish. Any given game element should help make the game more fun for all the players in a given match.
GUESS HOW CAN THIS CAN BE EASILY FIXED???? :D BUY BRINGING IN YOUR OWN TANK!!!!! WAIT WHAT???? XD WHO WOULD HAVE THOUGHT THE BEST COUNTER TO A TANK IN THE GAME WOULD BE ANOTHER TANK????? HAHAHAHA like seriously I see none of you bringing in your own tanks into factor its always tanks vs AV never tanks vs tanks or tanks vs AV=tanks I fear a tank with av inside of it more then I fear an entire team of av I mean seriously guys get it together |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11625
|
Posted - 2014.07.05 03:53:00 -
[27] - Quote
PANDA UZIMAKI wrote:Mobius Kaethis wrote:Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved? Judge and I are in complete agreement on this one. It is not balanced, or fun, to require a team to dedicate 1/4 of its manpower to suppressing one individual. No other FPS has a mechanic like that because it creates drastic imbalances between the teams. I would really like it if players like you were a little less selfish. Any given game element should help make the game more fun for all the players in a given match. GUESS HOW CAN THIS CAN BE EASILY FIXED???? :D BUY BRINGING IN YOUR OWN TANK!!!!! WAIT WHAT???? XD WHO WOULD HAVE THOUGHT THE BEST COUNTER TO A TANK IN THE GAME WOULD BE ANOTHER TANK????? HAHAHAHA like seriously I see none of you bringing in your own tanks into factor its always tanks vs AV never tanks vs tanks or tanks vs AV=tanks I fear a tank with av inside of it more then I fear an entire team of av I mean seriously guys get it together
While I'm all for fighting another tank.
That kind of stupid ass logic gives more balance minded tankers a bad name.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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PANDA UZIMAKI
SINISTER DEATH SQUAD
4
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Posted - 2014.07.05 04:17:00 -
[28] - Quote
Syeven Reed wrote:If it takes team effort to kill you should it also not take a team be you(the tank)?
Because math....
A squad of 6 - 4 AV'ers == 2! (anti-infantry) Vs. A squad of 6 - 1 Tanker == 5! ((anti-infantry) + 1 Tank)
Does this seem fair?
your right I didn't like it when they took away the requirements to have gunners on the tanks. My main goal now in dust is to max all my fittings so I can fit everything I want and still have enough for just basic turrents like railguns or something so its never just me inside ill always be a team player pretty much no matter what. I have tanks with guns on them now but that sacrifices vital mods so it puts not only me at risk but the team so you can see why I really only want to call out that specific tank during low risk battles |
PANDA UZIMAKI
SINISTER DEATH SQUAD
4
|
Posted - 2014.07.05 04:27:00 -
[29] - Quote
Beastlina wrote:Just had a match where 1 tanker vsed 1 militia swarm, 1 advanced swarm and 1 normal forge gun (the normal forge gun being me with 3 complex heavy damage mods). It wasn't even enough to burst him down. Just like you had to spec into tanks some one else had to spec into av and put themselves in considerable danger to go out with only a forge gun and a sidearm to hunt you. They are a huge target for infantry and if they are hitting you from a safe spot it's probably because your near the enemies red line and probably harassing the poor redberries trying to get out like most tanks do.
It's really bad enough most tanks come in and take your MCC spawn points supply depo and installations so that they can red line you without fear. Seriously i know your tanks are expensive but you gotta let the infantry do their thing, you can't just go 20/0 every game. Sometimes the enemy has proto av and you have to realize your not stomping that match. Sometimes they have no av at all and you know you own that game.
You are 1 guy in a tank, if it took 2-3 guys to operate a good tank then i'd be fine with nerfing av again but it already takes 3+ guys if you don't have proto, that's time and effort taken away from hacking objectives and defending points and just because 1 guy on the enemy team decided he wants to drive a tank. Why you feel the need for tanks to be the fcking final boss i will never know but the game is about hacking points not getting the whole team together to stop a tank. Av getting nerfed constantly is what forces people to do the stuff you guys hate such as Jihad jeeps. I know you probably won't agree at all but that's usually the case for tankers who don't step foot outside their tanks for even 1 match to see how it is trying to fight without being in a damn Gundam. Fact is you are the minority and the game should not be molded around you when infantry is the meat of the game.
I don't know what is drilled into your heads to make you guys think that taking down a tank is impossible. and I still have yet to figure out if any of you even own your own tanks. is getting vec operations to 5 scary but getting prof 5 in forge guns not? I mean a simple gunlogi with milita mods is not something to be toyed with. really though what I think it is is you guys are afraid to lose isk like we do. I think your afraid you cant handle it. Seeing the stuff we do with our tanks to stay alrive on a daily basis and you guys just wondering if you guys can do the same probably puts allot of doubts in your mind about trying to get your own tanks to stand up against the " tanker community" now don't get me wrong I will crush your sicas and somas but im not every tanker and im not in every game and there are ALLOT of scrub tankers out there that crack under the preasure of one swarm launcher on them while there trapped in a ditch or some crap like that.
WHAT IM SAYING IS. STOP RELYING TO MUCH ON A MECHANIC THAT WAS NOT BUILT TO BE THE 24/7 DESTROYER OF ALL VECHCLES. USE A BLOODY TANK FOR ONCE ITS FUN!!!!!!!!!!!!!!!!!!!!!!!! |
Atiim
Fooly Cooly. Anime Empire.
10186
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Posted - 2014.07.05 04:38:00 -
[30] - Quote
Such dumb.
Much Drivel.
Should I even bother forming a coherent response to this?
Wow.
Long Live The Anime Empire
-HAND
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