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Hakyou Brutor
G0DS AM0NG MEN
785
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Posted - 2014.06.28 22:15:00 -
[1] - Quote
Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
"I never pull out" ~Ace Boone, 2014.
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Crimson ShieId
Psygod9
585
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Posted - 2014.06.28 22:28:00 -
[2] - Quote
< Zero SP currently in tanks, can still kill infantry easily enough with militia tanks.
*Arnold Schwarzenegger voice* Fit the small turrets. Fit them now!
Nova Knives are best sidearm.
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3431
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Posted - 2014.06.28 22:38:00 -
[3] - Quote
Little known fact:if tanks disappeared, no one would notice and AV would go away.
Shocker!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2386
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Posted - 2014.06.28 22:48:00 -
[4] - Quote
I practically only ever tank in PC.
Tanker/Logi
0 The number of 7ucks given
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Harpyja
Legio DXIV
1958
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Posted - 2014.06.28 22:52:00 -
[5] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. Glad someone else feels the pain after the blaster nerf. I seriously need to be under 20 meters from a fatty just to have any shot at killing them. Now if it's a proto forge gun fatty or a proto swarm Min commando at 100 meters, I'm better off to just run with my tail between my legs, because they can do considerable damage as I close the distance between us and they can kill me before I get enough time to let my dispersion die down so I can kill them.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Hakyou Brutor
G0DS AM0NG MEN
787
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Posted - 2014.06.28 22:52:00 -
[6] - Quote
Benjamin Ciscko wrote:I practically only ever tank in PC. Let me ask you this, how often is it that all you in a PC is go counter-tank?
"I never pull out" ~Ace Boone, 2014.
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MINA Longstrike
928
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Posted - 2014.06.28 22:53:00 -
[7] - Quote
I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS*, It came up while I was playing with an acquaintance last night and he was bitching about how 'op' car heavies are, and before he could go on his great big long rant I asked a simple question.
"Do you have any skillpoints into an av weapon?" "No" "THEN YOU HAVE NO RIGHT TO COMPLAIN, THERE IS A VIABLE COUNTER AND YOU REFUSE TO SKILL INTO IT OR USE IT".
It is quite simply people who don't want to put down their infantry killing rifle for any reason the ones most affecting vehicles - among some of their absolutely idiotic suggestions that I've seen are demands for all vehicles to show up on their passive scans from a minimum of 100 meters away so they always have time to run and hide and duck behind cover.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11324
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Posted - 2014.06.28 22:57:00 -
[8] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be.
The Highest tier and most powerful AV units on the battlefield.
That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style.
Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based.
Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles.....
I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be.
Personally I'd be all for tanks having greater HP but less regen, or slower regen.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2386
|
Posted - 2014.06.28 22:59:00 -
[9] - Quote
Hakyou Brutor wrote:Benjamin Ciscko wrote:I practically only ever tank in PC. Let me ask you this, how often is it that all you in a PC is go counter-tank? It depends the map really for the most part if it's like 2in 2out SRL I go counter tank but if it's say 3in 2 out cargo hub I go counter infantry and just sit on the point because ERA only ever brings ADS spam on that map and maybe 1 tank as opposed to our two, that or I go in a round robbin dying a f*ck ton speed hacking points. Though pre-rail nerf I only ever brought in anti-tank tanks.
Tanker/Logi
0 The number of 7ucks given
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Will Driver
Horizons' Edge Proficiency V.
88
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Posted - 2014.06.29 03:20:00 -
[10] - Quote
You mean tanking is not instant kill and instant win anymore? You sound way too entitled and get zero sympathy from me. Time to get good.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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jerrmy12 kahoalii
New Age Empire.
1580
|
Posted - 2014.06.29 03:29:00 -
[11] - Quote
Harpyja wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. Glad someone else feels the pain after the blaster nerf. I seriously need to be under 20 meters from a fatty just to have any shot at killing them. Now if it's a proto forge gun fatty or a proto swarm Min commando at 100 meters, I'm better off to just run with my tail between my legs, because they can do considerable damage as I close the distance between us and they can kill me before I get enough time to let my dispersion die down so I can kill them. May my officer forge run through you.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Hakyou Brutor
G0DS AM0NG MEN
794
|
Posted - 2014.06.29 03:40:00 -
[12] - Quote
Will Driver wrote:You mean tanking is not instant kill and instant win anymore? You sound way too entitled and get zero sympathy from me. Time to get good. Here we go, another dipwad who has no idea what he's talking about.
"I never pull out" ~Ace Boone, 2014.
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Lorhak Gannarsein
Legio DXIV
3886
|
Posted - 2014.06.29 03:40:00 -
[13] - Quote
Wow, QQ moar OP. Tanking is still good.
I had a match in a four-man tank squad running three vehicles that pulled four orbitals just fucking around.
Protip: small turrets wreck pubs.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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jerrmy12 kahoalii
New Age Empire.
1580
|
Posted - 2014.06.29 03:48:00 -
[14] - Quote
Lorhak Gannarsein wrote:Wow, QQ moar OP. Tanking is still good.
I had a match in a four-man tank squad running three vehicles that pulled four orbitals just fucking around.
Protip: small turrets wreck pubs. Protip: don't expect blackberries to know. Wait, wrong forum, I mean blueberries.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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The Eristic
Dust 90210
490
|
Posted - 2014.06.29 03:50:00 -
[15] - Quote
Hakyou Brutor wrote:Imagine you fired your gun directly at someones head and it went literally everywhere except your target
Imagine? I've used the Ion Pistol.
Reality is the original Rorschach.
Verily! So much for all that.
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Will Driver
Horizons' Edge Proficiency V.
88
|
Posted - 2014.06.29 03:53:00 -
[16] - Quote
Hakyou Brutor wrote:Will Driver wrote:You mean tanking is not instant kill and instant win anymore? You sound way too entitled and get zero sympathy from me. Time to get good. Here we go, another dipwad who has no idea what he's talking about. I felt the same way about you, but you were impolite enough to say so first. Congrats.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Crimson ShieId
Psygod9
590
|
Posted - 2014.06.29 04:06:00 -
[17] - Quote
Quote:cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
I just realized something... this would make me better than the best tanker! Wait... that's a bad thing... No! I didn't mean it, Assault Swarm Launcher! PLEASE DON'T HURT ME!!! D:
Nova Knives are best sidearm.
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Harpyja
Legio DXIV
1960
|
Posted - 2014.06.29 04:41:00 -
[18] - Quote
Lorhak Gannarsein wrote:Wow, QQ moar OP. Tanking is still good.
I had a match in a four-man tank squad running three vehicles that pulled four orbitals just fucking around.
Protip: small turrets wreck pubs. We were in comms for that, plus we were all experienced. And not everyone was sporting proto AV like they are now for the event. I swear that there's nothing holding back proto AV anymore after the large blaster nerf; it'll just take some time before they all realize it.
You have to treat blueberries in your gunner seats as if you're going solo. Don't expect them to take care of anything, they're just a bonus.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Ld Collins
Molon Labe. General Tso's Alliance
156
|
Posted - 2014.06.29 04:43:00 -
[19] - Quote
Lorhak Gannarsein wrote:Wow, QQ moar OP. Tanking is still good.
I had a match in a four-man tank squad running three vehicles that pulled four orbitals just fucking around.
Protip: small turrets wreck pubs. actually the only small turrets that wreck pubs are rails. Protip from a pro. |
Lorhak Gannarsein
Legio DXIV
3886
|
Posted - 2014.06.29 04:48:00 -
[20] - Quote
Crimson ShieId wrote:Quote:cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad. I just realized something... this would make me better than the best tanker! Wait... that's a bad thing... No! I didn't mean it, Assault Swarm Launcher! PLEASE DON'T HURT ME!!! D: I did in a swarmer at 70m with my neutron blaster the other day.
I don't feel like a scrub while I use a blaster tank anymore.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Atiim
EnvyUs.
9976
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Posted - 2014.06.29 05:22:00 -
[21] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible. I've been rocking a Gunnlogi with about 5k Shields and AT-20s, and the experience is rather fun. Not nearly as fun as tanking before Uprising 1.6 of course, but the current vehicle model is a bi-product of your own subset's actions, so the blame rests on your hands.
Would it be accurate to assume that the only reason why you don't find tanking fun is because AVers can actually kill you now? Because that seems to be the case here.
Hakyou Brutor wrote:You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad. No players asked for HAVs (and Dropships) to be nerfed because AV weapons were -theoretically- immune to them. No amount of chest thumping, bashing, crying, or ad-hominem will change that fact.
This may blow your mind, but you aren't supposed to kill the Forge Gunner with an 80GJ Blaster because they aren't (nor were they ever) meant to be Anti-Personnel weapons.
Source:
CCP Rattati wrote:Small Blaster ROF and dispersion were increased to make it easier to hit infantry, the intent was buff.
How did Rail and dmg mod nerf change AV-Vehicle balance?
The only change like Atiim says, PLC buff, AV grenade slight buff, two bugfixes and rep nerf. LB was never supposed to be anti-infantry.
Hakyou Brutor wrote:That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks. I can easily kill things 10m away from me with a Large Missile Turret, and I've seen plenty of tankers get kills from beyond 10m with an 80GJ Blaster. I'm quite sure I could as well if I decide to spec into them.
As for their role in PC, have you ever thought about using them as on-board spawning systems? How about fitting 20GJ Turrets and declaring open season? You know, actually support your team?
Hakyou Brutor wrote:Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
So basically imagine fighting someone who knows how to strafe? I don't consider that to be the least fun role, as I still find enjoyment out of 'nabing people with my ATs and being a make-shift APC.
You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Atiim
EnvyUs.
9976
|
Posted - 2014.06.29 05:25:00 -
[22] - Quote
Cody Sietz wrote:Little known fact:if tanks disappeared, no one would notice and AV would go away.
Shocker! Considering how the vast majority of my SP was spent improving my ability to fight HAVs, I (and a whole lot of other AVers) would notice.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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JARREL THOMAS
Dead Man's Game
322
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Posted - 2014.06.29 06:24:00 -
[23] - Quote
hmmmm 20 meteres......
You guys do know that blasters are short ranged weapons right -.-
Caldari Loyalist
I speak for the rabbits
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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 06:36:00 -
[24] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. You got it. Your blaster was not designed to be anti infantry, damn sure wasnt meant to be anti everything. You should know this but let me help you with that forger, its called the 5 other people in your squad whom you move around the map with. Or the other 15 people on your team. Turns out a forger is very easy to kill with, well anything really. Oh wait you may not have heard, tanks cant run all over the map solo and kill everything anymore. Now you know. Start working with your squad, tankkng is not a solo proposition any longer. I got boots on the ground and I need vehicle support, now YOU need my support as well, so dont be a douche. Next time that forger gets after ya, just yell for John to cloak up and run up there in his pretty little Cal Scout suit and boom you are good.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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INFINITE DIVERSITY IDIC
469
|
Posted - 2014.06.29 06:44:00 -
[25] - Quote
True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range?
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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edguy 111
Quebec United
42
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Posted - 2014.06.29 06:56:00 -
[26] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. iam a dedicate av and got everything able to destroy a tank at proto lvl, and i found it way to easy destroying a tank now. i used to solo many tank before because of my arsenal and my skills in av of all kind but it was poor drivers. And a proto min commando with pro 4 and lvl 4 reload speed is really op lol but anyway if swarms,lai dai,mines,c4,jihad jeep was not working my squad always have proto av's of all kind so tank and tank spamming was never a problem for me it was my fun in dust.3 guys leaving a lav in front of a tank with all proto av is priceless. i have to say that av and tank was perfect before the nerf peoples complaining dont know how to use team work or/and not specialise in av because it was fine.now it terrible i solo EVERY tank i see and kill them so fast that they dont call anything after. im now a av specialise out of work lol
waaaazzaaaaa!
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CRAZYHORSE ONE EIGHT
CowTek IT Infotech
60
|
Posted - 2014.06.29 06:59:00 -
[27] - Quote
It is nowhere near as much fun as it used to be. I run tanks to kill tanks and it's getting more bland with each tank update.
They've taken away: Marauders Enforcers Black Ops Compressed rail guns Regulated rail guns Compressed blaster Stabilized blasters Fragmented missile launchers Accelerated missile launchers Active heat sinks passive heat sinks Passive shield hardeners Passive armour hardeners Turret speed rotation mods (replaced with skills that don't work) Remote armour repairers Remote shield repairers Passive damage mods Passive shield rechargers 180mm armour plates One high slot and one low slot per hull
Did I miss anything?
So most of the variations of fittings are gone. Sigh. |
Hakyou Brutor
G0DS AM0NG MEN
797
|
Posted - 2014.06.29 06:59:00 -
[28] - Quote
Dust 514: The game in which handheld miniguns have more usable range than a vehicle mounted blaster turret.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 06:59:00 -
[29] - Quote
edguy 111 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. iam a dedicate av and got everything able to destroy a tank at proto lvl, and i found it way to easy destroying a tank now. i used to solo many tank before because of my arsenal and my skills in av of all kind but it was poor drivers. And a proto min commando with pro 4 and lvl 4 reload speed is really op lol but anyway if swarms,lai dai,mines,c4,jihad jeep was not working my squad always have proto av's of all kind so tank and tank spamming was never a problem for me it was my fun in dust .3 guys leaving a lav in front of a talk with all proto av is priceless . i have to say that av and tank was perfect before the nerf peoples complaining dont know how to use team work or/and not specialise in av because it was fine.now it terrible i solo EVERY tank i see and kill them so fast that they dont call anything after. im now a av specialise out of work lol I get english isnt your first love, but stay with me here canuck. There is video evidence on you tube of tripple rep maddys takimg proto swarms with prof 5 and just sitting there. You dig?
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Hakyou Brutor
G0DS AM0NG MEN
797
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Posted - 2014.06.29 07:00:00 -
[30] - Quote
CRAZYHORSE ONE EIGHT wrote:It is nowhere near as much fun as it used to be. I run tanks to kill tanks and it's getting more bland with each tank update.
They've taken away: Marauders Enforcers Black Ops Compressed rail guns Regulated rail guns Compressed blaster Stabilized blasters Fragmented missile launchers Accelerated missile launchers Active heat sinks passive heat sinks Passive shield hardeners Passive armour hardeners Turret speed rotation mods (replaced with skills that don't work) Remote armour repairers Remote shield repairers Passive damage mods Passive shield rechargers 180mm armour plates One high slot and one low slot per hull
Did I miss anything?
So most of the variations of fittings are gone. Sigh. Pretty much this, it's not that it's not viable, there's just no variation and is no fun.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 07:01:00 -
[31] - Quote
Hakyou Brutor wrote:Dust 514: The game in which handheld miniguns have more usable range than a vehicle mounted blaster turret. Not true as long as you are aimimg at a tank size target. Maybe you should say more accuracy?
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Atiim
EnvyUs.
9982
|
Posted - 2014.06.29 07:01:00 -
[32] - Quote
You missed Logistics LAVs and Dropships, as well as Cycled Small Missiles.
Not to mention Efficient Repairers and Transporters.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
Hakyou Brutor
G0DS AM0NG MEN
797
|
Posted - 2014.06.29 07:01:00 -
[33] - Quote
INFINITE DIVERSITY IDIC wrote:I get english isnt your first love, but stay with me here canuck. There is video evidence on you tube of tripple rep maddys takimg proto swarms with prof 5 and just sitting there. You dig?
Yo Diversity, try out tanking.
They nerfed the actual f*ck out of armor repairers and blasters.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
469
|
Posted - 2014.06.29 07:03:00 -
[34] - Quote
CRAZYHORSE ONE EIGHT wrote:It is nowhere near as much fun as it used to be. I run tanks to kill tanks and it's getting more bland with each tank update.
They've taken away: Marauders Enforcers Black Ops Compressed rail guns Regulated rail guns Compressed blaster Stabilized blasters Fragmented missile launchers Accelerated missile launchers Active heat sinks passive heat sinks Passive shield hardeners Passive armour hardeners Turret speed rotation mods (replaced with skills that don't work) Remote armour repairers Remote shield repairers Passive damage mods Passive shield rechargers 180mm armour plates One high slot and one low slot per hull
Did I miss anything?
So most of the variations of fittings are gone. Sigh. Now this I can agree with some of the old variation would be nice.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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John ShepardIII
G0DS AM0NG MEN
353
|
Posted - 2014.06.29 07:12:00 -
[35] - Quote
Yeah blasters suck. That's why when I was tanking and I would see a forger I would just jump out and shoot him. It's easier.
The True Shepard.
|
INFINITE DIVERSITY IDIC
469
|
Posted - 2014.06.29 07:43:00 -
[36] - Quote
Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:I get english isnt your first love, but stay with me here canuck. There is video evidence on you tube of tripple rep maddys takimg proto swarms with prof 5 and just sitting there. You dig?
Yo Diversity, try out tanking. They nerfed the actual f*ck out of armor repairers and blasters. I realize they have now, this was before the hotfixes. I have a 15 mil sp tank character, perhaps I will try him out, its been awhile.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
|
THEAMAZING POTHEAD
Nyain San General Tso's Alliance
1184
|
Posted - 2014.06.29 08:04:00 -
[37] - Quote
I thought blasters were useless now til I realised that it will still **** up people at all ranges but it absolutely sucks against anyone in cover...that's the big thing. However then you consider the gigantic nerf towards railguns with damage profile, straight less damage, and nerfed damage mods and now blaster tanks may have less killing potential, but triple repped armor maddys virtually never die...the only thing relevant as a threat are missle tanks, but overdrives allow them to easily be outmaneuvered and exploited. So ya, you may not be able to just instarape people with blasters anymore, when you consider that you never die anymore while still ******* anyone not in cover its a decent tradeoff. People think you have to get in close...but that's not really true, its just as easy to kill people at 80m as it is at 30m, but fuggin impossibru to kill someone who can get to cover.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Scout Hunter II
Inner.Hell
29
|
Posted - 2014.06.29 08:06:00 -
[38] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
the tank is no longer fun and responsive. Your better off playing infantry
CEO of Inner.Hell
> Those who sacrifice freedom in the name of security, deserve neither.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
848
|
Posted - 2014.06.29 09:57:00 -
[39] - Quote
Atiim wrote:You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs.
No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansion is listed as having 0 PG / 0 CPU on your build.
Also, after running the mod up, I put on the optimizers for all weapons, armor, and shield to 5, but still came up 100 PG short of what your fit shows in the link. I think there are a few unused skills that the site forgot to remove hovering in the background, that came out because you hit the "max skill" button.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11332
|
Posted - 2014.06.29 10:17:00 -
[40] - Quote
INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range?
Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles.
300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism.......
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
|
LudiKure ninda
Paladin Survey Force Amarr Empire
89
|
Posted - 2014.06.29 10:43:00 -
[41] - Quote
we need PRO tanks!!!
Solo player..
SCAN ATTEMPT PREVENTED!
|
Atiim
EnvyUs.
9989
|
Posted - 2014.06.29 12:31:00 -
[42] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs. No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansion is listed as having 0 PG / 0 CPU on your build. Also, after running the mod up, I put on the optimizers for all weapons, armor, and shield to 5, but still came up 100 PG short of what your fit shows in the link. I think there are a few unused skills that the site forgot to remove hovering in the background, that came out because you hit the "max skill" button. It's simply an theory-crafted fitting. I figured he'd be able to use it because he has max skills on his HAV.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
DELB0Y
12
|
Posted - 2014.06.29 12:36:00 -
[43] - Quote
I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
|
Scheneighnay McBob
Cult of Gasai
5509
|
Posted - 2014.06.29 15:16:00 -
[44] - Quote
Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Atiim
EnvyUs.
9993
|
Posted - 2014.06.29 16:21:00 -
[45] - Quote
DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me. Unless your fighting AV Grenades and Plasma Cannons, AV wasn't buffed.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
Hakyou Brutor
G0DS AM0NG MEN
800
|
Posted - 2014.06.29 20:53:00 -
[46] - Quote
Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. No sir. Please read the title.
It's not that tanks aren't viable, they're not fun. Honestly, I had FAR more fun in tanks when the swarms were OP as f*ck, when they could 3 hit me.
At least then my blaster could shoot straight and I could kill a forger 20 feet in front of me, he couldn't just sit there and shoot all of his ammo in me while I struggled to get the unresponsive piece of junk out of the line of fire.
"I never pull out" ~Ace Boone, 2014.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 21:02:00 -
[47] - Quote
DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me.
Yeah AV balance is fine.....but driving the HAV is boring..... primarily because I don't have my tank....but also because all the old modules and well designed fitting combinations are gone...... not to mention being impossible to fit a single basic module in each slot without a PG or CPU extension....... (why do vehicles have to use these when no infantry suit ever has?)
Gis me a rig slot with an Ancillary Current Router!
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
|
Posted - 2014.06.29 21:38:00 -
[48] - Quote
INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Nope that's not long range that's ridiculously close range.
Tanker/Logi
0 The number of 7ucks given
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
|
Posted - 2014.06.29 21:42:00 -
[49] - Quote
Atiim wrote:DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me. Unless your fighting AV Grenades and Plasma Cannons, AV wasn't buffed. I consider nerfed reps a buff to AV...
Tanker/Logi
0 The number of 7ucks given
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
|
Posted - 2014.06.29 21:43:00 -
[50] - Quote
Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. He's not saying it's hard he's saying it's boring.
Tanker/Logi
0 The number of 7ucks given
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 21:49:00 -
[51] - Quote
Benjamin Ciscko wrote:Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. He's not saying it's hard he's saying it's boring.
Indeed.
Tanking was never hard....but it used to be challenging pre 1.7....... now its neither enjoyable nor challenging.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Monkey MAC
Rough Riders..
2939
|
Posted - 2014.06.29 22:04:00 -
[52] - Quote
Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2391
|
Posted - 2014.06.29 22:06:00 -
[53] - Quote
Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up
Tanker/Logi
0 The number of 7ucks given
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 22:09:00 -
[54] - Quote
Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts.
You don't have to tell me twice..... I've been using my HAV in FW as an APC for months now.....
But by that very nature I am not tanking..... I am fulfilling the role MAV really should be doing.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Monkey MAC
Rough Riders..
2941
|
Posted - 2014.06.29 22:21:00 -
[55] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up
Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment
Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment
Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
|
Posted - 2014.06.29 22:31:00 -
[56] - Quote
Monkey MAC wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up. Reread my post... A their are stacking penalties B it's 25%
Tanker/Logi
0 The number of 7ucks given
|
Monkey MAC
Rough Riders..
2941
|
Posted - 2014.06.29 22:31:00 -
[57] - Quote
True Adamance wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. You don't have to tell me twice..... I've been using my HAV in FW as an APC for months now..... But by that very nature I am not tanking..... I am fulfilling the role MAV really should be doing.
It depends if you actually look at modern warfare, tanks aren't used against infantry, like almost at all. At least not in conventional warfare in 1v1 situations.
Tanks typical fill one of the following roles Gùå Close ground support Used to suppress and/or route an enemy in a entrenched position. The tank rarely scores kills, but it's rather hard to return fire from a tank
Gùå High Value Target Destruction Exactly what it says on the tin, the high force fire power is used to remove things like turrets and Battlecarries from the field. Reducing the opponents home ground advantage
Gùå Battering Ram Sometimes it's all you need.
What MAV's as oposed to MTV's are more infantry aggresive, but suffer from considerably less armour, a Russian MAV designed in the 70's had a very well known weak spot, consisting of exposed fuel tanks on the back of the craft.
What I orginally explained to you is a HAV role, what tankers want is a MAV role, with HAV survivability.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
Monkey MAC
Rough Riders..
2941
|
Posted - 2014.06.29 22:33:00 -
[58] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up. Reread my post... A their are stacking penalties B it's 25%
New to me, but thanks! Information correct before Hotfix alpha.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
Gavr1Io Pr1nc1p
687
|
Posted - 2014.06.29 22:35:00 -
[59] - Quote
Small turrets: Fit them.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 22:37:00 -
[60] - Quote
Gavr1Io Pr1nc1p wrote:Small turrets: Fit them.
Already do. Does not make tanking any more enjoyable or difficult.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
|
Posted - 2014.06.29 22:43:00 -
[61] - Quote
Gavr1Io Pr1nc1p wrote:Small turrets: Fit them. I have them on some of my fit's but their a b!tch to fit, even with lvl 5 missile fitting op. lvl3 dmg fitting op. lvl 5 shield fitting op. lvl 4 armor fitting op. I can barely fit 2 STD small rails (only viable turret) onto my missile tank and even then some sacrifices must be made.
Tanker/Logi
0 The number of 7ucks given
|
Guiltless D667
40
|
Posted - 2014.06.29 22:46:00 -
[62] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. The scope of which you had influence has been narrowed down/lessen,where as before you had free rein/control over the field,Why are you(and players like you in this state) so oblivious to this?
To what are you correlating "fun" to? How many kills you can muster based on the effectiveness of your turret? or your validation of your SP invest you put into your HAV,by getting kills with your HAV?
A Strange Game.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11336
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Posted - 2014.06.29 22:47:00 -
[63] - Quote
Benjamin Ciscko wrote:Gavr1Io Pr1nc1p wrote:Small turrets: Fit them. I have them on some of my fit's but their a b!tch to fit, even with lvl 5 missile fitting op. lvl3 dmg fitting op. lvl 5 shield fitting op. lvl 4 armor fitting op. I can barely fit 2 STD small rails (only viable turret) onto my missile tank and even then some sacrifices must be made.
I know the feeling.
Large Blaster Optimisation 5, Small Railgun Optimisation 5........ Armour skills 5, Turret Command 5......
Cannot fit a viable basic module in all slots without a CPU or PG upgrade sacrificing one of my lows..........pointless all around and exactly why stacking 3x Reps or Hardeners was so viable......
Nothing else came close to being that effective or competitive.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11337
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Posted - 2014.06.29 22:49:00 -
[64] - Quote
Guiltless D667 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. The scope of which you had influence has been narrowed down/lessen,where as before you had free rein/control over the field,Why are you(and players like you in this state) so oblivious to this? To what are you correlating "fun" to? How many kills you can muster based on the effectiveness of your turret? or your validation of your SP invest you put into your HAV,by getting kills with your HAV?
Comparing it to pre 1.6 where
-AV was strong and viable (borderline OP) -We had more module choices and options -Meaningful and progressive Core Skills - T2 Hulls in Marauders and Enforcers - Tanking was not dumbed down - Fitting HAV with higher tier modules in all slots was possible - Long and Short ranges were both viable and not arbitrarily capped - Skill Points and Operator skills trumped the power of the Hull
That was fun.
I did better in the last week of 1.6 with the old UP tanks scoring 52/1, 44/0. 63/0, 48/3, etc But at the same time I lost more HAV than I ever did in other games vs skilled tankers.
This build I've lost plenty of HAV..... mainly to glass cannon MLT fit Modded Sica....... 0SP invested nubs who abused the new focus on hull power and less of SP to effectively negate 2/3's of my SP investments.
Tanking post 1.7 has been boring......pointless, and too easy.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Zahle Undt
Bullet Cluster Lokun Listamenn
1721
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Posted - 2014.06.29 22:59:00 -
[65] - Quote
Pop into the forums after a couple months and its all the same bitching about the same imbalances, but yeah Legion is going to magically be a better game than Dust.
As to the actual topic, tankers in this game have been and always will be scrubs with no gun game and no desire to learn any. They need high KDR for ego fulfillment. Of you change tanks so they aren't I win buttons against infantry than they cry like babies who want their mother's tit.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11337
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Posted - 2014.06.29 23:16:00 -
[66] - Quote
Zahle Undt wrote:Pop into the forums after a couple months and its all the same bitching about the same imbalances, but yeah Legion is going to magically be a better game than Dust.
As to the actual topic, tankers in this game have been and always will be scrubs with no gun game and no desire to learn any. They need high KDR for ego fulfillment. Of you change tanks so they aren't I win buttons against infantry than they cry like babies who want their mother's tit.
I don't think I have seen anyone in this thread crying about imbalance....... only that HAV operation is not fun.....and thats not about kills......its about the failed tiericide and stagnation of vehicle related skills and content.
As for the no gungame thing....are you serious, I can get out of my HAV and do just as well if not better. My KDR is atrocious for a Tanker since I started off as an Assault, then went Sentinel, then Tanker, and now Commando sitting at a measly 2.5...... that's not what I tank.
I used to do it because it was enjoyable, different, and requiring of a wholly different set of skills from infantry combat....not so much any more.
So before you make smartarse and ignorant comments that make you look like a ******* idiot your should probably stop refering to the tanking community in terms of Spkr4theDead and Takahiro....... not every one of us is a blatantly biased as self entitled as them.
EDIT: Btw how is my old alliance? I hear their EVE wing is really nicely developed now.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Flix Keptick
Red Star. EoN.
4295
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Posted - 2014.06.30 17:21:00 -
[67] - Quote
Meh... just use large rails to kill infantry. That's what I've been doing since the start of 1.8
Tank buster // caldari scout
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Infine Sentinel
Better Hide R Die
678
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Posted - 2014.06.30 17:29:00 -
[68] - Quote
Missiles...
Pie.
Forum warrior level 231423423
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Nothing Certain
Bioshock Rejects
915
|
Posted - 2014.06.30 18:26:00 -
[69] - Quote
INFINITE DIVERSITY IDIC wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. You got it. Your blaster was not designed to be anti infantry, damn sure wasnt meant to be anti everything. You should know this but let me help you with that forger, its called the 5 other people in your squad whom you move around the map with. Or the other 15 people on your team. Turns out a forger is very easy to kill with, well anything really. Oh wait you may not have heard, tanks cant run all over the map solo and kill everything anymore. Now you know. Start working with your squad, tankkng is not a solo proposition any longer. I got boots on the ground and I need vehicle support, now YOU need my support as well, so dont be a douche. Next time that forger gets after ya, just yell for John to cloak up and run up there in his pretty little Cal Scout suit and boom you are good.
You sir, should shut the hell up. I don't need more scouts shooting me in the head while I am minding my own business forge gunning those nasty tanks.
Because, that's why.
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Nothing Certain
Bioshock Rejects
915
|
Posted - 2014.06.30 18:39:00 -
[70] - Quote
I guess the OP needs to define "fun" before I can weigh in on his comment. The main example is that he can no longer just roll up on someone and instakill them. I am glad that is gone. True makes a different case and one that seems like a valid one, that tanking investment and skill has been diminished. How would you solve it withoit breaking the balance that we finally achieved?
Because, that's why.
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Hakyou Brutor
G0DS AM0NG MEN
808
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Posted - 2014.06.30 18:43:00 -
[71] - Quote
Nothing Certain wrote:I guess the OP needs to define "fun" before I can weigh in on his comment. The main example is that he can no longer just roll up on someone and instakill them. I am glad that is gone. True makes a different case and one that seems like a valid one, that tanking investment and skill has been diminished. How would you solve it withoit breaking the balance that we finally achieved? I wrote this in another thread:
Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks!
"I never pull out" ~Ace Boone, 2014.
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TechMechMeds
Inner.Hell
3742
|
Posted - 2014.06.30 18:44:00 -
[72] - Quote
Iv been ignoring them since beta and now I don't even have to do that.
They are useful if I CBA to run to the supply depot as I run in front of them and get killed, then respawn re equipped.
I will spam your face with aurum proto.
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Ryme Intrinseca
The Rainbow Effect
1402
|
Posted - 2014.06.30 19:02:00 -
[73] - Quote
MINA Longstrike wrote:I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS*, It came up while I was playing with an acquaintance last night and he was bitching about how 'op' car heavies are, and before he could go on his great big long rant I asked a simple question.
"Do you have any skillpoints into an av weapon?" "No" "THEN YOU HAVE NO RIGHT TO COMPLAIN, THERE IS A VIABLE COUNTER AND YOU REFUSE TO SKILL INTO IT OR USE IT".
It is quite simply people who don't want to put down their infantry killing rifle for any reason the ones most affecting vehicles - among some of their absolutely idiotic suggestions that I've seen are demands for all vehicles to show up on their passive scans from a minimum of 100 meters away so they always have time to run and hide and duck behind cover. As a proficiency V forge gunner, I can confirm that this post stinks of bullshit... especially the <3 for LAV heavies, the cheapest playstyle this side of the redline. |
KEROSIINI-TERO
The Rainbow Effect
1093
|
Posted - 2014.06.30 19:31:00 -
[74] - Quote
OP, try something else on L Blaster than full auto.
:-S
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Iron Wolf Saber
Den of Swords
15664
|
Posted - 2014.06.30 19:46:00 -
[75] - Quote
Having played 1.7 I still have the afraid of absolutely everything mentality with tanks operation.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
242
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Posted - 2014.06.30 19:50:00 -
[76] - Quote
every time a tanker cries, an angel gets their wings. |
Atiim
Fooly Cooly.
10045
|
Posted - 2014.06.30 19:57:00 -
[77] - Quote
Hakyou Brutor wrote:I wrote this in another thread: Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks! They aren't going to introduce a skill to decrease 80GJ Blaster dispersion, because then it'd become an Anti-Infantry weapon.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11395
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Posted - 2014.06.30 20:02:00 -
[78] - Quote
Atiim wrote:Hakyou Brutor wrote:I wrote this in another thread: Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks! They aren't going to introduce a skill to decrease 80GJ Blaster dispersion, because then it'd become an Anti-Infantry weapon.
Rattati was considering increasing the time it takes for dispersion to apply though, that could be skill.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Baal Omniscient
Onslaught Inc RISE of LEGION
1865
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Posted - 2014.06.30 20:42:00 -
[79] - Quote
True Adamance wrote:INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles. 300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism....... Except in RL the battlefields aren't held within redlines. Basically your "realism" on a rail in Dust would equate to rail tanks having access to the entire battlefield from any vantage point. Rail sniping from one redline into the other redline, IRL, would be: fires bunker buster from Taiwan, takes out military base in North Dakota .5 seconds later. That's not happening.
TL;DR: Balance before Realism. We've been saying it since closed beta, and they are finally listening. You want realism, go play BF. Dis be Sci-Fi, yo.
Edit: Didn't look who said that before responding.... that's not a comment I've come to expect from you True.... are you okay?
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Eruditus 920
Prodigy Ops
195
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Posted - 2014.06.30 21:12:00 -
[80] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
I stopped reading after the first sentence of the second paragraph.
I'm a grown ass man. I'm not going to be internet lectured.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11397
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Posted - 2014.06.30 21:12:00 -
[81] - Quote
Baal Omniscient wrote:True Adamance wrote:INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles. 300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism....... Except in RL the battlefields aren't held within redlines. Basically your "realism" on a rail in Dust would equate to rail tanks having access to the entire battlefield from any vantage point. Rail sniping from one redline into the other redline, IRL, would be: fires bunker buster from Taiwan, takes out military base in North Dakota .5 seconds later. That's not happening. TL;DR: Balance before Realism. We've been saying it since closed beta, and they are finally listening. You want realism, go play BF. Dis be Sci-Fi, yo. Edit: Didn't look who said that before responding.... that's not a comment I've come to expect from you True.... are you okay?
Just concerned that players whining will cost HAV their potential of having a designated role and place on the battlefield. Thats not to say I don't appreciate the concerns of Dropshippers etc...... but why in other games do Tanks feel like powerful engines of war and Dusts feel sterile and broken as all hell?
I'm against HAV Large Turret being Anti Infantry effective.... I would like to see HAVers having their own over arcing goals that bring them into contact with infantry but don't wholly unbalance their combat and give HAV their own objectives to fulfil to aid the team.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11397
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Posted - 2014.06.30 21:13:00 -
[82] - Quote
Eruditus 920 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I stopped reading after the first sentence of the second paragraph. I'm a grown ass man. I'm not going to be internet lectured.
Doesn't mean you shouldn't be sometimes.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Atiim
Fooly Cooly.
10054
|
Posted - 2014.06.30 21:18:00 -
[83] - Quote
MINA Longstrike wrote:I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS* So you've conducted a study or survey that involving frequent complaints about vehicles and whether or not those complaining about them have skilled into AV weapons?
May I take a look at your numbers and/or survey results?
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Eruditus 920
Prodigy Ops
197
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Posted - 2014.06.30 21:19:00 -
[84] - Quote
True Adamance wrote:Eruditus 920 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I stopped reading after the first sentence of the second paragraph. I'm a grown ass man. I'm not going to be internet lectured. Doesn't mean you shouldn't be sometimes.
Strangers passing judgements on other strangers strikes me as an exercise in futility.
That is not when these forums are at their best.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1865
|
Posted - 2014.06.30 22:10:00 -
[85] - Quote
True Adamance wrote:Just concerned that players whining will cost HAV their potential of having a designated role and place on the battlefield. Thats not to say I don't appreciate the concerns of Dropshippers etc...... but why in other games do Tanks feel like powerful engines of war and Dusts feel sterile and broken as all hell?
I'm against HAV Large Turret being Anti Infantry effective.... I would like to see HAVers having their own over arcing goals that bring them into contact with infantry but don't wholly unbalance their combat and give HAV their own objectives to fulfil to aid the team. I cannot fault any of that, I agree wholeheartedly.
A few random points I would like to make that I feel would improve the vehicle experience:
- If CCP could bump the player count up to 24v24, having 5 tanks on the field wouldn't feel as unbalanced.
- Balance vehicle vs vehicle combat FIRST, then you look at AV vs vehicle. The large turrets vs the other vehicles and the other vehicles vs tanks, that needs to be in balance. Then you can start scaling AV up and down to make it viable.
- Small blaster turrets need to be fixed since they are the only small turret useless against infantry, the other two can already 2 shot most suits at MLT level. This gives tankers a reason to have gunners and fit small turrets, and I've already begun to notice a lot more tankers doing this recently with the rails and missiles. Your tank CAN be a slaying machine, but you as the tanker are not the slayer but the support and AV for your gunners.
- If vehicle count were separated into # deployable per class (3 LAV/3 DS/3 Tank *just for example*) it would help those who spec into certain vehicles be able to call in what they run easier without 5 noobs in MLT LAV's sucking up all of the RDV slots before you can spawn in.
- Priority in vehicle balancing should be placed on finding a way for Tank turrets v tank to be balanced with Rail v DS/ADS. It doesn't matter AS much with LAV's since LAV's v turrets are relatively in a good spot.
- LRTs and LMTs should be able to look up almost 90 degrees so they can fight flying vehicles better, but they should not be able to look down below base level (straight ahead).
- The damage of a fully specced rail with damage mods should 2-3 piece a fully tanked and specced ADS and 3-4 piece a fully tanked and specced DS, but the RoF should be low enough that pilots have time to realize they are taking damage and take counter measures if they have fast enough reflexes. The RoF on rails needs to be taken into account just as much as the damage when balancing.
As for tanks having their own roles, I wrote a post a while back about that.... let's see here...
Baal Omniscient wrote:In a perfect world we would have gates up in roadways with high HP that tanks could knock down to allow infantry through, AI or capsuleer operated drones would be flying around attacking the other team's infantry that the tanks could fight against, and limits would be put on where vehicles could be spawned to prevent tower rail sniping.
Objectives would hold strategic value. Points would not only control Null cannons, but also operate weaponry that auto-fired on troops moving up, requiring a tank to push in on it, using itself as a shield for troops hiding behind it! And other points would control AV weaponry that required infantry to push on it so that vehicles could get close and crash in the gate for them!
Towers would scrape the sky and the capture point would be in the center, allowing you to push from the bottom or fly to the top and fight your way down! Battles on seas of lava set up on huge harvesting rigs where the battlefield breaks apart under you as you fight to gain control of the rig for you alliance's harvesting rights!Perhaps those of you moving to Legion might see all of that one day... If only, right? Anyway, I'm with you on that 100%. It's just not likely we'll see that in Dust....
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
65
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Posted - 2014.07.01 12:39:00 -
[86] - Quote
Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets |
Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
143
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Posted - 2014.07.01 16:21:00 -
[87] - Quote
As someone who tanked back before 1.5 for a while, but stopped after that, I feel that I have at least SOME perspective from both the tankers and the infantrymans POV. So I heavily sympathise with both groups.
And that's where I see a bit of a problem; the inherent "attitude" of DUST 514 seems to compel it's players to be hostile, not towards their immediate threats, but the people behind the controller/keyboard. More often than not, arguments concerning balance are directed at playstyles instead of gameplay. Would it kill people to just look at things from a different POV every now and then?
I mean, I'm guilty of it too. I hate the cloak + shotgun scout combo, but I try to acknowledge that it's a gameplay flaw, not a player flaw.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Delta 749
Kestrel Reconnaissance
3059
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Posted - 2014.07.01 16:30:00 -
[88] - Quote
Its called a small turret, fit one |
Derpty Derp
It's All Gone Derp
191
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Posted - 2014.07.01 16:47:00 -
[89] - Quote
As someone who does a bit of everything, this balance is nice, I can change around and do different things rather than just see a tank and cross everything other than bringing out my own railnoob tank to deal with it... Or Jihad. With all the turrets I've tried you can still kill some infnatry quite well... Heck I saw 7 people running around near each other on the bridge the other day... The missile turret dispersed what was left of them (which wasn't much.)
If you bring up not having range with the railnoob turret, then you deserve to be bored... Since there's nothing interesting about camping the redzone... Feel free to join the battle with everyone else if you want to play. |
Atiim
Fooly Cooly.
10091
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Posted - 2014.07.01 16:50:00 -
[90] - Quote
Takahashi Kashuken wrote:Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets I don't remember suggesting the dispersion changes, but I'm not arguing against them either.
However, CCP said that 80GJ Blasters aren't supposed to be Anti-Personal weapons, so something like this was bound to happen eventually.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Scheneighnay McBob
Cult of Gasai
5528
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Posted - 2014.07.01 16:50:00 -
[91] - Quote
Hakyou Brutor wrote:Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. No sir. Please read the title. It's not that tanks aren't viable, they're not fun. Honestly, I had FAR more fun in tanks when the swarms were OP as f*ck, when they could 3 hit me. At least then my blaster could shoot straight and I could kill a forger 20 feet in front of me, he couldn't just sit there and shoot all of his ammo in me while I struggled to get the unresponsive piece of junk out of the line of fire. Still fun for me, HAV tactics are completely different from infantry tactics, and is a great change of pace.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Hakyou Brutor
Pure Evil.
1091
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Posted - 2014.08.20 23:57:00 -
[92] - Quote
.... bump |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12989
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Posted - 2014.08.21 00:00:00 -
[93] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
Least fun role.... was only good back in Uprising 1.3............
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Patrlck 56
445
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Posted - 2014.08.21 00:09:00 -
[94] - Quote
Hakyou Brutor wrote:Benjamin Ciscko wrote:I practically only ever tank in PC. Let me ask you this, how often is it that all you in a PC is go counter-tank? had a few matches like this last week I think. The enemy had 3-4 tanks at a time, and I was the only one on our team. Sitting in the redline (to watch our hp), and then moving out when I needed to blast other tanks off another point. was actually really fun... I think I'm off topic tho... |
Patrlck 56
445
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Posted - 2014.08.21 00:10:00 -
[95] - Quote
Hakyou Brutor wrote:.... bump oh wut?? I'm responding to a thread that hasn't got a response in more than a month?? you tricked me ;_; you evil monster |
Sgt Buttscratch
R 0 N 1 N
2351
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Posted - 2014.08.21 00:10:00 -
[96] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
I read this and laughed, the swarms used to be much worse, as did the av nades, as did the forge gun. Difference..my tanks cost 3.2million ISK, crying about yur half mil **** tank, lose more in suits some matches
Give me my scrambler pistol back....**
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12990
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Posted - 2014.08.21 00:15:00 -
[97] - Quote
Sgt Buttscratch wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I read this and laughed, the swarms used to be much worse, as did the av nades, as did the forge gun. Difference..my tanks cost 3.2million ISK, crying about yur half mil **** tank, lose more in suits some matches
I remember when HAV cost about 1.5-2.8 Million ISK and Swarms would just tear through them like they were nothing....... I MISS THAT TIME!
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
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Posted - 2014.08.21 00:19:00 -
[98] - Quote
True Adamance wrote:Sgt Buttscratch wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I read this and laughed, the swarms used to be much worse, as did the av nades, as did the forge gun. Difference..my tanks cost 3.2million ISK, crying about yur half mil **** tank, lose more in suits some matches I remember when HAV cost about 1.5-2.8 Million ISK and Swarms would just tear through them like they were nothing....... I MISS THAT TIME! ^
Tanker/Logi/Assault
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Hakyou Brutor
Pure Evil.
1092
|
Posted - 2014.08.21 00:58:00 -
[99] - Quote
Sgt Buttscratch wrote:I read this and laughed, the swarms used to be much worse, as did the av nades, as did the forge gun. Difference..my tanks cost 3.2million ISK, crying about yur half mil **** tank, lose more in suits some matches Yet another person that simply can't read... I said least fun role, not least viable.
Heck, I don't even tank anymore, this thread is a few months old. I remember when tanks were expensive, and I'm fairly sure you're lying when you say 3.2 mil, I remember the max being about 2.8 mil.
You talk about pre-1.7 tanking as if I wasn't there... but yet all I did back in the day was tank, and it was 100 times more fun than it is now. |
ladwar
HEARTS OF PHOENIX
2059
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Posted - 2014.08.21 01:44:00 -
[100] - Quote
Oh and older thread, to much armor given
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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