Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
|
Posted - 2014.06.29 22:43:00 -
[61] - Quote
Gavr1Io Pr1nc1p wrote:Small turrets: Fit them. I have them on some of my fit's but their a b!tch to fit, even with lvl 5 missile fitting op. lvl3 dmg fitting op. lvl 5 shield fitting op. lvl 4 armor fitting op. I can barely fit 2 STD small rails (only viable turret) onto my missile tank and even then some sacrifices must be made.
Tanker/Logi
0 The number of 7ucks given
|
Guiltless D667
40
|
Posted - 2014.06.29 22:46:00 -
[62] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. The scope of which you had influence has been narrowed down/lessen,where as before you had free rein/control over the field,Why are you(and players like you in this state) so oblivious to this?
To what are you correlating "fun" to? How many kills you can muster based on the effectiveness of your turret? or your validation of your SP invest you put into your HAV,by getting kills with your HAV?
A Strange Game.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11336
|
Posted - 2014.06.29 22:47:00 -
[63] - Quote
Benjamin Ciscko wrote:Gavr1Io Pr1nc1p wrote:Small turrets: Fit them. I have them on some of my fit's but their a b!tch to fit, even with lvl 5 missile fitting op. lvl3 dmg fitting op. lvl 5 shield fitting op. lvl 4 armor fitting op. I can barely fit 2 STD small rails (only viable turret) onto my missile tank and even then some sacrifices must be made.
I know the feeling.
Large Blaster Optimisation 5, Small Railgun Optimisation 5........ Armour skills 5, Turret Command 5......
Cannot fit a viable basic module in all slots without a CPU or PG upgrade sacrificing one of my lows..........pointless all around and exactly why stacking 3x Reps or Hardeners was so viable......
Nothing else came close to being that effective or competitive.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11337
|
Posted - 2014.06.29 22:49:00 -
[64] - Quote
Guiltless D667 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. The scope of which you had influence has been narrowed down/lessen,where as before you had free rein/control over the field,Why are you(and players like you in this state) so oblivious to this? To what are you correlating "fun" to? How many kills you can muster based on the effectiveness of your turret? or your validation of your SP invest you put into your HAV,by getting kills with your HAV?
Comparing it to pre 1.6 where
-AV was strong and viable (borderline OP) -We had more module choices and options -Meaningful and progressive Core Skills - T2 Hulls in Marauders and Enforcers - Tanking was not dumbed down - Fitting HAV with higher tier modules in all slots was possible - Long and Short ranges were both viable and not arbitrarily capped - Skill Points and Operator skills trumped the power of the Hull
That was fun.
I did better in the last week of 1.6 with the old UP tanks scoring 52/1, 44/0. 63/0, 48/3, etc But at the same time I lost more HAV than I ever did in other games vs skilled tankers.
This build I've lost plenty of HAV..... mainly to glass cannon MLT fit Modded Sica....... 0SP invested nubs who abused the new focus on hull power and less of SP to effectively negate 2/3's of my SP investments.
Tanking post 1.7 has been boring......pointless, and too easy.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1721
|
Posted - 2014.06.29 22:59:00 -
[65] - Quote
Pop into the forums after a couple months and its all the same bitching about the same imbalances, but yeah Legion is going to magically be a better game than Dust.
As to the actual topic, tankers in this game have been and always will be scrubs with no gun game and no desire to learn any. They need high KDR for ego fulfillment. Of you change tanks so they aren't I win buttons against infantry than they cry like babies who want their mother's tit.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11337
|
Posted - 2014.06.29 23:16:00 -
[66] - Quote
Zahle Undt wrote:Pop into the forums after a couple months and its all the same bitching about the same imbalances, but yeah Legion is going to magically be a better game than Dust.
As to the actual topic, tankers in this game have been and always will be scrubs with no gun game and no desire to learn any. They need high KDR for ego fulfillment. Of you change tanks so they aren't I win buttons against infantry than they cry like babies who want their mother's tit.
I don't think I have seen anyone in this thread crying about imbalance....... only that HAV operation is not fun.....and thats not about kills......its about the failed tiericide and stagnation of vehicle related skills and content.
As for the no gungame thing....are you serious, I can get out of my HAV and do just as well if not better. My KDR is atrocious for a Tanker since I started off as an Assault, then went Sentinel, then Tanker, and now Commando sitting at a measly 2.5...... that's not what I tank.
I used to do it because it was enjoyable, different, and requiring of a wholly different set of skills from infantry combat....not so much any more.
So before you make smartarse and ignorant comments that make you look like a ******* idiot your should probably stop refering to the tanking community in terms of Spkr4theDead and Takahiro....... not every one of us is a blatantly biased as self entitled as them.
EDIT: Btw how is my old alliance? I hear their EVE wing is really nicely developed now.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Flix Keptick
Red Star. EoN.
4295
|
Posted - 2014.06.30 17:21:00 -
[67] - Quote
Meh... just use large rails to kill infantry. That's what I've been doing since the start of 1.8
Tank buster // caldari scout
|
Infine Sentinel
Better Hide R Die
678
|
Posted - 2014.06.30 17:29:00 -
[68] - Quote
Missiles...
Pie.
Forum warrior level 231423423
|
Nothing Certain
Bioshock Rejects
915
|
Posted - 2014.06.30 18:26:00 -
[69] - Quote
INFINITE DIVERSITY IDIC wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. You got it. Your blaster was not designed to be anti infantry, damn sure wasnt meant to be anti everything. You should know this but let me help you with that forger, its called the 5 other people in your squad whom you move around the map with. Or the other 15 people on your team. Turns out a forger is very easy to kill with, well anything really. Oh wait you may not have heard, tanks cant run all over the map solo and kill everything anymore. Now you know. Start working with your squad, tankkng is not a solo proposition any longer. I got boots on the ground and I need vehicle support, now YOU need my support as well, so dont be a douche. Next time that forger gets after ya, just yell for John to cloak up and run up there in his pretty little Cal Scout suit and boom you are good.
You sir, should shut the hell up. I don't need more scouts shooting me in the head while I am minding my own business forge gunning those nasty tanks.
Because, that's why.
|
Nothing Certain
Bioshock Rejects
915
|
Posted - 2014.06.30 18:39:00 -
[70] - Quote
I guess the OP needs to define "fun" before I can weigh in on his comment. The main example is that he can no longer just roll up on someone and instakill them. I am glad that is gone. True makes a different case and one that seems like a valid one, that tanking investment and skill has been diminished. How would you solve it withoit breaking the balance that we finally achieved?
Because, that's why.
|
|
Hakyou Brutor
G0DS AM0NG MEN
808
|
Posted - 2014.06.30 18:43:00 -
[71] - Quote
Nothing Certain wrote:I guess the OP needs to define "fun" before I can weigh in on his comment. The main example is that he can no longer just roll up on someone and instakill them. I am glad that is gone. True makes a different case and one that seems like a valid one, that tanking investment and skill has been diminished. How would you solve it withoit breaking the balance that we finally achieved? I wrote this in another thread:
Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks!
"I never pull out" ~Ace Boone, 2014.
|
TechMechMeds
Inner.Hell
3742
|
Posted - 2014.06.30 18:44:00 -
[72] - Quote
Iv been ignoring them since beta and now I don't even have to do that.
They are useful if I CBA to run to the supply depot as I run in front of them and get killed, then respawn re equipped.
I will spam your face with aurum proto.
|
Ryme Intrinseca
The Rainbow Effect
1402
|
Posted - 2014.06.30 19:02:00 -
[73] - Quote
MINA Longstrike wrote:I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS*, It came up while I was playing with an acquaintance last night and he was bitching about how 'op' car heavies are, and before he could go on his great big long rant I asked a simple question.
"Do you have any skillpoints into an av weapon?" "No" "THEN YOU HAVE NO RIGHT TO COMPLAIN, THERE IS A VIABLE COUNTER AND YOU REFUSE TO SKILL INTO IT OR USE IT".
It is quite simply people who don't want to put down their infantry killing rifle for any reason the ones most affecting vehicles - among some of their absolutely idiotic suggestions that I've seen are demands for all vehicles to show up on their passive scans from a minimum of 100 meters away so they always have time to run and hide and duck behind cover. As a proficiency V forge gunner, I can confirm that this post stinks of bullshit... especially the <3 for LAV heavies, the cheapest playstyle this side of the redline. |
KEROSIINI-TERO
The Rainbow Effect
1093
|
Posted - 2014.06.30 19:31:00 -
[74] - Quote
OP, try something else on L Blaster than full auto.
:-S
|
Iron Wolf Saber
Den of Swords
15664
|
Posted - 2014.06.30 19:46:00 -
[75] - Quote
Having played 1.7 I still have the afraid of absolutely everything mentality with tanks operation.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
242
|
Posted - 2014.06.30 19:50:00 -
[76] - Quote
every time a tanker cries, an angel gets their wings. |
Atiim
Fooly Cooly.
10045
|
Posted - 2014.06.30 19:57:00 -
[77] - Quote
Hakyou Brutor wrote:I wrote this in another thread: Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks! They aren't going to introduce a skill to decrease 80GJ Blaster dispersion, because then it'd become an Anti-Infantry weapon.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11395
|
Posted - 2014.06.30 20:02:00 -
[78] - Quote
Atiim wrote:Hakyou Brutor wrote:I wrote this in another thread: Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks! They aren't going to introduce a skill to decrease 80GJ Blaster dispersion, because then it'd become an Anti-Infantry weapon.
Rattati was considering increasing the time it takes for dispersion to apply though, that could be skill.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Baal Omniscient
Onslaught Inc RISE of LEGION
1865
|
Posted - 2014.06.30 20:42:00 -
[79] - Quote
True Adamance wrote:INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles. 300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism....... Except in RL the battlefields aren't held within redlines. Basically your "realism" on a rail in Dust would equate to rail tanks having access to the entire battlefield from any vantage point. Rail sniping from one redline into the other redline, IRL, would be: fires bunker buster from Taiwan, takes out military base in North Dakota .5 seconds later. That's not happening.
TL;DR: Balance before Realism. We've been saying it since closed beta, and they are finally listening. You want realism, go play BF. Dis be Sci-Fi, yo.
Edit: Didn't look who said that before responding.... that's not a comment I've come to expect from you True.... are you okay?
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
|
Eruditus 920
Prodigy Ops
195
|
Posted - 2014.06.30 21:12:00 -
[80] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
I stopped reading after the first sentence of the second paragraph.
I'm a grown ass man. I'm not going to be internet lectured.
Dominion over others is given not taken. Nothing has power over you but your own fear.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11397
|
Posted - 2014.06.30 21:12:00 -
[81] - Quote
Baal Omniscient wrote:True Adamance wrote:INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles. 300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism....... Except in RL the battlefields aren't held within redlines. Basically your "realism" on a rail in Dust would equate to rail tanks having access to the entire battlefield from any vantage point. Rail sniping from one redline into the other redline, IRL, would be: fires bunker buster from Taiwan, takes out military base in North Dakota .5 seconds later. That's not happening. TL;DR: Balance before Realism. We've been saying it since closed beta, and they are finally listening. You want realism, go play BF. Dis be Sci-Fi, yo. Edit: Didn't look who said that before responding.... that's not a comment I've come to expect from you True.... are you okay?
Just concerned that players whining will cost HAV their potential of having a designated role and place on the battlefield. Thats not to say I don't appreciate the concerns of Dropshippers etc...... but why in other games do Tanks feel like powerful engines of war and Dusts feel sterile and broken as all hell?
I'm against HAV Large Turret being Anti Infantry effective.... I would like to see HAVers having their own over arcing goals that bring them into contact with infantry but don't wholly unbalance their combat and give HAV their own objectives to fulfil to aid the team.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11397
|
Posted - 2014.06.30 21:13:00 -
[82] - Quote
Eruditus 920 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I stopped reading after the first sentence of the second paragraph. I'm a grown ass man. I'm not going to be internet lectured.
Doesn't mean you shouldn't be sometimes.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
|
Atiim
Fooly Cooly.
10054
|
Posted - 2014.06.30 21:18:00 -
[83] - Quote
MINA Longstrike wrote:I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS* So you've conducted a study or survey that involving frequent complaints about vehicles and whether or not those complaining about them have skilled into AV weapons?
May I take a look at your numbers and/or survey results?
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
Eruditus 920
Prodigy Ops
197
|
Posted - 2014.06.30 21:19:00 -
[84] - Quote
True Adamance wrote:Eruditus 920 wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I stopped reading after the first sentence of the second paragraph. I'm a grown ass man. I'm not going to be internet lectured. Doesn't mean you shouldn't be sometimes.
Strangers passing judgements on other strangers strikes me as an exercise in futility.
That is not when these forums are at their best.
Dominion over others is given not taken. Nothing has power over you but your own fear.
|
Baal Omniscient
Onslaught Inc RISE of LEGION
1865
|
Posted - 2014.06.30 22:10:00 -
[85] - Quote
True Adamance wrote:Just concerned that players whining will cost HAV their potential of having a designated role and place on the battlefield. Thats not to say I don't appreciate the concerns of Dropshippers etc...... but why in other games do Tanks feel like powerful engines of war and Dusts feel sterile and broken as all hell?
I'm against HAV Large Turret being Anti Infantry effective.... I would like to see HAVers having their own over arcing goals that bring them into contact with infantry but don't wholly unbalance their combat and give HAV their own objectives to fulfil to aid the team. I cannot fault any of that, I agree wholeheartedly.
A few random points I would like to make that I feel would improve the vehicle experience:
- If CCP could bump the player count up to 24v24, having 5 tanks on the field wouldn't feel as unbalanced.
- Balance vehicle vs vehicle combat FIRST, then you look at AV vs vehicle. The large turrets vs the other vehicles and the other vehicles vs tanks, that needs to be in balance. Then you can start scaling AV up and down to make it viable.
- Small blaster turrets need to be fixed since they are the only small turret useless against infantry, the other two can already 2 shot most suits at MLT level. This gives tankers a reason to have gunners and fit small turrets, and I've already begun to notice a lot more tankers doing this recently with the rails and missiles. Your tank CAN be a slaying machine, but you as the tanker are not the slayer but the support and AV for your gunners.
- If vehicle count were separated into # deployable per class (3 LAV/3 DS/3 Tank *just for example*) it would help those who spec into certain vehicles be able to call in what they run easier without 5 noobs in MLT LAV's sucking up all of the RDV slots before you can spawn in.
- Priority in vehicle balancing should be placed on finding a way for Tank turrets v tank to be balanced with Rail v DS/ADS. It doesn't matter AS much with LAV's since LAV's v turrets are relatively in a good spot.
- LRTs and LMTs should be able to look up almost 90 degrees so they can fight flying vehicles better, but they should not be able to look down below base level (straight ahead).
- The damage of a fully specced rail with damage mods should 2-3 piece a fully tanked and specced ADS and 3-4 piece a fully tanked and specced DS, but the RoF should be low enough that pilots have time to realize they are taking damage and take counter measures if they have fast enough reflexes. The RoF on rails needs to be taken into account just as much as the damage when balancing.
As for tanks having their own roles, I wrote a post a while back about that.... let's see here...
Baal Omniscient wrote:In a perfect world we would have gates up in roadways with high HP that tanks could knock down to allow infantry through, AI or capsuleer operated drones would be flying around attacking the other team's infantry that the tanks could fight against, and limits would be put on where vehicles could be spawned to prevent tower rail sniping.
Objectives would hold strategic value. Points would not only control Null cannons, but also operate weaponry that auto-fired on troops moving up, requiring a tank to push in on it, using itself as a shield for troops hiding behind it! And other points would control AV weaponry that required infantry to push on it so that vehicles could get close and crash in the gate for them!
Towers would scrape the sky and the capture point would be in the center, allowing you to push from the bottom or fly to the top and fight your way down! Battles on seas of lava set up on huge harvesting rigs where the battlefield breaks apart under you as you fight to gain control of the rig for you alliance's harvesting rights!Perhaps those of you moving to Legion might see all of that one day... If only, right? Anyway, I'm with you on that 100%. It's just not likely we'll see that in Dust....
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
|
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
65
|
Posted - 2014.07.01 12:39:00 -
[86] - Quote
Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets |
Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
143
|
Posted - 2014.07.01 16:21:00 -
[87] - Quote
As someone who tanked back before 1.5 for a while, but stopped after that, I feel that I have at least SOME perspective from both the tankers and the infantrymans POV. So I heavily sympathise with both groups.
And that's where I see a bit of a problem; the inherent "attitude" of DUST 514 seems to compel it's players to be hostile, not towards their immediate threats, but the people behind the controller/keyboard. More often than not, arguments concerning balance are directed at playstyles instead of gameplay. Would it kill people to just look at things from a different POV every now and then?
I mean, I'm guilty of it too. I hate the cloak + shotgun scout combo, but I try to acknowledge that it's a gameplay flaw, not a player flaw.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
|
Delta 749
Kestrel Reconnaissance
3059
|
Posted - 2014.07.01 16:30:00 -
[88] - Quote
Its called a small turret, fit one |
Derpty Derp
It's All Gone Derp
191
|
Posted - 2014.07.01 16:47:00 -
[89] - Quote
As someone who does a bit of everything, this balance is nice, I can change around and do different things rather than just see a tank and cross everything other than bringing out my own railnoob tank to deal with it... Or Jihad. With all the turrets I've tried you can still kill some infnatry quite well... Heck I saw 7 people running around near each other on the bridge the other day... The missile turret dispersed what was left of them (which wasn't much.)
If you bring up not having range with the railnoob turret, then you deserve to be bored... Since there's nothing interesting about camping the redzone... Feel free to join the battle with everyone else if you want to play. |
Atiim
Fooly Cooly.
10091
|
Posted - 2014.07.01 16:50:00 -
[90] - Quote
Takahashi Kashuken wrote:Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets I don't remember suggesting the dispersion changes, but I'm not arguing against them either.
However, CCP said that 80GJ Blasters aren't supposed to be Anti-Personal weapons, so something like this was bound to happen eventually.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |