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Atiim
EnvyUs.
9976
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Posted - 2014.06.29 05:22:00 -
[1] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible. I've been rocking a Gunnlogi with about 5k Shields and AT-20s, and the experience is rather fun. Not nearly as fun as tanking before Uprising 1.6 of course, but the current vehicle model is a bi-product of your own subset's actions, so the blame rests on your hands.
Would it be accurate to assume that the only reason why you don't find tanking fun is because AVers can actually kill you now? Because that seems to be the case here.
Hakyou Brutor wrote:You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad. No players asked for HAVs (and Dropships) to be nerfed because AV weapons were -theoretically- immune to them. No amount of chest thumping, bashing, crying, or ad-hominem will change that fact.
This may blow your mind, but you aren't supposed to kill the Forge Gunner with an 80GJ Blaster because they aren't (nor were they ever) meant to be Anti-Personnel weapons.
Source:
CCP Rattati wrote:Small Blaster ROF and dispersion were increased to make it easier to hit infantry, the intent was buff.
How did Rail and dmg mod nerf change AV-Vehicle balance?
The only change like Atiim says, PLC buff, AV grenade slight buff, two bugfixes and rep nerf. LB was never supposed to be anti-infantry.
Hakyou Brutor wrote:That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks. I can easily kill things 10m away from me with a Large Missile Turret, and I've seen plenty of tankers get kills from beyond 10m with an 80GJ Blaster. I'm quite sure I could as well if I decide to spec into them.
As for their role in PC, have you ever thought about using them as on-board spawning systems? How about fitting 20GJ Turrets and declaring open season? You know, actually support your team?
Hakyou Brutor wrote:Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
So basically imagine fighting someone who knows how to strafe? I don't consider that to be the least fun role, as I still find enjoyment out of 'nabing people with my ATs and being a make-shift APC.
You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
EnvyUs.
9976
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Posted - 2014.06.29 05:25:00 -
[2] - Quote
Cody Sietz wrote:Little known fact:if tanks disappeared, no one would notice and AV would go away.
Shocker! Considering how the vast majority of my SP was spent improving my ability to fight HAVs, I (and a whole lot of other AVers) would notice.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
EnvyUs.
9982
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Posted - 2014.06.29 07:01:00 -
[3] - Quote
You missed Logistics LAVs and Dropships, as well as Cycled Small Missiles.
Not to mention Efficient Repairers and Transporters.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
EnvyUs.
9989
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Posted - 2014.06.29 12:31:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs. No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansion is listed as having 0 PG / 0 CPU on your build. Also, after running the mod up, I put on the optimizers for all weapons, armor, and shield to 5, but still came up 100 PG short of what your fit shows in the link. I think there are a few unused skills that the site forgot to remove hovering in the background, that came out because you hit the "max skill" button. It's simply an theory-crafted fitting. I figured he'd be able to use it because he has max skills on his HAV.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
EnvyUs.
9993
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Posted - 2014.06.29 16:21:00 -
[5] - Quote
DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me. Unless your fighting AV Grenades and Plasma Cannons, AV wasn't buffed.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
Fooly Cooly.
10045
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Posted - 2014.06.30 19:57:00 -
[6] - Quote
Hakyou Brutor wrote:I wrote this in another thread: Hakyou Brutor wrote:Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks! They aren't going to introduce a skill to decrease 80GJ Blaster dispersion, because then it'd become an Anti-Infantry weapon.
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
Fooly Cooly.
10054
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Posted - 2014.06.30 21:18:00 -
[7] - Quote
MINA Longstrike wrote:I find that the people who most frequently complain about vehicles, whether it be dropships, car heavies, tanks or the like are people who have *NEVER BOTHERED TO INVEST IN AV WEAPONS* So you've conducted a study or survey that involving frequent complaints about vehicles and whether or not those complaining about them have skilled into AV weapons?
May I take a look at your numbers and/or survey results?
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
Fooly Cooly.
10091
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Posted - 2014.07.01 16:50:00 -
[8] - Quote
Takahashi Kashuken wrote:Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets I don't remember suggesting the dispersion changes, but I'm not arguing against them either.
However, CCP said that 80GJ Blasters aren't supposed to be Anti-Personal weapons, so something like this was bound to happen eventually.
Taking Care of The Pilot Infestation in North American Skirmish
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