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Monkey MAC
Rough Riders..
2939
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Posted - 2014.06.29 22:04:00 -
[1] - Quote
Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2941
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Posted - 2014.06.29 22:21:00 -
[2] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up
Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment
Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment
Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2941
|
Posted - 2014.06.29 22:31:00 -
[3] - Quote
True Adamance wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. You don't have to tell me twice..... I've been using my HAV in FW as an APC for months now..... But by that very nature I am not tanking..... I am fulfilling the role MAV really should be doing.
It depends if you actually look at modern warfare, tanks aren't used against infantry, like almost at all. At least not in conventional warfare in 1v1 situations.
Tanks typical fill one of the following roles Gùå Close ground support Used to suppress and/or route an enemy in a entrenched position. The tank rarely scores kills, but it's rather hard to return fire from a tank
Gùå High Value Target Destruction Exactly what it says on the tin, the high force fire power is used to remove things like turrets and Battlecarries from the field. Reducing the opponents home ground advantage
Gùå Battering Ram Sometimes it's all you need.
What MAV's as oposed to MTV's are more infantry aggresive, but suffer from considerably less armour, a Russian MAV designed in the 70's had a very well known weak spot, consisting of exposed fuel tanks on the back of the craft.
What I orginally explained to you is a HAV role, what tankers want is a MAV role, with HAV survivability.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2941
|
Posted - 2014.06.29 22:33:00 -
[4] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up. Reread my post... A their are stacking penalties B it's 25%
New to me, but thanks! Information correct before Hotfix alpha.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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