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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 17:48:00 -
[1] - Quote
Captain Crutches wrote:Severus Smith wrote:I noticed under weapons you have Light, Medium and Heavy. Is this just an oversight in the UI mockup or are we getting Medium weapons (which would probably fix a lot of current balance issues). Maybe sidearms are becoming light and lights are becoming medium?
Not according to the screenshot. The Plasma Rifle is still listed under Light Weapons. This might mean we're getting whole new weapons (hey I can still dream).
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 18:11:00 -
[2] - Quote
Natu Nobilis wrote:Filter - Ending Soon
Is this a gorgeous Auction House or a proper Market?
Look at the title. It's the market.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 19:13:00 -
[3] - Quote
Natu Nobilis wrote:Maken Tosch wrote:Natu Nobilis wrote:Filter - Ending Soon
Is this a gorgeous Auction House or a proper Market? Look at the title. It's the market. This is a market.This is another market.This is an auction house.This is another auction houseIf i only auction salvaged items, it means there is no industry. If there is no industry, there-¦s probably only kill missions and kill modes. No economic warfare. No logistical warfare, only pew pew pew against drones, pew pew pew against each other, and selling weapons to each other. What-¦s the range of the sales? Does it need transportation from a place to another? Can gank someone on the way and take their items or it-¦s magically "soulbounded" until it is used on the ground? Can i buy all items in a system about to become hostile and deprive my enemies of equipment? That-¦s the differenec between a Market and an Auction House (Gooooooooorgeous as it is)
Whether it's called a secondary market or the auction house, it makes no difference to me. As an Eve Online player of 6 years and an experienced market tycoon who can post hundreds of orders at once, the market and contracts consist overwhelmingly of looted, second-hand, or player-manufactured goods. So no matter where you go, whether it's to the contract window or the secondary market, it's still one and the same to me in New Eden.
Of course Legion doesn't have industry of its own. But if the game gets the green light, it will likely have industry in the form of harvesting materials in some way. Eve players are then likely to be given control of manufacturing the goods and then then sell them to Legionaries when they're ready. But that will take a long time to achieve. In the meantime, what we see now is better than nothing.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 19:52:00 -
[4] - Quote
steadyhand amarr wrote:an auction house is a single warehouse, a market is a number of auction houses close together :|
Practically summed it up nicely.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 21:53:00 -
[5] - Quote
Natu Nobilis wrote:Just want to know if it-¦s a pretty UI or if i can prey on the transportation of items from point A to point B of the market (not the salvage area), and if it-¦s an universal auction house where the entire universe can buy a thing that i looted in one spot.
It might start off like a universal auction/market for Legionaries just for simplicity sake since none of us here can figure out a practical means of transporting market commodities across an entire galaxy like Eve players do in a FPS setting. Hopefully Legion would evolve to allow Eve-like auction/markets where players really have to move them to get things done.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8805
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Posted - 2014.06.24 22:13:00 -
[6] - Quote
Question:
Have you finally separated the suits into their own respective races? As it stands right now, Dust 514 has all of the racial suits bunched together in many places making it look unprofessional when it comes to how the market is presented.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8806
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Posted - 2014.06.25 00:30:00 -
[7] - Quote
Natu Nobilis wrote:Wasn-¦t even talking about an integrated market with EVE because it-¦s definetly not happening for a long time.
Was more of a curiosity if there would be Legion only base items to manufacture Legion only equipment, and how the location/transportation of items would work.
Wasn-¦t even giving a timeframe, at launch it has to go babysteps, just wondered if down the road there were plans to more than "just shooting, dying, grinding for equip, paying for equip, just shooting again"
Eventually there will have to be a point where people in Legion will want to do more than just shoot. Even right now, some of us like me would one day like to earn a living trading in the Legion market while I go shoot somewhere. Or perhaps just hang out in the local colonies or districts and have a drink with my D-UNI friends as we watch over the refining facilities talking about how Jita will burn again. Or better yet, explore the open plains looking for new sources of materials for our war effort.
Of course, as we all know, baby steps. I know I won't see something like this for maybe at least 3-5 years.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8809
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Posted - 2014.06.25 18:14:00 -
[8] - Quote
Roger Cordill wrote:Wait, hold up: how are we to get skillbooks if there's no NPC seeding?
I'm guessing CCP Z is referring to weapons, vehicles and modules specifically.
Skill books on the other hand are mostly NPC seeded even in Eve Online.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8811
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Posted - 2014.06.25 21:56:00 -
[9] - Quote
Roger Cordill wrote:Maken Tosch wrote:Roger Cordill wrote:Wait, hold up: how are we to get skillbooks if there's no NPC seeding? I'm guessing CCP Z is referring to weapons, vehicles and modules specifically. Skill books on the other hand are mostly NPC seeded even in Eve Online. Okay, next question: Why is it so hard to have straight up manufacturing and mining in Legion?Why does everything have to be about going pew pew at clones and rogue drones (which is a silly amount of things to shoot at)?
It just seems to make sense to allow Eve players to handle the production side of things while Legion players handle the harvesting side of things for one very compelling reason.
Eve Online has 11 years worth of manufacturing experience. Their industry is exceedingly robust and efficient and every industrial player there knows how to best produce bulk quantities in a short amount of time to meet the demand. They have the tools, the facilities, and the skills.
Legion on the other hand doesn't even have an industry to begin with except for maybe the districts one day becoming the ground work for large-scale harvesting of materials. Hell, we don't know what materials will be harvested or needed for production of the gear we need as Legionaries and we don't even have NPC production facilities for those who don't want to bother owning and managing one.
So until Legion is ready for its own industry, it's just easier in the short term to let the Eve player handle the production while Legionaries deal with harvesting.
Some people speculate that this will only mean that Eve players will be extorting Legionaries through pricing, but that's not going to be the case if Eve players have to one day rely on Legionaries to provide the materials needed and when the same Eve players have to deal with their own competitors who are willing to snatch up their clients. Competition ensures the prices remain reasonable.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8811
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Posted - 2014.06.25 21:59:00 -
[10] - Quote
Kincate wrote:I like, I am assumeing though that the categories are place holders right? I mean will they be more specific?
Very likely place holders. CCP Z did say that this is just the first iteration.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8811
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Posted - 2014.06.26 04:31:00 -
[11] - Quote
Roger Cordill wrote:...... And We can use the same person for all accounts, so by that logic, Can't someone in Legion do it as well?
EDIT: I mean, as you said, we're doing the harvesting, so why are they building the stuff? IF we are in a sense the same person, why couldn't you simply plug it in yourself? What, force us to switch games to do something as silly as start a job?
I guess you could say that the mere fact that Legion is not as mature as Eve is what forces us to switch games. You can ask any of the 11-year Eve vets about how life was back in 2003 for Eve and they will tell you that industry took baby steps to get to where it is. So until Legion has matured over time, manufacturing within Legion will have to wait.
But to be fair to you, I will have to state that Eve Online didn't have a role model to look up to like Legion does now. Legion is looking up to Eve as the model on how things are done right and/or balanced for the part of the universe it's creating. But Eve Online didn't have that back then. There was no other game to look up to as the standard model. Eve was quite literally it's own standard. So CCP had to do a ton of adjustments, overhauls, plus trial and error in order to get Eve to where it is today. Legion on the other hand has a chance to learn from the mistakes of Eve Online and apply that to itself.
But if we're going to manufacture all the gear on our own, then at least we need to answer the following first.
1. What are the various ores we can harvest? And the materials that are obtained from refining the ores? 2. What use does each material have for each gear you want to manufacture? 3. How much material and/or salvage can go into manufacturing one unit of an item? 4. What facilities do we have? 5. What about the User Interface for every step of the manufacturing cycle such as refining, researching, manufacturing, and storage? 6. What skill books can apply to manufacturing, researching and inventing? What are their bonuses? 7. Where do we acquire the blueprints? 8. How can we move the materials between systems and regions to a facility that will assemble them into an item?
For 1-3, this will likely take the longest to figure out since you need to account for the variety of weapons, modules, vehicles, and installations to get this done.
For 4 it seems like it has an easy answer. In the short term we can use the same manufacturing facilities as the Eve players do which are located in orbiting stations near the moons. But of course some import/export taxes will likely be imposed as you need to move those materials from the planet to the stations. Keep in mind that vast majority of the stations are orbiting the moons of the planets. And if the system your materials are located in doesn't have a station, you will need to send them via stargates to the nearest system that does have a station.
For 5, the UI can be based on the new UI for industry coming for Eve Online: Crius.
For 6, this will take some time to figure out as you want the skill book bonuses to be balanced out.
Not sure about 7.
For 8, that's a tricky one.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8812
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Posted - 2014.06.26 20:25:00 -
[12] - Quote
lateris ablon wrote:I really like the fact that you have the fitting requirements in the layout upfront. Also, the use of colors to make items stands out is cool.
Which reminds me.
What about those who are color blind? Will the market window account for that?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8817
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Posted - 2014.06.28 14:33:00 -
[13] - Quote
Vin Vicious wrote:How will I know if my goods are selling for the lowest price
Will I be able to modify my sell orders?
Will I be able to set up buy orders?
(Some people don't want to take the time to set up sell orders, allowing buy orders makes it easier for those people to quickly sell their goods. At the same time rewarding people that have the patience too set up these orders.)
Side question: why is DUST items still visible in EVEs market menu
Because they are part of the singularity and tranquillity server inventory.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8832
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Posted - 2014.07.02 18:58:00 -
[14] - Quote
Emo Skellington wrote:CCP Z wrote:Hey guys, As promised to some of you on twitter, here are some screenshots from the new Market in-game (which is the reason why I did not have the time to get back to the Progression Discussion for quite a while). What's to know?As CCP Rouge presented during Fanfest, we want to create a player driven Economy in Legion. No more Secondary Market with NPC selling at a given price whatever quantity you would dream of. Now people have to loot gear and sell it on this Market. Basic functionalities will be:
- Sort
- Search per name, or category
- Create a Sell Order
- Purchase a Sell Order
This feature will come with a set of sorting/filtering options:
- Price
- Name
- Metalevel
- Quantity
- Rarity
- Duration
I can answer some questions on functionality and future development of this feature, but remember, it is only a 1st iteration ;) Enjoy: [img]http://i.imgur.com/Q6sraNb.jpg[/img] http://i.imgur.com/Q6sraNb.jpg[img]http://i.imgur.com/EuvkKz5.jpg[/img] http://i.imgur.com/EuvkKz5.jpg Whoa whoa whoa.....those are way to expensive man....how little do you think we will be dying ? lol or are the ship boardings in eve and the ground fighting going to be giving out more isk.... or will they be provided in the eve market? Oh eve market will be awesome in Legion. This is a must And corps should be able to make the guns for corp members too...maaybe...but that can be abused :/
It's not about how little you will be dying. It will be about how much you make. Prices will be determined by the players after all. That means that the market forces of Supply & Demand will ensure that the price is right according to the average wealth of the players. Also if you have more ISK, you will be willing to spend more ISK for the same item. If you are tight on ISK, you will not be as willing.
And since the Secondary Market will be key to this, it means you will then have additional means of earning ISK. Market Trading, similar to real-world Day Trading, will be a lucrative business for certain players who like the buy low and sell high and then profit from the margins while they're busy fighting. Imagine if I have a strong market presence in the region you're fighting in and you and me run into each other in battle. Not only will I make a profit fulfilling contracts by defeating you in combat, but I will also be making additional profit off of YOU when you later decide to replenish your stockpile with sell orders that I already established. That's right. A double whammy!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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