Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
2739
|
Posted - 2014.06.19 21:30:00 -
[61] - Quote
Funny enough, when I was playing last night, I never got put into OMS once. o_o
I'd like to be your CPM1 candidate
|
Devadander
Woodgrain Atari
32
|
Posted - 2014.06.19 21:41:00 -
[62] - Quote
As one of the original tankers, I have to say I like the change. Problem with 2 tanks in ambush is that it leaves 14 doods with anti infantry between you and your target. And don't say call a tank... Bottom line is most everyone I know uses ambush for fast isk grind (hence not calling the tank, plus its just scrub-like to need a crutch that big for a 50 man). We roll out in cheap suits lookin for a lil quick pewpew. Proto is as proto does so its already a challenge. Then down comes a soma, ill try with the 8k suit twice. Down comes a maddy/gunni.... out comes the 70k suit. 3 remotes on it and a PLC hit, and bam CR from top ledge. Out comes 140k total just to trigger remotes and toss 2 nades. Tank down. HMG at the depot from behind, (worst case story, all fiction) 135k payout for the 50 man. Middle school math guys... If I want to tank I dom. Oh and I've been canceling OMS since they combined them ... soooo what's new?
So with the practical out of the way, lets get to the meat. More than will admit have been jonesing for an oldschool, foot-troop, halls n corners, tiny map, THERE HE IS, close enough to melee and maybe equip a myo or two, BRAWL (lil do alot of them know we used to have it and it was grand) The people who cancel, you don't want in OMS anyway right? They didn't skill AV or tanks, or just don't care. So the people who DO want get filtered into OMS, and all is as the phoenix.
It felt good to tell my buds I was rollin ambush instead of tankbush...
Tankbush just SOUNDS dirty
http://www.artofmanliness.com/2011/10/26/how-to-break-down-a-door-an-illustrated-guide/ <--morning mantra
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
Gareth Verenar
Amarr Empire
4
|
Posted - 2014.06.19 21:53:00 -
[63] - Quote
Soraya Xel wrote:
You leaving IS the cause. If people play Ambush/Ambush OMS normally, queuing will work normally]. Which means, you'll have a better chance of getting normal Ambush, that match type you want. And furthermore, allowing queuing to working normally ensures that tankers have a lesser chance to get OMS, making them less likely to enter the Ambush queue, meaning you'll see less tankers even in Ambush OMS. Which means a better experience for you in OMS.
Ambush OMS will be more enjoyable if you just play it. And due to the queuing concerns I presented in my earlier post, you'll even get Ambush more often if you just play it.
So just freaking play it.
You're so horribly wrong on all fronts Soraya Xel it's not even funny. |
Judge Rhadamanthus
Amarr Templar One
2269
|
Posted - 2014.06.19 21:57:00 -
[64] - Quote
Soraya Xel wrote: You leaving IS the cause....So just freaking play it.
demanding people play one mode, when they infact queued with the express purpose of playing another mode is unjustifiable. There is no way for me to just play non OMS ambush without queuing for OMS. The issue is CCPs implementation not anyone's decision to only play what they enjoy.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
|
Soraya Xel
Abandoned Privilege Top Men.
2739
|
Posted - 2014.06.19 22:00:00 -
[65] - Quote
Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny.
Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result.
I'd like to be your CPM1 candidate
|
Devadander
Woodgrain Atari
32
|
Posted - 2014.06.19 22:26:00 -
[66] - Quote
Rocket surgery.......
I want to Dom. -------------- I clicky Dom.
I want to Skirm. ------------- I clicky Skirm.
I want to Ambush. ---------- I sadface.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
Michael Arck
4739
|
Posted - 2014.06.19 23:34:00 -
[67] - Quote
LOL I told you about this guy who calls himself Judge. Saw this crap a mile away.
Why is a future CPM candidate looking to ruin it for other people who enjoys OMS matches? Couldn't common ground be searched for first before trying to incite players to break Ambush?
SMH
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Gareth Verenar
Amarr Empire
4
|
Posted - 2014.06.19 23:39:00 -
[68] - Quote
Soraya Xel wrote:Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny. Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result.
The only intended result should be the enjoyment of the player at the time of play.
The issue has been attributed to the combining of the two game-modes since the day of. Queueing was always faster/easier/enjoyable when you could choose between the two and get your choice, it was and still is the community consensus, especially among of those who've been around long enough to have once had that option. The game does not have a working matchmaking system that will actively try to balance out your Ambush and OMS gameplay (or at all), so to imply that it will equalize on it's own is wrong; law of averages be damned. Leaving things to what amounts to a coin flip and a non-absolute law of averages is simply not a proper system. Players who currently take issue with this will never learn to enjoy and actually participate in the current state of Ambush and/or Ambush OMS if they're not able to make the choice rather than leaving it to what's essentially a coin-flip. Instead they will continue to leave when they don't like the results and/or avoid Ambush queue altogether, no equalization.
"Domination = Domination Skirmis = Skirmish Ambush = Ambush (TDM/Basic) or Ambush (OMS)
Something is wrong here..."
I've heard many versions of this so many times on Scout's United and Local when I still played. (No, I did not QUIT, I have nothing against DUST, nor do I have excessive negative opinions about CCP as a result of recent decisions that I do indeed dislike. I made the decision to move just as 1.5 hit and my life has suddenly gotten a lot busier than before, for the better and I can't justify coming back to DUST just yet, as much as I wish to. So please don't discount me from this discussion like many would those that do because of that one portion of my statement.)
It's been a fundamentally flawed system that most never actually cared for since they initially did that. And now with the removal of vehicles from Ambush (TDM/Basic), EVERYONE (pilot/operator, AV infantry, or AP infantry) is screwed when they queue "Ambush" unless CCP separates the two again, which should have happened regardless when the player-base stabilized.
Bottom line: As Judge mentioned above: It's not the player's place to fix this, it's CCP's. And the only proper way to do it is separating the game-modes so they can be queued into individually again. And when that's fixed the players will go back to playing what they feel like playing at the given time of play. Then and only then, will individuals who are currently avoiding one mode in favor of the other actually play both because they will be given the ability to actively seek to do so. |
Michael Arck
4739
|
Posted - 2014.06.20 00:04:00 -
[69] - Quote
Gareth Verenar wrote:Soraya Xel wrote:Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny. Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result. The only intended result should be the enjoyment of the player at the time of play. The issue has been attributed to the combining of the two game-modes since the day of. Queueing was always faster/easier/enjoyable when you could choose between the two and get your choice, it was and still is the community consensus, especially among of those who've been around long enough to have once had that option. The game does not have a working matchmaking system that will actively try to balance out your Ambush and OMS gameplay (or at all), so to imply that it will equalize on it's own is wrong; law of averages be damned. Leaving things to what amounts to a coin flip and a non-absolute law of averages is simply not a proper system. Players who currently take issue with this will never learn to enjoy and actually participate in the current state of Ambush and/or Ambush OMS if they're not able to make the choice rather than leaving it to what's essentially a coin-flip. Instead they will continue to leave when they don't like the results and/or avoid Ambush queue altogether, no equalization. "Domination = Domination Skirmis = Skirmish Ambush = Ambush (TDM/Basic) or Ambush (OMS) Something is wrong here..." I've heard many versions of this so many times on Scout's United and Local when I still played. (No, I did not QUIT, I have nothing against DUST, nor do I have excessive negative opinions about CCP as a result of recent decisions that I do indeed dislike. I made the decision to move just as 1.5 hit and my life has suddenly gotten a lot busier than before, for the better and I can't justify coming back to DUST just yet, as much as I wish to. So please don't discount me from this discussion like many would those that do because of that one portion of my statement.) It's been a fundamentally flawed system that most never actually cared for since they initially did that. And now with the removal of vehicles from Ambush (TDM/Basic), EVERYONE (pilot/operator, AV infantry, or AP infantry) is screwed when they queue "Ambush" unless CCP separates the two again, which should have happened regardless when the player-base stabilized. Bottom line: As Judge mentioned above: It's not the player's place to fix this, it's CCP's. And the only proper way to do it is separating the game-modes so they can be queued into individually again. And when that's fixed the players will go back to playing what they feel like playing at the given time of play. Then and only then, will individuals who are currently avoiding one mode in favor of the other actually play both because they will be given the ability to actively seek to do so.
Once again, players want to impact the game solely for their little circlejerk group, neverminding the others who actually enjoy it.
You know what's the players fault? That people like me who learn how to adapt or die, plays a game populated by people like you, who wants things changed because they too damn stubborn to change their approach to this game.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
68
|
Posted - 2014.06.20 00:49:00 -
[70] - Quote
Judge Rhadamanthus wrote:OMS is still a tank happy lame fest. I fully recommend leaving battle right as soon as you see that OMS in the battle description. Works for me, less vehicles more happy.... |
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
68
|
Posted - 2014.06.20 00:57:00 -
[71] - Quote
Judge Rhadamanthus wrote:Soraya Xel wrote: You leaving IS the cause....So just freaking play it.
demanding people play one mode, when they infact queued with the express purpose of playing another mode is unjustifiable. There is no way for me to just play non OMS ambush without queuing for OMS. The issue is CCPs implementation not anyone's decision to only play what they enjoy. While I agree you are entitled to play whatever you wish, you must understand that there is no seperate choice, you click ambush, thats 2 diffrent game modes but 1 choice. We needed a vehicle free mode, we got it and that will never change, hopefully, so this is something you must accept because the community has spoken. But feel free to cancel all day. |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
68
|
Posted - 2014.06.20 01:05:00 -
[72] - Quote
Gareth Verenar wrote:Soraya Xel wrote:Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny. Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result. The only intended result should be the enjoyment of the player at the time of play. The issue has been attributed to the combining of the two game-modes since the day of. Queueing was always faster/easier/enjoyable when you could choose between the two and get your choice, it was and still is the community consensus, especially among of those who've been around long enough to have once had that option. The game does not have a working matchmaking system that will actively try to balance out your Ambush and OMS gameplay (or at all), so to imply that it will equalize on it's own is wrong; law of averages be damned. Leaving things to what amounts to a coin flip and a non-absolute law of averages is simply not a proper system. Players who currently take issue with this will never learn to enjoy and actually participate in the current state of Ambush and/or Ambush OMS if they're not able to make the choice rather than leaving it to what's essentially a coin-flip. Instead they will continue to leave when they don't like the results and/or avoid Ambush queue altogether, no equalization. "Domination = Domination Skirmis = Skirmish Ambush = Ambush (TDM/Basic) or Ambush (OMS) Something is wrong here..." I've heard many versions of this so many times on Scout's United and Local when I still played. (No, I did not QUIT, I have nothing against DUST, nor do I have excessive negative opinions about CCP as a result of recent decisions that I do indeed dislike. I made the decision to move just as 1.5 hit and my life has suddenly gotten a lot busier than before, for the better and I can't justify coming back to DUST just yet, as much as I wish to. So please don't discount me from this discussion like many would those that do because of that one portion of my statement.) It's been a fundamentally flawed system that most never actually cared for since they initially did that. And now with the removal of vehicles from Ambush (TDM/Basic), EVERYONE (pilot/operator, AV infantry, or AP infantry) is screwed when they queue "Ambush" unless CCP separates the two again, which should have happened regardless when the player-base stabilized. Bottom line: As Judge mentioned above: It's not the player's place to fix this, it's CCP's. And the only proper way to do it is separating the game-modes so they can be queued into individually again. And when that's fixed the players will go back to playing what they feel like playing at the given time of play. Then and only then, will individuals who are currently avoiding one mode in favor of the other actually play both because they will be given the ability to actively seek to do so. Thats not true, vehicle pilots will never choose the mode where they cant kill people way up in the sky with xts, vehicles need to be removed and the choice to play 1 game mode or the other is yours to make, just not in the menus, for too long there have been those who spammed vehicles in a game mode with no supply depots and therefore no effective av counter without dying. Well guess what vehicle pilots that ***** done. Get your ass in an infantry based game and taste the other side and stopp qqing, or cancel, idc either way. But the days of I win vehicle buttons are gone again, at least for awhile, in every game. Its ambush, plain and simple, its 1 choice with 2 modes suck it up.
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
69
|
Posted - 2014.06.20 01:09:00 -
[73] - Quote
Arkena Wyrnspire wrote:Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? Because, oms has suplly depots, which means av oppurtunity. Makes sense,, why on earth would you not have avehicle free mode in a modern shooter? I say its about time. |
Soraya Xel
Abandoned Privilege Top Men.
2743
|
Posted - 2014.06.20 02:19:00 -
[74] - Quote
Gareth Verenar wrote:Soraya Xel wrote:Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny. Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result. The only intended result should be the enjoyment of the player at the time of play.
Sure. My point is that he's ruining his own enjoyment, and then complaining that it's bad. He's defeating himself.
Yes, I'd like split queues too. I really hope CCP will consider a 1.9 patch so we can get that. But in the meantime, I will continue to point out silliness where I see it. And he's actually making it harder for himself to get into normal Ambush matches.
I'd like to be your CPM1 candidate
|
Judge Rhadamanthus
Amarr Templar One
2272
|
Posted - 2014.06.20 07:17:00 -
[75] - Quote
Soraya Xel wrote:Gareth Verenar wrote:......The only intended result should be the enjoyment of the player at the time of play. Sure.
Sure?
Soraya Xel wrote:So just freaking play it.
Make up your mind. Is it :
a) The only intended result should be the enjoyment of the player at the time of play. or b) So just freaking play it.
It cant be both but you seem to want to play both sides here.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
|
|
CCP Rattati
C C P C C P Alliance
2974
|
Posted - 2014.06.20 07:56:00 -
[76] - Quote
We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
castba
Amarr Templars Amarr Empire
489
|
Posted - 2014.06.20 08:11:00 -
[77] - Quote
Judge Rhadamanthus wrote:OMS is still a tank happy lame fest. I fully recommend leaving battle right as soon as you see that OMS in the battle description. So grab some AV at your local supply depot? The ability to do is why VEHICLES (not just tanks) are still in OMS.
I thought higher of you Judge, perhaps I was mistaken. |
Yokal Bob
NoGameNoLife
483
|
Posted - 2014.06.20 08:13:00 -
[78] - Quote
Judge Rhadamanthus wrote:OMS is still a tank happy lame fest. I fully recommend leaving battle right as soon as you see that OMS in the battle description.
Oh shut up, they are out of standard ambush why can't you be happy with that
Sort out Dust before Legion or that will be a mess too
|
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
62
|
Posted - 2014.06.20 09:41:00 -
[79] - Quote
CCP Rattati wrote:We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps the 2 modes are too different to not be separate queues. not done an ambush to try yet myself. |
Judge Rhadamanthus
Amarr Templar One
2275
|
Posted - 2014.06.20 09:44:00 -
[80] - Quote
castba wrote:Judge Rhadamanthus wrote:OMS is still a tank happy lame fest. I fully recommend leaving battle right as soon as you see that OMS in the battle description. So grab some AV at your local supply depot? The ability to do is why VEHICLES (not just tanks) are still in OMS. I thought higher of you Judge, perhaps I was mistaken.
There was a few lenghty threads on this a while back. Including a long discussion on the now removed dev thread. The issue is not about AV. Its about map design and the spawn system. AV players are weak to infantry. The best way to be effective with AV, is to establish a position, or identify the front line and keep an area free from vehicles. The AV player needs the infantry to support him while he stares up at the sky or into the distance at a tank.
In any ambush mode the enemy can start spawning behind you. There is no way to predict it. You can be waiting on a tank to come round into the trap you set, but an enemy spawns behind you, the front line moves and you get shot in the back.
THe teams tend to flow round the map. So the front line changes. This means the AV have to keep up with the team to be in place to support and kill vehicles on that front line. This hurts heavy players with forges the most. With the 2 vehicle limit a heavy will be unlikely to get a LAV to use to keep up.
The maps themselves are often too open and small for AV to use their advantage; range.
It is these issues that unbalance the game mode when you add vehicles. It is also the fact that new players need a place to ease into the new concept of fittings, weapon use and ISK loss. Proto tanks and dropships that they simply have zero chance to engage do not make for an enjoyable NPE.
Go into the academy. Follow a squad to graduation, as I have done several times, and listen to what they say. Vehicles make them quit.
What we need is two queues. This is my point. HOWEVER. if the player numbers cannot support that. Then we have to leave the queues merged.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
|
|
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1745
|
Posted - 2014.06.20 11:34:00 -
[81] - Quote
True Adamance wrote:The cross hairs on blaster turrets are atrocious now. Even with the dispersion on the dot cross hairs I could atleast maintain a reasonable accuracy, with the HMG one its garbage, not even sure where I am trying to shoot anymore.
Tanking in Dust has just gone down hill since Chromosome.....I'd actually rather have hyper expensive and flimsy HAV from 1.3 back over the current trash anyday. I'd be happy to see that too.....
*strokes broken Wyrikomi swarm launcher*
PSN ID: AlbelNox2569
Cross Atu for CPM1
|
Judge Rhadamanthus
Amarr Templar One
2275
|
Posted - 2014.06.20 11:40:00 -
[82] - Quote
Baal Omniscient wrote:*strokes broken Wyrikomi swarm launcher*
Off topic : But the dropship changes patched in yesterday - incubus swarm efficiency from 55% to 80%. Any noticeable effects? easier kills? I have not been hit with proto yet.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
|
Nothing Certain
Bioshock Rejects
877
|
Posted - 2014.06.20 12:29:00 -
[83] - Quote
calisk galern wrote:Arkena Wyrnspire wrote:Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? well back in the day infantry av could handle tanks, and thus oms was the only ambush game mode capable of handling tanks. now that infantry av can't handle tanks they should of removed them from oms as well.
My observation, as a vocal critic of AV/vehicle balance is that tanks are blowing up a lot. Its only been acouple of days but I haven't been in a match cobtrolled by tanks yet post Bravo.
Because, that's why.
|
Taylor Badasz
Proficiency V.
162
|
Posted - 2014.06.20 12:31:00 -
[84] - Quote
Nothing Certain wrote:My observation, as a vocal critic of AV/vehicle balance is that tanks are blowing up a lot. Its only been acouple of days but I haven't been in a match cobtrolled by tanks yet post Bravo.
I just get stomped in ambush OMS by tanks not too many problems with anything else..
Lazer focused...
|
Nothing Certain
Bioshock Rejects
877
|
Posted - 2014.06.20 12:32:00 -
[85] - Quote
Judge Rhadamanthus wrote:RayRay James wrote:Judge, you're one of the best ADS pilots I've ever seen but I'm not sure why this is a problem. If I can kill tanks with a Python, you surely must be able too. With the changes to tanks today, cant you (or I) just blow them up from the sky until they stop bringing in their treaded vehicles of (former) terror? I just feel its more fun, for the most players when there are no vehicles. Sure I can melt tanks with my Incubus. But I feel the majority of the playrs would enjoy the game mode more without vehicles
I think you overlook the fact that some of us enjoy running AV.
Because, that's why.
|
Regis Blackbird
DUST University Ivy League
293
|
Posted - 2014.06.20 12:36:00 -
[86] - Quote
CCP Rattati wrote:We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps
I like the concept of vehicle free Ambush (although I have not tried it yet)... Will get on it tonight.
But with these changes the two modes (non-OMS and OMS) are very diffident beasts, and if possible should be split into two different queues. People are saying this would require a client patch, but I am not sure why? It would be nice with a confirmation this is indeed the case.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2575
|
Posted - 2014.06.20 13:31:00 -
[87] - Quote
RayRay James wrote:calisk galern wrote:Arkena Wyrnspire wrote:Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? well back in the day infantry av could handle tanks, and thus oms was the only ambush game mode capable of handling tanks. now that infantry av can't handle tanks they should of removed them from oms as well. I don't understand the issue here? I single-handedly take out Rail-Sicas (the most prevalent, imo) with one of two options, REs or Forge guns. Me. One Person. You mean to tell me 2 AV people can't kill tanks? I call shenanigans
sicas heh....
anyway legit tanks are a lot harder to kill, that said it seems all large turrets are meh at killing infantry now, blasters are frustratingly in-accurate, 12 missiles from a missile turret has about a 20% chance of landing a kill, and rails over heat like crazy.
end of the day i'm a little torn if tanks are a factor anymore, ADS sure are, but infantry av can drive those off easy enough. |
Soraya Xel
Abandoned Privilege Top Men.
2745
|
Posted - 2014.06.20 14:01:00 -
[88] - Quote
Judge Rhadamanthus wrote:Make up your mind. Is it :
a) The only intended result should be the enjoyment of the player at the time of play. or b) So just freaking play it.
It cant be both but you seem to want to play both sides here.
If you can't understand what I'm explaining to you, I don't really know what to tell you. Your enjoyment at the time of play will be enhanced if you stop trying to game the system, and just play it.
I'd like to be your CPM1 candidate
|
lithkul devant
Ostrakon Agency Gallente Federation
255
|
Posted - 2014.06.20 14:14:00 -
[89] - Quote
CCP Rattati wrote:We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps
We do not want Ambush OMS tanken away, what we want is tanks/vehicles out of ambush entirely. In ambush their are no MCCs which means no vehicle bays, vehicles by definition should not be there then.
I love Ambush OMS please do not take that away from us, we'd really love it if you reintroduced some of the older game modes that got taken away to be honest. |
Michael Epic
The Neutral Zone Psychotic Alliance
280
|
Posted - 2014.06.20 14:27:00 -
[90] - Quote
CCP Rattati wrote:We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps
I have been playing Dust for the last 8-9 months or so. In the time in which I have played Dust 514 I've had many ups and downs with the game.
Absolutely everything previous to the 1.7 update was outstanding. Yes, it had its problems and some things didn't work as well as they should have (LAV delivery?) but it was a great game and I had so much fun with it.
When 1.7 hit, the game fell apart for me. All of my friends stopped playing and dispersed to different games. 1.8 was twice as bad as 1.7 and I abandoned Dust 514 completely. My girlfriend was thrilled.
However, since I can now play Ambush (not OMS) WITHOUT tanks, the game feels good again. I feel like Ambush mode has a good balance to it and there is less and less cheap cheating tactics in every match. People aren't able to get dropships and fly around and kill everyone and O M G Ambush WITHOUT TANKS glory hallelujah!
So I would ask that you please allow us to have an option that lets us select Ambush vs Ambush OMS. I cancel my game request as soon as I see OMS because the tankers in this game are cheap and you guys have still not fixed the triple hardener 70,000mph God mode tanks problem that plague Domination / Ambush OMS / Skirmish mode.
The game is too small to have tanks anyway...all tanks have ever done is ruin Dust 514. If you had more maps, maybe tanks would be alright but definitely not at the current Dust 514 design are tanks practical for anything else than griefing honest players who just want a fair fight and to have fun. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |