Soraya Xel wrote:Gareth Verenar wrote:[You're so horribly wrong on all fronts Soraya Xel it's not even funny.
Basic understanding of the queuing system proves that people like Judge are actually degrading the condition of their own gameplay so they can complain about it more. Unwillingness to try to use it as intended means he is not experiencing the intended result.
The only intended result should be the enjoyment of the player at the time of play.
The issue has been attributed to the combining of the two game-modes since the day of. Queueing was always faster/easier/enjoyable when you could choose between the two and get your choice, it was and still is the community consensus, especially among of those who've been around long enough to have once had that option. The game does not have a working matchmaking system that will actively try to balance out your Ambush and OMS gameplay (or at all), so to imply that it will equalize on it's own is wrong; law of averages be damned. Leaving things to what amounts to a coin flip and a
non-absolute law of averages is simply not a proper system. Players who currently take issue with this will never learn to enjoy and actually participate in the current state of Ambush and/or Ambush OMS if they're not able to
make the choice rather than leaving it to what's essentially a coin-flip. Instead they will continue to leave when they don't like the results and/or avoid Ambush queue altogether, no equalization.
"Domination = Domination
Skirmis = Skirmish
Ambush = Ambush (TDM/Basic) or Ambush (OMS)
Something is wrong here..."
I've heard many versions of this so many times on Scout's United and Local
when I still played. (No, I did not QUIT, I have nothing against DUST, nor do I have excessive negative opinions about CCP as a result of recent decisions that I do indeed dislike. I made the decision to move just as 1.5 hit and my life has suddenly gotten a lot busier than before, for the better and I can't justify coming back to DUST just yet, as much as I wish to. So please don't discount me from this discussion like many would those that do because of that
one portion of my statement.)
It's been a fundamentally flawed system that most never actually cared for since they initially did that. And now with the removal of vehicles from Ambush (TDM/Basic), EVERYONE (pilot/operator, AV infantry, or AP infantry) is screwed when they queue "Ambush" unless CCP separates the two again, which should have happened regardless when the player-base stabilized.
Bottom line: As Judge mentioned above: It's not the player's place to fix this, it's CCP's. And the only proper way to do it is separating the game-modes so they can be queued into individually again. And when that's fixed the players will go back to playing what they feel like playing at the given time of play. Then and only then, will individuals who are currently avoiding one mode in favor of the other actually play both because they will be given the ability to actively seek to do so.