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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Rattati
C C P C C P Alliance
2549
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Posted - 2014.06.12 03:19:00 -
[1] - Quote
Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scramble Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Miliita Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Godin Thekiller
shadows of 514
2585
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Posted - 2014.06.12 03:27:00 -
[2] - Quote
Oh, nice.
click me
Blup Blub Bloop. Translation: Die -_-
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Shiyou Hidiyoshi
Ancient Exiles.
786
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Posted - 2014.06.12 03:28:00 -
[3] - Quote
Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedback discussions that CCP actually listens to.
"I don't always lock threads but when I do, I vigorously masterbait afterwards." - CCP Lockingbro
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medomai grey
warravens Final Resolution.
809
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Posted - 2014.06.12 03:34:00 -
[4] - Quote
Are heavy armor reps being addressed?
Medium frame EHP is not medium
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Adipem Nothi
Nos Nothi
1714
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Posted - 2014.06.12 03:35:00 -
[5] - Quote
CCP Rattati wrote: Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance.
Might the proficiency bug be fixed in time for Bravo?
Shoot scout with yes...
- Ripley Riley
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duster 35000
Algintal Core Gallente Federation
32
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Posted - 2014.06.12 03:36:00 -
[6] - Quote
CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Please tell me the useless 5% shield mod buff was increased.
Choo Choo
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Cat Merc
Onslaught Inc RISE of LEGION
10334
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Posted - 2014.06.12 03:38:00 -
[7] - Quote
I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot.
Your clip size is 18, and it takes 18 shots to overheat an SCR, so no difference there.
Feline overlord of all humans - CAT MERC
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Harpyja
Molon Labe. General Tso's Alliance
1862
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Posted - 2014.06.12 03:39:00 -
[8] - Quote
Does anyone have a link to the spreadsheet?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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duster 35000
Algintal Core Gallente Federation
32
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Posted - 2014.06.12 03:39:00 -
[9] - Quote
Cat Merc wrote:I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot.
Your clip size is 18, and it takes 18 shots to overheat an SCR, so no difference there. Because butthurt scr users. And the rof was buffed for the tac ar. If it weren't for the damage reduction I would have specced into it.
Choo Choo
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Baal Omniscient
L.O.T.I.S.
1662
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Posted - 2014.06.12 03:41:00 -
[10] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance.
I do hope the proficiency bug for Swarms / Forge will be fixed in time for Bravo. That alone may suffice. ^This
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Adipem Nothi
Nos Nothi
1719
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Posted - 2014.06.12 03:41:00 -
[11] - Quote
Harpyja wrote:Does anyone have a link to the spreadsheet? Was here: https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR4d_fV4/edit?pli=1#gid=1310924977
Shoot scout with yes...
- Ripley Riley
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duster 35000
Algintal Core Gallente Federation
32
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Posted - 2014.06.12 03:41:00 -
[12] - Quote
Harpyja wrote:Does anyone have a link to the spreadsheet? https://docs.google.com/spreadsheets/d/tNlJWq2eBh9qh2lJj7tCKNw/htmlview#
Choo Choo
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CCP Rattati
C C P C C P Alliance
2558
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Posted - 2014.06.12 03:45:00 -
[13] - Quote
Harpyja wrote:Does anyone have a link to the spreadsheet?
Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Baal Omniscient
L.O.T.I.S.
1662
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Posted - 2014.06.12 03:45:00 -
[14] - Quote
Also, just want to call it now. THE BREACH AR IS BACK BAYBAY!
PSN ID: AlbelNox2569
Cross Atu for CPM1
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CCP Rattati
C C P C C P Alliance
2558
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Posted - 2014.06.12 03:46:00 -
[15] - Quote
Cat Merc wrote:I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot.
Your clip size is 18, and it takes 18 shots to overheat an SCR, so no difference there.
Just a little caution, that's all. It can be addressed again later.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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duster 35000
Algintal Core Gallente Federation
32
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Posted - 2014.06.12 03:47:00 -
[16] - Quote
CCP Rattati wrote:Harpyja wrote:Does anyone have a link to the spreadsheet? Numbers Why isn't tye ads cost coming, it's needed asap.
Choo Choo
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1117
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Posted - 2014.06.12 03:49:00 -
[17] - Quote
CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS)
I dub thee... Sir Rattati the Legit.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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SponkSponkSponk
The Southern Legion Final Resolution.
871
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Posted - 2014.06.12 03:52:00 -
[18] - Quote
medomai grey wrote:Are heavy armor reps being addressed?
Vehicle Heavy Armour RepairersRep RateChanges STD:100 -> 80 (-20%) ADV:120 -> 90 (-25%) PRO:145 -> 110 (-25%)
Dust/Eve transfers
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Godin Thekiller
shadows of 514
2585
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Posted - 2014.06.12 04:10:00 -
[19] - Quote
Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat.
click me
Blup Blub Bloop. Translation: Die -_-
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RedPencil
DUST University Ivy League
11
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Posted - 2014.06.12 04:15:00 -
[20] - Quote
CCP Rattati wrote:Dear players, Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance
Why only STD at least add ADV in. it also tight fit for ADV |
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duster 35000
Algintal Core Gallente Federation
33
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Posted - 2014.06.12 04:15:00 -
[21] - Quote
Godin Thekiller wrote:Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat. The cloak part Ccp needs to change the glow, on most maos and dark areas you glow like the 4th of July.
Choo Choo
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MINA Longstrike
857
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Posted - 2014.06.12 04:17:00 -
[22] - Quote
Will FW lp payouts be addressed in hotfix Charlie?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beren Hurin
Onslaught Inc RISE of LEGION
2414
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Posted - 2014.06.12 04:17:00 -
[23] - Quote
What about the proposed pc changes? Did they ever take place? |
jaksol JAK darnson
Kameira Lodge Amarr Empire
18
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Posted - 2014.06.12 04:22:00 -
[24] - Quote
Shiyou Hidiyoshi wrote:Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedback discussions that CCP actually listens to. :\
true but i am happy that they are moveing ahead plus i think that they will keep this game open when legion (if its greenlighted still havent seen a dev confer it has) comes out as a seperate entity
and overall im happy with these fix's but still wish rail-guns on a gunlogi wud revive bonus for caldari turret on caldari chassis
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
18
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Posted - 2014.06.12 04:25:00 -
[25] - Quote
CCP Rattati wrote:Cat Merc wrote:I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot.
Your clip size is 18, and it takes 18 shots to overheat an SCR, so no difference there. Just a little caution, that's all. It can be addressed again later.
i agree here good idea cus i use the TAR when i see straffing scout, becouse how unacurite they are the scout straffs right into the bullets (as they fly all over the place without sharp shooter skills)
"Sacrifice is a choice you make. Loss is a choice made for you."
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Godin Thekiller
shadows of 514
2586
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Posted - 2014.06.12 04:42:00 -
[26] - Quote
jaksol JAK darnson wrote:Shiyou Hidiyoshi wrote:Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedback discussions that CCP actually listens to. :\ true but i am happy that they are moveing ahead plus i think that they will keep this game open when legion (if its greenlighted still havent seen a dev confer it has) comes out as a seperate entity and overall im happy with these fix's but still wish rail-guns on a gunlogi wud revive bonus for caldari turret on caldari chassis
I highly doubt that ****.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2586
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Posted - 2014.06.12 04:54:00 -
[27] - Quote
duster 35000 wrote:Godin Thekiller wrote:Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat. The cloak part Ccp needs to change the glow, on most maos and dark areas you glow like the 4th of July.
Stay out of dark areas then. And that doesn't solve anything.
click me
Blup Blub Bloop. Translation: Die -_-
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DeathwindRising
ROGUE RELICS
343
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Posted - 2014.06.12 05:02:00 -
[28] - Quote
Shiyou Hidiyoshi wrote:Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedback discussions that CCP actually listens to. :\
Because we're beta testing Legion. They want they data so they can use it later. Balancing everything out now saves them time while building Legion. |
The dark cloud
The Rainbow Effect
3249
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Posted - 2014.06.12 05:29:00 -
[29] - Quote
CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) So are small turrets beeing fixed? Small blasters with hit detection and small rails damage profiles. Another thing is are armor dropships fixed so that they take proper damage or will they keep their godmode vs swarms? |
Gelhad Thremyr
Quebec United
311
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Posted - 2014.06.12 05:34:00 -
[30] - Quote
CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS)
Is there something in the pipeline for vehicle tripple rep madrugar, its getting a bit stupid that 3 proto minmando with proto swarms cant do anything. Hopefully, the proficiency will make changes to this but now this tank is actually invincible ! Seen it again today multiple times...
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