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Fox Gaden
Immortal Guides
3495
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Posted - 2014.05.27 15:28:00 -
[1] - Quote
Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Meee One
BATTLE SURVEY GROUP Dark Taboo
792
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Posted - 2014.05.27 15:52:00 -
[2] - Quote
Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
Logis bust their a*ses to get those points,and are more likely to be singled out.
While using a rep tool a logi is defenseless,so hell yes they should get more points.
If you want equipment go commando,if you want speed go assault/scout.
Till then...lrn2LAV
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Beren Hurin
Onslaught Inc RISE of LEGION
2378
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Posted - 2014.05.27 16:24:00 -
[3] - Quote
What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
4936
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Posted - 2014.05.27 16:39:00 -
[4] - Quote
Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts.
Because that will never be abused
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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emtbraincase
Savage Bullet
173
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Posted - 2014.05.27 16:46:00 -
[5] - Quote
me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). The point is that a heavy can EASILY be in the top of the WP board if they are willing to work with a logi. If you are trying to get the top WP score with a Sentinel solo, you are doing it wrong and it will likely never happen, so find a logi-buddy and earn together, it's the only way.
(to be fair, the difference between us can be pretty big, but the difference between him and the rest of the game is usually pretty big as well)
P.S. Make sure that you are sqd lead, and put the order on the logi repping you. You can then farm your own dmg and earn points for the effort of someone else, the logi's, work. |
Fox Gaden
Immortal Guides
3499
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Posted - 2014.05.27 17:31:00 -
[6] - Quote
Meee One wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. Logis bust their a*ses to get those points,and are more likely to be singled out. While using a rep tool a logi is defenseless,so hell yes they should get more points. If you want equipment go commando,if you want speed go assault/scout. Till then...lrn2LAV Do logi bust their ass enough to warrant 4 times more WP than a Sentinel, and the resulting difference in SP and ISK gain?
Do Logi want to discourage people from playing Sentinels?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3499
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Posted - 2014.05.27 17:37:00 -
[7] - Quote
emtbraincase wrote:me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). The point is that a heavy can EASILY be in the top of the WP board if they are willing to work with a logi. If you are trying to get the top WP score with a Sentinel solo, you are doing it wrong and it will likely never happen, so find a logi-buddy and earn together, it's the only way.
(to be fair, the difference between us can be pretty big, but the difference between him and the rest of the game is usually pretty big as well)
P.S. Make sure that you are sqd lead, and put the order on the logi repping you. You can then farm your own dmg and earn points for the effort of someone else, the logi's, work. Your argument is that Sentinels can make plenty of WP if the are the Squad lead, and any Sentinel who does not get to be squad lead can suck it?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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emtbraincase
Savage Bullet
173
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Posted - 2014.05.27 20:25:00 -
[8] - Quote
Fox Gaden wrote:emtbraincase wrote:me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). The point is that a heavy can EASILY be in the top of the WP board if they are willing to work with a logi. If you are trying to get the top WP score with a Sentinel solo, you are doing it wrong and it will likely never happen, so find a logi-buddy and earn together, it's the only way.
(to be fair, the difference between us can be pretty big, but the difference between him and the rest of the game is usually pretty big as well)
P.S. Make sure that you are sqd lead, and put the order on the logi repping you. You can then farm your own dmg and earn points for the effort of someone else, the logi's, work. Your argument is that Sentinels can make plenty of WP if the are the Squad lead, and any Sentinel who does not get to be squad lead can suck it? An Assault suit can make massive WP by putting the defend order on the Sentinel with the Logi healing him, and get massive WP. For that matter, a Logi can get massive additional WPGÇÖs by placing the defend order on another Logi in the squad who is repping a Sentinel. Basically any class can take Squad lead and reap massive WP off the backs of the Logi/Sentinel combo, and then get extra WP from the Orbital Strikes. So, yea, if a Sentinel is squad lead they can top the charts, but if a Sentinel is not squad lead they are second class citizens, simply there for Logi to exploit and yell at. We are not always one of the squad leaders, but we regularly are the top 2 WP earners when together. I was saying that to show maximum benefits. I added it as a P.S. because it isn't required, but makes it easier. I regularly score higher than our squad lead, and so does my sent, it's just unfair when we have a sqd lead ourselves as well. |
Nothing Certain
Bioshock Rejects
766
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Posted - 2014.05.27 20:30:00 -
[9] - Quote
That's right, so move it fat ass or no cake for you.
Because, that's why.
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Fox Gaden
Immortal Guides
3504
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Posted - 2014.05.27 20:56:00 -
[10] - Quote
emtbraincase wrote: We are not always one of the squad leaders, but we regularly are the top 2 WP earners when together. I was saying that to show maximum benefits. I added it as a P.S. because it isn't required, but makes it easier. I regularly score higher than our squad lead, and so does my sent, it's just unfair when we have a sqd lead ourselves as well. EDIT/P.S.- It is very doable. you won't be top of the board, but you will be 2nd. Just run with a logi, regardless of who is sqd lead. My argument was that you can be in the top 2-3 as long as you work with logi. Anything else was read into it by you.
So how many kills is your friend the Sentinel getting to get second on the score boards all the time? How many WP is he getting, and how is he earning those WP?
How does the Caldari and Minmitar Sentinels work into this arrangement. Fox Gaden is level 5 Minmatar Sentinel, and level 4 Caldari Sentinel. Am I doing it wrong by not skilling into Gallente?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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emtbraincase
Savage Bullet
173
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Posted - 2014.05.27 21:07:00 -
[11] - Quote
Fox Gaden wrote:emtbraincase wrote: We are not always one of the squad leaders, but we regularly are the top 2 WP earners when together. I was saying that to show maximum benefits. I added it as a P.S. because it isn't required, but makes it easier. I regularly score higher than our squad lead, and so does my sent, it's just unfair when we have a sqd lead ourselves as well. EDIT/P.S.- It is very doable. you won't be top of the board, but you will be 2nd. Just run with a logi, regardless of who is sqd lead. My argument was that you can be in the top 2-3 as long as you work with logi. Anything else was read into it by you.
So how many kills is your friend the Sentinel getting to get second on the score boards all the time? How many WP is he getting, and how is he earning those WP? How does the Caldari and Minmitar Sentinels work into this arrangement. Fox Gaden is level 5 Minmatar Sentinel, and level 4 Caldari Sentinel. Am I doing it wrong by not skilling into Gallente? I generally get 1-3 kills and die from 0-8 times. He gets at least 25-40 kills a match and dies maybe 2-3 times. I get 2-5k WP, he gets 1.5-3k WP on average. Sometimes he beats me if he is sqd lead.
EDIT: ....and YES, if you are not Gallente you are doing it wrong if you want an HMG. 1250 armor is one helluva buffer. |
Eko Sol
Strange Playings
390
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Posted - 2014.05.27 21:29:00 -
[12] - Quote
Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
A lot of people are WP starved now with Vehicle Damage points. I have to say, I think that WP's should have a better system. But if they made a better ISK system then it wouldn't matter too much anyway.
The thing is, some heavies sit with Breach FG and a team member that is running logi, a **** ton of hives, and Swarms and they just rake points for Vehicle damage. ****, I do that. I can't tell you how many times I've gone 0/0 with 1000+ warpoints. Balance would be nice if it didn't take away from other elements in the game we want.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Atiim
Heaven's Lost Property
8891
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Posted - 2014.05.27 21:33:00 -
[13] - Quote
Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused CCP has a system in place that prevents WP farming to an extent.
It would be easy to simply create a threshold that stops giving WP after a certain amount of HP has been 'absorbed'.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Cyrus Militani
Leon Conglomerate
94
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Posted - 2014.05.27 21:45:00 -
[14] - Quote
Bullshit. I know plenty of Sentinel players that top the board at least 1500+ WP, with or without a logi. If you don't want a logi you have stack armor repairers instead of armor plates. Either way you have to play smarter.
If you really want a lot of points you can pull out a forge and blow up a few tanks and installations. If I can do it with a militia heavy w/ a militia forge you can do it too. And I run logi primarily.
The only reason why I pull out a forge is because no one else will. I get sick and tired of tanks dominating the field so I have to do something to discourage them. If you are a heavy and run HMG that's great. But if tanks are dominating the field pull out a forge. Don't make your logi do it.
And by the way, most logi's who top the board have less than 1.0 KDR because they spend most of their time keeping you alive. I personally carry a proto rep tool and proto nanite injector. So if you go down I can restore 80% of your health with a single injection and rep the other 20% instantly. |
Fox Gaden
Immortal Guides
3505
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Posted - 2014.05.27 21:50:00 -
[15] - Quote
So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Eko Sol, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
417
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Posted - 2014.05.27 21:51:00 -
[16] - Quote
Fox Gaden wrote:So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
If they get more points, reduce the snare effect on their hmg. :p
Support Balancing scouts
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Fox Gaden
Immortal Guides
3505
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Posted - 2014.05.27 21:54:00 -
[17] - Quote
Atiim wrote:Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused CCP has a system in place that prevents WP farming to an extent. It would be easy to simply create a threshold that stops giving WP after a certain amount of HP has been 'absorbed'. If it could be setup in such a way that it could not be easily exploited, then the damage absorption bonus might be a good answer.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Atiim
Heaven's Lost Property
8894
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Posted - 2014.05.27 21:58:00 -
[18] - Quote
Fox Gaden wrote: Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
I actually like this idea, as it give the Heavy a reward while also giving it an incentive to focus on point defense, which is what Sentinels were designed for.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Fox Gaden
Immortal Guides
3505
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Posted - 2014.05.27 22:08:00 -
[19] - Quote
Cyrus Militani wrote:Bullshit. I know plenty of Sentinel players that top the board at least 1500+ WP, with or without a logi. If you don't want a logi you have stack armor repairers instead of armor plates. Either way you have to play smarter.
If you really want a lot of points you can pull out a forge and blow up a few tanks and installations. If I can do it with a militia heavy w/ a militia forge you can do it too. And I run logi primarily.
The only reason why I pull out a forge is because no one else will. I get sick and tired of tanks dominating the field so I have to do something to discourage them. If you are a heavy and run HMG that's great. But if tanks are dominating the field pull out a forge. Don't make your logi do it.
And by the way, most logi's who top the board have less than 1.0 KDR because they spend most of their time keeping you alive. I personally carry a proto rep tool and proto nanite injector. So if you go down I can restore 80% of your health with a single injection and rep the other 20% instantly. Just to be clear, I am saying that Sentinels should be abel to get as many WP as other slayer classes such as Scouts and Assault suits. I was never suggesting that Sentinels should get as many WP as Logi. I am just suggesting that since all they can do is slay, that it would be nice if Sentinels could get as many WP through another method as Assault and Scout suits can get through dropping an Uplink or Nano Hive.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3505
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Posted - 2014.05.27 22:11:00 -
[20] - Quote
Atiim wrote:Fox Gaden wrote: Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
I actually like this idea, as it give the Heavy a reward while also giving it an incentive to focus on point defense, which is what Sentinels were designed for. I realized after that I was addressing the wrong person in my response, but I am glad you like my idea.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3508
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Posted - 2014.05.27 22:15:00 -
[21] - Quote
Spartan MK420 wrote:Fox Gaden wrote:So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit. If they get more points, reduce the snare effect on their hmg. :p The snare effect applies to other automatic weapons as well. I have been running a Kin Cat Heavy since 1.3 and you would not believe how slow a Heavy moves when getting shot by a Combat Rifle.
I fully support removal of the GÇ£SlothGÇ¥ effect! Now that hit detection has been fixed I do not believe it is needed. I have posted this in many places.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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I-Shayz-I
I-----I
3485
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Posted - 2014.05.27 23:12:00 -
[22] - Quote
I run heavy a lot. Get probably 30+ kills on an average game which places me near the top unless I'm running with tankers or logistics.
Either way as a heavy it is my goal to kill more players than anyone else on the team, and I do that about 90% of the time as long as there aren't 5 other scouts in my squad.
In that case I run my dual sprint mod minmatar sentinel with a burst HMG to run around with the scouts instead of playing point defense.
But most of the time just staying in the city and waiting for the enemies to come to you results in some of the best kill counts I've ever gotten.
Like I tell people all the time...Running heavy is easy. If you can't get more than 20 kills consistently running a heavy suit, you shouldn't be a heavy. I'm tired of trying to rep fake heavies who don't know how to kill enemies with a ******* insta-kill weapon, or heavies that don't know about headshots going up against other heavies, or who never use cover.
Yeah sure I die a lot, and I make a lot of risky suicide attempts with my sentinel...but even if I do run into a group of 5 guys, I kill at least 4 of them before I go down so that my squad can rush in to take the point. Not very hard at all.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
424
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Posted - 2014.05.27 23:15:00 -
[23] - Quote
Fox Gaden wrote:Spartan MK420 wrote:Fox Gaden wrote:So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit. If they get more points, reduce the snare effect on their hmg. :p The snare effect applies to other automatic weapons as well. I have been running a Kin Cat Heavy since 1.3 and you would not believe how slow a Heavy moves when getting shot by a Combat Rifle. I fully support removal of the GÇ£SlothGÇ¥ effect! Now that hit detection has been fixed I do not believe it is needed. I have posted this in many places.
I agree, but I tend to notice the hmg snare the most, simply because it guns me down instantly before I even have a chance to say "oh ****", unlike the snare effect of other weapons. :p
Support Balancing scouts
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shady merc
RisingSuns Dark Taboo
45
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Posted - 2014.05.28 04:38:00 -
[24] - Quote
Fox Gaden wrote: if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
Fox sorry I high jacked your thread for my War point soap box.
I like that idea however I don't think we should limit this to Heavies only. Lets look at some of the war points already in place and see what we can do.
for 10 points we have team resupply
for 15 points we have intel assist
for 25 points we have kill assist triage points team spawn
for 35 we have guardian
for 50 kills
for 60 head shot kills revives
Now currently I think 3 of these cause the most issues.
1.Team Spawn. The points you make from drop links is to high. unlike like triage points or kill assist which are alway helpful to the team. The Drop link can be both a blessing or a curse. It great when your team can spawn closer to the objective. However it can also cause your team to spawn into a death camp. I believe lower the War Points to 15 would be a good start(this is also one of the easiest way to drastically increase your war points without doing anything useful)
2. Triage points. 25 points is a solid spot for this.(don't hate me I am a Min logi) The problem I have is with the repair tools itself. it allows oneself to attach a leash to a friend to soak up points without much thought. I believe the repair tools needs to have an overheat function built into it. That way you would need to decide when and who to rep. This also allow more variations with in the repair tool line up. By varying the overheat we can change how long the tools is usable before a cool down is need. This also fixes a concern that it is the only equipment Item then can perma run an entire match. Instead of the variation we have now lets look at what we could make with the overheat function added in.
standard repair tool: this is your middle of the road.
Flux repair tools: lower hp/s then Standard higher range and slower overheat(takes longer before it overheats)
2 channel repair tool: can heal 2 people at once. Lower amount of hp healed before overheat then standard. When repping 2 people has higher hp/s healed then standard
breach repair tool: Very high hp/s with a very fast overheat. perfect for backing up a heavy or armor assault suit thats trying to breach the line.
Guardian points: If you healing someone and they kill a person why should you get 55 points to their 50. This is basically the same thing as a kill assist. Instead of buffing your team DPS you debuffed their effective DPS during the fight. I believe this should be a 10 point(like a headshot) or 15 point(like intel) bonus. I could see this being worth 25pts if the overheat mechanic was added to the repair tool.
Now for some war point bonuses we should add.
+10 points for killing an enemy hacking a null cannon +5 points for killing an enemy hacking anything else. +15 points for killing an enemy within 30 meters of your objective.(+10 on kill assist) +10 points for killing an enemy within 30 meters of enemy objective(+5 on kill assist) +## for absorbing x damage in x time( would really want to find number that limit this to heavy with some amount of reps mostly to encourage those them to do the breaching even if its only a basic rep tool on them) +## for kill assist on support weapons. (sniper rifles, laser and MD etc should probably get a bonus to kill assist points. This will encourage them to be used as such and greatly benefit the Commandos as they are slow as well
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Fox Gaden
Immortal Guides
3520
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Posted - 2014.05.28 16:55:00 -
[25] - Quote
shady merc wrote:Fox Gaden wrote: if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
Fox sorry I high jacked your thread for my War point soap box. I like that idea however I don't think we should limit this to Heavies only. Lets look at some of the war points already in place and see what we can do. for 10 points we have team resupply for 15 points we have intel assist for 25 points we have kill assist triage points team spawn for 35 we have guardian for 50 kills for 60 head shot kills revives Now currently I think 3 of these cause the most issues. 1.Team Spawn. The points you make from drop links is to high. unlike like triage points or kill assist which are alway helpful to the team. The Drop link can be both a blessing or a curse. It great when your team can spawn closer to the objective. However it can also cause your team to spawn into a death camp. I believe lower the War Points to 15 would be a good start(this is also one of the easiest way to drastically increase your war points without doing anything useful) 2. Triage points. 25 points is a solid spot for this.(don't hate me I am a Min logi) The problem I have is with the repair tools itself. it allows oneself to attach a leash to a friend to soak up points without much thought. I believe the repair tools needs to have an overheat function built into it. That way you would need to decide when and who to rep. This also allow more variations with in the repair tool line up. By varying the overheat we can change how long the tools is usable before a cool down is need. This also fixes a concern that it is the only equipment Item then can perma run an entire match. Instead of the variation we have now lets look at what we could make with the overheat function added in.
Thanks for adding some perspective.
I think there are 2 good reasons for only giving the defender kill bonus to Sentinels. (10 WP for kills within 30m of a team held objective.) 1) As originally stated, the WP provided would be in the range of what a Nano Hive would give. 2) It would help define the Sentinel role as point defense.
Team Spawn: I agree that 15 WP would be better than 25 since this is passive WP generation.
Triage Points: I would suggest a reload mechanic rather than an overheat mechanic. Your Rep tool probably does not hold any more nanites than a Triage Nano Hive, so you would need to reload it with a new cartridge of Nanites every once in a while.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
48
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Posted - 2014.05.28 20:38:00 -
[26] - Quote
emtbraincase wrote:me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). The point is that a heavy can EASILY be in the top of the WP board if they are willing to work with a logi. If you are trying to get the top WP score with a Sentinel solo, you are doing it wrong and it will likely never happen, so find a logi-buddy and earn together, it's the only way.
(to be fair, the difference between us can be pretty big, but the difference between him and the rest of the game is usually pretty big as well)
P.S. Make sure that you are sqd lead, and put the order on the logi repping you. You can then farm your own dmg and earn points for the effort of someone else, the logi's, work.
my remnant 9 minlogi does this often with no kills same for the logis i heavy for
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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emtbraincase
Savage Bullet
174
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Posted - 2014.05.29 05:24:00 -
[27] - Quote
shady merc wrote:[quote=Fox Gaden] Now currently I think 3 of these cause the most issues.
1.Team Spawn. The points you make from drop links is to high. unlike like triage points or kill assist which are alway helpful to the team. The Drop link can be both a blessing or a curse. It great when your team can spawn closer to the objective. However it can also cause your team to spawn into a death camp. I believe lower the War Points to 15 would be a good start(this is also one of the easiest way to drastically increase your war points without doing anything useful)
2. Triage points. 25 points is a solid spot for this.(don't hate me I am a Min logi) The problem I have is with the repair tools itself. it allows oneself to attach a leash to a friend to soak up points without much thought. I believe the repair tools needs to have an overheat function built into it. That way you would need to decide when and who to rep. This also allow more variations with in the repair tool line up. By varying the overheat we can change how long the tools is usable before a cool down is need. This also fixes a concern that it is the only equipment Item then can perma run an entire match. Instead of the variation we have now lets look at what we could make with the overheat function added in.
standard repair tool: this is your middle of the road.
Flux repair tools: lower hp/s then Standard higher range and slower overheat(takes longer before it overheats)
2 channel repair tool: can heal 2 people at once. Lower amount of hp healed before overheat then standard. When repping 2 people has higher hp/s healed then standard
breach repair tool: Very high hp/s with a very fast overheat. perfect for backing up a heavy or armor assault suit thats trying to breach the line.
Guardian points: If you healing someone and they kill a person why should you get 55 points to their 50. This is basically the same thing as a kill assist. Instead of buffing your team DPS you debuffed their effective DPS during the fight. I believe this should be a 10 point(like a headshot) or 15 point(like intel) bonus. I could see this being worth 25pts if the overheat mechanic was added to the repair tool.
Now for some war point bonuses we should add.
+10 points for killing an enemy hacking a null cannon +5 points for killing an enemy hacking anything else. +15 points for killing an enemy within 30 meters of your objective.(+10 on kill assist) +10 points for killing an enemy within 30 meters of enemy objective(+5 on kill assist) +## for absorbing x damage in x time( would really want to find number that limit this to heavy with some amount of reps mostly to encourage those them to do the breaching even if its only a basic rep tool on them) +## for kill assist on support weapons. (sniper rifles, laser and MD etc should probably get a bonus to kill assist points. This will encourage them to be used as such and greatly benefit the Commandos as they are slow as well
I edited for size, and here are my specific responses. 1) I agree, drop points to 15. 2) That is already built into the system as we speak. As a matter of fact, as far as WP goes, it is MUCH harsher than an "overheat". If you had done what you claim is possible, you would realize that after a short burst or WP gains from triage, ALL WP gains will be turned off for the logi except for a kill/assist. That includes resup, revives, and any triage from tools OR hives. I have spent more than 70% of a match getting no points for doing near constant rep to a buddy, go 0/0 with 12k+ healing given, and earn 3500-4k WP, or I can go 0/4 with 5-6k healing given and earn 5-6k+ WP. The reason is that my death actually resets my triage point counter, thus allowing me to keep the triage points flowing. If you see someone go 0/0 and STILL get over 5k, then they had a TON of stuff out at once that just cashed hard then shut off again. Trust me on this. Ask any good rep tool logi, you can earn 500-750 WP in 20-30 sec, but if you can do that, the points shut off for MUCH longer than it's on (like over a minute at least). Suit swaps don't fix it, only time or respawn.
As for the types, they already have those dual reppers (they also do less than their single counterpart and also differ in range and power infantry vs vehicles) and the main factor I've noticed most is what I call "spool up timer". The better the tool, the faster the rep starts counting as triage and how long before it quits giving WP and HP to the target.
Knowing this, do you think that triage still needs nerfing/adjusting? Seriously, I am punished for doing my job TOO WELL as it is, why take a thread where we can help a heavy learn how to get more WP and hijack it into a nerf logi (again) thread.
P.S. This game is over as far as client-side updates go. The only thing you can do is change the number, not the mechanics (I think). But regardless, any ideas like that need to be in Legion forums, since it is an impossibility for Dust. |
Fox Gaden
Immortal Guides
3526
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Posted - 2014.05.29 10:40:00 -
[28] - Quote
emtbraincase, can you edit and remove the GÇ¥[quote=Fox Gaden]" from the shady merc quote? It looks at first glance that I said the stuff you quoted.
Also, I wanted to clarify that my mention of a reload mechanic was in the context of it making more sense than an overhead mechanic. I donGÇÖt have enough experience with Rep tools to say whether any such mechanic is actually needed. Although, I wonder if a reload mechanic might work better than the Triage cap? Maybe a cap on the number of WP per cartridge, so you donGÇÖt have to die to reset the cap.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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LT apparition
Molon Labe.
94
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Posted - 2014.05.29 10:43:00 -
[29] - Quote
Use A LAV To get Around.. as a Heavy...
We Fight, We Kill, You Die, The End.
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Fox Gaden
Immortal Guides
3526
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Posted - 2014.05.29 12:01:00 -
[30] - Quote
LT apparition wrote:Use A LAV To get Around.. as a Heavy... If a Sentinel, an Assault, and a Scout are at Alpha, and someone hacks Bravo in an urban large socket, the Scout is defiantly going to get to Bravo in time for the fight, the Assault is probably going to be there in time for the fight, but the fight will probably be over by the time the Sentinel gets there. Calling in a LAV will not help over small distances in an urban environment.
A LAV solves the mobility problem of crossing open spaces between sockets, but that was not really what I was referring to.
A Sentinel is designed for point defense. I am just saying that it would be nice if a Sentinel was rewarded for point defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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