|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
3495
|
Posted - 2014.05.27 15:28:00 -
[1] - Quote
Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3499
|
Posted - 2014.05.27 17:31:00 -
[2] - Quote
Meee One wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. Logis bust their a*ses to get those points,and are more likely to be singled out. While using a rep tool a logi is defenseless,so hell yes they should get more points. If you want equipment go commando,if you want speed go assault/scout. Till then...lrn2LAV Do logi bust their ass enough to warrant 4 times more WP than a Sentinel, and the resulting difference in SP and ISK gain?
Do Logi want to discourage people from playing Sentinels?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3499
|
Posted - 2014.05.27 17:37:00 -
[3] - Quote
emtbraincase wrote:me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). The point is that a heavy can EASILY be in the top of the WP board if they are willing to work with a logi. If you are trying to get the top WP score with a Sentinel solo, you are doing it wrong and it will likely never happen, so find a logi-buddy and earn together, it's the only way.
(to be fair, the difference between us can be pretty big, but the difference between him and the rest of the game is usually pretty big as well)
P.S. Make sure that you are sqd lead, and put the order on the logi repping you. You can then farm your own dmg and earn points for the effort of someone else, the logi's, work. Your argument is that Sentinels can make plenty of WP if the are the Squad lead, and any Sentinel who does not get to be squad lead can suck it?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3504
|
Posted - 2014.05.27 20:56:00 -
[4] - Quote
emtbraincase wrote: We are not always one of the squad leaders, but we regularly are the top 2 WP earners when together. I was saying that to show maximum benefits. I added it as a P.S. because it isn't required, but makes it easier. I regularly score higher than our squad lead, and so does my sent, it's just unfair when we have a sqd lead ourselves as well. EDIT/P.S.- It is very doable. you won't be top of the board, but you will be 2nd. Just run with a logi, regardless of who is sqd lead. My argument was that you can be in the top 2-3 as long as you work with logi. Anything else was read into it by you.
So how many kills is your friend the Sentinel getting to get second on the score boards all the time? How many WP is he getting, and how is he earning those WP?
How does the Caldari and Minmitar Sentinels work into this arrangement. Fox Gaden is level 5 Minmatar Sentinel, and level 4 Caldari Sentinel. Am I doing it wrong by not skilling into Gallente?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3505
|
Posted - 2014.05.27 21:50:00 -
[5] - Quote
So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Eko Sol, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3505
|
Posted - 2014.05.27 21:54:00 -
[6] - Quote
Atiim wrote:Ghost Kaisar wrote:Beren Hurin wrote:What about a kind of "absorbtion" bonus.
For every enemy 2,500 HP you tank before dying you get 25 pts. Because that will never be abused CCP has a system in place that prevents WP farming to an extent. It would be easy to simply create a threshold that stops giving WP after a certain amount of HP has been 'absorbed'. If it could be setup in such a way that it could not be easily exploited, then the damage absorption bonus might be a good answer.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3505
|
Posted - 2014.05.27 22:08:00 -
[7] - Quote
Cyrus Militani wrote:Bullshit. I know plenty of Sentinel players that top the board at least 1500+ WP, with or without a logi. If you don't want a logi you have stack armor repairers instead of armor plates. Either way you have to play smarter.
If you really want a lot of points you can pull out a forge and blow up a few tanks and installations. If I can do it with a militia heavy w/ a militia forge you can do it too. And I run logi primarily.
The only reason why I pull out a forge is because no one else will. I get sick and tired of tanks dominating the field so I have to do something to discourage them. If you are a heavy and run HMG that's great. But if tanks are dominating the field pull out a forge. Don't make your logi do it.
And by the way, most logi's who top the board have less than 1.0 KDR because they spend most of their time keeping you alive. I personally carry a proto rep tool and proto nanite injector. So if you go down I can restore 80% of your health with a single injection and rep the other 20% instantly. Just to be clear, I am saying that Sentinels should be abel to get as many WP as other slayer classes such as Scouts and Assault suits. I was never suggesting that Sentinels should get as many WP as Logi. I am just suggesting that since all they can do is slay, that it would be nice if Sentinels could get as many WP through another method as Assault and Scout suits can get through dropping an Uplink or Nano Hive.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3505
|
Posted - 2014.05.27 22:11:00 -
[8] - Quote
Atiim wrote:Fox Gaden wrote: Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
I actually like this idea, as it give the Heavy a reward while also giving it an incentive to focus on point defense, which is what Sentinels were designed for. I realized after that I was addressing the wrong person in my response, but I am glad you like my idea.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3508
|
Posted - 2014.05.27 22:15:00 -
[9] - Quote
Spartan MK420 wrote:Fox Gaden wrote:So, emtbraincase, just to be clear, you are saying that Sentinels should not get any more War Points? I just want you to clearly state your position.
Atllm, if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit. If they get more points, reduce the snare effect on their hmg. :p The snare effect applies to other automatic weapons as well. I have been running a Kin Cat Heavy since 1.3 and you would not believe how slow a Heavy moves when getting shot by a Combat Rifle.
I fully support removal of the GÇ£SlothGÇ¥ effect! Now that hit detection has been fixed I do not believe it is needed. I have posted this in many places.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3520
|
Posted - 2014.05.28 16:55:00 -
[10] - Quote
shady merc wrote:Fox Gaden wrote: if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit.
Fox sorry I high jacked your thread for my War point soap box. I like that idea however I don't think we should limit this to Heavies only. Lets look at some of the war points already in place and see what we can do. for 10 points we have team resupply for 15 points we have intel assist for 25 points we have kill assist triage points team spawn for 35 we have guardian for 50 kills for 60 head shot kills revives Now currently I think 3 of these cause the most issues. 1.Team Spawn. The points you make from drop links is to high. unlike like triage points or kill assist which are alway helpful to the team. The Drop link can be both a blessing or a curse. It great when your team can spawn closer to the objective. However it can also cause your team to spawn into a death camp. I believe lower the War Points to 15 would be a good start(this is also one of the easiest way to drastically increase your war points without doing anything useful) 2. Triage points. 25 points is a solid spot for this.(don't hate me I am a Min logi) The problem I have is with the repair tools itself. it allows oneself to attach a leash to a friend to soak up points without much thought. I believe the repair tools needs to have an overheat function built into it. That way you would need to decide when and who to rep. This also allow more variations with in the repair tool line up. By varying the overheat we can change how long the tools is usable before a cool down is need. This also fixes a concern that it is the only equipment Item then can perma run an entire match. Instead of the variation we have now lets look at what we could make with the overheat function added in.
Thanks for adding some perspective.
I think there are 2 good reasons for only giving the defender kill bonus to Sentinels. (10 WP for kills within 30m of a team held objective.) 1) As originally stated, the WP provided would be in the range of what a Nano Hive would give. 2) It would help define the Sentinel role as point defense.
Team Spawn: I agree that 15 WP would be better than 25 since this is passive WP generation.
Triage Points: I would suggest a reload mechanic rather than an overheat mechanic. Your Rep tool probably does not hold any more nanites than a Triage Nano Hive, so you would need to reload it with a new cartridge of Nanites every once in a while.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Fox Gaden
Immortal Guides
3526
|
Posted - 2014.05.29 10:40:00 -
[11] - Quote
emtbraincase, can you edit and remove the GÇ¥[quote=Fox Gaden]" from the shady merc quote? It looks at first glance that I said the stuff you quoted.
Also, I wanted to clarify that my mention of a reload mechanic was in the context of it making more sense than an overhead mechanic. I donGÇÖt have enough experience with Rep tools to say whether any such mechanic is actually needed. Although, I wonder if a reload mechanic might work better than the Triage cap? Maybe a cap on the number of WP per cartridge, so you donGÇÖt have to die to reset the cap.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3526
|
Posted - 2014.05.29 12:01:00 -
[12] - Quote
LT apparition wrote:Use A LAV To get Around.. as a Heavy... If a Sentinel, an Assault, and a Scout are at Alpha, and someone hacks Bravo in an urban large socket, the Scout is defiantly going to get to Bravo in time for the fight, the Assault is probably going to be there in time for the fight, but the fight will probably be over by the time the Sentinel gets there. Calling in a LAV will not help over small distances in an urban environment.
A LAV solves the mobility problem of crossing open spaces between sockets, but that was not really what I was referring to.
A Sentinel is designed for point defense. I am just saying that it would be nice if a Sentinel was rewarded for point defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3527
|
Posted - 2014.05.29 14:44:00 -
[13] - Quote
LT apparition wrote:Your thinking To much into it... Bad ASS Heavies Use LAVs To Get Around Quickly Regardless of Distance... pop out shoot them up, pop back in move on.. doesn't matter.. It matters when the objective is on the second floor, or in the basement, and you canGÇÖt get a LAV close to it. Sure you can just drive around kill farming, but if there is no strategic purpose to what you are doing, then it is not really helping the team.
On Manis Peak I certainly stick to using a LAV, and there are some other maps that lend themselves to that as well, but in general, maps that lend themselves to the use of LAVGÇÖs are not really optimal environments for Sentinels to operate in. Rail Rifles and Combat Rifles usually cut us down with ease in those open areas.
In any of the large sockets where Sentinels do well, you have to leave your LAV behind to get to where the action is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3541
|
Posted - 2014.05.30 12:01:00 -
[14] - Quote
Sequal Rise wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point.When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. I think there is something you dont understand dude. A sentinel isn't an assault. Its aim isn't to kill as much people as you can, but it's to defend a point and let nobody passes! You said it yourself, it's where the sentinel shines, because it's what it's meant to be. Too much people forgot that there are different roles with different goals in this game.. So can you suggest a way of generating WP for doing that job? Looking for something comparable to the WP generation of a NanoHive. A supplemental source of WP that would help a heavy earn enough ISK in a match to pay for his gear. Something that would reward a Sentinel for defending a point, but would not be easily exploitable or generate too excessive of a WP gain.
What if it was +10 for kills and +5 for assists within 30m of a point?
The thing about tying the bonus to a kill is that it is not easily exploitable. If you tie it to damage done or damage received, it can be exploited a lot more easily.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3541
|
Posted - 2014.05.30 12:05:00 -
[15] - Quote
Meee One wrote:Instead of screwing over rep tool users like that other moron wanted to do....
How about giving guardian points to a sentinel when they kill someone while being repped?
Guardian as in guarding a logi.
Or guardian points for making kills around the defense order. Kill+guardian for guarding a point.
It makes sense.
That would work great for half the Sentinels, but what about the Minmatar and Caldari Sentinels? All 4 Sentinels were designed to be good at Point defence, but only 2 of them were designed to work with Logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3541
|
Posted - 2014.05.30 12:20:00 -
[16] - Quote
Velociraptor antirrhopus wrote:These are some good ideas. Maybe also they should get points similar to "Guardian" that rewards them for killing an enemy that was within a certain range of a friendly clone. That gives me an idea. What if Sentinels got Guardian points for kills or assists against enemy who had done damage to a friendly within the previous 1 second?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3543
|
Posted - 2014.05.30 12:23:00 -
[17] - Quote
Velociraptor antirrhopus wrote:The key here is that rep tools are the king of WP farming and it could possibly be toned down, or other roles' WP bonuses increased proportionally. I am also pretty much being forced to use the rep tool as a Gal Logi because no one feels I am useful enough without it to use in PC battles. I already get so much hate from logi for not equipping Armor Plate on my Sentinels, that I am not going to touch that debate with a 10 foot pole.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3547
|
Posted - 2014.05.30 19:01:00 -
[18] - Quote
D34NOS MAZDA wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. Logi's need more points to get more isk to cover their costs. Compare your fully fitted proto suit to a logi's fully fitted proto suit. Now should I start a new thread called logi's are isk starved??? I canGÇÖt afford to run fully fitted proto suits. I donGÇÖt even own a Proto Sentinel suit, despite having Level 5 in both Minmitar and Caldari Sentinel. I even lose ISK running Advanced suits, even with a positive KDR. I average about 120,000 ISK per match for a win and around 100,000 ISK for a loss.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3548
|
Posted - 2014.05.30 19:21:00 -
[19] - Quote
My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation.
It is really unfortunate that Logi and Logi haters have taken over this thread.
As far as why Logi donGÇÖt think that Sentinels should make any more WP, I can only assume that Logi want to make Sentinels full dependent on Reps so that it is not profitable to run a Sentinel suit without Proto Logi support. I am starting to feel seriously exploited.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3548
|
Posted - 2014.05.30 20:45:00 -
[20] - Quote
Perspective:
If Sentinels got an additional 10 WP for every kill when defending a point, then in an average match where the Sentinel gets 10 to 20 kills, the bonus would net an additional 100 to 200 WP. This would be the equivalent of 4 to 8 spawns from an Uplink.
Even in an extreme situation where a Sentinel got 40 kills defending Objectives, that would only be 400 additional WP, or the equivalent of 16 spawns from an Uplink. (Keep in mind that an Assault suit or Scout gets a new Uplink every time they respawn, so it is not hard to refresh an Uplink often enough to get 16 spawns in a match.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Fox Gaden
Immortal Guides
3549
|
Posted - 2014.05.30 21:06:00 -
[21] - Quote
emtbraincase wrote:Fox Gaden wrote:My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation. It is really unfortunate that Logi and Logi haters have taken over this thread. As far as why Logi donGÇÖt think that Sentinels should make any more WP, I can only assume that Logi want to make Sentinels full dependent on Reps so that it is not profitable to run a Sentinel suit without Proto Logi support. I am starting to feel seriously exploited. Several people got on here and told you they do exactly what you want, and do very well at it. I didn't realize it was possible unless a Calsent w/FG, but have been corrected by what they said. If you want more creative ways to earn WP, great, but don't think other suits wouldn't take advantage of it to the point of hilarity, I'm lookin at you scouts. Just realize anything that can earn sentinels more WP faster, is almost by necessity, something that pretty much everyone else can do as well, if not better, unless you are talking about a team of Heavy+Logi. I am ok with needing Logi Support to make running Proto Sentinel profitable, but I would like to be able to afford to run Advanced Minmatar/Caldari Sentinel suits more often.
I run a Standard Sentinel Suit with Standard HMG and my fit costs 20,000 ISK. (Yes I use proto modules.) This means that to break even I can only die 6 times in a winning match and only 5 times in a losing match. This means that if I go 12/6 I will not make any ISK. Luckily I average less than 6 deaths per match (Although I have had as many as 22 deaths and as few as 0).
I tried running Advanced Sentinel suits, but lost 10 million ISK over the course of a month doing so, and had to go back to running Standard suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3550
|
Posted - 2014.05.30 21:57:00 -
[22] - Quote
Flattering Glantix, but probably not deserved.
Experienced? Yes.
Skilled? Not so much.
I am 39, and DUST 514 is both my first FPS (except for 3 months of Doom in 1993), and my first Console game (yea, I am one of those guys who bought a PS3 to play DUST). After over a year I am starting to get better control with the DS3, and may be better than the average player at this point, but I still donGÇÖt consider myself good enough for Planetary Conquest.
You probably have faster and more accurate hand/eye reflexes than I do if you are getting 40 kills in a match.
I went up against a Sentinel named Cyclops Red this morning, who was able to zero his Boundless HMG on my head a good half a second faster than I could get my Standard HMG zeroed in on his. I only managed to kill him once, while he managed to kill me 7 times (he was responsible for all my deaths in that match). Experiences like that server to remind me that I am still just an average player.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3593
|
Posted - 2014.06.05 13:46:00 -
[23] - Quote
Adipem Nothi wrote:You can't fool us, Fox. The deal was made. Sentinels agreed to lower WP in exchange for HMG Stunlock. Can't wait to see you guys Stunlocking LAVs next build. I campaigned heavily against Stun-lock and I am as thankful as anyone that it was removed yesterday. Yeah!!!
Yes, removing Stun-lock was a nerf or HMG, as it was to the Combat Rifle, but it was a buff to Speed (Minmitar or Kin Cat) and Assault (Caldari, or Rem Module) Sentinels. We can finally run for cover when being shot to take advantage of our speed and regen.
Only the Brick Tank HMG Sentinels who run with Logi where nerfed by the removal of the Stun-Lock.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3596
|
Posted - 2014.06.05 14:24:00 -
[24] - Quote
I have given in and started spawning in a Dren Logi suit at strategic times to place Drop Uplinks. On top of the +25 for every spawn, I also get a +50 kill for almost every Drop Uplink I place, because I donGÇÖt place a Drop Uplink without placing a Remote Explosive on top. Last night I got two kills off of one Drop Uplink trap.
Then I switch back to my Sentinel at a supply depot or when I die. I would prefer to just play the suit I am good at though. I would rather leave Uplink placement to the professionals.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3606
|
Posted - 2014.06.05 15:21:00 -
[25] - Quote
Cat Merc wrote:I honestly see no problem with that. The Heavy is EXTREMELY devastating, nothing can beat it in terms of sheer raw power and HP.
Drawbacks like WP generation IMO are needed. It makes it dam hard to get the SP cap as a Heavy, particularly on these triple active SP weeks. I can sometimes max out in a normal week by Tuesday night or Wednesday morning, but even grinding many additional hours I was still 300 SP short of my cap this past week.
Not to mention the fact they are talking about taking away the HeavyGÇÖs ability to Hack in Legion, which will make things even worse.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|