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LT apparition
Molon Labe.
96
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Posted - 2014.05.29 14:12:00 -
[31] - Quote
Your thinking To much into it... Bad ASS Heavies Use LAVs To Get Around Quickly Regardless of Distance... pop out shoot them up, pop back in move on.. doesn't matter..
We Fight, We Kill, You Die, The End.
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Fox Gaden
Immortal Guides
3527
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Posted - 2014.05.29 14:44:00 -
[32] - Quote
LT apparition wrote:Your thinking To much into it... Bad ASS Heavies Use LAVs To Get Around Quickly Regardless of Distance... pop out shoot them up, pop back in move on.. doesn't matter.. It matters when the objective is on the second floor, or in the basement, and you canGÇÖt get a LAV close to it. Sure you can just drive around kill farming, but if there is no strategic purpose to what you are doing, then it is not really helping the team.
On Manis Peak I certainly stick to using a LAV, and there are some other maps that lend themselves to that as well, but in general, maps that lend themselves to the use of LAVGÇÖs are not really optimal environments for Sentinels to operate in. Rail Rifles and Combat Rifles usually cut us down with ease in those open areas.
In any of the large sockets where Sentinels do well, you have to leave your LAV behind to get to where the action is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Orlando Rez
Last VenDetta. Dark Taboo
117
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Posted - 2014.05.30 07:15:00 -
[33] - Quote
I'm usually #2 on the scoreboard on my Min ADV heavy, getting over 30 kills solo, you just gotta work that man |
Meee One
BATTLE SURVEY GROUP Dark Taboo
799
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Posted - 2014.05.30 10:06:00 -
[34] - Quote
Fox Gaden wrote:Meee One wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. Logis bust their a*ses to get those points,and are more likely to be singled out. While using a rep tool a logi is defenseless,so hell yes they should get more points. If you want equipment go commando,if you want speed go assault/scout. Till then...lrn2LAV Do logi bust their ass enough to warrant 4 times more WP than a Sentinel, and the resulting difference in SP and ISK gain? Do Logi want to discourage people from playing Sentinels? LOL,i've been #1 with 4000 WP and my assault/sentinel friend was #2 with 45/3 (because of my help...) I made 300k,he made 750k! And he makes on average 2x more than i do.
It's based on destruction,he killed vehicles AND infantry.
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Sequal Rise
Les Desanusseurs
25
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Posted - 2014.05.30 10:19:00 -
[35] - Quote
Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point.When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
I think there is something you dont understand dude. A sentinel isn't an assault. Its aim isn't to kill as much people as you can, but it's to defend a point and let nobody passes! You said it yourself, it's where the sentinel shines, because it's what it's meant to be.
Too much people forgot that there are different roles with different goals in this game..
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Meee One
BATTLE SURVEY GROUP Dark Taboo
800
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Posted - 2014.05.30 11:33:00 -
[36] - Quote
Instead of screwing over rep tool users like that other moron wanted to do....
How about giving guardian points to a sentinel when they kill someone while being repped?
Guardian as in guarding a logi.
Or guardian points for making kills around the defense order. Kill+guardian for guarding a point.
It makes sense.
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Fox Gaden
Immortal Guides
3541
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Posted - 2014.05.30 12:01:00 -
[37] - Quote
Sequal Rise wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point.When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. I think there is something you dont understand dude. A sentinel isn't an assault. Its aim isn't to kill as much people as you can, but it's to defend a point and let nobody passes! You said it yourself, it's where the sentinel shines, because it's what it's meant to be. Too much people forgot that there are different roles with different goals in this game.. So can you suggest a way of generating WP for doing that job? Looking for something comparable to the WP generation of a NanoHive. A supplemental source of WP that would help a heavy earn enough ISK in a match to pay for his gear. Something that would reward a Sentinel for defending a point, but would not be easily exploitable or generate too excessive of a WP gain.
What if it was +10 for kills and +5 for assists within 30m of a point?
The thing about tying the bonus to a kill is that it is not easily exploitable. If you tie it to damage done or damage received, it can be exploited a lot more easily.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3541
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Posted - 2014.05.30 12:05:00 -
[38] - Quote
Meee One wrote:Instead of screwing over rep tool users like that other moron wanted to do....
How about giving guardian points to a sentinel when they kill someone while being repped?
Guardian as in guarding a logi.
Or guardian points for making kills around the defense order. Kill+guardian for guarding a point.
It makes sense.
That would work great for half the Sentinels, but what about the Minmatar and Caldari Sentinels? All 4 Sentinels were designed to be good at Point defence, but only 2 of them were designed to work with Logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
108
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Posted - 2014.05.30 12:15:00 -
[39] - Quote
Fox Gaden wrote:- Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
You should see me on the top of the killboard on almost every battle. Usually with a basic HMG suit and militia gear. But I do see your point.
Fox Gaden wrote:- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
These are some good ideas. Maybe also they should get points similar to "Guardian" that rewards them for killing an enemy that was within a certain range of a friendly clone.
Listen to this though, I have tried very hard to use proto uplinks, nanohives and scanners to farm WP and none of it really works as well as a rep tool would. Using all the equipment except the rep tool, I usually get around the same WP I would with just slaying as a sentinel, and on the rare occasion I get a little more than that because I'm the only logi on the field or something.
The key here is that rep tools are the king of WP farming and it could possibly be toned down, or other roles' WP bonuses increased proportionally. I am also pretty much being forced to use the rep tool as a Gal Logi because no one feels I am useful enough without it to use in PC battles.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Fox Gaden
Immortal Guides
3541
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Posted - 2014.05.30 12:20:00 -
[40] - Quote
Velociraptor antirrhopus wrote:These are some good ideas. Maybe also they should get points similar to "Guardian" that rewards them for killing an enemy that was within a certain range of a friendly clone. That gives me an idea. What if Sentinels got Guardian points for kills or assists against enemy who had done damage to a friendly within the previous 1 second?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3543
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Posted - 2014.05.30 12:23:00 -
[41] - Quote
Velociraptor antirrhopus wrote:The key here is that rep tools are the king of WP farming and it could possibly be toned down, or other roles' WP bonuses increased proportionally. I am also pretty much being forced to use the rep tool as a Gal Logi because no one feels I am useful enough without it to use in PC battles. I already get so much hate from logi for not equipping Armor Plate on my Sentinels, that I am not going to touch that debate with a 10 foot pole.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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D34NOS MAZDA
G0DS AM0NG MEN General Tso's Alliance
528
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Posted - 2014.05.30 12:57:00 -
[42] - Quote
Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot.
Logi's need more points to get more isk to cover their costs.
Compare your fully fitted proto suit to a logi's fully fitted proto suit.
Now should I start a new thread called logi's are isk starved??? |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
108
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Posted - 2014.05.30 12:59:00 -
[43] - Quote
D34NOS MAZDA wrote:Logi's need more points to get more isk to cover their costs.
Compare your fully fitted proto suit to a logi's fully fitted proto suit.
Now should I start a new thread called logi's are isk starved???
advanced suit with pro equipment works wonders. can afford 5 suits a battle and don't usually die that much (in the logi suit)
Fox Gaden wrote:I already get so much hate from logi for not equipping Armor Plate on my Sentinels, that I am not going to touch that debate with a 10 foot pole.
But it is ridiculous that a Logi with Rep Tool, Hives, Links, Needle will get more points than a bloody tank.
They don't even have to be good at it. They can troll medic and actually profit off others' misery. They can place troll uplinks that get camped easily.
The core of your argument is that Heavies don't get enough WP. Well if you are going to make that argument, then Tanks and Logis are the highest on your list of WP wh*res.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Meee One
BATTLE SURVEY GROUP Dark Taboo
801
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Posted - 2014.05.30 16:59:00 -
[44] - Quote
Velociraptor antirrhopus wrote:D34NOS MAZDA wrote:Logi's need more points to get more isk to cover their costs.
Compare your fully fitted proto suit to a logi's fully fitted proto suit.
Now should I start a new thread called logi's are isk starved??? advanced suit with pro equipment works wonders. can afford 5 suits a battle and don't usually die that much (in the logi suit) Fox Gaden wrote:I already get so much hate from logi for not equipping Armor Plate on my Sentinels, that I am not going to touch that debate with a 10 foot pole. But it is ridiculous that a Logi with Rep Tool, Hives, Links, Needle will get more points than a bloody tank. They don't even have to be good at it. They can troll medic and actually profit off others' misery. They can place troll uplinks that get camped easily. The core of your argument is that Heavies don't get enough WP. Well if you are going to make that argument, then Tanks and Logis are the highest on your list of WP wh*res. This is the first and last time i will respond to you,troll. You're and idiot with an unfounded hatred for logis.
Logistics is a vital role everyone wants nerfed to oblivion because they're ********.
What good is a dead merc? Rep tool -or- injectors What good is a merc that can't rapidly engage in battle? Uplinks What good is a merc without ammo? Nanohives
Other suits can carry equipment too,i've seen scouts and commandos with rep tools or injectors.
Please QQ moar,while i rep the heavy that annihilates you and take #1 on my teams leaderboard with 0/3.
And if you think it's so easy..go make a support logi fit of adv lv or higher and learn how hard it really is,you twit.
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Fox Gaden
Immortal Guides
3547
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Posted - 2014.05.30 19:01:00 -
[45] - Quote
D34NOS MAZDA wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. Logi's need more points to get more isk to cover their costs. Compare your fully fitted proto suit to a logi's fully fitted proto suit. Now should I start a new thread called logi's are isk starved??? I canGÇÖt afford to run fully fitted proto suits. I donGÇÖt even own a Proto Sentinel suit, despite having Level 5 in both Minmitar and Caldari Sentinel. I even lose ISK running Advanced suits, even with a positive KDR. I average about 120,000 ISK per match for a win and around 100,000 ISK for a loss.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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emtbraincase
Savage Bullet
175
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Posted - 2014.05.30 19:17:00 -
[46] - Quote
Velociraptor antirrhopus wrote:The key here is that rep tools are the king of WP farming and it could possibly be toned down, or other roles' WP bonuses increased proportionally. I am also pretty much being forced to use the rep tool as a Gal Logi because no one feels I am useful enough without it to use in PC battles. The following response applies to anyone who is looking for, or advocating, any type of change to constant rep tool usage (not just quoted poster). Whether it be through reload, recharge, overheat, or whatever. The only argument against tools as they are now is the "apparently infinite WP farming" issue, which I have already addressed. I'm only gonna do this once more, as it has been explained by me and apparently ignored (due to lack of experience or knowledge with the topic of proto rep tool usage). So again, for them, I will refer you to post 27, #2 answer of this very thread regarding this very question.
If after acknowledging the situation mentioned above, you still think we should have something to nerf our WP earning as it is, then we can have that argument. If you want me run a tool for 1-2 minutes then put it up for 5, I can always switch to chasing peeps with hives and uplinks. Just prefer the direct help a tool provides, and so do the 1-2(+) armor users that I am nearby.
P.S. I edited the top of that quote I used in the related post Fox |
Fox Gaden
Immortal Guides
3548
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Posted - 2014.05.30 19:21:00 -
[47] - Quote
My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation.
It is really unfortunate that Logi and Logi haters have taken over this thread.
As far as why Logi donGÇÖt think that Sentinels should make any more WP, I can only assume that Logi want to make Sentinels full dependent on Reps so that it is not profitable to run a Sentinel suit without Proto Logi support. I am starting to feel seriously exploited.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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emtbraincase
Savage Bullet
175
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Posted - 2014.05.30 19:34:00 -
[48] - Quote
Fox Gaden wrote:My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation. It is really unfortunate that Logi and Logi haters have taken over this thread. As far as why Logi donGÇÖt think that Sentinels should make any more WP, I can only assume that Logi want to make Sentinels full dependent on Reps so that it is not profitable to run a Sentinel suit without Proto Logi support. I am starting to feel seriously exploited. Several people got on here and told you they do exactly what you want, and do very well at it. I didn't realize it was possible unless a Calsent w/FG, but have been corrected by what they said. If you want more creative ways to earn WP, great, but don't think other suits wouldn't take advantage of it to the point of hilarity, I'm lookin at you scouts. Just realize anything that can earn sentinels more WP faster, is almost by necessity, something that pretty much everyone else can do as well, if not better, unless you are talking about a team of Heavy+Logi. |
Fox Gaden
Immortal Guides
3548
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Posted - 2014.05.30 20:45:00 -
[49] - Quote
Perspective:
If Sentinels got an additional 10 WP for every kill when defending a point, then in an average match where the Sentinel gets 10 to 20 kills, the bonus would net an additional 100 to 200 WP. This would be the equivalent of 4 to 8 spawns from an Uplink.
Even in an extreme situation where a Sentinel got 40 kills defending Objectives, that would only be 400 additional WP, or the equivalent of 16 spawns from an Uplink. (Keep in mind that an Assault suit or Scout gets a new Uplink every time they respawn, so it is not hard to refresh an Uplink often enough to get 16 spawns in a match.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3549
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Posted - 2014.05.30 21:06:00 -
[50] - Quote
emtbraincase wrote:Fox Gaden wrote:My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation. It is really unfortunate that Logi and Logi haters have taken over this thread. As far as why Logi donGÇÖt think that Sentinels should make any more WP, I can only assume that Logi want to make Sentinels full dependent on Reps so that it is not profitable to run a Sentinel suit without Proto Logi support. I am starting to feel seriously exploited. Several people got on here and told you they do exactly what you want, and do very well at it. I didn't realize it was possible unless a Calsent w/FG, but have been corrected by what they said. If you want more creative ways to earn WP, great, but don't think other suits wouldn't take advantage of it to the point of hilarity, I'm lookin at you scouts. Just realize anything that can earn sentinels more WP faster, is almost by necessity, something that pretty much everyone else can do as well, if not better, unless you are talking about a team of Heavy+Logi. I am ok with needing Logi Support to make running Proto Sentinel profitable, but I would like to be able to afford to run Advanced Minmatar/Caldari Sentinel suits more often.
I run a Standard Sentinel Suit with Standard HMG and my fit costs 20,000 ISK. (Yes I use proto modules.) This means that to break even I can only die 6 times in a winning match and only 5 times in a losing match. This means that if I go 12/6 I will not make any ISK. Luckily I average less than 6 deaths per match (Although I have had as many as 22 deaths and as few as 0).
I tried running Advanced Sentinel suits, but lost 10 million ISK over the course of a month doing so, and had to go back to running Standard suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Glantix Karmic-Snow
Frozen Karma
0
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Posted - 2014.05.30 21:21:00 -
[51] - Quote
I recently created what is around my 110th character, and went Min Heavy with HMG
My fit:
Minmatar Heavy Frame M-1
Heavy Machine Gun Magsec SMG
Flux Grenade
Militia Heavy Weapon Damage Mod Militia Heavy Weapon Damage Mod
Militia Kinetic Catalizer
This is the only fit I run. On around half my games I get 15-40 kills, 5-15 deaths, and around 1200-2000 wp. On the not so good half of my games I get 5-15 kills, around 10 deaths, and 300-1000 wp.
I should mention this is the second time I have ever tried using the HMG, the first time I rage quit after my first academy battle.
Now this is just the basic heavy, with basic weapons and militia modules, so with full adv / pro and the sentinel's resistances I would assume it would be way better.
So if an inexperience Heavy player, who is used to running scouts and such, can preform that well on average with just basic/militia gear, then I could expect someone as experienced as you Fox, with full proto, could easily do double that on average.
Yes an experienced Logi can get more points than us, but they work harder. And what is with the need for more points, it's not like you desperately need to top the killboard every game.
Sincerely, Glantix / Snow
Over 110 characters made to date.
Advanced fit achieved twice!
Eternal New Guy, the expert on New Player Experience.
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Fox Gaden
Immortal Guides
3550
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Posted - 2014.05.30 21:57:00 -
[52] - Quote
Flattering Glantix, but probably not deserved.
Experienced? Yes.
Skilled? Not so much.
I am 39, and DUST 514 is both my first FPS (except for 3 months of Doom in 1993), and my first Console game (yea, I am one of those guys who bought a PS3 to play DUST). After over a year I am starting to get better control with the DS3, and may be better than the average player at this point, but I still donGÇÖt consider myself good enough for Planetary Conquest.
You probably have faster and more accurate hand/eye reflexes than I do if you are getting 40 kills in a match.
I went up against a Sentinel named Cyclops Red this morning, who was able to zero his Boundless HMG on my head a good half a second faster than I could get my Standard HMG zeroed in on his. I only managed to kill him once, while he managed to kill me 7 times (he was responsible for all my deaths in that match). Experiences like that server to remind me that I am still just an average player.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sequal Rise
Les Desanusseurs
26
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Posted - 2014.05.30 23:35:00 -
[53] - Quote
Fox Gaden wrote:Sequal Rise wrote:Fox Gaden wrote:Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point.When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful.
- Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at, and compensate them for their lack of an equipment slot. I think there is something you dont understand dude. A sentinel isn't an assault. Its aim isn't to kill as much people as you can, but it's to defend a point and let nobody passes! You said it yourself, it's where the sentinel shines, because it's what it's meant to be. Too much people forgot that there are different roles with different goals in this game.. So can you suggest a way of generating WP for doing that job? Looking for something comparable to the WP generation of a NanoHive. A supplemental source of WP that would help a heavy earn enough ISK in a match to pay for his gear. Something that would reward a Sentinel for defending a point, but would not be easily exploitable or generate too excessive of a WP gain. What if it was +10 for kills and +5 for assists within 30m of a point? The thing about tying the bonus to a kill is that it is not easily exploitable. If you tie it to damage done or damage received, it can be exploited a lot more easily. I was reminding you that it's not the purpose of a sentinel to rush and kill so there can't be complain about that.
Then, I also have an heavy character with my 2nd account and it's true that I win les WP than my logi, but I do way more kill! I dont oftenly die and with my logi repairing me I'm almost invicible! So it's not so bad in the end. Moreover, hotfix alpha will add damage on vehicles, so HMG heavys will get WP from damaging/destroying vehicles! I think it doesn't need another boost.,,,, |
AmlSeb
Molon Labe. General Tso's Alliance
80
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Posted - 2014.05.31 23:34:00 -
[54] - Quote
Hell, CCP simply has to get rid of WP and that-¦s it
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Adipem Nothi
Nos Nothi
1207
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Posted - 2014.06.01 03:49:00 -
[55] - Quote
You can't fool us, Fox. The deal was made. Sentinels agreed to lower WP in exchange for HMG Stunlock. Can't wait to see you guys Stunlocking LAVs next build.
Shoot scout with yes...
- Ripley Riley
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Apothecary Za'ki
Biomass Positive
25
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Posted - 2014.06.05 11:22:00 -
[56] - Quote
better idea.. create a "zone" around a friendly Node ( spawn points, capture points [A B C D E] and perhaps supply too) so when a sentinel is with in the zone they get bonus points for defending.
and lets say you kill some one in a Spawn point zone your defending you should get a Defender Bonus of maybe +35 (like the logi's guardian bonus of +35 for repping some one when the person they rep kills some one)
or perhaps the Defender Bonus should scale with the importance of the objective defended..
supply depo +35
Spawn point +50
Capture point +100
in doing this your solidifying the Sentinels playstyle to Defensive control while if they want to go out and kill people they can still get points for Offensive play too.
and a crazy idea.. give sentinels an equipment slot which can only use the Sentinel Modual (see below)
perhaps 2 varients..
Active Sentinel Sentinal Defence modual Does not apply damage resistance to self +10% damage resistance to team members with in 10 meters 15->20->25 second duration Cooldown is 2x the duration so 30->40->50 seconds Offline. Can only be used on Sentinel suits
Passive Sentinel Defence modual Does not apply Damage resistance to self +5% damage resistance to team members with in 10 meters Always on. Can only be used on Sentinel suits
now for the Skill association
Requires
race heavy suit 3 -> Sentinel Suit 1 -> Sentinel Defence Modual
and there is 2 branches for the modual skill
Sentinal defence modual is -1% pg and cpu per level for the modual.
at sentinel defence modual 1 it opens up 2 skills like Drop suit electronics which will lower the Cpu use by 5% per level.. and PG use by 5% per level.
and with the heavy-ish requirments it should be somewhat balanced
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Fox Gaden
Immortal Guides
3593
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Posted - 2014.06.05 13:46:00 -
[57] - Quote
Adipem Nothi wrote:You can't fool us, Fox. The deal was made. Sentinels agreed to lower WP in exchange for HMG Stunlock. Can't wait to see you guys Stunlocking LAVs next build. I campaigned heavily against Stun-lock and I am as thankful as anyone that it was removed yesterday. Yeah!!!
Yes, removing Stun-lock was a nerf or HMG, as it was to the Combat Rifle, but it was a buff to Speed (Minmitar or Kin Cat) and Assault (Caldari, or Rem Module) Sentinels. We can finally run for cover when being shot to take advantage of our speed and regen.
Only the Brick Tank HMG Sentinels who run with Logi where nerfed by the removal of the Stun-Lock.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3596
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Posted - 2014.06.05 14:24:00 -
[58] - Quote
I have given in and started spawning in a Dren Logi suit at strategic times to place Drop Uplinks. On top of the +25 for every spawn, I also get a +50 kill for almost every Drop Uplink I place, because I donGÇÖt place a Drop Uplink without placing a Remote Explosive on top. Last night I got two kills off of one Drop Uplink trap.
Then I switch back to my Sentinel at a supply depot or when I die. I would prefer to just play the suit I am good at though. I would rather leave Uplink placement to the professionals.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cat Merc
Onslaught Inc RISE of LEGION
10141
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Posted - 2014.06.05 15:05:00 -
[59] - Quote
I honestly see no problem with that. The Heavy is EXTREMELY devastating, nothing can beat it in terms of sheer raw power and HP.
Drawbacks like WP generation IMO are needed.
Feline overlord of all humans - CAT MERC
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Fox Gaden
Immortal Guides
3606
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Posted - 2014.06.05 15:21:00 -
[60] - Quote
Cat Merc wrote:I honestly see no problem with that. The Heavy is EXTREMELY devastating, nothing can beat it in terms of sheer raw power and HP.
Drawbacks like WP generation IMO are needed. It makes it dam hard to get the SP cap as a Heavy, particularly on these triple active SP weeks. I can sometimes max out in a normal week by Tuesday night or Wednesday morning, but even grinding many additional hours I was still 300 SP short of my cap this past week.
Not to mention the fact they are talking about taking away the HeavyGÇÖs ability to Hack in Legion, which will make things even worse.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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