Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Heaven's Lost Property
8752
|
Posted - 2014.05.21 18:31:00 -
[1] - Quote
There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Atiim
Heaven's Lost Property
8752
|
Posted - 2014.05.21 18:31:00 -
[2] - Quote
Reserved.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
sxspk
Chatelain Rapid Response Gallente Federation
7
|
Posted - 2014.05.21 18:36:00 -
[3] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND Ability to zoom in. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
912
|
Posted - 2014.05.21 18:40:00 -
[4] - Quote
To be honest I think most people hate snipers so I am not sure there is enough time to make it viable in Dust. Maybe in legion where they appear to have larger maps so less need of a redzone.
If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
|
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
776
|
Posted - 2014.05.21 19:00:00 -
[5] - Quote
The sway is supposed to be decreased as you go up the ladder to prototype but as a proto sniper there is still a noticeable amount of sway .
The role get's zero attention .
People talk more about anti-vehicle more than snipers are spoken about and it's no knock to those who anti-vehicle because I do so as well but I'm saying that snipers get zero attention unless it's those who hate in the community who talk about eliminating the role but that's not just confined to snipers .
Increasing zoom would be nice but the hit detection is just flat out bad in most cases . It's not consistent at all .
It would be nice to be just as effective standing as one is kneeling but that sway hinders that .
Some can do it I guess and maybe I'm just not that good but it would be nice , it would be nice to be able to snipe on the move so maybe snipers would not be confined to the redline and venture to the battlefield .
Battlefield positioning is just not sniper friendly at all and most of the time confines snipers to the redline , this needs to change .
Why have a role that gets zero attention , is confined to not being viable in most cases , has tremendous downsides because in most cases you really do not notice a snipers contribution in most cases ... its not about killing fifteen or twenty players a game but a noticeable effect that's steady would be nice ... like squad orders it would be nice to have snipers mark targets and positioning intel gathering . Spotting high priority targets like tanks , assault drop ships , breaching squads ,scouts or squad leaders .
Still dealing with sway when the skill set suppose to decrease it .. it's not like kick where it's power that is noticeable , it's a problem because it throws off focus and no I don't want a easy mode but the rifle should be much more stable as a prototype then it is now if the skill set is suppose to do that .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
|
Poonmunch
Sanguis Defense Syndicate
930
|
Posted - 2014.05.21 19:24:00 -
[6] - Quote
Give me a better zoom, alter the reticle a bit and let me turn off target shield/ armor bars and I'll be happy.
1. Reticle zoom could be added to the sniper rifle skill tree: slightly crappier at level 0, no change at level 1, half way to Thales zoom at level 3 and full Thales zoom at level 5. Something like that.
2. The sniper rifle reticle (when zoomed) could use a rework. There should be very thin horizontal and vertical lines as crosshairs. Not a dot. Then I could get rid of the bits of black thread on my TV. You could also get rid of the other white markings but leave the hazy areas at the edges.
3. Let me have the option to turn off target shield and armor bars. They obscure targets when there are two or three reds or blues in the same location. Just the bars, not the rest of the information.
Sway when standing is ok and realistic.
If you could let me lie prone I'd be pretty excited, but I realize that prone is impossible in the EVE universe. I can't even lie on my bunk in the ship
Progressive zoom improvement as a skill, turning off bars and re-working the reticle would be the three things I'd suggest.
Thanks Atiim.
Munch
Anyone who buys AUR now is a fool.
|
Cpl Foster USMC
The dyst0pian Corporation Zero-Day
876
|
Posted - 2014.05.21 19:30:00 -
[7] - Quote
Things I think CCP could do: 1) bring back the old Damage Mod stats 2) increase the odds of getting a Thale's in salvage
Things I don't think CCP will do: 1) bring back the old Damage Mod stats 2) increase the odds of getting a Thale's in salvage 2) Adjustable Scopes 3) The other racial Sniper Rifles
So that's it from me, but I've already made my peace with what I have.....
I find 2 corps I like just when the game is dying....figures....
|
Joel II X
Dah Gods O Bacon
2640
|
Posted - 2014.05.21 19:42:00 -
[8] - Quote
Lack of zoom variations within the same Rifle, damage being dealt is horrible, rendering makes me sad.
The damage between tiers is pathetic. I think it only increases by ten. That's a third of an AR bullet. I wouldn't complain much if headshots gave a better bonus for a skillshot weapon.
Snipers suck in this game. Every FPS game I've played, I've been a sniper, but this game forced me to go CQC with the shotgun. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
196
|
Posted - 2014.05.21 19:48:00 -
[9] - Quote
Sniper as with all roles should become more sp based. The rifle would be useless without the skills to make it work well as a sniper weapon.
In RL you don't just pick up a sniper rifle and snipe; you pick up a rifle that is used as a sniping weapon and with proper training, snipe.
A combination of the suit, skills and modules would allow for the sniper rifle to be powerful enough to one shot. That way sniping doesn't have to be gimped or the maps preventing good sniping angles just because any tom, **** or harry can pick it up and do it. After that, then the player's own abilities would determine success.
Skills could be broken down into such things as scope sway, scope resolution, weapon range and damage. These skills would be independent of the suit. The suit would then be a light suit that would grant special abilities such as lighting up sigs with the scope and firing the first shot while cloaked.
Also, long range, tactical sniping could exist with bigger maps instead of having to be down in the sh*t as a sorry excuse for a marksman where a sniper simply wouldn't be. Even with a redline, the bigger maps that Legion will supposedly allow will prevent a redline sniper from being able to aim at anything.
THIS IS THE VOICE OF RÁN
|
LegacyofTable
Planetary Response Organisation FACTION WARFARE ALLIANCE
7
|
Posted - 2014.05.21 19:55:00 -
[10] - Quote
Get rid of the god awful glare of the lights on maps. Can't tell you how many people I've tried getting in my sights when suddenly the sun completely blocks my view of them, or some building decides to turn it's bright lights on preventing me from seeing anything in a 50-70m line across my scoping view.
Licensed Thales Hunter
Total Thales taken - 3
I'm coming after you if I see your name in that kill screen.
|
|
Atiim
Heaven's Lost Property
8754
|
Posted - 2014.05.21 20:18:00 -
[11] - Quote
A'Real Fury wrote: If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
The problem with giving Sniper Rifles a shorter range is the fact that they'll quickly become the snacks that smile back for anybody who's bored and decides that they want a free kill.
If someone wanted a short-range version of the Caldari Sniper Rifle, they'd use a Scrambler or Rail Rifle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Raedon Vo-Graza
Armored Dragon Corp
27
|
Posted - 2014.05.21 20:43:00 -
[12] - Quote
Atiim wrote:A'Real Fury wrote: If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
The problem with giving Sniper Rifles a shorter range is the fact that they'll quickly become the snacks that smile back for anybody who's bored and decides that they want a free kill. If someone wanted a short-range version of the Caldari Sniper Rifle, they'd use a Scrambler or Rail Rifle.
i use the laser rifle as my DMR style rifle, has the range and power to do well. |
Sir Dukey
SAM-MIK General Tso's Alliance
891
|
Posted - 2014.05.21 20:46:00 -
[13] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit. |
Atiim
Heaven's Lost Property
8754
|
Posted - 2014.05.21 20:47:00 -
[14] - Quote
Raedon Vo-Graza wrote: i use the laser rifle as my DMR style rifle, has the range and power to do well.
Yes, however it doesn't require you to remain stationary, nor does it force you into a "tunnelvision" view.
They aren't really comparable...
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Atiim
Heaven's Lost Property
8754
|
Posted - 2014.05.21 20:50:00 -
[15] - Quote
Sir Dukey wrote: damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit.
I'd rather see base damage values adjusted instead.
Making it to where you can only have a great damage output at Level V would turn-off potential snipers, as anything below Operation V would be worthless.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Arkena Wyrnspire
Fatal Absolution
13584
|
Posted - 2014.05.21 20:50:00 -
[16] - Quote
I wouldn't have any problem with them having a fair chunk more damage if you had to come out of the redline to use them.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
|
Cyrus Militani
Leon Conglomerate
73
|
Posted - 2014.05.21 20:54:00 -
[17] - Quote
I would like to see some sort of defense pod. Put it behind you and it shoots anyone who tries to sneak up on you. It doesn't need to be powerful or strong, it just needs to be enough of a deterrent to make that scout take a small step back while alerting me at the same time. The goal is to have some type of early warning system. If the pod is shooting or gets blow up it would be enough to let me know something's up before taking a shotgun to the back. |
Sir Dukey
SAM-MIK General Tso's Alliance
891
|
Posted - 2014.05.21 21:04:00 -
[18] - Quote
Atiim wrote:Sir Dukey wrote: damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit.
I'd rather see base damage values adjusted instead. Making it to where you can only have a great damage output at Level V would turn-off potential snipers, as anything below Operation V would be worthless.
well, that's just like scouts. level 1 scout cant even fit a STD cloak. Also, I disagree with you about turning-off potential snipers, everyone starts at the bottom and if they want to do something better it should be in their best interests to do so. In 1.7 my ishukone sniper was doing 320 damage a shot and now it's like doing 250 max partially because of stupid proficiency and partially because of weak damage mods. |
Gaurdian Satyr
Glitched Connection
281
|
Posted - 2014.05.21 21:05:00 -
[19] - Quote
/begin transmition 00001
1.crosshairs- it makes no sense whatsoever that i can shot 500m+ but not hit the thing 5m in front of me without a scope (cause this game makes it impossible to quickscope so why not let us fight back without using weak side arms) 2.more sniping friendly maps(outside of reline)-when i snipe out of redline im normally in the middle of a street crouched hoping a stay ignored 3. more sniper spots that dont need a DS to get to- plan,simple, impossible to **** up CCP so go **** this request up 4. tagging- like the SL orders you can tag high priorty enemies 5. fix hit detection- when i unload a full clip of max charge round into a scout snipers head you know something wrong (this happened im not shitting cause my friend then proceeded to 1 shot him with a tactical)
that is all
/end transmission 00001
NOBODY FUCKING CARES AVOUT YOUR FUCKING CONCOLE OR PC
|
Nothing Certain
Bioshock Rejects
722
|
Posted - 2014.05.21 21:25:00 -
[20] - Quote
I don't feel like sniping is broken and most of the improvements are beyond the scope (pun not intended) of what can still be fixed. I think sway is a bit excessive but the main problem us that suits got buffed, damage mods took a huge nerf and SR damage values didn't change to reflect this. A simple blanket damage increase seems sufficient and maybe a reduction in sway.
I tried sniping with a mouse and see sort of a problem. Sway is almost eliminated and it is just so much easier to aim and stay on target. I now know how those tanks are sniping me from across the map, kb/m. I haven't tried forge with a mouse yet, I think it will be great for hitting a target but not being able to move well will outweigh that.
Because, that's why.
|
|
knight of 6
Heaven's Lost Property
1959
|
Posted - 2014.05.21 21:34:00 -
[21] - Quote
first off i hate snipers in dust, which is odd because in most games I like them.
how I'd change snipers:
- shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
- make it faster to scope up
- remove scope wobble (the current system is bad just get rid of it)
- ramp up the damage 1 shot for a light, 2 for a med, 3 for a heavy.
my gif is gone, DINKLEBURG!!
Ko6, scout
|
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
|
Posted - 2014.05.21 22:01:00 -
[22] - Quote
I'm not going to give a wishlist of what I'd want to see if Dust had a real development future; instead I'll make it short and reasonable.
Improve hit detection. Seems easier said than done and unlikely to happen at this point, but it would reward accurate snipers without giving anyone who picked up a rifle an undeserved edge (like a base damage buff would).
Small increase to zoom range/quality, not related to a new skill, but based on rifle tier (including Charge).
Make damage mod progression 3%/5%/7%.
Keep everything else the same as it currently is.
For the record, I think CCP over-corrected in trying to neutralize snipers on some maps; it'd be nice to be able to shoot at the area immediately around a hack point, even if the terminal itself is blocked from all angles. But I don't foresee major map changes, so I'll not bother requesting it.
As for some of the other suggestions I've read:
Sway isn't a problem. If you're regularly trying to quickscope or fire while standing, you're not actually a sniper; you belong in CoD.
Hitting moving targets with a controller is very possible; even moving headshots, assuming hit detection smiles on you that day.
I don't like the idea of a drone helper for snipers. If you have target fixation and get ambushed, you deserve to die; just part of the job.
|
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
|
Posted - 2014.05.21 22:12:00 -
[23] - Quote
Operative 1125 Lokaas wrote:Sniper as with all roles should become more sp based. The rifle would be useless without the skills to make it work well as a sniper weapon.
In RL you don't just pick up a sniper rifle and snipe; you pick up a rifle that is used as a sniping weapon and with proper training, snipe.
A combination of the suit, skills and modules would allow for the sniper rifle to be powerful enough to one shot. That way sniping doesn't have to be gimped or the maps preventing good sniping angles just because any tom, **** or harry can pick it up and do it. After that, then the player's own abilities would determine success.
Skills could be broken down into such things as scope sway, scope resolution, weapon range and damage. These skills would be independent of the suit. The suit would then be a light suit that would grant special abilities such as lighting up sigs with the scope and firing the first shot while cloaked.
Also, long range, tactical sniping could exist with bigger maps instead of having to be down in the sh*t as a sorry excuse for a marksman where a sniper simply wouldn't be. Even with a redline, the bigger maps that Legion will supposedly allow will prevent a redline sniper from being able to aim at anything.
I agree with most of this, especially the importance of making sniping very skillpoint-demanding in order to work well. The only problem is, I doubt CCP would bother with all these changes at this point. Still though, good ideas.
|
taxi bastard
Holdfast Syndicate Amarr Empire
115
|
Posted - 2014.05.21 22:35:00 -
[24] - Quote
please don't ask for a damage buff
I get 1 shot by thales and charged as it is - even a militia if I get head shot |
Gooseman Manwhore
CREATURES OF THE NIGHT
2
|
Posted - 2014.05.21 22:46:00 -
[25] - Quote
My only problems with sniping is hit detection and damage. There have been many a shot I've missed despite having the reticle between their optics. I've seen so far that just at the top of their head is the best head shot point, but anywhere else does nowhere near enough damage. Even if modern physics don't apply to a video game the sniper rifle in this game is a rail gun. Rail guns are strong enough to shove a BB through multiple solid concrete walls. Maybe I'm over thinking things. |
Eko Sol
Strange Playings
350
|
Posted - 2014.05.21 23:12:00 -
[26] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
Sniping equipment should award far more points. Going 10/10/0 and only getting 775 WP when you clearly took out 5 pieces of important uplinks on a Dom map is not fair. I think equipment should go up to 20 War points.
As for people suggesting a zoom. I think zoom is uneccesary. To me, part of the challenge is excepting the 500 meter range. When a charged sniper rifle sitting on top of the MCC pegging people at 500 meters consistently (like one A$$ hole this morning Hawaii time) in a proto Min-Assault suit doesn't need extra help in being a scrub.
I say no to the zoom. I say yes to more warpoints in some way.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
|
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5068
|
Posted - 2014.05.21 23:15:00 -
[27] - Quote
Sniper rifles are completely viable if you aren't a carebear about sniping.
Observe the amount of f*cks given
|
Brokerib
Lone Wolves Club
1152
|
Posted - 2014.05.21 23:40:00 -
[28] - Quote
Reduce the initial scope sway based on the operational skill, so quick scoping is possible. I'd run a sniper in combat range if I were able to aim without needing 3 seconds to let it stop moving before I can line anyone up.
Knowledge is power
|
Poonmunch
Sanguis Defense Syndicate
934
|
Posted - 2014.05.22 01:03:00 -
[29] - Quote
taxi bastard wrote:please don't ask for a damage buff I get 1 shot by thales and charged as it is - even a militia if I get head shot
As a dedicated sniper, I agree. The upper tier sniper rifles are pretty balanced for damage.
The lower tier ones are sort of crappy. Maybe they need a bit of help (clip size, ROF maybe).
Munch
Anyone who buys AUR now is a fool.
|
Atiim
Heaven's Lost Property
8760
|
Posted - 2014.05.22 01:07:00 -
[30] - Quote
Scheneighnay McBob wrote:Sniper rifles are completely viable if you aren't a carebear about sniping. So then you'd use one in PC?
Against a corp that isn't garbage?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
|
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5071
|
Posted - 2014.05.22 01:10:00 -
[31] - Quote
Atiim wrote:Scheneighnay McBob wrote:Sniper rifles are completely viable if you aren't a carebear about sniping. So then you'd use one in PC? Against a corp that isn't garbage? Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Observe the amount of f*cks given
|
Eruditus 920
Prodigy Ops
103
|
Posted - 2014.05.22 01:12:00 -
[32] - Quote
Kinda off topic but i was sniped once from around 550m while i was cloaked and sprinting 9m p/s on a brightly lit map. I don't play as a sniper ever but i was impressed. Still hate them though.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
Atiim
Heaven's Lost Property
8760
|
Posted - 2014.05.22 01:16:00 -
[33] - Quote
Scheneighnay McBob wrote: Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Well if that's the case, how about a proposition?
Attack a Heaven's Lost Property district. In the PC, do absolutely nothing but snipe with the Sniper Rifle. If you place 3rd or higher with it, I'll pay you 60m as well as another 36m to cover the clone pack.
But if you place lower than 3rd, then you have to pay me 50m, as well as make a thread saying that you were wrong about Sniper Rifles being viable.
How's that sound?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5072
|
Posted - 2014.05.22 01:35:00 -
[34] - Quote
Atiim wrote:Scheneighnay McBob wrote: Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Well if that's the case, how about a proposition? Attack a Heaven's Lost Property district. In the PC, do absolutely nothing but snipe with the Sniper Rifle. If you place 3rd or higher with it, I'll pay you 60m as well as another 36m to cover the clone pack. But if you place lower than 3rd, then you have to pay me 50m, as well as make a thread saying that you were wrong about Sniper Rifles being viable. How's that sound? If I place third or higher?
Sniper rifles aren't meant for farming kills like your usual frontline d-bag. Ever hear of a (non-assault) dropship pilot placing 3rd or higher? Hell no. Are they useful? Hell yeah.
WPs don't mean ****- especially in competitive game modes.
Observe the amount of f*cks given
|
End is Near
Isuuaya Tactical Caldari State
56
|
Posted - 2014.05.22 01:41:00 -
[35] - Quote
Atiim wrote:Scheneighnay McBob wrote: Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Well if that's the case, how about a proposition? Attack a Heaven's Lost Property district. In the PC, do absolutely nothing but snipe with the Sniper Rifle. If you place 3rd or higher with it, I'll pay you 60m as well as another 36m to cover the clone pack. But if you place lower than 3rd, then you have to pay me 50m, as well as make a thread saying that you were wrong about Sniper Rifles being viable. How's that sound?
LMAO!!!!!! I kill 30 plus every match, I pull out my thale. My WP beats out guys who get 40+ kills so I normally don't snipe. Most of you guys who are having problems with rendering.......STOP SNIPING FROM MCC ROOF. You have to be right at the edge to get past shields. You also need range modules. Same goes for hiding behind rocks. There are a few bugs that need fixed. Snipers need NO RANGE increase or damage increases. I can two shot 'most mercs'..... DOOOOOOOONGGGGGGG. Timing is EVERYTHING! |
Atiim
Heaven's Lost Property
8762
|
Posted - 2014.05.22 01:56:00 -
[36] - Quote
Scheneighnay McBob wrote: If I place third or higher?
Sniper rifles aren't meant for farming kills like your usual frontline d-bag. Ever hear of a (non-assault) dropship pilot placing 3rd or higher? Hell no. Are they useful? Hell yeah.
WPs don't mean ****- especially in competitive game modes.
Considering how slaying is the only thing a Sniper is rewarded for, I'm going to go on a limb and say that your wrong. However, since you aren't CCP you stating what something is meant for is about as credible as this.
Non-Assault Dropships are literal cannon-fodder in PC. They're so useless that it's not even funny.
So then you would be fine with all of your actions yielding 0 WP in PC? I mean after all, WP doesn't mean anything competitive game-modes.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5073
|
Posted - 2014.05.22 02:04:00 -
[37] - Quote
Atiim wrote:Scheneighnay McBob wrote: If I place third or higher?
Sniper rifles aren't meant for farming kills like your usual frontline d-bag. Ever hear of a (non-assault) dropship pilot placing 3rd or higher? Hell no. Are they useful? Hell yeah.
WPs don't mean ****- especially in competitive game modes.
Considering how slaying is the only thing a Sniper is rewarded for, I'm going to go on a limb and say that your wrong. However, since you aren't CCP you stating what something is meant for is about as credible as this. Non-Assault Dropships are literal cannon-fodder in PC. They're so useless that it's not even funny. So then you would be fine with all of your actions yielding 0 WP in PC? I mean after all, WP doesn't mean anything competitive game-modes. Sniper rifles are extremely useful scout weapons- rather than sitting ass and pointing at a chokepoint like you seem to say you do, they're great for utility. You can scope out objectives (obviously being able to kill at the range you scope them out at) as well as sniping uplinks, which can be EXTREMELY useful. Plus what else is better for picking off AVers and other snipers?
Observe the amount of f*cks given
|
Bethhy
Ancient Exiles. General Tso's Alliance
1927
|
Posted - 2014.05.22 02:11:00 -
[38] - Quote
The best thing you can do to make snipers fast paced and viable in all situations is remove sway.
Never put AA on it....
But just remove sway completely it's an awesome mechanic and will be amazing in legion... But it just hinders the way DUST is setup with terrible map construction no multi level playability without dropship, barely any ladders no elevators... Barely any internal building structure...
Snipers in DUST's maps are just that forgoten entity... CCP has even removed the "Peak" From "Manus Peak" Without knowing the true value of it and the problem of it... Because it was one of the only viable sniper spots CCP ever made. The problem with it was you had to Chance 10-12 second of "red-line" time to get to the Safe area where all the snipers where sitting.
Another example of CCP's short sighted-ness.. We didnt need to remove the "Peak" From Manus Peak... we just needed to make the spot counterable.
Everyone is fine with snipers having deadly vantage points if they can counter it and fight to get there through what ever enemies and defenses... It's why Red-line sniping is hated and snipers have no choice when the maps CCP has given them only give them so few with terrible spawn mechanics. |
Poonmunch
Sanguis Defense Syndicate
935
|
Posted - 2014.05.22 02:17:00 -
[39] - Quote
Atiim wrote:Scheneighnay McBob wrote:Sniper rifles are completely viable if you aren't a carebear about sniping. So then you'd use one in PC? Against a corp that isn't garbage?
BURN!
Nice one dude.
Munch
Anyone who buys AUR now is a fool.
|
Poonmunch
Sanguis Defense Syndicate
935
|
Posted - 2014.05.22 02:23:00 -
[40] - Quote
Eruditus 920 wrote:Kinda off topic but i was sniped once from around 550m while i was cloaked and sprinting 9m p/s on a brightly lit map. I don't play as a sniper ever but i was impressed. Still hate them though.
I did that to a guy once (maybe you?).
The funny thing is that I was charging my charge sniper rifle, then some scout did a drive-by, trying to cap my ass. I jumped up and my finger slipped off the trigger.
BAM +50. I shot some random guy. I'm pretty sure he was cloaked because he was running a cloaked suit in the rest of the game.
Then the scout did cap me.
But it was a sweet death.
Munch
Anyone who buys AUR now is a fool.
|
|
Adipem Nothi
Nos Nothi
870
|
Posted - 2014.05.22 02:34:00 -
[41] - Quote
* Increase headshot multiplier (for non-tactical variants)
Shoot scout with yes...
- Ripley Riley
|
DeathwindRising
ROGUE RELICS
308
|
Posted - 2014.05.22 02:36:00 -
[42] - Quote
A'Real Fury wrote:To be honest I think most people hate snipers so I am not sure there is enough time to make it viable in Dust. Maybe in legion where they appear to have larger maps so less need of a redzone.
If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
the Tac AR lol? |
Atiim
Heaven's Lost Property
8770
|
Posted - 2014.05.22 02:40:00 -
[43] - Quote
End is Near wrote: LMAO!!!!!! I kill 30 plus every match, I pull out my thale. My WP beats out guys who get 40+ kills so I normally don't snipe. Most of you guys who are having problems with rendering.......STOP SNIPING FROM MCC ROOF. You have to be right at the edge to get past shields. You also need range modules. Same goes for hiding behind rocks. There are a few bugs that need fixed. Snipers need NO RANGE increase or damage increases. I can two shot 'most mercs'..... DOOOOOOOONGGGGGGG. Timing is EVERYTHING!
I'm not even going to waste my time with forming a rebuttal to this anecdotal dribble.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Poonmunch
Sanguis Defense Syndicate
936
|
Posted - 2014.05.22 02:48:00 -
[44] - Quote
Atiim wrote:End is Near wrote: LMAO!!!!!! I kill 30 plus every match, I pull out my thale. My WP beats out guys who get 40+ kills so I normally don't snipe. Most of you guys who are having problems with rendering.......STOP SNIPING FROM MCC ROOF. You have to be right at the edge to get past shields. You also need range modules. Same goes for hiding behind rocks. There are a few bugs that need fixed. Snipers need NO RANGE increase or damage increases. I can two shot 'most mercs'..... DOOOOOOOONGGGGGGG. Timing is EVERYTHING!
I'm not even going to waste my time with forming a rebuttal to this anecdotal dribble.
Yah, it seems a bit excessive.
30+ kills? Every match?
Hhhmmmm ...
Sounds like you are a corp of one, End is Near.
Look me up the next time you are playing, we'll join the same team, and you can school my noob ass.
Munch
Anyone who buys AUR now is a fool.
|
jace silencerww
D3ATH CARD
16
|
Posted - 2014.05.22 03:15:00 -
[45] - Quote
the old scopes in chrome had zoom increased as you got to proto. bring those back plus the damage don't need a big change just about 5-7% plus the proficiency changed back to both shield and armor. that would be a lot better then now. most use thales because it is the only sr to really kill people with now. the only other way to boost your sr damage is USE caldari Commando for the 10% plus 3 complex damage mods. gives you about 20-22% damage boost. |
Raedon Vo-Graza
Armored Dragon Corp
31
|
Posted - 2014.05.22 04:01:00 -
[46] - Quote
Atiim wrote:Raedon Vo-Graza wrote: i use the laser rifle as my DMR style rifle, has the range and power to do well.
Yes, however it doesn't require you to remain stationary, nor does it force you into a "tunnelvision" view. They aren't really comparable... compare it to bf4, the dmr's there only go up to a 4x scope, and hardly have tunnel vision, and you can use them on the move pretty well,
besides, who cares? if i can use it like one then i can use it like one. |
Riptalis
Seykal Expeditionary Group Minmatar Republic
23
|
Posted - 2014.05.22 04:05:00 -
[47] - Quote
"Where is he?!" |
jace silencerww
D3ATH CARD
16
|
Posted - 2014.05.22 06:51:00 -
[48] - Quote
End is Near wrote:Atiim wrote:Scheneighnay McBob wrote: Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Well if that's the case, how about a proposition? Attack a Heaven's Lost Property district. In the PC, do absolutely nothing but snipe with the Sniper Rifle. If you place 3rd or higher with it, I'll pay you 60m as well as another 36m to cover the clone pack. But if you place lower than 3rd, then you have to pay me 50m, as well as make a thread saying that you were wrong about Sniper Rifles being viable. How's that sound? LMAO!!!!!! I kill 30 plus every match, I pull out my thale. My WP beats out guys who get 40+ kills so I normally don't snipe. Most of you guys who are having problems with rendering.......STOP SNIPING FROM MCC ROOF. You have to be right at the edge to get past shields. You also need range modules. Same goes for hiding behind rocks. There are a few bugs that need fixed. Snipers need NO RANGE increase or damage increases. I can two shot 'most mercs'..... DOOOOOOOONGGGGGGG. Timing is EVERYTHING!
lol range, scan precision, dampners mods do NOTHING for the snipe rifle those ONLY effect you radar in the upper right hand corner. THOSE DO NOT change any thing on any weapon or what you can see with your weapon |
Valko Maddog
The Awesome Gang
1
|
Posted - 2014.05.22 07:29:00 -
[49] - Quote
I do use sniper often even if it is not my main preference. I have it leveled to prof 3 to use thale's. I redline snipe only with Thale's as i have only 25. other than that I play tac sniper on Amarr Commando with ScR or AScR and I snipe on all maps when it is necessary and usefullm but I play actively and hack objectives and cover my squad. bring the snipers in game out of red line by decreasing the sniper range to 300m, increasing the damage a bit , apply hit detection to snipers and remove or drasticly decrease the sway with sniper lvl 5 (not 5% per lvl but 20% or even 25%) to be able to snipe standing. Run, snipe, hack, shoot with second weapon, snipe, run with your squad and snipe behind them. now as we have some reliable sidearms a sniper can be active player. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.05.22 09:57:00 -
[50] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
|
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.05.22 10:03:00 -
[51] - Quote
There needs to be a damage increase somewhere. OR a sweeping health reduction on armor plates.
Charge Sniper Rifle sound effect when charged is deafening. I have to turn SFX volume down so far that I can't hear incoming vehicles or player movement near by. (unless I want to hear the high pitched whine of the rifle 80% of the match, which trust me you don't.)
You do know there's already a post with thousands of views on the inequality of the sniper role. Making another one? |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.05.22 10:14:00 -
[52] - Quote
Atiim wrote:Scheneighnay McBob wrote: Yes. A sniper rifle is a weapon; it doesn't require you to try farming kills with it.
Well if that's the case, how about a proposition? Attack a Heaven's Lost Property district. In the PC, do absolutely nothing but snipe with the Sniper Rifle. If you place 3rd or higher with it, I'll pay you 60m as well as another 36m to cover the clone pack. But if you place lower than 3rd, then you have to pay me 50m, as well as make a thread saying that you were wrong about Sniper Rifles being viable. How's that sound?
Sniper Rifles are viable on some PC maps. It will require..
-specific maps -using thales -targets of opportunity
The problem is you need officer gear to be useful enough to warrant a team fielding a sniper.
That pretty much sums that up for ya. |
shaman oga
Nexus Balusa Horizon
2166
|
Posted - 2014.05.22 10:31:00 -
[53] - Quote
Rendering most of all, rifle shots at 600 meters, rendering stops at 400... And yes, zoom level should be increased. I'm not properly a sniper, not with this character at least
PSN: ogamega
I'm here to bla bla bla...
|
Racro 01 Arifistan
501st Knights of Leanbox
347
|
Posted - 2014.05.22 10:35:00 -
[54] - Quote
improve the hit detection and bring back hit markers.
most of the time you see the target take dmage but recive no hit marker. so you have no clue if you hit or kill him. the only way of knowing is seeing the +50 kill
Elite Gallenten Soldier
|
Jaed D'jaegweir
Kirkinen Risk Control Caldari State
14
|
Posted - 2014.05.22 10:43:00 -
[55] - Quote
Kaalakiota Tactical Sniper Rifle 3 round clip and 1000 RPM and 2 nanohives usually works good
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
|
Happy Violentime
OMFGZOMBIESRUN
630
|
Posted - 2014.05.22 12:09:00 -
[56] - Quote
copy the thales stats to the Milita sr - rebalance all sr's based off that. |
TechMechMeds
KLEENEX INC.
3420
|
Posted - 2014.05.22 12:13:00 -
[57] - Quote
It fires electromagnetic rounds that damage shield and armour efficiently maybe?.
so maybe 100% shields and armour damage.
Thats basically a free complex damage mod for it right there alone and not taking into account profs.
Eve Legion FTW!
|
KingBabar
MAG was better...
2531
|
Posted - 2014.05.22 12:43:00 -
[58] - Quote
Some day a very Bright Developer will make a FPS game without any sniper rifles at all. And what a glorious day it will be.
Sorry peeps, absolutely no sympathy or indeed respect for the lot of you.
If more of you played the role of the tactical marksman, you would gain more respect. That means that you move with, though be it a little further behind, your squad. You get in posititon, provide support fire and move on after your squad clear the objective or whatnoot. Re-Flex's playstyle from back in the days is an excellent example of this sort of playstyle.
Finding a sniper in Dust that actually does this rather than sitting still the entire game either at the redline or on top of a mountain or building is extremely rare. Your redline ways have collectively given you the hate and pity of this community, its too late to ever be fixed.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Atiim
Heaven's Lost Property
8774
|
Posted - 2014.05.22 12:53:00 -
[59] - Quote
KingBabar wrote: Finding a sniper in Dust that actually does this rather than sitting still the entire game either at the redline or on top of a mountain or building is extremely rare. Your redline ways have collectively given you the hate and pity of this community, its too late to ever be fixed.
1. Your not CCP, so you saying "to late to ever be fixed" may as well be the ramblings from a 4 year old child.
2. Fallacy.
Should I bother forming a rebuttal to the rest of this drivel?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
KingBabar
MAG was better...
2531
|
Posted - 2014.05.22 13:08:00 -
[60] - Quote
Atiim wrote:KingBabar wrote: Finding a sniper in Dust that actually does this rather than sitting still the entire game either at the redline or on top of a mountain or building is extremely rare. Your redline ways have collectively given you the hate and pity of this community, its too late to ever be fixed.
1. Your not CCP, so you saying "to late to ever be fixed" may as well be the ramblings from a 4 year old child. 2. Fallacy. Should I bother forming a rebuttal to the rest of this dribble?
1. That was about the general community's view on snipers, we mostly hate them and think of them as Cowards not wanting to risk anything in a fight, or indeed to get off their butts to go and hack something.
I am very glad the sniper rifles are where they are now. I have spent far too many games during all the Beta stages and all the various builds having 2-4 enemy snipers camp the entire game up high, With no means for me to do anything about it short of calling in a dropship.
The main issue for my Sniper hate in Dust is the map designs. Most maps are "a bowl" With high Ridges mostly inaccessible peaks, high buildings and Towers With the same qualities and not least the possibility to fire out of the redline.
So here is what I will suggest to Balance the snipers and give them a serious tactical role:
- Buff damage seriously, I'm talking 50-100% - Reduce rate of fire With 25 - 50 %
And most importantly:
Reduce range to about 200 meters.
These changes will award good aiming skills, as it will be more important to land those shots. It will also remove much of the mentioned hated behavior With People setting up camp somewhere and have LOS to way too much of the Battlefield.
The range change will still make them superior to any other gun (don't get me started on forge guns...) and my most important point: This will reward tactical movement and re-positioning. A sniper is IMO supposed to follow the Squad, provide cover fire or Lock Down a certain chokepoint or objective. He is to be a smart player that knows how to re-position himself and Call out intel.
It seems like most of the suggestions in this thread comes from People which are mostly comfortable With setting up camp somewhere and just rack up the kills, far out of harms way, for that, you will never have my or any other competitive FPS players support.
Get Gud.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
|
Strker Remorse
OSG Planetary Operations Covert Intervention
10
|
Posted - 2014.05.22 15:04:00 -
[61] - Quote
knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
|
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.05.22 15:30:00 -
[62] - Quote
KingBabar wrote:Atiim wrote:KingBabar wrote: Finding a sniper in Dust that actually does this rather than sitting still the entire game either at the redline or on top of a mountain or building is extremely rare. Your redline ways have collectively given you the hate and pity of this community, its too late to ever be fixed.
1. Your not CCP, so you saying "to late to ever be fixed" may as well be the ramblings from a 4 year old child. 2. Fallacy. Should I bother forming a rebuttal to the rest of this dribble? 1. That was about the general community's view on snipers, we mostly hate them and think of them as Cowards not wanting to risk anything in a fight, or indeed to get off their butts to go and hack something. I am very glad the sniper rifles are where they are now. I have spent far too many games during all the Beta stages and all the various builds having 2-4 enemy snipers camp the entire game up high, With no means for me to do anything about it short of calling in a dropship. The main issue for my Sniper hate in Dust is the map designs. Most maps are "a bowl" With high Ridges mostly inaccessible peaks, high buildings and Towers With the same qualities and not least the possibility to fire out of the redline. So here is what I will suggest to Balance the snipers and give them a serious tactical role: - Buff damage seriously, I'm talking 50-100% - Reduce rate of fire With 25 - 50 % And most importantly: Reduce range to about 200 meters. These changes will award good aiming skills, as it will be more important to land those shots. It will also remove much of the mentioned hated behavior With People setting up camp somewhere and have LOS to way too much of the Battlefield. The range change will still make them superior to any other gun (don't get me started on forge guns...) and my most important point: This will reward tactical movement and re-positioning. A sniper is IMO supposed to follow the Squad, provide cover fire or Lock Down a certain chokepoint or objective. He is to be a smart player that knows how to re-position himself and Call out intel. It seems like most of the suggestions in this thread comes from People which are mostly comfortable With setting up camp somewhere and just rack up the kills, far out of harms way, for that, you will never have my or any other competitive FPS players support. Get Gud.
You're an idiot.
A sniper could never take down a heavy, or even a scout for that matter if 200 was the range. That gap can be closed rather quickly and then what? You're dead. You would end up seeing all snipers on the circular structures still rather "safely out of harms way" if that happened I promise.
(if a sniper has to call in a drop ship to get somewhere, you should too)
I don't think snipers were asking for Call of Duty quick scoping. That sounds exactly like what you're endorsing with no sway, a huge damage increase, and range reduction. I do not support this at all.
|
Raedon Vo-Graza
Armored Dragon Corp
32
|
Posted - 2014.05.22 15:36:00 -
[63] - Quote
Strker Remorse wrote:knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
agreed, here's a better answer, make the maps big enough so that redline sniping doesn't do anything. |
Snake Sellors
Hellstorm Inc League of Infamy
63
|
Posted - 2014.05.22 16:01:00 -
[64] - Quote
The main issue for my Sniper hate in Dust is the map designs. Most maps are "a bowl" With high Ridges mostly inaccessible peaks, high buildings and Towers With the same qualities and not least the possibility to fire out of the redline.
So here is what I will suggest to Balance the snipers and give them a serious tactical role:
- Buff damage seriously, I'm talking 50-100% - Reduce rate of fire With 25 - 50 %
And most importantly:
Reduce range to about 200 meters.
These changes will award good aiming skills, as it will be more important to land those shots. It will also remove much of the mentioned hated behavior With People setting up camp somewhere and have LOS to way too much of the Battlefield.
The range change will still make them superior to any other gun (don't get me started on forge guns...) and my most important point: This will reward tactical movement and re-positioning. A sniper is IMO supposed to follow the Squad, provide cover fire or Lock Down a certain chokepoint or objective. He is to be a smart player that knows how to re-position himself and Call out intel.
It seems like most of the suggestions in this thread comes from People which are mostly comfortable With setting up camp somewhere and just rack up the kills, far out of harms way, for that, you will never have my or any other competitive FPS players support.
Get Gud. [/quote]
|
Snake Sellors
Hellstorm Inc League of Infamy
63
|
Posted - 2014.05.22 16:31:00 -
[65] - Quote
clown
reduce fire rate and range? clearly you don't snipe.
with 5 shots in a clip, no hip fire crosshairs and the best rifle there is to buy taking over a second to charge up at every shot? a range of two hundred meters? seriously the thread states @ sniper community you clearly don't fit in there and worse have no idea what you're saying.
embarrassed for you.
I don't think they need a base buff to damage as every body would start going back to using the sr as a fall back gun but it Definitely needs a headshot multiplier boost, I'd like to see something akin to the scrambler pistol percentages.
along the lines of marksmen weapons I'd like to see a bolt rifle, exactly the same as bolt pistol but longer range and higher damage.
I would like to see scope improvements but mostly just clarity, although better zoom would be nice.
The fact that it takes a thales rifle to be effective in pc is ridiculous, I'm a dedicated sniper and regularly can't do pc battles as why would corps really want a sniper in pc? there is a flip side here though, I almost always go double figure kills as is if it isn't handled right it would make them very op in pub matches, so something would need to be done to discourage us to proto stomp as with the other classes. probably in the isk department for balance.
Hit detection is the biggest problem in this game right now and not just for us, but it is worse for us and needs fixing immediately!
better war point rewards, there was mention a while ago of some wp bonuses that we'd really benefit from such as: . revenge kill-killing a person that just killed a squadmate .protection kill-killing a person that's engaged a squadmate .killing people doing a hack, calling in vehicles, and enemy snipers should also all get bonuses but the last one wouldn't work as it would need to be specific to snipers,
Better vantages for sniping from that aren't in the red line, no I don't care that they need sniper rifles or dropships to get us, that's called being tactical.
There should definitely be some sort of tagging system too.
Damage mods are fine if you know how to set up, to be honest they should be a boost anyway not something that we need to rely on to do damage. (another thing our learned friend and his ilk tend to not realise we don't have much in the way of fit out options, you tend to see scout suits or sentinel suits using sniper rifles.
I seriously doubt we'll see any improvements except for hit detection but, if you don't ask you don't get. |
Izlare Lenix
Arrogance. Dark Taboo
586
|
Posted - 2014.05.22 16:38:00 -
[66] - Quote
Sniper rifles should not be buffed AT ALL until red line sniping is done away with. You can't hide in the red line and have a god mode weapon at the same time.
Hopefully in Legion the maps will be large enough that red line sniping will no longer be viable and then CCP can buff sniper rifles.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
taxi bastard
Holdfast Syndicate Amarr Empire
117
|
Posted - 2014.05.22 17:09:00 -
[67] - Quote
unsurprisingly there are more unreasonable wants than realistic ones.
here is my view.
slightly increase damage or ROF of basic and advanced sniper rifles 5-7%.
increase price of
NT-511 from 6,585 to 10,770 C15-A tactical from 10,770 to 17,625 ishukone from 28,845 to 47,720 charge from 47,720 to 77,280 kaalakiota from 47,720 to 77,280
there is no reason for lower risk weapons to be at a lower price than regular weapons - its unbalanced and can't be defended.
reduce size of redline - introduce orange zone. orange zones can be moved in by the enemy for 60 seconds. shooting from the redline into the orange zone 100% damage. shooting from redline into the battle area will be at 25% damage and the reverse applies to firing into the red zone. obviously new bigger maps would suit better but we have to work with what we have for now.
increase drop uplink WP to 10 Nano hives remain the same. |
m621 zma
Seraphim Initiative..
122
|
Posted - 2014.05.22 17:45:00 -
[68] - Quote
KingBabar wrote:Reduce range to about 200 meters.
LOL - I think you need to Get Gud if you want snipers to have to be within 200 metres of you
|
Arkena Wyrnspire
Fatal Absolution
13632
|
Posted - 2014.05.22 17:47:00 -
[69] - Quote
Strker Remorse wrote:knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
And snipers are not also instakill from redline weapons, so I guess many sniping whiners will have to live with that, too.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
|
Snake Sellors
Hellstorm Inc League of Infamy
64
|
Posted - 2014.05.22 18:06:00 -
[70] - Quote
more red line comments.....
when you see snipers asking for more red line areas or suggesting there should be more bowl shaped maps come back with these arguments, until then you want to be using the ideas forum and trying to ask ccp for help.
I don't see a single sniper saying they want to be in the red line and a fair few including we saying we don't want to be forced to use spots in the red line.
therefore invalid opinion.
sorry.
in fact I seriously liked a suggestion of no damage in or out of the red line, but with a reduced zone. also to the orange zone suggestion not too bad but given that there's still a timer people will moan.
|
|
skippy678
The Phoenix Federation Caps and Mercs
2475
|
Posted - 2014.05.22 18:30:00 -
[71] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
Sniping is not at all what it used to be and nowhere near usable in a competitive match. CCP is well known for radically changing direction (after long delay) based on the crying and whining of the players on the forums. In every game people complain about snipers..they are never embraced and this is an example of CCP not wanting to hear it anymore.
People whine about snipers killing them = remove the snipers ability to actually kill...problem solved CCP style.
- hit markers are soooooo off..registering head-shots when i completely miss and str8 missing headshots - i find about 6-12 thales a year yet i have 163 wolfmans scrambler pistols? - shouldn't have to headshot more than once....ever
I feel strongly that they wont be doing anything more with this game on PS3(other than a sticky thread and a small "title" promotion for a guy who has some fancy words for you to mezmorize you out of one last aurum purchase before realizing that nothing has been done since 1.8 nor will it ever again on PS3.
IMHO
Good Diligence though Atiim!
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
|
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
46
|
Posted - 2014.05.22 18:39:00 -
[72] - Quote
a iron sight variant for mid to long range, like the assault combat rifle
if wishes were tank seats
then blueberries would ride
|
Snake Sellors
Hellstorm Inc League of Infamy
68
|
Posted - 2014.05.25 15:57:00 -
[73] - Quote
a slight update.. recently did a pc battle.. only one person went down with a headshot, he was wearing a scout suit and had recently been shot... i'm almost certain that i wouldn't of ohk'd him.
that means that with the maximum damage available to a proto sniper rifle is incapable of killing even most light suits (depending on fit out) with a headshot. ok you can use a thales thing is i haven't picked up a single one since last august and that makes me unable to do my chosen role in any kind of competitive game as i cannot control when i get a thales.
the thing is here, they used to be good even in dust, this all came about through people kdr farming and more than that not accepting that they shouldn't be able to spray and pray with no thought to what they do. the fact that a sniper is controlled by damage reduction, **** poor positions and then to top off being made unable to provide overwatch of strategic positions is an absolute joke, and all because they were able to kill from far away.
i really don't understand why it's soo bad to kill people as a sniper from far away but it's fine to be god mode in a tank or ads against infantry (which they all say shouldn't be able to destroy a vehicle ), or to be a gallente heavy with 2 or sometimes 3 logi bros all in proto gear.
all this is venting of course and really i mostly just mean... BUMP.
|
End Is Here
Onikanabo Brigade Caldari State
1
|
Posted - 2014.05.26 14:38:00 -
[74] - Quote
THERE IS NOTHING WRONG WITH SNIPER RIFLES!!!!
You people NEVER LEARN. Its because of YOU that EVERYTHING IS FKED UP! These clowns BREAK EVERYTHING. Just play the GD game. Be careful what you wish for.
I DO NOT want a new zoom. It will make tracking IMPOSSIBLE!
My OP BPO heavy says....... see you on the field. (53 kills in one match) |
Snake Sellors
Hellstorm Inc League of Infamy
70
|
Posted - 2014.05.26 16:46:00 -
[75] - Quote
yes there is plenty wrong with the sniper rifles I'm afraid mate.
your basing that comment on pub matches, not on pc battles.
which in turn means that your basing it on proto vs advanced, which with the right fit and the damage mods against people not ehp stacked and in the hands of somebody who is good at it can even seem op.
but there is a reason that snipers tend to not be killed except if they use a thales and that is because they just are not that much of a threat. most other support roles get targeted first in battle as they are the real problem, I.e logi bros, tanks, ads, cloaked scouts are not things people would try to ignore. |
Appia Nappia
750
|
Posted - 2014.05.26 18:48:00 -
[76] - Quote
Tac/Regular/Charge Damage should be low to high on that scale Headshot multiplier should be from high to low
The charge is an Alpha-damage weapon, the Tac is a rapid fire weapon with a low clip. The regular is a balance between the two The charge sniper needs to kill lightly tanked medium frames in a body shot. Needs to kill heavily tanked medium suits in 2 shots The regular variant should kill a lightly tanked medium frame in 1 headshot and killa heavily tanked medium suit in 1 headshot and 1 body shot. The tac variant should kill a lightly tanked medium in 1 headshot and a heavily tanked medium in 2 headshots or 1 headshot and 2 body shots.
Rendering on a Sniper rifle needs to be improved. Z-fighting is the biggest problem with people standing on a Surface Installation will not render, doors render as a different colored wall, snipers in hills blend into them Rendering in open ground takes a few seconds, counter-sniping fails if they render you before you render them if they render at all. Rendering in open ground does not allow the Sniper to see the enemies first. The enemies need to be scanned before they will show on screen.
Charge sniper: 600 damage. Headhsot multiplier 105% shield, 110% armor Ishukone Sniper: 400 damage. Headshot multiplier 150% shiled, 165% armor Kaalakiot Tactical Sniper: 300 damage. Headshot multiplier 200% shield, 235% armor
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
|
jace silencerww
D3ATH CARD
18
|
Posted - 2014.05.30 18:00:00 -
[77] - Quote
Appia Nappia wrote:Tac/Regular/Charge Damage should be low to high on that scale Headshot multiplier should be from high to low
The charge is an Alpha-damage weapon, the Tac is a rapid fire weapon with a low clip. The regular is a balance between the two The charge sniper needs to kill lightly tanked medium frames in a body shot. Needs to kill heavily tanked medium suits in 2 shots The regular variant should kill a lightly tanked medium frame in 1 headshot and killa heavily tanked medium suit in 1 headshot and 1 body shot. The tac variant should kill a lightly tanked medium in 1 headshot and a heavily tanked medium in 2 headshots or 1 headshot and 2 body shots.
Rendering on a Sniper rifle needs to be improved. Z-fighting is the biggest problem with people standing on a Surface Installation will not render, doors render as a different colored wall, snipers in hills blend into them Rendering in open ground takes a few seconds, counter-sniping fails if they render you before you render them if they render at all. Rendering in open ground does not allow the Sniper to see the enemies first. The enemies need to be scanned before they will show on screen.
Charge sniper: 600 damage. Headhsot multiplier 105% shield, 110% armor Ishukone Sniper: 400 damage. Headshot multiplier 150% shiled, 165% armor Kaalakiot Tactical Sniper: 300 damage. Headshot multiplier 200% shield, 235% armor that damage is way too higher. the charge is mostly ok. a little better zoom would make it a lot better oh change that high pitched sound. well a slightly better zoom on all but the thale & balac is a great start. the damage on the other sr should be about 10%-15% higher OR change back the proficiency back to as it was. as it stands now the head shot damage is at 175% on shields and 195% on armor. but a big help is fix the Rendering & Hit Detection. I have shot thinking I missed and dong head shot or the guy stands still and yet I have the red dot on him shoot and miss 3 shots in a row |
Atiim
Heaven's Lost Property
8951
|
Posted - 2014.05.30 18:04:00 -
[78] - Quote
End Is Here wrote:Anecdotal Drivel
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Iron Wolf Saber
Den of Swords
15259
|
Posted - 2014.05.30 18:24:00 -
[79] - Quote
Most of the OP's suggestions sounds like a client update or things for legion unfortunately.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
Athena Sentinel
SOE Knights Templar
331
|
Posted - 2014.05.30 18:30:00 -
[80] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
there is no sniper community anymore LOL |
|
|
|
|
Pages: 1 2 3 :: [one page] |