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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
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Posted - 2014.05.21 22:01:00 -
[1] - Quote
I'm not going to give a wishlist of what I'd want to see if Dust had a real development future; instead I'll make it short and reasonable.
Improve hit detection. Seems easier said than done and unlikely to happen at this point, but it would reward accurate snipers without giving anyone who picked up a rifle an undeserved edge (like a base damage buff would).
Small increase to zoom range/quality, not related to a new skill, but based on rifle tier (including Charge).
Make damage mod progression 3%/5%/7%.
Keep everything else the same as it currently is.
For the record, I think CCP over-corrected in trying to neutralize snipers on some maps; it'd be nice to be able to shoot at the area immediately around a hack point, even if the terminal itself is blocked from all angles. But I don't foresee major map changes, so I'll not bother requesting it.
As for some of the other suggestions I've read:
Sway isn't a problem. If you're regularly trying to quickscope or fire while standing, you're not actually a sniper; you belong in CoD.
Hitting moving targets with a controller is very possible; even moving headshots, assuming hit detection smiles on you that day.
I don't like the idea of a drone helper for snipers. If you have target fixation and get ambushed, you deserve to die; just part of the job.
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![Kasira Vorrikesh Kasira Vorrikesh](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.21 22:12:00 -
[2] - Quote
Operative 1125 Lokaas wrote:Sniper as with all roles should become more sp based. The rifle would be useless without the skills to make it work well as a sniper weapon.
In RL you don't just pick up a sniper rifle and snipe; you pick up a rifle that is used as a sniping weapon and with proper training, snipe.
A combination of the suit, skills and modules would allow for the sniper rifle to be powerful enough to one shot. That way sniping doesn't have to be gimped or the maps preventing good sniping angles just because any tom, **** or harry can pick it up and do it. After that, then the player's own abilities would determine success.
Skills could be broken down into such things as scope sway, scope resolution, weapon range and damage. These skills would be independent of the suit. The suit would then be a light suit that would grant special abilities such as lighting up sigs with the scope and firing the first shot while cloaked.
Also, long range, tactical sniping could exist with bigger maps instead of having to be down in the sh*t as a sorry excuse for a marksman where a sniper simply wouldn't be. Even with a redline, the bigger maps that Legion will supposedly allow will prevent a redline sniper from being able to aim at anything.
I agree with most of this, especially the importance of making sniping very skillpoint-demanding in order to work well. The only problem is, I doubt CCP would bother with all these changes at this point. Still though, good ideas.
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