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Thread Statistics | Show CCP posts - 3 post(s) |
PLAYSTTION
Universal Allies Inc.
136
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Posted - 2014.05.23 01:25:00 -
[151] - Quote
Swarms are so bad against Dropships i prefer AV hades, they actually work better until the pilot guns you down
Back to BF1943, only 3 more ranks to go till at the top!
Open Beta Vet 21mil sp
R.I.P Dust 514
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PLAYSTTION
Universal Allies Inc.
136
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Posted - 2014.05.23 01:28:00 -
[152] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. Slow down tanks to in between what it was and is now and please add that new variation it would help the game
Back to BF1943, only 3 more ranks to go till at the top!
Open Beta Vet 21mil sp
R.I.P Dust 514
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Magewarlord
Contract Hunters
47
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Posted - 2014.05.23 03:59:00 -
[153] - Quote
let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself. |
medomai grey
WarRavens Final Resolution.
774
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Posted - 2014.05.23 05:15:00 -
[154] - Quote
Magewarlord wrote:let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself. As an ADS pilot, I agree that solo AV should be threating and able to kill me. The whole "it should take multiple people to kill my vehicle" belief is stupid and bad for balance.
What I don't agree with is a straight up speed buff to swam missiles. Currently, swarm missiles have incredible tracking ability that is impossible to dodge and a flight speed that is difficult to out run without an afterburner. Just increasing the speed would result in a weapon with no way to evade or out run them.
Not saying that swarms don't need tinkering, they do. But simply just increasing the speed of a swarm missile is not the solution.
Medium frame EHP is not medium
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Sequal Rise
Les Desanusseurs
23
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Posted - 2014.05.23 06:36:00 -
[155] - Quote
Magewarlord wrote:let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself.
I totally agree with you man.
I think in order to make the swarms better, devs should take out the sort of "circle" it does when shooting. It would make it better if it shots direct missiles. Also, I think the speed should be increased but not too much, just enough to make it faster than an ADS but not with its afterburner on. Even without the afterburner, the missiles dont always hit their target because they are too slow! Moreover, they stop chasing the ADS after a short time wich makes it even more useless if it's not faster. |
Thang Bausch
Pierrot Le Fou Industries
140
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Posted - 2014.05.23 12:13:00 -
[156] - Quote
shade emry3 wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. I support multiple weapon types that are specialized in the target their going after. Not only is this realistic, but its also a good way of balancing things in my opinion. For example, I have seen (we fielded this) 5 militia forge gunners at 3 or lower in forge guns, take out a mil+ isk tank in seconds. then lavs, then dropships, then AD's.i have seen the same with swarm launchers. If their was a specialty forge gun type/swarm gun launcher type, it would grant the av'er a purpose for a specified task, whilist reducing the said scenario above. Im for this idea.
Your example is not an example that supports splitting AV into a hyper specialized role. 5 forge gunners means almost 1/3 of your team was focusing on AV. 1/3 of the team on AV should be taking down all the vehicles or perma suppressing them. |
Pvt Numnutz
R 0 N 1 N
1274
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Posted - 2014.05.23 18:56:00 -
[157] - Quote
Thang Bausch wrote:
Your example is not an example that supports splitting AV into a hyper specialized role. 5 forge gunners means almost 1/3 of your team was focusing on AV. 1/3 of the team on AV should be taking down all the vehicles or perma suppressing them.
Which is what happens now. |
HOWDIDHEKILLME
Dying to Reload
70
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Posted - 2014.05.24 02:09:00 -
[158] - Quote
Magewarlord wrote:let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself. In what world would you assume ADS would cost less than a clone even proto'd out? Your in a vehicle, with a ton of hp, you can jump out before it explodes and call in another without even dying. I pop milita dropships and watch the pilot bail and run while I reload... It should at least kill you when I hit them with a forge gun and they have less than 500 hp left. 3 hits to a gorgon/viper with a proto forge should cause it to explode immediately ( like tanks do ) not give you time to escape.
Lonewolf till I die
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Will Driver
Horizons' Edge Proficiency V.
57
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Posted - 2014.05.24 02:55:00 -
[159] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
Swarms are A/V and should be effective against all vehicles. Not in favor of separate weapons for dropships and LAVs vs HAVs. However, I do feel swarms need shorter flight time and/or be smarter to negotiate elevation changes or to avoid obstacles.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Riptalis
Seykal Expeditionary Group Minmatar Republic
23
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Posted - 2014.05.24 21:23:00 -
[160] - Quote
HOWDIDHEKILLME wrote:Magewarlord wrote:let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself. In what world would you assume ADS would cost less than a clone even proto'd out? Your in a vehicle, with a ton of hp, you can jump out before it explodes and call in another without even dying. I pop milita dropships and watch the pilot bail and run while I reload... It should at least kill you when I hit them with a forge gun and they have less than 500 hp left. 3 hits to a gorgon/viper with a proto forge should cause it to explode immediately ( like tanks do ) not give you time to escape. Well when we're in the air with 0 Armor and 0 Shield and we bail out we mostly die by "comitting suicide". This happens to me 80% of the time. Not sure about other pilots. |
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Pvt Numnutz
R 0 N 1 N
1287
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Posted - 2014.05.24 21:45:00 -
[161] - Quote
Riptalis wrote: Well when we're in the air with 0 Armor and 0 Shield and we bail out we mostly die by "comitting suicide". This happens to me 80% of the time. Not sure about other pilots.
Happens to me all the time |
HOWDIDHEKILLME
Dying to Reload
84
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Posted - 2014.05.24 22:55:00 -
[162] - Quote
Pvt Numnutz wrote:Riptalis wrote: Well when we're in the air with 0 Armor and 0 Shield and we bail out we mostly die by "comitting suicide". This happens to me 80% of the time. Not sure about other pilots.
Happens to me all the time Kills tank drivers every time why should you be able to bail out but they can't? I fly all the time ( I use dropships like expendable high speed taxis since I'm a logi, flying to an objective bail and let it crash ) and I get away when shot down more than 50% of the time. I just laugh and call in another.
Lonewolf till I die
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lunatis orrak
Band of The Hawkx Lokun Listamenn
25
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Posted - 2014.05.24 23:02:00 -
[163] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
Wait there are swarms geared to taking out tanks holy **** where??? Takes three advanced swarms just to take out a starter lav .where have you been? There is not a danger zone for them ive went through matches with a grimnes with not a worry in the world. Forge gun ha bail out after they hit you twice unless there militia i rep faster than they can shoot
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Poonmunch
Sanguis Defense Syndicate
941
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Posted - 2014.05.25 04:45:00 -
[164] - Quote
My ideas to fix swarms:
1) Add 10m range to the swarm launchers per level.
And either 2) or 3)
2) Make the swarm launcher missiles travel faster.
3) Give swarm launchers better damage to armour.
Munch
Anyone who buys AUR now is a fool.
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Pvt Numnutz
Watchdoge Explosives
1287
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Posted - 2014.05.25 04:59:00 -
[165] - Quote
HOWDIDHEKILLME wrote:Pvt Numnutz wrote:Riptalis wrote: Well when we're in the air with 0 Armor and 0 Shield and we bail out we mostly die by "comitting suicide". This happens to me 80% of the time. Not sure about other pilots.
Happens to me all the time Kills tank drivers every time why should you be able to bail out but they can't? I fly all the time ( I use dropships like expendable high speed taxis since I'm a logi, flying to an objective bail and let it crash ) and I get away when shot down more than 50% of the time. I just laugh and call in another. Might be the difference |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2014.05.25 12:30:00 -
[166] - Quote
Python rate of fire too high. If they can look at you.. you're dead. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1037
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Posted - 2014.05.25 14:38:00 -
[167] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
@Logibro...been looking for viable swarm variants for months (since 1.7). +1
I like your idea and i think you are on the right track. My personnel frustration is watching a dropship eat 4 proto-swarms (with 2x dog mods) and either rep the last two while getting hit or outrun it while he or his wing man kill me. That happened more than once during PC matches this weekend.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Riptalis
Seykal Expeditionary Group Minmatar Republic
23
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Posted - 2014.05.25 14:41:00 -
[168] - Quote
HOWDIDHEKILLME wrote:Pvt Numnutz wrote:Riptalis wrote: Well when we're in the air with 0 Armor and 0 Shield and we bail out we mostly die by "comitting suicide". This happens to me 80% of the time. Not sure about other pilots.
Happens to me all the time Kills tank drivers every time why should you be able to bail out but they can't? I fly all the time ( I use dropships like expendable high speed taxis since I'm a logi, flying to an objective bail and let it crash ) and I get away when shot down more than 50% of the time. I just laugh and call in another. Most of the tank drivers I kill don't take the chance to bail when their tank is on fire or on very low health. Their fault for missing their opportunity. Why should we be able to bail? Because we're pilots and we risk way more than tanks! Or CCP can just implement the same feature to tanks the only thing that's going to be different is they actually might still survive when bailing. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1037
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Posted - 2014.05.25 14:45:00 -
[169] - Quote
Supacharjed wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. So, a more 'KInetic damage" based swarm launcher as opposed to the more "Explosive Damage" one we have now?
That would be legti...I adjusting the damage tag would allow the Caldari Commando to become a very viable AV platform and would actually be a good racial balance option.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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End is Near
Isuuaya Tactical Caldari State
84
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Posted - 2014.05.25 15:25:00 -
[170] - Quote
Bump blue tag |
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Judge Rhadamanthus
Amarr Templar One
2081
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Posted - 2014.05.25 19:09:00 -
[171] - Quote
some thoughts in video format.
Everything Dropship youtube channel
my Community Spotlight
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Pvt Numnutz
Watchdoge Explosives
1290
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Posted - 2014.05.25 21:58:00 -
[172] - Quote
Judge Rhadamanthus wrote:some thoughts in video format. Well said judge. I find it frustrating that ADS pilots constantly have to give av players advice on how to best down an ADS. One would think that as it is a specialized role they would consider how to best destroy their intended target, rather than start shooting as soon as they are in lock range. Though I can't blame them too much, how are they suppose to know that we are blind to almost anything farther than 50 meters? I hope av players enjoy the insite you have given them into our world and mindset and become more professional in their role.
Veteran assault dropship pilots had to learn how to survive in a much harsher climate and because of this are very experienced and battle hardened. Which explains why they are much better at responding to swarm threats, specifically those in your example with the tank where they give us the advantage.
I have encountered groups of av players that have figured some of this out and set elaborate traps for me and my gunners. They would fire at me with a milita swarm, when I went to fight him and began to slow down to get a good firing position for my gunners suddenly a forge gun would hit me from the same place and a adv or proto swarm would fire with the milita. Since I am going pretty slow and the forge has mostly stripped my shields the incoming volly of swarms will hit (even with an AB on) and kill me.
I've also been killed plenty of times by milita swarms who wait till I'm near a building and fire at the right moment to cause me to crash into it. Barvo to them for being patient.
As a rough estimate I'd say I've lost at least 600mil isk trying to perfect my skyshark. I still get shot down by av to this day, though it happens less frequently. |
Judge Rhadamanthus
Amarr Templar One
2081
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Posted - 2014.05.26 00:39:00 -
[173] - Quote
Cheers Numnutz. We need to make sure we look at both sides, so we can reach a balanced play style for AV and dropships.
Everything Dropship youtube channel
my Community Spotlight
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