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Thread Statistics | Show CCP posts - 3 post(s) |
medomai grey
WarRavens Final Resolution.
765
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Posted - 2014.05.21 01:06:00 -
[1] - Quote
HOWDIDHEKILLME wrote:Seriously are you fu@king kidding? Make missiles faster or give them back their old damage. ADS are ridiculous. What moron made dropshs faster than a missile?
The only way an ADS can out run swarms is with an after burner.
Also consider the swarm launchers tracking ability. You can't really dodge swarms, only out run them. So dropships in general need the ability to out run swarms, unless the tracking ability is taken down a few notches or the player has to manually guide the missile volley.
Lower tier swarms do need a damage buff to make them relevant. When I get hit by a mlt swarm volley, I just leisurely track the missiles back to the source and terminate it. And I really should not be able to do that.
Medium frame EHP is not medium
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medomai grey
WarRavens Final Resolution.
766
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Posted - 2014.05.21 22:21:00 -
[2] - Quote
lithkul devant wrote:Gelhad Thremyr wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. If you do that please make at least 2 variants of ads like tanks, first and foremost the python gets lots of knockback not only from swarms but from touching anything... Mind the dropship value vs swarm and also the fact that how we see our targets like very minuscule from the dropship if not full close to target, if we cannot be within 75 m of target in an ads we shoot blind, in fact there is nothing in dust that is more blind shoot than ads missiles, see judge radamanthus swarm video for better explenations. I'd rather like it if an ADS got low enough if we could hit the circle button to jump into the ADS and literally beat the driver to death or to slit their throat, whichever works, maybe you could make it an animation where the heavy jumps into the ADS, screaming ensues then you see the pilot being thrown out through the window. You know something completely brutal and God of War like. If you want you can also see Judge Radamanthus explenation on how horribly balanced swarm missles are vs ADS and how the values for the ADS armor match the shield values of 55% along with how easy it is for ADS to become nearly if not fully invincible to even 3 swarmers hitting an ADS all at the same time, including one proto swarmer. https://www.youtube.com/watch?v=ls7hOEdNgXE here's the link so you can watch, now the values of hardeners have been changed some, but not by much and ADS are still a major problem. Lol, the hate you have for ADS pilots. But why only have the ability to latch onto a vehicle and kill the pilot for ADS? Ask for it for all vehicles. Equality for all, man!
*medomai grey now uses his serious voice*
The Judge video you are referencing is out-dated and covered tanking with hardeners. Hardeners have since received a nerf.
Not that I'm say swarms don't need a buff, lower tier swarms do need a damage buff.
Medium frame EHP is not medium
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medomai grey
WarRavens Final Resolution.
772
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Posted - 2014.05.22 11:14:00 -
[3] - Quote
DJINN GITAXIS wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. CCP Logibro - you seriously have to watch this!!If the swarms do less damage per missile, it's not enough to stop drop ship shields from recharging immediately upon damage. This video above is so insanely well produced and explains everything that is wrong with swarm launchers. GRAPHS FRAME by FRAME COMPARISONS MATH FACTS WATCH THAT VIDEO. *then post when you do* Why do you people keep referencing an outdated video? Things have changed and need to be re-examined.
Please stop pretending that Judge's old analysis still applies to the current situation.
Medium frame EHP is not medium
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medomai grey
WarRavens Final Resolution.
774
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Posted - 2014.05.23 05:15:00 -
[4] - Quote
Magewarlord wrote:let's just bear in mind that while an assault dropship is very expensive, the enemy team will have to take a couple/few guys out of the match to dedicate themselves to taking out said ship. so it can take anywhere from 2-5 guys just to take out one guy With that said, I think a "proto" DS should be about the same price as a proto AV suit, but that one proto AV suit should be reasonably capable of taking out the ship by itself. As an ADS pilot, I agree that solo AV should be threating and able to kill me. The whole "it should take multiple people to kill my vehicle" belief is stupid and bad for balance.
What I don't agree with is a straight up speed buff to swam missiles. Currently, swarm missiles have incredible tracking ability that is impossible to dodge and a flight speed that is difficult to out run without an afterburner. Just increasing the speed would result in a weapon with no way to evade or out run them.
Not saying that swarms don't need tinkering, they do. But simply just increasing the speed of a swarm missile is not the solution.
Medium frame EHP is not medium
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