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Thread Statistics | Show CCP posts - 25 post(s) |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
59
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Posted - 2014.05.18 11:00:00 -
[181] - Quote
WOO ASSAULT RIFLE BALANCE PLEASE
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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jpmannu
Maphia Clan Corporation
54
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Posted - 2014.05.18 11:11:00 -
[182] - Quote
AR buff, AV buff (at least give us 3 AV grenades back, it wasn't wise to nerf them in the first place).Thank you |
knighteyes
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1
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Posted - 2014.05.18 11:21:00 -
[183] - Quote
As long as dust514 is staying hear on ps3 I don't mine on what u fix first I am happy if u stay
I am a officer of the defenders proud of it
Defenders are a lay back corp fun and they take care of there own
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1021
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Posted - 2014.05.18 20:04:00 -
[184] - Quote
Ok...just read through this entire thread. I am impressed - seriously.
@ CCP Rouge - putting CCP Rattati in the Dust driver seat is a very solid move. Well played.
@ CCP Rattati - I am extremely glad you've taken this on in stead of new face. You've been here with us for a while and you are definitely one of the "Player's Dev" guys. Your transparency and positive well thought-out responses in this discussion are incredibly welcome.
Some questions for you...
1) What areas are you specifically looking forward to engaging the CPM on?
2) Based on your play experience - what would do YOU most want addressed if you were in OUR position?
3) Lastly, would you be interested in doing an interview with us on the Biomassed Podcast to speak about what you would like to see happen in Dust and the player community as we continue to support Dust and build towards Legion together?
Again, great move by CCP. +1 (and then some)
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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alberthofmien
Seituoda Taskforce Command Caldari State
2
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Posted - 2014.05.18 21:04:00 -
[185] - Quote
CCP Rattati wrote: GÇóAs CCP Rouge said at Fanfest, we will do everything we can to take care of our players. If Project Legion is green lit, we intend to migrate your character over if you wish and our goal is to preserve as much of your emotional, financial and time investment as possible.
This is the subject I wanted clarification on, this, for me is the biggest issue beyond anything else. I was excited about the announcement, I was excited about some real clarification on the only issue i really cared about. And I got a vague explanation, words and phrases like like "intend" and "as much as possible" don't fill me with confidence.
I am also an eve player and I couldn't imagine the fallout from the eve community if CCP told us "hey we are making the next step in eve, but aren't sure if you are going to get to keep all your skill points, we intend to let you keep as many applicable points as possible but we aren't sure yet. It wouldn't be OK in EVE and it shouldn't be OK in DUST
The other thing that really gets me is this
CCP Blowout wrote: Well, SPECTROLL, I welcome our new Icelandic overlord.
Spectral Clone made a good point in his post and for a dev to flame him kinda rubs me the wrong way, he made a good point and he deserved more than what you guys gave him.
Anyway, I am disappointed in the "announcement" and will continue to sit on t he sidelines of one of my favorite shooters until I get more clarification on the only issue that is important to me, SP.
inb4: We dont need you Stay on the sidelines crybaby ect. ect.
Only the insane have the strength enough to prosper.
Only those who prosper may truly judge what is sane.
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Take Off Hoser
Ancient Exiles. General Tso's Alliance
27
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Posted - 2014.05.19 00:03:00 -
[186] - Quote
Let us know if this will be on ps4, idc anymore if u take off to pc and we get no new content! idgaf who rattati is! makes no difference who runs a game that DOESNT matter.
Waste our time on your ten year plan "wink wink"
Assholes |
Strker Remorse
OSG Planetary Operations Covert Intervention
10
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Posted - 2014.05.19 03:14:00 -
[187] - Quote
CCP Rattati wrote:m twiggz wrote:Welcome, pal.
Your post is much like all other CCP Dev posts. Vague, dodging critical questions and up selling Dust 514 Aurum sales. Granted it's only an introduction thread, yet it's still very disappointing. All of this "soon" nonsense needs to go.
Critical questions;
1.) Will we get new maps, ever? (not new sockets) 2.) Will we ever see a player market? Ya know, the thing MANY players have been waiting for for months. 3.) Is the overhaul to PC cancelled? 4.) Why continue developing Dust only server side? When the game needs more client side updates if anything.
Is this due to; A.) Lack of talent on the development team? B.) Lack of care on CCPs part? C.) Satisfying your agreement with Sony by giving minimal updates so you do not have to pay back refunds? D.) All of the above.
I'll check back from time to time to see if you bothered to answer any of these questions. I know the life of a CCP Dev must be very difficult, so I'll expect your answers Soon(tm). 1) No new maps on horizon, theoretically possible 2) No 3) No 4) Server side fixes are low hanging fruit, I also believe hardly used content that becomes viable counts as "semi-new" content. See the balancing video I posted in the Dev Spotlight for insight.
2) Ok how about letting us just trade items among each other ie I cant use the proto forge guns but I have a big honking pile of them and I'd like to give them to the player in my corp who can?
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5673
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Posted - 2014.05.19 07:52:00 -
[188] - Quote
Strker Remorse wrote:CCP Rattati wrote:m twiggz wrote:Welcome, pal.
Your post is much like all other CCP Dev posts. Vague, dodging critical questions and up selling Dust 514 Aurum sales. Granted it's only an introduction thread, yet it's still very disappointing. All of this "soon" nonsense needs to go.
Critical questions;
1.) Will we get new maps, ever? (not new sockets) 2.) Will we ever see a player market? Ya know, the thing MANY players have been waiting for for months. 3.) Is the overhaul to PC cancelled? 4.) Why continue developing Dust only server side? When the game needs more client side updates if anything.
Is this due to; A.) Lack of talent on the development team? B.) Lack of care on CCPs part? C.) Satisfying your agreement with Sony by giving minimal updates so you do not have to pay back refunds? D.) All of the above.
I'll check back from time to time to see if you bothered to answer any of these questions. I know the life of a CCP Dev must be very difficult, so I'll expect your answers Soon(tm). 1) No new maps on horizon, theoretically possible 2) No 3) No 4) Server side fixes are low hanging fruit, I also believe hardly used content that becomes viable counts as "semi-new" content. See the balancing video I posted in the Dev Spotlight for insight. 2) Ok how about letting us just trade items among each other ie I cant use the proto forge guns but I have a big honking pile of them and I'd like to give them to the player in my corp who can?
I'd honestly prefer a way to just sell all the stuff we don't use and pass on the ISK gained to other players so they can just buy it themselves. Trading is wonky and generally requires you find to find someone that wants the stuff you're trying to offload. Selling the stuff to an NPC, on the other hand, effectively removes -ALL- the unnecessary assets you don't want and you get ISK for it.... which, as stated, is a more effective trade material than the item itself.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Garrett Blacknova
Codex Troopers
5558
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Posted - 2014.05.19 11:16:00 -
[189] - Quote
There are a few things I consider necessary for DUST to have a future.
A handful of those things are very, VERY unlikely to be possible with the limitation of server side updates.
-PvE. Just a simple single-squad survival mode against Rogue Drones. It doesn't need to be any more than the most basic of setups, but it's something DUST needs if it's going to hold onto the bitter players we still have left.
-Custom controls. There are a few key options missing. LAVs have a semi-competent controller layout option, but that option is unavailable to HAVs, and the only option available is terrible. The controller layout options for normal operation are extremely limited and having custom remapping options would solve all the problems.
-Player Market. Even something as simple as adding a "give item" option so players can work out our own market system by one side giving an item and the other giving ISK. Actually adding a proper trading system would be better though. Even if you couldn't trade BPOs, it would be a step in the right direction.
Obviously, I know I don't have any real authority over the decisions being made, but I've been here since closed beta, and I've been waiting for a LOT of things to happen in DUST, many of which were totally reasonable and within the capabilities of the PS3 to deliver. The above requests are things I know the PS3 can handle, because they've been done - and in some cases done on a larger scale - in other games before DUST. |
Strker Remorse
OSG Planetary Operations Covert Intervention
10
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Posted - 2014.05.19 15:55:00 -
[190] - Quote
Aeon Amadi wrote:Strker Remorse wrote:CCP Rattati wrote:m twiggz wrote:Welcome, pal.
Your post is much like all other CCP Dev posts. Vague, dodging critical questions and up selling Dust 514 Aurum sales. Granted it's only an introduction thread, yet it's still very disappointing. All of this "soon" nonsense needs to go.
Critical questions;
1.) Will we get new maps, ever? (not new sockets) 2.) Will we ever see a player market? Ya know, the thing MANY players have been waiting for for months. 3.) Is the overhaul to PC cancelled? 4.) Why continue developing Dust only server side? When the game needs more client side updates if anything.
Is this due to; A.) Lack of talent on the development team? B.) Lack of care on CCPs part? C.) Satisfying your agreement with Sony by giving minimal updates so you do not have to pay back refunds? D.) All of the above.
I'll check back from time to time to see if you bothered to answer any of these questions. I know the life of a CCP Dev must be very difficult, so I'll expect your answers Soon(tm). 1) No new maps on horizon, theoretically possible 2) No 3) No 4) Server side fixes are low hanging fruit, I also believe hardly used content that becomes viable counts as "semi-new" content. See the balancing video I posted in the Dev Spotlight for insight. 2) Ok how about letting us just trade items among each other ie I cant use the proto forge guns but I have a big honking pile of them and I'd like to give them to the player in my corp who can? I'd honestly prefer a way to just sell all the stuff we don't use and pass on the ISK gained to other players so they can just buy it themselves. Trading is wonky and generally requires you find to find someone that wants the stuff you're trying to offload. Selling the stuff to an NPC, on the other hand, effectively removes -ALL- the unnecessary assets you don't want and you get ISK for it.... which, as stated, is a more effective trade material than the item itself.
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5676
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Posted - 2014.05.19 19:44:00 -
[191] - Quote
Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system.
Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die.
Don't get cheeky with me.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1341
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Posted - 2014.05.20 09:16:00 -
[192] - Quote
I have High hopes for this new thing you guys are trying to do... I will give as much positive and constructive feedback As I can in dust... I also apologize for being very critical about legion on the legion forums.
Plasma Cannon Advocate
Dust 514 Survivor
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TechMechMeds
KLEENEX INC.
3415
|
Posted - 2014.05.20 19:18:00 -
[193] - Quote
Buff the flaylock!.
Eve Legion FTW!
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Strker Remorse
OSG Planetary Operations Covert Intervention
10
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Posted - 2014.05.20 21:05:00 -
[194] - Quote
Aeon Amadi wrote:Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system. Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die. Don't get cheeky with me.
https://forums.dust514.com/default.aspx?g=posts&m=2164160#post2164160 Just Saying A player market includes NPCs
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Forlorn Destrier
2505
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Posted - 2014.05.20 22:29:00 -
[195] - Quote
Strker Remorse wrote:Aeon Amadi wrote:Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system. Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die. Don't get cheeky with me. https://forums.dust514.com/default.aspx?g=posts&m=2164160#post2164160 Just Saying A player market includes NPCs
A player market does not include NPC's; that portion of the market that does include NPC is not a real life economy, which is what we mean when we say "player market". Amadi is right, as much as I don't normallyi like agreeing with him :P |
Spectral Clone
Dust2Dust. Top Men.
2835
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Posted - 2014.05.21 06:22:00 -
[196] - Quote
CCP Blowout wrote: Well, SPECTROLL, I welcome our new Icelandic overlord.
Overlord might be a bit much. I hope he's at least got enough mandate to over-rule the CCP marketing departement when they come with their fail ideas, like pushing the unveil of legion until fanfest.
The Lannisters sends their regards.
This message was brought to you by the PC master race.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5686
|
Posted - 2014.05.21 06:53:00 -
[197] - Quote
Forlorn Destrier wrote:Strker Remorse wrote:Aeon Amadi wrote:Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system. Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die. Don't get cheeky with me. https://forums.dust514.com/default.aspx?g=posts&m=2164160#post2164160 Just Saying A player market includes NPCs A player market does not include NPC's; that portion of the market that does include NPC is not a real life economy, which is what we mean when we say "player market". Amadi is right, as much as I don't normallyi like agreeing with him :P
Well, I appreciate that, but player trading does have it's pros as well as it's cons.
The pros of a liquidation system is that I can crudely "trade" items by giving you the ISK from the stuff I can't use, being sold to an NPC. This effectively clears the hanger of unnecessary assets, potentially improves the performance and accessibility of the fitting screen, allows for easier fitting (since having only one module on a fit where everything else is at zero leaves causes unnecessary expenditure when restocking the entire fitting).
EDIT: It also caters to those of us with excruciating cases of OCD who buy in excess just to see even numbers
The cons, however, are that I can't give you things like Aurum, Faction, and Officer gear; something that the player base has been desperately wanting for as long as anyone can remember. That would be effectively solved with a player trading system, but there are problems associated with it: It potentially could require more dev resources to design/develop, there are unintended consequences (one dude with a lot of expendable income buying everyone a bunch of aurum gear), and there's no guarantee that you'll find someone to barter the item to. Just saying, good luck finding someone to give all those myrofibral stimulants to.
Another consideration is that there are some items that aren't on the salvage table. For some strange reason, I've never once gotten a laser rifle from salvage. -Shrug- Players that use those missing items would be exempt from any actual benefit of a player trading system.
All-in-all, I think the NPC Market + Liquidation of Assets is the best way to go as it applies to the most amount of the player-base in the most efficient way, but I'm open to suggestions and am optimistic about being proved wrong.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Iron Wolf Saber
Den of Swords
15141
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Posted - 2014.05.21 07:13:00 -
[198] - Quote
I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5686
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Posted - 2014.05.21 07:29:00 -
[199] - Quote
Iron Wolf Saber wrote:I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood.
Thanks for weighing in on that, IWS. Suppose at this point all we can do is hope and continue to express our desire for some method of accomplishing this.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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GeneralButtNaked
Fatal Absolution
1128
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Posted - 2014.05.21 14:08:00 -
[200] - Quote
Aeon Amadi wrote:
Thanks for weighing in on that, IWS. Suppose at this point all we can do is hope and continue to express our desire for some method of accomplishing this.
Or you could be objective and realize they have no idea what they are doing, or how they plan to accomplish it.
I wouldn't hope CCP suddenly learns how to treat their customers with respect, let alone be able to produce a quality FPS.
Legion has been worked on for at least 4 months, and CCP has absolutely no answers for us. Promises like always, and lots of great intentions, but not a single bit of concrete plan.
Don't have hope in CCP, they will only let you down.
Real AV doesn't stop until all the tanks are dead.
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Regis Blackbird
DUST University Ivy League
236
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Posted - 2014.05.21 15:15:00 -
[201] - Quote
Iron Wolf Saber wrote:I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood.
I think liquidation should defiantly be on the "wanted list", even if it is the last client update we get. A complete UI overhaul seems overkill, but a simple menu option somewhere in the inventory with "sell item" would suffice. AUR gear and BPOs can be tricky, but I would be fine to exclude those all together from the sell option. |
Strker Remorse
OSG Planetary Operations Covert Intervention
10
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Posted - 2014.05.21 18:55:00 -
[202] - Quote
Iron Wolf Saber wrote:I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood.
don't want a market, don't want liquidation...just want to give stuff to another player.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5689
|
Posted - 2014.05.21 19:06:00 -
[203] - Quote
GeneralButtNaked wrote:Aeon Amadi wrote:
Thanks for weighing in on that, IWS. Suppose at this point all we can do is hope and continue to express our desire for some method of accomplishing this.
Or you could be objective and realize they have no idea what they are doing, or how they plan to accomplish it. I wouldn't hope CCP suddenly learns how to treat their customers with respect, let alone be able to produce a quality FPS. Legion has been worked on for at least 4 months, and CCP has absolutely no answers for us. Promises like always, and lots of great intentions, but not a single bit of concrete plan. Don't have hope in CCP, they will only let you down.
Think we have drastically different definitions of the word objective
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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CCP Frame
C C P C C P Alliance
2843
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Posted - 2014.05.22 11:03:00 -
[204] - Quote
Hey guys, CCP Rattati just posted his update on the Hotfix Alpha. Check it out: https://forums.dust514.com/default.aspx?g=posts&t=163165&find=unread
CCP Frame
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Atiim
Heaven's Lost Property
8773
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Posted - 2014.05.22 11:05:00 -
[205] - Quote
Aeon Amadi wrote:Think we have drastically different definitions of the word objective
Objective wrote:
(of a person or their judgment) not influenced by personal feelings or opinions in considering and representing facts
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5704
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Posted - 2014.05.22 11:19:00 -
[206] - Quote
Atiim wrote:Aeon Amadi wrote:Think we have drastically different definitions of the word objective Objective wrote:
(of a person or their judgment) not influenced by personal feelings or opinions in considering and representing facts
I'm well aware.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Atiim
Heaven's Lost Property
8773
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Posted - 2014.05.22 11:21:00 -
[207] - Quote
Just thought I'd put that out there.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Bradric Banewolf
D3ATH CARD
174
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Posted - 2014.05.22 13:02:00 -
[208] - Quote
Will anything be done about the imbalance? I do not understand why their must be certain aspects of this game with no down side?! Rail rifle still has no disadvantage, and it's nurf was a nurf for every other rifle as well?! The cloak needs a second look and a considerable nurf. It doesn't actually show the scouts until they have already killed you. They all are assault players now taking heavies head on. They can also wear armor plates and stack armor as high as 700 while still running 8 mps?! How is that fair to other players? Scouts, like heavies, should have weapon types. Heavy suits or actual sentinel suits should not be able to use light weapons in heavy slots. Logis and scouts should only use side arms and scout weapons since their skill in battles reside elsewhere. Scouts should only be able to wear ferro scale plates as their small frame is built for speed. Where on that suit would you put a plate that a heavy wears, and still run at that speed while the heavy can not do the same? My only true complaint since playing this game is the imbalance. 1.7 strengthened tanks, but left ground troops practically defenseless?! 1.8 unleashed the racial fits for all races in scout and heavy frame! That was awesome! However, with this the scouts became assault players?! They don't snipe, hack, or hide like scouts. They are in the thick of battle trading blows with heavies and assaults, and winning!
Bring back the advantage of team tactics! Sure scouts can drop remotes and decimate an entire squad, but now their actually attacking whole squads with rifles head on?! Is that balance? Now imagine a whole squad of them, and you can see why the whole map is red in skirmish. Whole teams refusing to fight because they can't even spawn into the game without being attacked by cloaked scouts?! A scout can the same armor and shield as an assault player, kill you at delta, and meet you at charlie?! Why run anything else when the scout with a cloak and combat rifle is the answer to all your problems?
Advantage, disadvantage! Advantage, disadvantage! Why do blaster tanks get to rep their shields and/or armor so fast while having the fire rate of an assault rifle with the range of a sniper rifle? Some can rep all their armor/shield before I can charge my forge gun or lock on with swarms?! The missile and rail tanks are actually built for tank on tank combat. They aren't built to take on troops, but the blaster is just easy mode for the player who has no ground game. I now have a militia rail setup just for fighting tanks. Tired of being camped at my ever so intelligent smart deploy by multiple blaster tanks in ambush?!
Just want everything to have a downside, and tanks and scouts don't right now. Can it be fixed?
"Anybody order chaos?"
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Snake Sellors
Hellstorm Inc League of Infamy
64
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Posted - 2014.05.22 17:39:00 -
[209] - Quote
Welcome rattati,
sounds promising a good start.
now if you guys manage to introduce new heavy weapons (the 2 that are missing), sort out the multitude of sniper rifle issues, and balance shields for caldari heavies.
Then I'd be a very happy dust bunny.
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Garrett Blacknova
Codex Troopers
5562
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Posted - 2014.05.23 02:13:00 -
[210] - Quote
Iron Wolf Saber wrote:I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood. We don't WANT a functional NPC market.
We want a basic, kittened up semblance of a player market.
We want a "give item" option alongside "give money" so we can make something for ourselves that functions at least sort of like a player market.
No need for NPCs, no need for more than our current system of purchases. Just a single new option in one menu.
And (extremely limited) PvE. I know we're going to be told this is also "not feasible", but it SHOULD BE. There was NO valid reason why PvE never made it into DUST before it was "released". There is NO valid reason why it took this long to NOT be added. There will NEVER be a valid reason why there's no PvE in DUST. |
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