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Thread Statistics | Show CCP posts - 25 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5656
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Posted - 2014.05.17 13:28:00 -
[1] - Quote
CCP Saberwing wrote:Haerr wrote:CCP Saberwing wrote:Moonracer2000 wrote:Can we expect future events? And if so, what frequency and for how long? We're trying to work out what events we can feasibly run. Which of the previous events that we've run have you most enjoyed? Caldari Prime. Caldari Prime is super awesome. But I don't think players know quite how much resource it took to pull that off. As an example, I believe the custom skyboxes (the prettiness above your head!) takes several weeks of work to create. Honestly, the Events system isn't where we want it to be right now. The process isn't automated at all at the moment and we're working on creating the tools to allow us to make custom events that hand out rewards in real-time. It sucks that you guys have to wait for the rewards to get handed out, but that's just the limitation of the system right now. Have a hug. <3
To elaborate as to what Saberwing is saying, I asked this question at Fanfest at the community panel.
Caldari Prime was an event that took place in (March? I think). Planning for that event? Started in November. It took resources from both Dust 514 and Eve Online development teams and there was a lot of planning attached to it because of how crazy of an event it was. EDIT: Bear in mind, they had to run special coding to set everyone to 'Suspect' in Eve for the giant free-for-all, had to have people role-playing some of the more important characters, provide in-game NPCs/players for storyline purposes... Dust side they had to create the battles, skybox, falling debris, etc. All for that one event.
To quote CCP Eterne, the minor little lore events were awesome but started to get really gamey in that "Mordu's Legion wants you to do this, Mordu's Legion wants you to do that" which can understandably get a little annoying if it's done too much.
Despite that, I still feel as though we should have -some- lore descriptions toward -some- of the events. Maybe every three months or so, so that we actually feel like we're having an impact but it's not so frequent that it's just boring.
The best events, of course, are the ones that don't require assets that will likely never be used again (like Caldari Prime's skybox and falling debris). It's much easier for the community team to jot up some description of events that are happening and just let it progress like a normal game.
Extra Credits (youtube channel) put it best with a scenario:
"You are a community manager. You have the opportunity to run an in-game event, you don't get to add any new assets to the game or any special coding done, but you are given two junior community managers to help you with the event. The event lasts a day, and starts in two weeks. What do you do?"
If you can answer that question, I'd say it's pretty likely that Saberwing/Logibro and the gang will consider it
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5659
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Posted - 2014.05.17 16:45:00 -
[2] - Quote
pyramidhead 420 wrote: no the translation says "were busy with legion, get fukked. but please feel free to continue to play dust and spend money on it"
Oh yeah, totally - what with Legion being in development since November and us having -at least a dozen and a half or more events since then-.
/sarcasm
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5673
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Posted - 2014.05.19 07:52:00 -
[3] - Quote
Strker Remorse wrote:CCP Rattati wrote:m twiggz wrote:Welcome, pal.
Your post is much like all other CCP Dev posts. Vague, dodging critical questions and up selling Dust 514 Aurum sales. Granted it's only an introduction thread, yet it's still very disappointing. All of this "soon" nonsense needs to go.
Critical questions;
1.) Will we get new maps, ever? (not new sockets) 2.) Will we ever see a player market? Ya know, the thing MANY players have been waiting for for months. 3.) Is the overhaul to PC cancelled? 4.) Why continue developing Dust only server side? When the game needs more client side updates if anything.
Is this due to; A.) Lack of talent on the development team? B.) Lack of care on CCPs part? C.) Satisfying your agreement with Sony by giving minimal updates so you do not have to pay back refunds? D.) All of the above.
I'll check back from time to time to see if you bothered to answer any of these questions. I know the life of a CCP Dev must be very difficult, so I'll expect your answers Soon(tm). 1) No new maps on horizon, theoretically possible 2) No 3) No 4) Server side fixes are low hanging fruit, I also believe hardly used content that becomes viable counts as "semi-new" content. See the balancing video I posted in the Dev Spotlight for insight. 2) Ok how about letting us just trade items among each other ie I cant use the proto forge guns but I have a big honking pile of them and I'd like to give them to the player in my corp who can?
I'd honestly prefer a way to just sell all the stuff we don't use and pass on the ISK gained to other players so they can just buy it themselves. Trading is wonky and generally requires you find to find someone that wants the stuff you're trying to offload. Selling the stuff to an NPC, on the other hand, effectively removes -ALL- the unnecessary assets you don't want and you get ISK for it.... which, as stated, is a more effective trade material than the item itself.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5676
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Posted - 2014.05.19 19:44:00 -
[4] - Quote
Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system.
Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die.
Don't get cheeky with me.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5686
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Posted - 2014.05.21 06:53:00 -
[5] - Quote
Forlorn Destrier wrote:Strker Remorse wrote:Aeon Amadi wrote:Strker Remorse wrote:
Since the statement has been made "2.) Will we ever see a player market? No." what you'd prefer isn't going to happen. So let's see if we can get a compromise instead of trying to get something we have been told we can't have m'kay?
The hell did you think my suggestion was if anything -but- a compromise? And he said no to a player market, we already have the ability to trade ISK so the only thing we -need- is an ability to liquidate items we don't use and we then we have a rudimentary market system; which is a hell of a lot closer than a barter system. Further more, I think you're the last person to dictate whether or not something "isn't going to happen". Market =/= Selling items to NPCs. All that would be is a copy/paste of the current UI for buying the items in the first place (something we already have as opposed to making an entirely new UI for trading) and programming the subtraction of assets, which apparently isn't too difficult since it already happens whenever you die. Don't get cheeky with me. https://forums.dust514.com/default.aspx?g=posts&m=2164160#post2164160 Just Saying A player market includes NPCs A player market does not include NPC's; that portion of the market that does include NPC is not a real life economy, which is what we mean when we say "player market". Amadi is right, as much as I don't normallyi like agreeing with him :P
Well, I appreciate that, but player trading does have it's pros as well as it's cons.
The pros of a liquidation system is that I can crudely "trade" items by giving you the ISK from the stuff I can't use, being sold to an NPC. This effectively clears the hanger of unnecessary assets, potentially improves the performance and accessibility of the fitting screen, allows for easier fitting (since having only one module on a fit where everything else is at zero leaves causes unnecessary expenditure when restocking the entire fitting).
EDIT: It also caters to those of us with excruciating cases of OCD who buy in excess just to see even numbers
The cons, however, are that I can't give you things like Aurum, Faction, and Officer gear; something that the player base has been desperately wanting for as long as anyone can remember. That would be effectively solved with a player trading system, but there are problems associated with it: It potentially could require more dev resources to design/develop, there are unintended consequences (one dude with a lot of expendable income buying everyone a bunch of aurum gear), and there's no guarantee that you'll find someone to barter the item to. Just saying, good luck finding someone to give all those myrofibral stimulants to.
Another consideration is that there are some items that aren't on the salvage table. For some strange reason, I've never once gotten a laser rifle from salvage. -Shrug- Players that use those missing items would be exempt from any actual benefit of a player trading system.
All-in-all, I think the NPC Market + Liquidation of Assets is the best way to go as it applies to the most amount of the player-base in the most efficient way, but I'm open to suggestions and am optimistic about being proved wrong.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5686
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Posted - 2014.05.21 07:29:00 -
[6] - Quote
Iron Wolf Saber wrote:I doubt a functional NPC market is even feasible at this point and ultimately by function Liquidation will fulfill the same purpose. It may be possible to be able to liquidate but that would likely require some gimmickry that really deserves a full UI overhaul (even if it is just one word or popup) to accommodate it. Overall it is something to explore with the changes we are restricted to as we move forward and maybe something we can add to the list of 'wants' if the gloves ever come off and we're allowed to take a look under the hood.
Thanks for weighing in on that, IWS. Suppose at this point all we can do is hope and continue to express our desire for some method of accomplishing this.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5689
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Posted - 2014.05.21 19:06:00 -
[7] - Quote
GeneralButtNaked wrote:Aeon Amadi wrote:
Thanks for weighing in on that, IWS. Suppose at this point all we can do is hope and continue to express our desire for some method of accomplishing this.
Or you could be objective and realize they have no idea what they are doing, or how they plan to accomplish it. I wouldn't hope CCP suddenly learns how to treat their customers with respect, let alone be able to produce a quality FPS. Legion has been worked on for at least 4 months, and CCP has absolutely no answers for us. Promises like always, and lots of great intentions, but not a single bit of concrete plan. Don't have hope in CCP, they will only let you down.
Think we have drastically different definitions of the word objective
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5704
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Posted - 2014.05.22 11:19:00 -
[8] - Quote
Atiim wrote:Aeon Amadi wrote:Think we have drastically different definitions of the word objective Objective wrote:
(of a person or their judgment) not influenced by personal feelings or opinions in considering and representing facts
I'm well aware.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6719
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Posted - 2014.10.16 22:25:00 -
[9] - Quote
BRUTAL TRON wrote:What about the "pilot dropsuit" and the "contact grenades"?
We already have contact grenades O.o
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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