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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 02:22:00 -
[1] - Quote
When I first played Dust 514 two years ago in closed beta, there were many things severely wrong with the game, but one thing I immediately loved was the original Skirmish mode (AKA Skirmish 1.0); it was an attack/defend mode with multiple successive stages that made me feel at home as a MAG player. As Dust development went on, instead of fixing the problems with Skirmish 1.0, it was simply replaced with a dumbed down Skirmish 2.0 that we currently have today.
Legion is a new start, and a chance to get game modes right, use the opportunity. I don't care how pretty your graphics are, I'm not playing the same few simple boring game modes. Make interesting and complex game modes a priority. I'm not going to wait for 2 years after Legion is out waiting for compelling game modes like I did for Dust in vain, they better be there by release.
From what I have seen and read about legion, there is some bit of hope: I noticed in the Fanfest gameplay presentation that the description of Domination says the objective point cycle to different spots on the map; something I have asked for on multiple occasions. I also noticed mention of a sandbox mode against both drones and other players, which I think sounds refreshing (always wanted PVPVE). These are both good starts, but not nearly far enough; at minmum there has to be an attack/defend game mode with multiple stages, similar to Skirmish 1.0, Battlefield's "rush" mode, or MAG's modes (example).
Stuff I would like: [IMPORTANT] An attack/defend game mode with multiple stages similar to Skirmish 1.0.
Battles with 3 or more sides. Example; Ambush could be replaced with squad-Ambush where every squad in the battle is its own side. A 3 way Skirmish would also be nice.
Confrontation:
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay. Stage 2 - Oupost Control: Attack/defend. Stage 1 winners become the defenders of the outpost, and their clone reserves increase by 100 because of the clone stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed. Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost control; in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
Scan and Destroy:
Starts with 2 teams, each team has an MCC. The MCCs are shooting each other. Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC. There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs. Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible. After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one.
In the various Legion Fanfest presentations, there was no one present talking about game modes, nor any mention of game modes. As of right now, I would assume game modes aren't even a priority, and the plan for Legion game modes is to basically do a tweaked version of Dust's boring modes. Please prove me wrong, or share some plans in the comments regarding what you (CCP) have planned for game modes.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Ayures II
Subdreddit Test Alliance Please Ignore
648
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Posted - 2014.05.16 02:43:00 -
[2] - Quote
No "game modes." Only open world.
PC Master Race
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
|
Posted - 2014.05.16 02:52:00 -
[3] - Quote
Ayures II wrote:No "game modes." Only open world. False
There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Godin Thekiller
shadows of 514
2292
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Posted - 2014.05.16 02:53:00 -
[4] - Quote
I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake).
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
|
Posted - 2014.05.16 02:59:00 -
[5] - Quote
Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode.
Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes.
I don't see why having areas to aimlessly fight and explore should exclude also having battles with rules of how to win.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Ayures II
Subdreddit Test Alliance Please Ignore
648
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Posted - 2014.05.16 03:00:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes.
I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later.
Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more.
[edit] Since you're worried about contract resolution, just put the objective in the contract; Clone the enemy, destroy their infrastructure, kill X of their clones, etc. Or just abandon the idea of official ingame contracts for fights. Work out your own deal. A corp burns you on payment? Well, you should've asked for payment up front. A corp gets burned after paying up front? Well, they wont hire you again and will probably put a bounty out on you.
PC Master Race
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10789
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Posted - 2014.05.16 03:07:00 -
[7] - Quote
Ayures II wrote:KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes. I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later. Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more. The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Godin Thekiller
shadows of 514
2292
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Posted - 2014.05.16 03:12:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes.
1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False.
2: A gamemode implies a match, which implies
a- a set number for teams (usually)
b- the exact path you have to take to victory
That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy).
^this although a unpolished and probably horrible system is what I'm looking for.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2292
|
Posted - 2014.05.16 03:14:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures II wrote:KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; they showed Domination mode (I even linked a picture, here it is again).
Even if somehow all battles are completely open world, there has to be mechanisms of that determine who wins; without rules and mechanisms, how do you know who wins a battle? Such rules and mechanisms constitute a game mode. Without such rules, everyone is just running around shooting each other with no goal or end, no victory, no defeat.
So yeah, there are game modes. I'm saying we should get rid of game modes. Battles are won when they're decidedly won. Are you getting stomped? Retreat so you and your corpmates don't lose more isk. Out of clones? Looks like you're not spawning there anymore. Sov structure reinforced/destroyed? Fall back for now and come back later. Start thinking outside the "game mode" box. Sure, they might be ok for some mindless "instant action" arena-style fights and maybe some PvE contracts, but CCP can make the game much more. The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
These Hisec contracts don't even make any sense. We're quite literally nuking highly populated planets, daily.
click me
Blup Blub Bloop. Translation: Die -_-
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Ayures II
Subdreddit Test Alliance Please Ignore
649
|
Posted - 2014.05.16 03:19:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote: The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing.
The only other things I can think of would be lowsec/NPC nullsec shenanigans and PvE. I don't see anything wrong with open-world PvE. Lowsec and NPC nullsec would basically be PvE along with patrolling (and scanning) for enemies.
Like I say, maybe some kind of "instant action" NPC contract thing could be implemented for some short-attention-span fun, but it shouldn't be the core of the game. I don't know where these contracts would take place, though.
PC Master Race
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:19:00 -
[11] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world.
Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:22:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world. Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn.
timers keep people from losing progress that they have created for months due to not being able to field at least 200+ every minute of the day, and thus quitting/raging/doing something real goddamn stupid. Even EVE has reinforcement timers.
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
|
Posted - 2014.05.16 03:27:00 -
[13] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No.
However, I say that things like PC or FW should have some sort of structure akin to a gamemode, but not be a gamemode (gamemode implies that you can't just come in out of the blue, and that it's a quick 15 minutes and it's over, which is quite silly for what is at stake). We are mercenaries. We are hired by people to fight on their behalf and take land in their behalf; there has to be rules and mechanisms to decide when the job is done so we can get paid, or who wins the battle, those rule constitute a game mode. Game modes and open world are not mutually exclusive; Planetside 2 for example has a specific mechanism of how one side takes a piece of territory within that open world, i cold those rules and mechanisms as constituting a game mode. You can have different rules which constitute a game mode for different areas within a single open world, so an open world game can still have multiple game modes. 1:We are mercenaries by lore, not by fact, just like the valkries are pirates by lore, not by fact, and the Caps are Military brats by lore, not by fact. Therefore, I don't have to fight for anyone but myself and my commrades, together under one single banner. False. 2: A gamemode implies a match, which implies a- a set number for teams (usually) b- the exact path you have to take to victory That is what I'm saying is bad, and why we should move away from that, and why I said something akin to a gamemode. Of course we would need mechanics to explain how the outcome of a match goes, but I don't want to be restricted on the legit ways that we could get to that victory. Say for example PC became a war on numbers. At the start of a reinforcement timer, a force from any alliance, corp, or otherwise can go to a district and attack it. Whoever is left with the most stuff on the field by the time the window is closed (say a hour or two), then that person wins. Stuff is defined as any dropsuit, or vehicle present, and each thing would be weighed differently (a MCC is worth more than a HAV, which is worth more than a heavy). ^this although a unpolished and probably horrible system is what I'm looking for. Our definitions of game mode aside. I said before, and I will say it again, planetary conquest and faction warfare can be completely open world, but I don't see the point in every single thing being open world. Also I hate the idea of time limits, battles should end when one side logically can no longer fight on. Example; one side runs out of clones, and they can no longer spawn. timers keep people from losing progress that they have created for months due to not being able to field at least 200+ every minute of the day, and thus quitting/raging/doing something real goddamn stupid. Even EVE has reinforcement timers. I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:30:00 -
[14] - Quote
Ayures II wrote:KAGEHOSHI Horned Wolf wrote: The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing. The only other things I can think of would be lowsec/NPC nullsec shenanigans and PvE. I don't see anything wrong with open-world PvE. Lowsec and NPC nullsec would basically be PvE along with patrolling (and scanning) for enemies. Like I say, maybe some kind of "instant action" NPC contract thing could be implemented for some short-attention-span fun, but it shouldn't be the core of the game. I don't know where these contracts would take place, though. The bulk of the gameplay will never take place in PC and FW, the bulk of the gameplay for the vast majority of players will be the instant-action quick battles, so it does not make sense to deliberately make them boring.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Mobius Wyvern
Ahrendee Mercenaries
5274
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Posted - 2014.05.16 03:33:00 -
[15] - Quote
Look, the Public Contract "match" system is simply an alternate means of playing the game.
Believe it or not, part of what was killing Planetside 2 was the "eternal three-way". In other words, you were ALWAYS on this massive battlefield with tons of **** going on or out in the middle of nowhere with nothing to do.
Sometimes you just want to hop in a more controlled scenario and play in a more "balanced" environment just to throw a little variety in, and I see no issue with that.
As everyone is so fond of saying, this isn't EVE. EVE may be 100% sandbox all the time, but that's part of why there are less of us than there are players of other MMOs. Not everyone wants to be in the sandbox constantly, and there's a reason why most of us who play EVE also play other games that aren't sandboxes.
Having "Matches" and "Game Modes" available as a way to play means that you can take a break from the sandbox now and then without having to switch to another game.
I think the more ways there are to play Legion, the better.
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:33:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life.
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Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:37:00 -
[17] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life. Theoretically, but only if both sides have an innnnssaaaaaaaannneeeee amount of clones. At one point I assume one team will be dominating so much that the enemy will retreat because they know its pointless.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Godin Thekiller
shadows of 514
2294
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Posted - 2014.05.16 03:46:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources, or retreat because they just know its hopeless. Timers to decide when the battle ends defeats the whole point of an open world mode.
If that's the case, a battle could last for hours, if not days (considering that a current district is a good 1k km or so, give or take), and I don't know about you, but I have a life. Theoretically, but only if both sides have an innnnssaaaaaaaannneeeee amount of clones. At one point I assume one team will be dominating so much that the enemy will retreat because they know its pointless.
Unless clones cost a lot (80k is chump change), there will be clones a plently. FI I sold off my new Myrmidon, I could fund over 3k clones alone. And that's just one ship, from me, playing EVE solo, not even counting how many I could restock that every couple minutes, as well as having a sizable bank still, again just by myself.
Think of how much a well organized team vs. another well organized team will have. That's my point this would turn into a pissing contest that wouldn't end for a bit, and that's entirely unnecessary.
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Karl Koekwaus
231
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Posted - 2014.05.16 12:54:00 -
[19] - Quote
In my imaginary perfect Legion world everything would be tied into Planetary Interaction on the EVE side. fighting for facilities, different types of PVE, open world stuff. It can all happen with PI facilities as starting point
Micheal Jackson died for my sins
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SickJ
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
135
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Posted - 2014.05.16 23:18:00 -
[20] - Quote
Ayures II wrote:[ Are you getting stomped? Retreat so you and your corpmates don't lose more isk.
This is something we need. Either a team leader to make the call or a system where squad leaders can vote on whether to keep fighting. Because redlining is miserable for the losers and boring for the winners.
Green = Good |
Red = Bad |
Yellow = Mine
|
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
|
Posted - 2014.05.17 00:33:00 -
[21] - Quote
I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
Godin Thekiller
shadows of 514
2308
|
Posted - 2014.05.17 00:49:00 -
[22] - Quote
Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea.
Then people could specialize as a pure sport player, a different style than being in the field tbh.
That was my point ( I'm horrible at saying what I mean), thanks for saying that.
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
|
Posted - 2014.05.17 00:56:00 -
[23] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
|
Posted - 2014.05.17 01:18:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Well, what would you consider the vast majority of the battles in Eve to be exactly?
There doesn't need to be some form of structure for pixelated violence to occur.
Stop trying to make pixelated violence live in a nice little box and let it run wild and free like it should.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
Godin Thekiller
shadows of 514
2310
|
Posted - 2014.05.17 01:19:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have.
The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden.
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
|
Posted - 2014.05.17 01:38:00 -
[26] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1988
|
Posted - 2014.05.17 01:41:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:Alaika Arbosa wrote:I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps.
Add betting and spectator mode and I'd even +1 the idea. Then people could specialize as a pure sport player, a different style than being in the field tbh. That was my point ( I'm horrible at saying what I mean), thanks for saying that. Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare. Which is why we can include Arena battles for the "e-sports superstars"
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10798
|
Posted - 2014.05.17 02:26:00 -
[28] - Quote
Alaika Arbosa wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:
Then people could specialize as a pure sport player, a different style than being in the field tbh.
That was my point ( I'm horrible at saying what I mean), thanks for saying that.
Do you people want or expect the vast majority of the battles to be exactly? Depends on what the player wishes to do in New Eden. There should be a verity of choices to choose from, some without even combat to do possibly. Whatever the person chooses is what kind of experience they will have. The mentality of "Everything is a match" needs to go. Lobby shooter doesn't make sense in New Eden. That's not exactly an answer. I get the feeling that you guys want the vast majority of the battles to just be open world endless battles, which doesn't really make outside of persistent sandbox modes like planetary conquest and faction warfare. Which is why we can include Arena battles for the "e-sports superstars" I'm not asking for silly modes like capture the flag, I'm asking for stuff that makes sense in context to war in the universe and our job as mercenaries as modes. Things like planetary conquest and faction warfare however should be completely open world. Regular public battles where we carry out jobs for NPC corporations should be game modes that make sense in context to war and our job as mercenaries should be game modes separate from sports.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1990
|
Posted - 2014.05.17 03:18:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote: I'm not asking for silly modes like capture the flag, I'm asking for stuff that makes sense in context to war in the universe and our job as mercenaries as modes. Things like planetary conquest and faction warfare however should be completely open world. Regular public battles where we carry out jobs for NPC corporations should be game modes that make sense in context to war and our job as mercenaries should be game modes separate from sports.
See, when you describe it like that, that makes me think Mission Running.
Goto X, Deliver/Destroy/Kill Y, Goto Z->Collect Reward
I would hope that these would be worked into the Open World Sandbox and could be stumbled upon by other Legionnaires. If we have to scan down the anomalous signature, so be it, though I would hope that if there was a 100% safe "game mode" that could be played with zero outside interference it would be solely in the Arena (if even there).
I could see there being PvP missions too, One and Only pops to mind. Seize control of a item and deliver it back to one of multiple factions who each have a vested interest in said item ("ohnoes/yay that Imperial Armageddon went down over Matar, let's sent out people to recover the sensitive things from onboard/murder the crew and salvage the wreck!!").
They could be fun, but typical Lobby Shooter, join a queue, wait, load into redlined map, get roflstomped/quit/turn the tide of battle rinse and repeat needs to die for Legion to flourish.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
Joel II X
Dah Gods O Bacon
2582
|
Posted - 2014.05.17 03:26:00 -
[30] - Quote
I want a Capture the Flag and a Hunter game-mode (one dude has plenty of perks, but is against everyone else. He who kills the hunter, becomes it). |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10800
|
Posted - 2014.05.17 03:43:00 -
[31] - Quote
Joel II X wrote:I want a Capture the Flag and a Hunter game-mode (one dude has plenty of perks, but is against everyone else. He who kills the hunter, becomes it).
EDIT: I loved Operations mode in Killzone 3, so maybe something like that, too? Gimme, plz? The Confrontation mode I detailed in the OP was inspired by KZ3's Operation mode, but I tried to make sense in context to the universe of Dust and the objective of removing your enemy's clones from a district, and have the outcomes of previous stage effect the next.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Pvt Numnutz
R 0 N 1 N
1248
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Posted - 2014.05.17 03:54:00 -
[32] - Quote
As a dropship pilot I really want conquest. At the moment there is very little need for the actual dropship role of rapidly deploying troops across the battlefield except on the larger 5 point maps. Conquest will give mercs a reason to want to get on a dropship and get to the fight rather than tracking across 2k of map. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10866
|
Posted - 2014.05.22 06:25:00 -
[33] - Quote
I want the feeling of Skirmish 1.0 again
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Luk Manag
of Terror TRE GAFFEL
530
|
Posted - 2014.05.22 12:59:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:I want the feeling of Skirmish 1.0 again
Me too!
I know you heard the devs describe a moving objective, but their idea for it will be horrible. Just Bad. As in, it will be exactly like Skirmish 2.0 except the turrets will light up in succession, and we'll run circles around the same map chasing the active turret. There was absolutely no mention of base defense or any sort of conquest action.
Every time they were asked about Skirmish 1.0 (at Eve Vegas, and Fan Fest) they said they were not really interested in bringing back the only decent game mode possible in a squad based fps.
There will be bullets. ACR+SMG [CEO of Terror]
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I-Shayz-I
I-----I
3456
|
Posted - 2014.05.25 01:02:00 -
[35] - Quote
Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything.
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List of Legion Feedback Threads!
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Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 01:08:00 -
[36] - Quote
I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything.
i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh.
click me
Blup Blub Bloop. Translation: Die -_-
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10937
|
Posted - 2014.05.25 01:43:00 -
[37] - Quote
Godin Thekiller wrote:I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything. i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh. That doesn't even make sense, Dust's problems don't primarily stem from ignoring certain people; especially when certain people are pretty stupid.
If you want the vast majority of the game to be open world, then it will just be Planetside 2, it would hurt the game in many ways. You can just go play Planetside 2 if this is what you want.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 01:51:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything. i stopped at "ignore everyone else". That mentality is what messed up Dust in the first place. That mentality is what messed a lot of things up tbh. That doesn't even make sense, Dust's problems don't primarily stem from ignoring certain people; especially when certain people are pretty stupid. If you want the vast majority of the game to be open world, then it will just be Planetside 2, it would hurt the game in many ways. You can just go play Planetside 2 if this is what you want.
1: Not certain people, most of the player base, which is what you two think is a good idea.
2: Never said that it should be like PS2 (Actually, you yourself said that, so shut that **** up). I'm saying that gameemodes doesn't are too structured, and implies for quickly ending matches, which it shouldn't be (also that the ones in hisec don't even make sense).
3: I like how you think yourself as a genius( as in what you say is always right, and that nobody else has thought of that), however, most of the time, your ideas have already been stated by others.
click me
Blup Blub Bloop. Translation: Die -_-
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I-Shayz-I
I-----I
3457
|
Posted - 2014.05.25 01:54:00 -
[39] - Quote
If anything, you guys need to learn how to -snip- quotes.
Don't quote my WHOLE post just to say two lines.
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List of Legion Feedback Threads!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
|
Posted - 2014.05.25 02:04:00 -
[40] - Quote
I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
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Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 02:24:00 -
[41] - Quote
I-Shayz-I wrote:If anything, you guys need to learn how to -snip- quotes.
Don't quote my WHOLE post just to say two lines.
I only snip if I run out of typing space. Harder to argue against someone if I have no proof on whatever I said (you could just change it).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 02:25:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in.
I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right.
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
|
Posted - 2014.05.25 02:42:00 -
[43] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 02:57:00 -
[44] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace.
1: What drugs did you take today?
2: Are you drunk?
3: are you a rich little ****?
I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others.
click me
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
Onslaught Inc RISE of LEGION
14393
|
Posted - 2014.05.25 03:05:00 -
[45] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace. 1: What drugs did you take today? 2: Are you drunk? 3: are you a rich little ****? I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others. The sarcasm
You missed it
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
|
Posted - 2014.05.25 03:15:00 -
[46] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace. 1: What drugs did you take today? 2: Are you drunk? 3: are you a rich little ****? I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others. I only took a bit of spice today (AKA "melange"), my people get it from planet Arakis (AKA "Dune"). You're just hatin because I have ridden the sandworm.
Seriously though, DUST Fiend is right. I actually laughed when you commented and thought I was actually serious. I would like some examples of my plagiarism; should be entertaining.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 03:28:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. Well that's just because I am always right. Its just a simple matter of fact, the sooner you can accept it, the sooner you can find peace. 1: What drugs did you take today? 2: Are you drunk? 3: are you a rich little ****? I'm pretty sure it's one of these things, or you just have a god complex, in which either way, I'll never take you serious. Ever. Hell, I've already stopped taking you serious, because most of the time, all you do is copy others. I only took a bit of spice today (AKA "melange"), my people get it from planet Arakis (AKA "Dune"). You're just hatin because I have ridden the sandworm. I am the god-king emperor. Seriously though, DUST Fiend is right. I actually laughed when you commented and thought I was actually serious. I would like some examples of my plagiarism; should be entertaining.
You never know with a know it all..........
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 03:42:00 -
[48] - Quote
Annnnnyway, back on topic
I-Shayz-I wrote:Ignore everyone else.
The only game mode in Legion that is going to be as much of a sandbox as all of these dreamers want will be PC. The MAJORITY of players will not be playing PC, they will instead be either fighting drones, or participating in FW.
Drone matches WILL have different types of game modes absolutely. For example, imagine something like players boarding ships to go hunt drones on a certain area of the planet. You would be hired by a NPC, and they would pay you based on the work done. That area will need to cleared out and the drones might only be located inside of a structure or base (or possibly multiple small bases). After all of the drones are destroyed, you get rewards and are returned back to the hangar to be hired on for another mission.
But we can mix it up and have objectives that spawn drones...so you have to hack the objective to turn off the spawning mechanism. Maybe you have a limited amount of clones and the drones can turn the spawners back on. Maybe there will be defences/barriers you have to destroy as you breach the walls of a structure or city. __________________________________________________________
And then with FW, you'll essentially be hired on as a merc to fight for one side or the other. Say Gallente places an attack on Caldari and they need X amount of mercs before they can attack. Caldari finds out they are being attacked and needs to hire mercs to defend. Bam, you have a battle.
Here comes the sandbox part. As Caldari, you already have a base captured and you spawn in waiting for the Gallente to show up. As Gallente, you're being dropped in by the Mobile MCC outside of the base, trying to push into the city to take control. Each side has only spent a certain amount of resources, so once one side runs out, the other is victorious.
Either way, these battles can have objectives, or breach mechanics, or just be about who can clone the other team out. These types of game modes should be interesting, and I agree that there should just be more than your standard TDM.
You could go crazy with these ideas, like maybe Gallente spies placed a bomb inside the caldari base and you have to figure out where it's located before time runs out. Maybe there's a fight going on in space and you have to charge a cannon for 10 minutes while another team tries to stop you.
Just because it's a sandbox, doesn't mean we can't have interesting reasons for why we're fighting. Because if we didn't, Legion would become Planetside 2...and trust me, PS2 doesn't make you feel like you're fighting for anything.
I especially love the FW idea about the cannon. I really hope CCP develops the idea more, and can actually make it work. We have been promised the ability to shoot back at EVE players for many years now, and I hope it will be something they can actually deliver on in Legion.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10287
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Posted - 2014.05.25 22:11:00 -
[49] - Quote
I think people are looking at game modes as something archaic and "passe"..... but in actuality they fit into the theme of being a mercenary perfectly.
We are cloned immortal soldiers. We don't fight wars like normal soldiers, we don't and probably logically won't have gruelling and intensive battles where we slog it out for hours, days, weeks.....not that there is anything wrong with this.
Instead what makes more sense and is better for immersion is if we as mercenaries pick up and deploy to "Flashpoints" emergent battles and conflicts. These being limited and specific battle types (our game modes) where our employers the NPC agents dictate the rules.
Logically as a mercenary I would never commit to massive attrition based campaigns without good reason. As a mercenary I would strike hard at the flanks of battle lines, cripple and destroy pockets of enemy resistance, and do all of the dangerous but highly important jobs no one else would do in very quick and isolated battles.
I am wholly in support of open world gameplay but that I doubt will be the crux of what Legion operates on for a very long time. There literally in my mind is no way to prevent lobby based process from occurring in Legion when you consider there are thousand of planets we could be individually operating on and exploring at any one time, with X number of districts.
Markdown:
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11123
|
Posted - 2014.06.13 01:53:00 -
[50] - Quote
/me wants something not boring
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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emm kay
Binary Mercs Canis Eliminatus Operatives
110
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Posted - 2014.06.13 02:23:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures II wrote:No "game modes." Only open world. False true. do you see EvE, a game with a decade of players who continously pay for subscriptions, have Game modes?
--
You called, sir?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2029
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Posted - 2014.06.13 02:29:00 -
[52] - Quote
True Adamance wrote:I think people are looking at game modes as something archaic and "passe"..... but in actuality they fit into the theme of being a mercenary perfectly.
We are cloned immortal soldiers. We don't fight wars like normal soldiers, we don't and probably logically won't have gruelling and intensive battles where we slog it out for hours, days, weeks.....not that there is anything wrong with this.
Instead what makes more sense and is better for immersion is if we as mercenaries pick up and deploy to "Flashpoints" emergent battles and conflicts. These being limited and specific battle types (our game modes) where our employers the NPC agents dictate the rules.
Logically as a mercenary I would never commit to massive attrition based campaigns without good reason. As a mercenary I would strike hard at the flanks of battle lines, cripple and destroy pockets of enemy resistance, and do all of the dangerous but highly important jobs no one else would do in very quick and isolated battles.
I am wholly in support of open world gameplay but that I doubt will be the crux of what Legion operates on for a very long time. There literally in my mind is no way to prevent lobby based process from occurring in Legion when you consider there are thousand of planets we could be individually operating on and exploring at any one time, with X number of districts.
I can get behind this idea if all "Lobby Action" takes place midst grand (or not so grand) NPC battles.
Something along the lines of:
We load into a Domination match, the target of our match is a particular checkpoint being used by the enemy for logistics (supply lines not reps), the reds have loaded in to defend said checkpoint.
We need to get our job done in a timely fashion so that our team of NPC soldiers can secure the checkpoint in order to press the attack further (a sequel contract if you will). There are blue NPC soldiers who help provide a distraction (off camera battle on the horizon that we can see "out there" if we choose to pay more attention that way than to the battle at hand) as well as light support (think two AI troops per Merc per side). We are the only clone soldiers (as well as our red counterparts) so we are the only ones to rapidly respawn, the AI troops get reinforced as well though only every X minutes.
I can see it so clearly in my head, I am just having trouble articulating it currently due to sleep dep (I am assuming).
I'll revisit this later unless someone else can articulate it better than I currently can.
Minmatar Weapons Specialist
Explosives Connoisseur
Logi for Hire
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2235
|
Posted - 2014.06.13 14:30:00 -
[53] - Quote
So here are my thoughts. Instant action needs to be a thing, which we know is going to happen from what they've shown. There's open world, and there's Dust's arena style matches. The thing that was interesting about skirmish 1.0 was how the objectives changed during the match. Incidentally, it's also what makes fighting in Planetside 2 kind of fun (once you find your way to wherever the mosh pit is at).
I don't think it's necessary for all instant action matches to take place away from the open world though. You could have high-sec matches that are in their own, secluded place and others that picks an unpopulated on a planet and define a match boundary. Sort of like a redline, but you don't die if you go leave the area. Maybe if you go outside it you can't do damage to the other team until you're back in bounds or something. Then other players who just happen to be exploring in the open world can stumble across the battle and mess with people. Or hang around and kill other open world roaming players that find it. Then when the battle is over they have a massive salvaging opportunity.
In this kind of system what they could do is place objective buildings within the battle area and build a progression into it like skirmish 1.0, on whatever terrain exists on the planet chosen.
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Hawk-eye Occultus
ARKOMBlNE
224
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Posted - 2014.06.13 17:37:00 -
[54] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right.
I have seen YOU do that.
EXCERPT FROM https://forums.dust514.com/default.aspx?g=posts&t=165162&find=unread
You presume to speak for EVERYONE, EVEN CCP; which is false representation.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5249
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Posted - 2014.06.13 18:50:00 -
[55] - Quote
I would rather do away with game modes altogether, outside of arenas
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ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3049
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Posted - 2014.06.15 00:54:00 -
[56] - Quote
Would you guys really want to spends hours roaming low sec and murdering people playing solo? Is that really all that people want out of Legion?
Go to any other site but this one and the eve forums and EVE Online is well known as one of the most boring MMOs out right now. Action is sooooooo freaking slow to come to the game at any one point in time.
Doing away with the contract system would be a horrible move (something CCP Shanghai is not averse to though I know that). Legion is in a great spot to provide 'quick action' where you can log in and get right into the game play. Valkyrie will be in a similar position too.
If you guys love the open world roaming aspect of eve so much, why do you play Dust at all? Why aren't you playing EVE?
Having open world game play will be huge for Legion, it is an absolute necessity imo. Having sandbox elements akin to sovereignty will also be an absolute necessity. While the contract system wouldn't be required, it will make Legion much more successful in general in bringing in new players and retaining people who just want to log in for a bit and play a couple matches.
I seriously can't believe you guys want the only form of action to be constantly going from planet to planet in low sec searching for a battle, which... just like eve, will rarely ever be a 'good fight'.
I enjoy eve for what it is, but when it takes hours to do anything in that game... it pretty much becomes the game you play when you're playing other games. I sincerely hope Legion doesn't end up that way. |
Godin Thekiller
shadows of 514
2607
|
Posted - 2014.06.15 01:09:00 -
[57] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:I hate it when people claim to represent the majority of the community, especially when in this particular case only a handful of people are weighing in. I've not seen anyone say they have represent most of the playerbase. All I've seen is you thinking that you know everything, and that you're always right. I have seen YOU do that. EXCERPT FROM https://forums.dust514.com/default.aspx?g=posts&t=165162&find=unreadYou presume to speak for EVERYONE, EVEN CCP; which is false representation.
My statement is correct. You're an idiot if you think it's wrong. I never said I represented the playerbase, I simply stated facts.
And as you clearly have linked, I still haven't seen a person trying to do so, all I've seen is Kage trying to look like a know it all, and he knows it.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2607
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Posted - 2014.06.15 01:21:00 -
[58] - Quote
ZDub 303 wrote:Would you guys really want to spends hours roaming low sec and murdering people playing solo? Is that really all that people want out of Legion?
Go to any other site but this one and the eve forums and EVE Online is well known as one of the most boring MMOs out right now. Action is sooooooo freaking slow to come to the game at any one point in time.
Doing away with the contract system would be a horrible move (something CCP Shanghai is not averse to though I know that). Legion is in a great spot to provide 'quick action' where you can log in and get right into the game play. Valkyrie will be in a similar position too.
If you guys love the open world roaming aspect of eve so much, why do you play Dust at all? Why aren't you playing EVE?
Having open world game play will be huge for Legion, it is an absolute necessity imo. Having sandbox elements akin to sovereignty will also be an absolute necessity. While the contract system wouldn't be required, it will make Legion much more successful in general in bringing in new players and retaining people who just want to log in for a bit and play a couple matches.
I seriously can't believe you guys want the only form of action to be constantly going from planet to planet in low sec searching for a battle, which... just like eve, will rarely ever be a 'good fight'.
I enjoy eve for what it is, but when it takes hours to do anything in that game... it pretty much becomes the game you play when you're playing other games. I sincerely hope Legion doesn't end up that way.
IT doesn't make sense to wage war on a massive scale in Hisec (Which has the highest population in K-space) . Having arenas? Fine, as that's what you're really asking for. Arenas would be nice, and it could even give all those infantry-specific areas that players have been wanting. However, it won't take up possible space on the planets, and it'll make much more sense.
And no, roaming in losec doesn't take hours, unless you want it to last hours. I spent 15 minutes in losec plexing, and I got a fleet fight on my hands. I got another 5 in a 3 hr. time difference. It's usually about that time period that it takes to get a fight for me. You're obviously doing it wrong if you think that it takes any longer to get a fight.
Also, trying to play EVE and another game will get you ganked.
Lastly, usually those people try to literraly absorb the entire game at once and say it's too hard, or goes full on mining and manufacturing and never does PVE or PVP, and definitely doesn't do fleet ops.
click me
Blup Blub Bloop. Translation: Die -_-
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11159
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Posted - 2014.06.19 15:33:00 -
[59] - Quote
Its nice to have a thread full of so much hostility :)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Dusters Blog
Galactic News Network
754
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Posted - 2014.06.20 22:56:00 -
[60] - Quote
Legion can easily offer 1) Planetary conquest 2) open world and 3) a contract system. Stop thinking of game mode as you would in COD or Dust. It could easily provide a way for player & npc corps to pay mercs for assignments.
then corps can specialize or do a little of everything. maybe they're a group that specializes in collecting bounties. Maybe they take territory in PC or capture/attack stations. other contracts can have people stealing assets, crippling planetary infrastructure or protecting convoys or jobs like rescuing minmatar slaves from the amarr or even prisoners of war. we'd really love to see to assassin missions where a single player goes into a PVE setting to eliminate a npc, or where corps can accept jobs to protect them. the possibilities are endless while adding to & using the lore and would do a great job offering players some variety.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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DustMercsBlog
Galactic News Network
133
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Posted - 2014.06.24 13:16:00 -
[61] - Quote
The only thing more critical than the game's variety is the core mechanics. A contract system (or something similar) is a must for Legion.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
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Kincate
DUST University Ivy League
74
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Posted - 2014.06.25 21:39:00 -
[62] - Quote
I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference.
1st Legionhare
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DustMercsBlog
Galactic News Network
134
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Posted - 2014.06.25 22:43:00 -
[63] - Quote
Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference.
But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work.
Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom,
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11190
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Posted - 2014.06.25 23:09:00 -
[64] - Quote
Anything with Siege mechanics in it would suit me just fine.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
375
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Posted - 2014.06.25 23:18:00 -
[65] - Quote
DustMercsBlog wrote:Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference. But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work. Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom,
Those are mostly NPC related, which means you'd deal with agents, which would mean missions. |
DustMercsBlog
Galactic News Network
134
|
Posted - 2014.06.26 05:27:00 -
[66] - Quote
Roger Cordill wrote:DustMercsBlog wrote:Kincate wrote:I see where you are coming from and I do not disagree, however I would change "game modes" to something which fits your edit about open world stuff better. Perhaps conquest mechanics would be a better term? Maybe objectives? "game modes" seems far to traditional to be a good term. I know, symantics I know but it makes a difference. But semantics hurt us in this instance, simple truth is no game that requires this much grinding can underestimate game variety. Allow CEOs and other high ranking corp officers to scroll through the countless NPC and player contracts and accept them. This is where the variety can be, in the actual objectives that specified by the contract holder. When those are completed? leave and collect your ISK...if not? keep looking for work. Maybe The Broker wants Tibus Heth killed, or Mordu needs a convoy protected going from A to B on a random planet. Maybe someone puts another huge bounty on ChicagoCubs, or it could be the minmatar needing an amarr station destroyed or orbital artillery crippled on a planet in the heimatar region. It could be anything.......and thats the point, its not constant dom, Those are mostly NPC related, which means you'd deal with agents, which would mean missions.
we think its important to allow players to make contracts as well.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
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